--- title: Who Uses Premake --- If you use Premake, feel free to add your organization or project to the lists below. ## Organizations Using Premake ## * [Air Navigation](http://airnavigation.aero/) (former Xample) * [Blizzard Entertainment](http://blizzard.com) * [Centaurean](https://github.com/centaurean) * [Fresh3D](http://www.fresh3d.com/) * [Kalydo](http://www.kalydo.com/) * [Mono](http://www.mono-project.com/) * [Olde Sküül](http://www.oldeskuul.com) * [Simlaps.com](http://www.simlaps.com) * [Utomik](https://www.utomik.com/) * [WhiteMoonDreams](http://www.whitemoondreams.com/) ## Open Source Projects Using Premake ## * [0 A.D.](https://play0ad.com/) * [Box2D](http://box2d.org) * [Bullet Physics Library](http://bulletphysics.org) * [CppSharp](https://github.com/mono/CppSharp) * [Decoda Lua IDE](https://github.com/unknownworlds/decoda) * [Density](https://github.com/centaurean/density) * [GpuCV](http://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web/WebHome) * [Multi Theft Auto](https://github.com/multitheftauto/mtasa-blue) * [OOLua](http://oolua.org/) * [Open Dynamics Engine](http://www.ode.org/) * [The Unofficial OpenGL SDK](http://glsdk.sourceforge.net/docs/html/index.html), and the companion [Learning Modern Graphics eBook](http://alfonse.bitbucket.org/oldtut/) * [TinyXML++](https://github.com/rjpcomputing/ticpp) * [VDrift](http://vdrift.net/) * [PacketNgin](https://github.com/packetngin/rtos) * [Recast Navigation](https://github.com/recastnavigation/recastnavigation) * [wxFormBuilder](https://github.com/wxFormBuilder/wxFormBuilder) * [Hazel Game Engine](https://github.com/TheCherno/Hazel) * [PopHead](https://github.com/SPC-Some-Polish-Coders/PopHead)