embeds scripts

This commit is contained in:
liamDevine 2010-11-01 00:39:39 +00:00
parent 6e1e761fea
commit ed6fa01f91

View File

@ -234,20 +234,19 @@ const char* builtin_scripts[] = {
"vstudio_configs) do\n_p(2,'<ProjectConfiguration Include=\"%s\">', premake.esc(cfginfo.name))\n_p(3,'<Configuration>%s</Configuration>',cfginfo.buildcfg)\n_p(3,'<Platform>%s</Platform>',cfginfo.platform)\n_p(2,'</ProjectConfiguration>')\nend\n_p(1,'</ItemGroup>')\nend\nlocal function vs2010_globals(prj)\n_p(1,'<PropertyGroup Label=\"Globals\">')\n_p(2,'<ProjectGuid>{%s}</ProjectGuid>',prj.uuid)\n_p(2,'<RootNamespace>%s</RootNamespace>',prj.name)\n_p(2,'<Keyword>Win32Proj</Keyword>')\n_p(1,'</PropertyGroup>')\nend\nfunction vs10_helpers.config_type(config)\nlocal t =\n{\nSharedLib = \"DynamicLibrary\",\nStaticLib = \"StaticLibrary\",\nConsoleApp = \"Application\",\nWindowedApp = \"Application\"\n}\nreturn t[config.kind]\nend\nlocal function if_config_and_platform()\nreturn 'Condition=\"\\'$(Configuration)|$(Platform)\\'==\\'%s\\'\"'\nend\nlocal function optimisation(cfg)\nlocal result = \"Disabled\"\nfor _, value in ipairs(cfg.flags) do\nif (value == \"Optimize\") then\nresult = \"Full\"\nelseif (value == \"Opt"
"imizeSize\") then\nresult = \"MinSpace\"\nelseif (value == \"OptimizeSpeed\") then\nresult = \"MaxSpeed\"\nend\nend\nreturn result\nend\nlocal function config_type_block(prj)\nfor _, cfginfo in ipairs(prj.solution.vstudio_configs) do\nlocal cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)\n_p(1,'<PropertyGroup '..if_config_and_platform() ..' Label=\"Configuration\">'\n, premake.esc(cfginfo.name))\n_p(2,'<ConfigurationType>%s</ConfigurationType>',vs10_helpers.config_type(cfg))\n_p(2,'<CharacterSet>%s</CharacterSet>',iif(cfg.flags.Unicode,\"Unicode\",\"MultiByte\"))\nif cfg.flags.MFC then\n_p(2,'<UseOfMfc>Dynamic</UseOfMfc>')\nend\nlocal use_debug = \"false\"\nif optimisation(cfg) == \"Disabled\" then \nuse_debug = \"true\" \nelse\n_p(2,'<WholeProgramOptimization>true</WholeProgramOptimization>')\nend\n_p(2,'<UseDebugLibraries>%s</UseDebugLibraries>',use_debug)\n_p(1,'</PropertyGroup>')\nend\nend\nlocal function import_props(prj)\nfor _, cfginfo in ipairs(prj.solution.vstudio_configs) do"
"\nlocal cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)\n_p(1,'<ImportGroup '..if_config_and_platform() ..' Label=\"PropertySheets\">'\n,premake.esc(cfginfo.name))\n_p(2,'<Import Project=\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists(\\'$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\')\" Label=\"LocalAppDataPlatform\" />')\n_p(1,'</ImportGroup>')\nend\nend\nlocal function incremental_link(cfg,cfginfo)\nif cfg.kind ~= \"StaticLib\" then\nShoudLinkIncrementally = 'false'\nif optimisation(cfg) == \"Disabled\" then\nShoudLinkIncrementally = 'true'\nend\n_p(2,'<LinkIncremental '..if_config_and_platform() ..'>%s</LinkIncremental>'\n,premake.esc(cfginfo.name),ShoudLinkIncrementally)\nend\nend\nlocal function ignore_import_lib(cfg,cfginfo)\nif cfg.kind == \"SharedLib\" then\nlocal shouldIgnore = \"false\"\nif cfg.flags.NoImportLib then shouldIgnore = \"true\" end\n _p(2,'<IgnoreImportLibrary '..if_config_and_platform() ..'>%s</IgnoreImportLibrary>'\n,pre"
"make.esc(cfginfo.name),shouldIgnore)\nend\nend\nlocal function intermediate_and_out_dirs(prj)\n_p(1,'<PropertyGroup>')\n_p(2,'<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>')\nfor _, cfginfo in ipairs(prj.solution.vstudio_configs) do\nlocal cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)\n_p(2,'<OutDir '..if_config_and_platform() ..'>%s\\\\</OutDir>'\n, premake.esc(cfginfo.name),premake.esc(cfg.buildtarget.directory) )\n_p(2,'<IntDir '..if_config_and_platform() ..'>%s\\\\</IntDir>'\n, premake.esc(cfginfo.name), premake.esc(cfg.objectsdir))\n_p(2,'<TargetName '..if_config_and_platform() ..'>%s</TargetName>'\n,premake.esc(cfginfo.name),path.getbasename(cfg.buildtarget.name))\nignore_import_lib(cfg,cfginfo)\nincremental_link(cfg,cfginfo)\nif cfg.flags.NoManifest then\n_p(2,'<GenerateManifest '..if_config_and_platform() ..'>false</GenerateManifest>'\n,premake.esc(cfginfo.name))\nend\nend\n_p(1,'</PropertyGroup>')\nend\nlocal function runtime(cfg)\nlocal runtime\nif cfg.flags.Stati"
"cRuntime then\nruntime = iif(cfg.flags.Symbols,\"MultiThreadedDebug\",\"MultiThreaded\")\nelse\nruntime = iif(cfg.flags.Symbols, \"MultiThreadedDebugDLL\", \"MultiThreadedDLL\")\nend\nreturn runtime\nend\nlocal function precompiled_header(cfg)\n if not cfg.flags.NoPCH and cfg.pchheader then\n_p(3,'<PrecompiledHeader>Use</PrecompiledHeader>')\n_p(3,'<PrecompiledHeaderFile>%s</PrecompiledHeaderFile>', path.getname(cfg.pchheader))\nelse\n_p(3,'<PrecompiledHeader></PrecompiledHeader>')\nend\nend\nlocal function preprocessor(indent,cfg)\nif #cfg.defines > 0 then\n_p(indent,'<PreprocessorDefinitions>%s;%%(PreprocessorDefinitions)</PreprocessorDefinitions>'\n,premake.esc(table.concat(cfg.defines, \";\")))\nelse\n_p(indent,'<PreprocessorDefinitions></PreprocessorDefinitions>')\nend\nend\nlocal function include_dirs(indent,cfg)\nif #cfg.includedirs > 0 then\n_p(indent,'<AdditionalIncludeDirectories>%s;%%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>'\n,premake.esc(path.translate(table.concat(cfg.inc"
"ludedirs, \";\"), '\\\\')))\nend\nend\nlocal function resource_compile(cfg)\n_p(2,'<ResourceCompile>')\npreprocessor(3,cfg)\ninclude_dirs(3,cfg)\n_p(2,'</ResourceCompile>')\nend\nlocal function exceptions(cfg)\nif cfg.flags.NoExceptions then\n_p(2,'<ExceptionHandling>false</ExceptionHandling>')\nelseif cfg.flags.SEH then\n_p(2,'<ExceptionHandling>Async</ExceptionHandling>')\nend\nend\nlocal function rtti(cfg)\nif cfg.flags.NoRTTI then\n_p(3,'<RuntimeTypeInfo>false</RuntimeTypeInfo>')\nend\nend\nlocal function wchar_t_buildin(cfg)\nif cfg.flags.NativeWChar then\n_p(3,'<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>')\nelseif cfg.flags.NoNativeWChar then\n_p(3,'<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>')\nend\nend\nlocal function sse(cfg)\nif cfg.flags.EnableSSE then\n_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>')\nelseif cfg.flags.EnableSSE2 then\n_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSe"
"t>')\nend\nend\nlocal function floating_point(cfg)\n if cfg.flags.FloatFast then\n_p(3,'<FloatingPointModel>Fast</FloatingPointModel>')\nelseif cfg.flags.FloatStrict then\n_p(3,'<FloatingPointModel>Strict</FloatingPointModel>')\nend\nend\nlocal function debug_info(cfg)\nif cfg.flags.Symbols and not cfg.flags.NoEditAndContinue then\n_p(3,'<DebugInformationFormat>EditAndContinue</DebugInformationFormat>')\nelse\n_p(3,'<DebugInformationFormat></DebugInformationFormat>')\nend\nend\nlocal function minimal_build(cfg)\nif cfg.flags.Symbols and not cfg.flags.NoMinimalRebuild then\n_p(3,'<MinimalRebuild>true</MinimalRebuild>')\nelseif cfg.flags.Symbols then\n_p(3,'<MinimalRebuild>false</MinimalRebuild>')\nend\nend\nlocal function compile_language(cfg)\nif cfg.language == \"C\" then\n_p(3,'<CompileAs>CompileAsC</CompileAs>')\nend\nend\nlocal function vs10_clcompile(cfg)\n_p(2,'<ClCompile>')\nif #cfg.buildoptions > 0 then\n_p(3,'<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>',\ntable.concat(premake.e"
"sc(cfg.buildoptions), \" \"))\nend\n_p(3,'<Optimization>%s</Optimization>',optimisation(cfg))\ninclude_dirs(3,cfg)\npreprocessor(3,cfg)\nminimal_build(cfg)\nif optimisation(cfg) == \"Disabled\" then\n_p(3,'<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>')\nif cfg.flags.ExtraWarnings then\n_p(3,'<SmallerTypeCheck>true</SmallerTypeCheck>')\nend\nelse\n_p(3,'<StringPooling>true</StringPooling>')\nend\n_p(3,'<RuntimeLibrary>%s</RuntimeLibrary>', runtime(cfg))\n_p(3,'<FunctionLevelLinking>true</FunctionLevelLinking>')\nprecompiled_header(cfg)\nif cfg.flags.ExtraWarnings then\n_p(3,'<WarningLevel>Level4</WarningLevel>')\nelse\n_p(3,'<WarningLevel>Level3</WarningLevel>')\nend\nif cfg.flags.FatalWarnings then\n_p(3,'<TreatWarningAsError>true</TreatWarningAsError>')\nend\nexceptions(cfg)\nrtti(cfg)\nwchar_t_buildin(cfg)\nsse(cfg)\nfloating_point(cfg)\ndebug_info(cfg)\nif cfg.flags.NoFramePointer then\n_p(3,'<OmitFramePointers>true</OmitFramePointers>')\nend\ncompile_language(cfg)\n_p(2,'</ClCompile>')\nend\nl"
"ocal function event_hooks(cfg)\nif #cfg.postbuildcommands> 0 then\n _p(2,'<PostBuildEvent>')\n_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.postbuildcommands, \"\", \"\", \"\\r\\n\")))\n_p(2,'</PostBuildEvent>')\nend\nif #cfg.prebuildcommands> 0 then\n _p(2,'<PreBuildEvent>')\n_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.prebuildcommands, \"\", \"\", \"\\r\\n\")))\n_p(2,'</PreBuildEvent>')\nend\nif #cfg.prelinkcommands> 0 then\n _p(2,'<PreLinkEvent>')\n_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.prelinkcommands, \"\", \"\", \"\\r\\n\")))\n_p(2,'</PreLinkEvent>')\nend\nend\nlocal function additional_options(indent,cfg)\nif #cfg.linkoptions > 0 then\n_p(indent,'<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>',\ntable.concat(premake.esc(cfg.linkoptions), \" \"))\nend\nend\nlocal function item_def_lib(cfg)\nif cfg.kind == 'StaticLib' then\n_p(1,'<Lib>')\n_p(2,'<OutputFile>$(OutDir)%s</OutputFile>',cfg.buildtarget.name)\nadditional_options(2,cfg)\n_"
"p(1,'</Lib>')\nend\nend\nlocal function link_target_machine(cfg)\nlocal target\nif cfg.platform == nil or cfg.platform == \"x32\" then target =\"MachineX86\"\nelseif cfg.platform == \"x64\" then target =\"MachineX64\"\nend\n_p(3,'<TargetMachine>%s</TargetMachine>', target)\nend\nlocal function import_lib(cfg)\nif cfg.kind == \"SharedLib\" then\nlocal implibname = cfg.linktarget.fullpath\n_p(3,'<ImportLibrary>%s</ImportLibrary>',iif(cfg.flags.NoImportLib, cfg.objectsdir .. \"\\\\\" .. path.getname(implibname), implibname))\nend\nend\nlocal function common_link_section(cfg)\n_p(3,'<SubSystem>%s</SubSystem>',iif(cfg.kind == \"ConsoleApp\",\"Console\", \"Windows\"))\nif cfg.flags.Symbols then \n_p(3,'<GenerateDebugInformation>true</GenerateDebugInformation>')\nelse\n_p(3,'<GenerateDebugInformation>false</GenerateDebugInformation>')\nend\nif optimisation(cfg) ~= \"Disabled\" then\n_p(3,'<OptimizeReferences>true</OptimizeReferences>')\n_p(3,'<EnableCOMDATFolding>true</EnableCOMDATFolding>')\nend\n_p(3,'<ProgramDataB"
"aseFileName>$(OutDir)%s.pdb</ProgramDataBaseFileName>'\n, path.getbasename(cfg.buildtarget.name))\nend\nlocal function item_link(cfg)\n_p(2,'<Link>')\nif cfg.kind ~= 'StaticLib' then\nif #cfg.links > 0 then\n_p(3,'<AdditionalDependencies>%s;%%(AdditionalDependencies)</AdditionalDependencies>',\ntable.concat(premake.getlinks(cfg, \"all\", \"fullpath\"), \";\"))\nend\n_p(3,'<OutputFile>$(OutDir)%s</OutputFile>', cfg.buildtarget.name)\n_p(3,'<AdditionalLibraryDirectories>%s%s%%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>',\ntable.concat(premake.esc(path.translate(cfg.libdirs, '\\\\')) , \";\"),\niif(cfg.libdirs and #cfg.libdirs >0,';',''))\ncommon_link_section(cfg)\nif vs10_helpers.config_type(cfg) == 'Application' and not cfg.flags.WinMain then\n_p(3,'<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>')\nend\nimport_lib(cfg)\n_p(3,'<TargetMachine>%s</TargetMachine>', iif(cfg.platform == \"x64\", \"MachineX64\", \"MachineX86\"))\nadditional_options(3,cfg)\nelse\ncommon_link_section(cfg)\nend\n_p"
"(2,'</Link>')\nend\nlocal function item_definitions(prj)\nfor _, cfginfo in ipairs(prj.solution.vstudio_configs) do\nlocal cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)\n_p(1,'<ItemDefinitionGroup ' ..if_config_and_platform() ..'>'\n,premake.esc(cfginfo.name))\nvs10_clcompile(cfg)\nresource_compile(cfg)\nitem_def_lib(cfg)\nitem_link(cfg)\nevent_hooks(cfg)\n_p(1,'</ItemDefinitionGroup>')\nend\nend\n -- <ProjectReference Include=\"zlibvc.vcxproj\">\n -- <Project>{8fd826f8-3739-44e6-8cc8-997122e53b8d}</Project>\n -- </ProjectReference>\n -- </ItemGroup>\nlocal function write_file_type_block(files,group_type)\nif #files > 0 then\n_p(1,'<ItemGroup>')\nfor _, current_file in ipairs(files) do\n_p(2,'<%s Include=\\\"%s\\\" />', group_type,current_file)\nend\n_p(1,'</ItemGroup>')\nend\nend\nlocal function write_file_compile_block(files,prj,configs)\nif #files > 0 then\nlocal config_mappings = {}\nfor _, cfginfo in ipairs(configs) do\nlocal cfg = premake.getconfig(prj, cf"
"ginfo.src_buildcfg, cfginfo.src_platform)\nif cfg.pchheader and cfg.pchsource and not cfg.flags.NoPCH then\nconfig_mappings[cfginfo] = path.translate(cfg.pchsource, \"\\\\\")\nend\nend\n_p(1,'<ItemGroup>')\nfor _, current_file in ipairs(files) do\n_p(2,'<ClCompile Include=\\\"%s\\\">', current_file)\nfor _, cfginfo in ipairs(configs) do\nif config_mappings[cfginfo] and current_file == config_mappings[cfginfo] then \n_p(3,'<PrecompiledHeader '.. if_config_and_platform() .. '>Create</PrecompiledHeader>'\n,premake.esc(cfginfo.name))\nconfig_mappings[cfginfo] = nil\n_p(2,'</ClCompile>')\nend\nend\n_p(2,'</ClCompile>')\nend\n_p(1,'</ItemGroup>')\nend\nend\nlocal function vcxproj_files(prj)\nlocal sorted =\n{\nClCompile={},\nClInclude={},\nNone={},\nResourceCompile ={}\n}\ncfg = premake.getconfig(prj)\nvs10_helpers.sort_input_files(cfg.files,sorted)\nwrite_file_type_block(sorted.ClInclude,\"ClInclude\")\nwrite_file_compile_block(sorted.ClCompile,prj,prj.solution.vstudio_configs)\nwrite_file_type_block(sorted.None,'N"
"one')\nwrite_file_type_block(sorted.ResourceCompile,'ResourceCompile')\nend\nlocal function write_filter_includes(sorted_table)\nlocal directories = vs10_helpers.table_of_file_filters(sorted_table)\nif #directories >0 then\n_p(1,'<ItemGroup>')\nfor _, dir in pairs(directories) do\n_p(2,'<Filter Include=\"%s\">',dir)\n_p(3,'<UniqueIdentifier>{%s}</UniqueIdentifier>',os.uuid())\n_p(2,'</Filter>')\nend\n_p(1,'</ItemGroup>')\nend\nend\nlocal function write_file_filter_block(files,group_type)\nif #files > 0 then\n_p(1,'<ItemGroup>')\nfor _, current_file in ipairs(files) do\nlocal path_to_file = vs10_helpers.file_path(current_file)\nif path_to_file then\n_p(2,'<%s Include=\\\"%s\\\">', group_type,path.translate(current_file, \"\\\\\"))\n_p(3,'<Filter>%s</Filter>',path_to_file)\n_p(2,'</%s>',group_type)\nelse\n_p(2,'<%s Include=\\\"%s\\\" />', group_type,path.translate(current_file, \"\\\\\"))\nend\nend\n_p(1,'</ItemGroup>')\nend\nend\nlocal function vcxproj_filter_files(prj)\nlocal sorted =\n{\nClCompile={},\nClInc"
"lude={},\nNone={},\nResourceCompile ={}\n}\ncfg = premake.getconfig(prj)\nvs10_helpers.sort_input_files(cfg.files,sorted)\nio.eol = \"\\r\\n\"\n_p('<?xml version=\"1.0\" encoding=\"utf-8\"?>')\n_p('<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">')\nwrite_filter_includes(sorted)\nwrite_file_filter_block(sorted.ClInclude,\"ClInclude\")\nwrite_file_filter_block(sorted.ClCompile,\"ClCompile\")\nwrite_file_filter_block(sorted.None,\"None\")\nwrite_file_filter_block(sorted.ResourceCompile,\"ResourceCompile\")\n_p('</Project>')\nend\n -- <ItemGroup>\n -- <ClCompile Include=\"SomeProjName.cpp\" />\n -- <ClCompile Include=\"stdafx.cpp\">\n -- <PrecompiledHeader Condition=\"'$(Configuration)|$(Platform)'=='Debug|Win32'\">Create</PrecompiledHeader>\n -- <PrecompiledHeader Condition=\"'$(Configuration)|$(Platform)'=='Release|Win32'\">Create</PrecompiledHeader>\n --</ClCompile>\n --</ItemGroup>\nfunction premake.vs2010_vcxproj(prj)\nio.eol = \"\\r\\n\"\n_p('<?xml"
" version=\"1.0\" encoding=\"utf-8\"?>')\n_p('<Project DefaultTargets=\"Build\" ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">')\nvs2010_config(prj)\nvs2010_globals(prj)\n_p(1,'<Import Project=\"$(VCTargetsPath)\\\\Microsoft.Cpp.Default.props\" />')\nconfig_type_block(prj)\n_p(1,'<Import Project=\"$(VCTargetsPath)\\\\Microsoft.Cpp.props\" />')\n_p(1,'<ImportGroup Label=\"ExtensionSettings\">')\n_p(1,'</ImportGroup>')\nimport_props(prj)\n_p(1,'<PropertyGroup Label=\"UserMacros\" />')\nintermediate_and_out_dirs(prj)\nitem_definitions(prj)\nvcxproj_files(prj)\n_p(1,'<Import Project=\"$(VCTargetsPath)\\\\Microsoft.Cpp.targets\" />')\n_p(1,'<ImportGroup Label=\"ExtensionTargets\">')\n_p(1,'</ImportGroup>')\n_p('</Project>')\nend\nfunction premake.vs2010_vcxproj_user(prj)\n_p('<?xml version=\"1.0\" encoding=\"utf-8\"?>')\n_p('<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">')\n_p('</Project>')\nend\nfunction premake.vs2010_vcxproj_filter"
"s(prj)\nvcxproj_filter_files(prj)\nend\n",
"make.esc(cfginfo.name),shouldIgnore)\nend\nend\nlocal function intermediate_and_out_dirs(prj)\n_p(1,'<PropertyGroup>')\n_p(2,'<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>')\nfor _, cfginfo in ipairs(prj.solution.vstudio_configs) do\nlocal cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)\n_p(2,'<OutDir '..if_config_and_platform() ..'>%s\\\\</OutDir>'\n, premake.esc(cfginfo.name),premake.esc(cfg.buildtarget.directory) )\n_p(2,'<IntDir '..if_config_and_platform() ..'>%s\\\\</IntDir>'\n, premake.esc(cfginfo.name), premake.esc(cfg.objectsdir))\n_p(2,'<TargetName '..if_config_and_platform() ..'>%s</TargetName>'\n,premake.esc(cfginfo.name),path.getbasename(cfg.buildtarget.name))\nignore_import_lib(cfg,cfginfo)\nincremental_link(cfg,cfginfo)\nif cfg.flags.NoManifest then\n_p(2,'<GenerateManifest '..if_config_and_platform() ..'>false</GenerateManifest>'\n,premake.esc(cfginfo.name))\nend\nend\n_p(1,'</PropertyGroup>')\nend\nlocal function runtime(cfg)\nlocal runtime\nif premake.config."
"isdebugbuild(cfg) then\nruntime = iif(cfg.flags.StaticRuntime,\"MultiThreadedDebug\", \"MultiThreadedDebugDLL\")\nelse\nruntime = iif(cfg.flags.StaticRuntime, \"MultiThreaded\", \"MultiThreadedDLL\")\nend\nreturn runtime\nend\nlocal function precompiled_header(cfg)\n if not cfg.flags.NoPCH and cfg.pchheader then\n_p(3,'<PrecompiledHeader>Use</PrecompiledHeader>')\n_p(3,'<PrecompiledHeaderFile>%s</PrecompiledHeaderFile>', path.getname(cfg.pchheader))\nelse\n_p(3,'<PrecompiledHeader></PrecompiledHeader>')\nend\nend\nlocal function preprocessor(indent,cfg)\nif #cfg.defines > 0 then\n_p(indent,'<PreprocessorDefinitions>%s;%%(PreprocessorDefinitions)</PreprocessorDefinitions>'\n,premake.esc(table.concat(cfg.defines, \";\")))\nelse\n_p(indent,'<PreprocessorDefinitions></PreprocessorDefinitions>')\nend\nend\nlocal function include_dirs(indent,cfg)\nif #cfg.includedirs > 0 then\n_p(indent,'<AdditionalIncludeDirectories>%s;%%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>'\n,premake.esc(path.translat"
"e(table.concat(cfg.includedirs, \";\"), '\\\\')))\nend\nend\nlocal function resource_compile(cfg)\n_p(2,'<ResourceCompile>')\npreprocessor(3,cfg)\ninclude_dirs(3,cfg)\n_p(2,'</ResourceCompile>')\nend\nlocal function exceptions(cfg)\nif cfg.flags.NoExceptions then\n_p(2,'<ExceptionHandling>false</ExceptionHandling>')\nelseif cfg.flags.SEH then\n_p(2,'<ExceptionHandling>Async</ExceptionHandling>')\nend\nend\nlocal function rtti(cfg)\nif cfg.flags.NoRTTI then\n_p(3,'<RuntimeTypeInfo>false</RuntimeTypeInfo>')\nend\nend\nlocal function wchar_t_buildin(cfg)\nif cfg.flags.NativeWChar then\n_p(3,'<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>')\nelseif cfg.flags.NoNativeWChar then\n_p(3,'<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>')\nend\nend\nlocal function sse(cfg)\nif cfg.flags.EnableSSE then\n_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>')\nelseif cfg.flags.EnableSSE2 then\n_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</Enabl"
"eEnhancedInstructionSet>')\nend\nend\nlocal function floating_point(cfg)\n if cfg.flags.FloatFast then\n_p(3,'<FloatingPointModel>Fast</FloatingPointModel>')\nelseif cfg.flags.FloatStrict then\n_p(3,'<FloatingPointModel>Strict</FloatingPointModel>')\nend\nend\nlocal function debug_info(cfg)\nlocal debug_info = ''\nif cfg.flags.Symbols then\nif optimisation(cfg) ~= \"Disabled\" or cfg.flags.NoEditAndContinue then\ndebug_info = \"ProgramDatabase\"\nelse\ndebug_info = \"EditAndContinue\"\nend\nend\n_p(3,'<DebugInformationFormat>%s</DebugInformationFormat>',debug_info)\nend\nlocal function minimal_build(cfg)\nif premake.config.isdebugbuild(cfg) and not cfg.flags.NoMinimalRebuild then\n_p(3,'<MinimalRebuild>true</MinimalRebuild>')\nelse\n_p(3,'<MinimalRebuild>false</MinimalRebuild>')\nend\nend\nlocal function compile_language(cfg)\nif cfg.language == \"C\" then\n_p(3,'<CompileAs>CompileAsC</CompileAs>')\nend\nend\nlocal function vs10_clcompile(cfg)\n_p(2,'<ClCompile>')\nif #cfg.buildoptions > 0 then\n_p(3,'<Add"
"itionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>',\ntable.concat(premake.esc(cfg.buildoptions), \" \"))\nend\n_p(3,'<Optimization>%s</Optimization>',optimisation(cfg))\ninclude_dirs(3,cfg)\npreprocessor(3,cfg)\nminimal_build(cfg)\nif optimisation(cfg) == \"Disabled\" then\n_p(3,'<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>')\nif cfg.flags.ExtraWarnings then\n_p(3,'<SmallerTypeCheck>true</SmallerTypeCheck>')\nend\nelse\n_p(3,'<StringPooling>true</StringPooling>')\nend\n_p(3,'<RuntimeLibrary>%s</RuntimeLibrary>', runtime(cfg))\n_p(3,'<FunctionLevelLinking>true</FunctionLevelLinking>')\nprecompiled_header(cfg)\nif cfg.flags.ExtraWarnings then\n_p(3,'<WarningLevel>Level4</WarningLevel>')\nelse\n_p(3,'<WarningLevel>Level3</WarningLevel>')\nend\nif cfg.flags.FatalWarnings then\n_p(3,'<TreatWarningAsError>true</TreatWarningAsError>')\nend\nexceptions(cfg)\nrtti(cfg)\nwchar_t_buildin(cfg)\nsse(cfg)\nfloating_point(cfg)\ndebug_info(cfg)\nif cfg.flags.NoFramePointer then\n_p(3,'<OmitFramePointers"
">true</OmitFramePointers>')\nend\ncompile_language(cfg)\n_p(2,'</ClCompile>')\nend\nlocal function event_hooks(cfg)\nif #cfg.postbuildcommands> 0 then\n _p(2,'<PostBuildEvent>')\n_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.postbuildcommands, \"\", \"\", \"\\r\\n\")))\n_p(2,'</PostBuildEvent>')\nend\nif #cfg.prebuildcommands> 0 then\n _p(2,'<PreBuildEvent>')\n_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.prebuildcommands, \"\", \"\", \"\\r\\n\")))\n_p(2,'</PreBuildEvent>')\nend\nif #cfg.prelinkcommands> 0 then\n _p(2,'<PreLinkEvent>')\n_p(3,'<Command>%s</Command>',premake.esc(table.implode(cfg.prelinkcommands, \"\", \"\", \"\\r\\n\")))\n_p(2,'</PreLinkEvent>')\nend\nend\nlocal function additional_options(indent,cfg)\nif #cfg.linkoptions > 0 then\n_p(indent,'<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>',\ntable.concat(premake.esc(cfg.linkoptions), \" \"))\nend\nend\nlocal function item_def_lib(cfg)\nif cfg.kind == 'StaticLib' then\n_p(1,'<Lib>')\n_p(2,'<Out"
"putFile>$(OutDir)%s</OutputFile>',cfg.buildtarget.name)\nadditional_options(2,cfg)\n_p(1,'</Lib>')\nend\nend\nlocal function link_target_machine(cfg)\nlocal target\nif cfg.platform == nil or cfg.platform == \"x32\" then target =\"MachineX86\"\nelseif cfg.platform == \"x64\" then target =\"MachineX64\"\nend\n_p(3,'<TargetMachine>%s</TargetMachine>', target)\nend\nlocal function import_lib(cfg)\nif cfg.kind == \"SharedLib\" then\nlocal implibname = cfg.linktarget.fullpath\n_p(3,'<ImportLibrary>%s</ImportLibrary>',iif(cfg.flags.NoImportLib, cfg.objectsdir .. \"\\\\\" .. path.getname(implibname), implibname))\nend\nend\nlocal function common_link_section(cfg)\n_p(3,'<SubSystem>%s</SubSystem>',iif(cfg.kind == \"ConsoleApp\",\"Console\", \"Windows\"))\nif cfg.flags.Symbols then \n_p(3,'<GenerateDebugInformation>true</GenerateDebugInformation>')\nelse\n_p(3,'<GenerateDebugInformation>false</GenerateDebugInformation>')\nend\nif optimisation(cfg) ~= \"Disabled\" then\n_p(3,'<OptimizeReferences>true</OptimizeReferences>"
"')\n_p(3,'<EnableCOMDATFolding>true</EnableCOMDATFolding>')\nend\nif cfg.flags.Symbols then\n_p(3,'<ProgramDataBaseFileName>$(OutDir)%s.pdb</ProgramDataBaseFileName>'\n, path.getbasename(cfg.buildtarget.name))\nend\nend\nlocal function item_link(cfg)\n_p(2,'<Link>')\nif cfg.kind ~= 'StaticLib' then\nif #cfg.links > 0 then\n_p(3,'<AdditionalDependencies>%s;%%(AdditionalDependencies)</AdditionalDependencies>',\ntable.concat(premake.getlinks(cfg, \"all\", \"fullpath\"), \";\"))\nend\n_p(3,'<OutputFile>$(OutDir)%s</OutputFile>', cfg.buildtarget.name)\n_p(3,'<AdditionalLibraryDirectories>%s%s%%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>',\ntable.concat(premake.esc(path.translate(cfg.libdirs, '\\\\')) , \";\"),\niif(cfg.libdirs and #cfg.libdirs >0,';',''))\ncommon_link_section(cfg)\nif vs10_helpers.config_type(cfg) == 'Application' and not cfg.flags.WinMain then\n_p(3,'<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>')\nend\nimport_lib(cfg)\n_p(3,'<TargetMachine>%s</TargetMachine>', iif(cfg.plat"
"form == \"x64\", \"MachineX64\", \"MachineX86\"))\nadditional_options(3,cfg)\nelse\ncommon_link_section(cfg)\nend\n_p(2,'</Link>')\nend\nlocal function item_definitions(prj)\nfor _, cfginfo in ipairs(prj.solution.vstudio_configs) do\nlocal cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)\n_p(1,'<ItemDefinitionGroup ' ..if_config_and_platform() ..'>'\n,premake.esc(cfginfo.name))\nvs10_clcompile(cfg)\nresource_compile(cfg)\nitem_def_lib(cfg)\nitem_link(cfg)\nevent_hooks(cfg)\n_p(1,'</ItemDefinitionGroup>')\nend\nend\n -- <ProjectReference Include=\"zlibvc.vcxproj\">\n -- <Project>{8fd826f8-3739-44e6-8cc8-997122e53b8d}</Project>\n -- </ProjectReference>\n -- </ItemGroup>\nlocal function write_file_type_block(files,group_type)\nif #files > 0 then\n_p(1,'<ItemGroup>')\nfor _, current_file in ipairs(files) do\n_p(2,'<%s Include=\\\"%s\\\" />', group_type,current_file)\nend\n_p(1,'</ItemGroup>')\nend\nend\nlocal function write_file_compile_block(files,prj,configs)\nif #fil"
"es > 0 then\nlocal config_mappings = {}\nfor _, cfginfo in ipairs(configs) do\nlocal cfg = premake.getconfig(prj, cfginfo.src_buildcfg, cfginfo.src_platform)\nif cfg.pchheader and cfg.pchsource and not cfg.flags.NoPCH then\nconfig_mappings[cfginfo] = path.translate(cfg.pchsource, \"\\\\\")\nend\nend\n_p(1,'<ItemGroup>')\nfor _, current_file in ipairs(files) do\n_p(2,'<ClCompile Include=\\\"%s\\\">', current_file)\nfor _, cfginfo in ipairs(configs) do\nif config_mappings[cfginfo] and current_file == config_mappings[cfginfo] then \n_p(3,'<PrecompiledHeader '.. if_config_and_platform() .. '>Create</PrecompiledHeader>'\n,premake.esc(cfginfo.name))\nconfig_mappings[cfginfo] = nil\n_p(2,'</ClCompile>')\nend\nend\n_p(2,'</ClCompile>')\nend\n_p(1,'</ItemGroup>')\nend\nend\nlocal function vcxproj_files(prj)\nlocal sorted =\n{\nClCompile={},\nClInclude={},\nNone={},\nResourceCompile ={}\n}\ncfg = premake.getconfig(prj)\nvs10_helpers.sort_input_files(cfg.files,sorted)\nwrite_file_type_block(sorted.ClInclude,\"ClInclude"
"\")\nwrite_file_compile_block(sorted.ClCompile,prj,prj.solution.vstudio_configs)\nwrite_file_type_block(sorted.None,'None')\nwrite_file_type_block(sorted.ResourceCompile,'ResourceCompile')\nend\nlocal function write_filter_includes(sorted_table)\nlocal directories = vs10_helpers.table_of_file_filters(sorted_table)\nif #directories >0 then\n_p(1,'<ItemGroup>')\nfor _, dir in pairs(directories) do\n_p(2,'<Filter Include=\"%s\">',dir)\n_p(3,'<UniqueIdentifier>{%s}</UniqueIdentifier>',os.uuid())\n_p(2,'</Filter>')\nend\n_p(1,'</ItemGroup>')\nend\nend\nlocal function write_file_filter_block(files,group_type)\nif #files > 0 then\n_p(1,'<ItemGroup>')\nfor _, current_file in ipairs(files) do\nlocal path_to_file = vs10_helpers.file_path(current_file)\nif path_to_file then\n_p(2,'<%s Include=\\\"%s\\\">', group_type,path.translate(current_file, \"\\\\\"))\n_p(3,'<Filter>%s</Filter>',path_to_file)\n_p(2,'</%s>',group_type)\nelse\n_p(2,'<%s Include=\\\"%s\\\" />', group_type,path.translate(current_file, \"\\\\\"))\nend\n"
"end\n_p(1,'</ItemGroup>')\nend\nend\nlocal tool_version_and_xmlns = 'ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\"'\nlocal xml_version_and_encoding = '<?xml version=\"1.0\" encoding=\"utf-8\"?>'\nlocal function vcxproj_filter_files(prj)\nlocal sorted =\n{\nClCompile={},\nClInclude={},\nNone={},\nResourceCompile ={}\n}\ncfg = premake.getconfig(prj)\nvs10_helpers.sort_input_files(cfg.files,sorted)\nio.eol = \"\\r\\n\"\n_p(xml_version_and_encoding)\n_p('<Project ' ..tool_version_and_xmlns ..'>')\nwrite_filter_includes(sorted)\nwrite_file_filter_block(sorted.ClInclude,\"ClInclude\")\nwrite_file_filter_block(sorted.ClCompile,\"ClCompile\")\nwrite_file_filter_block(sorted.None,\"None\")\nwrite_file_filter_block(sorted.ResourceCompile,\"ResourceCompile\")\n_p('</Project>')\nend\nfunction premake.vs2010_vcxproj(prj)\nio.eol = \"\\r\\n\"\n_p(xml_version_and_encoding)\n_p('<Project DefaultTargets=\"Build\" ' ..tool_version_and_xmlns ..'>')\nvs2010_config(prj)\nvs2010_globals(prj)\n_p"
"(1,'<Import Project=\"$(VCTargetsPath)\\\\Microsoft.Cpp.Default.props\" />')\nconfig_type_block(prj)\n_p(1,'<Import Project=\"$(VCTargetsPath)\\\\Microsoft.Cpp.props\" />')\n_p(1,'<ImportGroup Label=\"ExtensionSettings\">')\n_p(1,'</ImportGroup>')\nimport_props(prj)\n_p(1,'<PropertyGroup Label=\"UserMacros\" />')\nintermediate_and_out_dirs(prj)\nitem_definitions(prj)\nvcxproj_files(prj)\n_p(1,'<Import Project=\"$(VCTargetsPath)\\\\Microsoft.Cpp.targets\" />')\n_p(1,'<ImportGroup Label=\"ExtensionTargets\">')\n_p(1,'</ImportGroup>')\n_p('</Project>')\nend\nfunction premake.vs2010_vcxproj_user(prj)\n_p(xml_version_and_encoding)\n_p('<Project ' ..tool_version_and_xmlns ..'>')\n_p('</Project>')\nend\nfunction premake.vs2010_vcxproj_filters(prj)\nvcxproj_filter_files(prj)\nend\n",
/* actions/xcode/_xcode.lua */
"premake.xcode = { }\nnewaction \n{\ntrigger = \"xcode3\",\nshortname = \"Xcode 3\",\ndescription = \"Generate Apple Xcode 3 project files (experimental)\",\nos = \"macosx\",\nvalid_kinds = { \"ConsoleApp\", \"WindowedApp\", \"SharedLib\", \"StaticLib\" },\nvalid_languages = { \"C\", \"C++\" },\nvalid_tools = {\ncc = { \"gcc\" },\n},\nvalid_platforms = { \nNative = \"Native\", \nx32 = \"Native 32-bit\", \nx64 = \"Native 64-bit\", \nUniversal32 = \"32-bit Universal\", \nUniversal64 = \"64-bit Universal\", \nUniversal = \"Universal\",\n},\ndefault_platform = \"Universal\",\nonsolution = function(sln)\npremake.xcode.preparesolution(sln)\nend,\nonproject = function(prj)\npremake.generate(prj, \"%%.xcodeproj/project.pbxproj\", premake.xcode.project)\nend,\noncleanproject = function(prj)\npremake.clean.directory(prj, \"%%.xcodeproj\")\nend,\noncheckproject = function(prj)\nlocal last\nfor cfg in premake.eachconfig(prj) do\nif last and last ~= cfg.kind then\nerror(\"Project '"