-- -- Embed the Lua scripts into src/host/scripts.c as static data buffers. -- I embed the actual scripts, rather than Lua bytecodes, because the -- bytecodes are not portable to different architectures, which causes -- issues in Mac OS X Universal builds. -- -- remember where I live, so I can find the files I need local basedir = path.getdirectory(os.getcwd()) local function stripfile(fname) local f = io.open(fname) local s = assert(f:read("*a")) f:close() -- strip tabs s = s:gsub("[\t]", "") -- strip any CRs s = s:gsub("[\r]", "") -- strip out block comments s = s:gsub("[^\"']%-%-%[%[.-%]%]", "") s = s:gsub("[^\"']%-%-%[=%[.-%]=%]", "") s = s:gsub("[^\"']%-%-%[==%[.-%]==%]", "") -- strip out inline comments s = s:gsub("\n%-%-[^\n]*", "\n") -- escape backslashes s = s:gsub("\\", "\\\\") -- strip duplicate line feeds s = s:gsub("\n+", "\n") -- strip out leading comments s = s:gsub("^%-%-[^\n]*\n", "") -- escape line feeds s = s:gsub("\n", "\\n") -- escape double quote marks s = s:gsub("\"", "\\\"") return s end local function appendfile(result, fname, contents) table.insert(result, "\t/* " .. fname .. " */\n") -- break up large strings to fit in Visual Studio's string length limit local max = 4096 local start = 1 local len = contents:len() while start <= len do local n = len - start if n > max then n = max end local finish = start + n -- make sure I don't cut an escape sequence while contents:sub(finish, finish) == "\\" do finish = finish - 1 end local s = contents:sub(start, finish) table.insert(result, "\t\"" .. s .. iif(finish < len, "\"\n", "\",\n")) start = finish + 1 end table.insert(result, "\n") end function doembed() -- Find and run the manifest file. Checks the normal search paths to -- allow for manifest and _premake_main customizations, then falls -- back to the canonical version at ../src if not found. local dir = os.pathsearch("_manifest.lua", _OPTIONS["scripts"], os.getenv("PREMAKE_PATH")) if not dir then dir = path.join(basedir, "src") end scripts = dofile(path.join(dir, "_manifest.lua")) -- Main script always goes first table.insert(scripts, 1, "_premake_main.lua") -- Convert all scripts to single in-memory string local result = {} table.insert(result, "/* Premake's Lua scripts, as static data buffers for release mode builds */\n") table.insert(result, "/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */\n") table.insert(result, "/* To regenerate this file, run: premake5 embed */ \n\n") table.insert(result, "const char* builtin_scripts[] = {\n") for i, fn in ipairs(scripts) do local s = stripfile(path.join(dir, fn)) appendfile(result, fn, s) end table.insert(result, "\t0\n};\n"); result = table.concat(result) -- Compare it to the current contents of scripts.c; only write out -- a new scripts.c if there have been changes local oldVersion local scriptsFile = path.join(basedir, "src/host/scripts.c") local file = io.open(scriptsFile, "r") if file then oldVersion = file:read("*a") file:close() end if oldVersion ~= result then print("Writing scripts.c") file = io.open(scriptsFile, "w+b") file:write(result) file:close() end end