-- -- make_cpp.lua -- Generate a C/C++ project makefile. -- Copyright (c) 2002-2012 Jason Perkins and the Premake project -- premake.make.cpp = {} local make = premake.make local cpp = premake.make.cpp local project = premake5.project local config = premake5.config -- -- Generate a GNU make C++ project makefile, with support for the new platforms API. -- function make.cpp.generate(prj) make.header(prj) -- main build rule(s) _p('.PHONY: clean prebuild prelink') _p('') for cfg in project.eachconfig(prj) do cpp.config(cfg) end -- list intermediate files cpp.objects(prj) make.detectshell() -- common build target rules _p('$(TARGET): $(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES)') _p('\t@echo Linking %s', prj.name) _p('\t$(SILENT) $(LINKCMD)') _p('\t$(POSTBUILDCMDS)') _p('') make.mkdirrule("$(TARGETDIR)") make.mkdirrule("$(OBJDIR)") -- clean target _p('clean:') _p('\t@echo Cleaning %s', prj.name) _p('ifeq (posix,$(SHELLTYPE))') _p('\t$(SILENT) rm -f $(TARGET)') _p('\t$(SILENT) rm -rf $(OBJDIR)') _p('else') _p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGET)) del $(subst /,\\\\,$(TARGET))') _p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))') _p('endif') _p('') -- custom build step targets _p('prebuild:') _p('\t$(PREBUILDCMDS)') _p('') _p('prelink:') _p('\t$(PRELINKCMDS)') _p('') -- precompiler header rule cpp.pchrules(prj) -- file building rules cpp.filerules(prj) -- include the dependencies, built by GCC (with the -MMD flag) _p('-include $(OBJECTS:%%.o=%%.d)') _p('ifneq (,$(PCH))') _p(' -include $(OBJDIR)/$(notdir $(PCH)).d') _p('endif') end -- -- Write out the settings for a particular configuration. -- function cpp.config(cfg) -- identify the toolset used by this configurations local toolset = premake.tools[cfg.toolset or "gcc"] if not toolset then error("Invalid toolset '" + cfg.toolset + "'") end _p('ifeq ($(config),%s)', make.esc(cfg.shortname)) -- write toolset specific configurations cpp.toolconfig(cfg, toolset) -- write target information (target dir, name, obj dir) make.targetconfig(cfg) -- write flags cpp.flags(cfg, toolset) -- set up precompiled headers cpp.pchconfig(cfg) -- write the link step cpp.linkconfig(cfg, toolset) -- write the custom build commands _p(' define PREBUILDCMDS') if #cfg.prebuildcommands > 0 then _p('\t@echo Running pre-build commands') _p('\t%s', table.implode(cfg.prebuildcommands, "", "", "\n\t")) end _p(' endef') _p(' define PRELINKCMDS') if #cfg.prelinkcommands > 0 then _p('\t@echo Running pre-link commands') _p('\t%s', table.implode(cfg.prelinkcommands, "", "", "\n\t")) end _p(' endef') _p(' define POSTBUILDCMDS') if #cfg.postbuildcommands > 0 then _p('\t@echo Running post-build commands') _p('\t%s', table.implode(cfg.postbuildcommands, "", "", "\n\t")) end _p(' endef') _p('') -- write the target building rule cpp.targetrules(cfg) -- write out config-level makesettings blocks make.settings(cfg, toolset) _p('endif') _p('') end -- -- Build command for a single file. -- function cpp.buildcommand(prj, objext) local flags = iif(prj.language == "C", '$(CC) $(ALL_CFLAGS)', '$(CXX) $(ALL_CXXFLAGS)') _p('\t$(SILENT) %s -o "$@" -MF $(@:%%.%s=%%.d) -c "$<"', flags, objext) end -- -- Output the list of file building rules. -- function cpp.filerules(prj) local tr = project.getsourcetree(prj) premake.tree.traverse(tr, { onleaf = function(node, depth) -- check to see if this file has custom rules local rules for cfg in project.eachconfig(prj) do local filecfg = config.getfileconfig(cfg, node.abspath) if filecfg and filecfg.buildrule then rules = true break end end -- if it has custom rules, need to break them out -- into individual configurations if rules then cpp.customfilerules(prj, node) else cpp.standardfilerules(prj, node) end end }) _p('') end function cpp.standardfilerules(prj, node) -- C/C++ file if path.iscppfile(node.abspath) then local objectname = project.getfileobject(prj, node.abspath) _p('$(OBJDIR)/%s.o: %s', make.esc(objectname), make.esc(node.relpath)) _p('\t@echo $(notdir $<)') cpp.buildcommand(prj, "o") -- resource file elseif path.isresourcefile(node.abspath) then local objectname = project.getfileobject(prj, node.abspath) _p('$(OBJDIR)/%s.res: %s', make.esc(objectname), make.esc(node.relpath)) _p('\t@echo $(notdir $<)') _p('\t$(SILENT) $(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)') end end function cpp.customfilerules(prj, node) for cfg in project.eachconfig(prj) do local filecfg = config.getfileconfig(cfg, node.abspath) if filecfg then local rule = filecfg.buildrule _p('ifeq ($(config),%s)', make.esc(cfg.shortname)) _p('%s: %s', make.esc(rule.outputs[1]), make.esc(filecfg.relpath)) _p('\t@echo "%s"', rule.description or ("Building " .. filecfg.relpath)) for _, cmd in ipairs(rule.commands) do _p('\t$(SILENT) %s', cmd) end _p('endif') end end end -- -- Compile flags -- function cpp.flags(cfg, toolset) _p(' DEFINES +=%s', make.list(toolset.getdefines(cfg.defines))) local includes = make.esc(toolset.getincludedirs(cfg, cfg.includedirs)) _p(' INCLUDES +=%s', make.list(includes)) _p(' ALL_CPPFLAGS += $(CPPFLAGS) %s $(DEFINES) $(INCLUDES)', table.concat(toolset.getcppflags(cfg), " ")) _p(' ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH)%s', make.list(table.join(toolset.getcflags(cfg), cfg.buildoptions))) _p(' ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS)%s', make.list(toolset.getcxxflags(cfg))) local resflags = table.join(toolset.getdefines(cfg.resdefines), toolset.getincludedirs(cfg, cfg.resincludedirs), cfg.resoptions) _p(' ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)%s', make.list(resflags)) end -- -- Link step -- function cpp.linkconfig(cfg, toolset) _p(' ALL_LDFLAGS += $(LDFLAGS)%s', make.list(table.join(toolset.getldflags(cfg), cfg.linkoptions))) local flags = toolset.getlinks(cfg) _p(' LIBS +=%s', make.list(flags)) local deps = config.getlinks(cfg, "siblings", "fullpath") _p(' LDDEPS +=%s', make.list(make.esc(deps))) if cfg.kind == premake.STATICLIB then if cfg.architecture == premake.UNIVERSAL then _p(' LINKCMD = libtool -o $(TARGET) $(OBJECTS)') else _p(' LINKCMD = $(AR) -rcs $(TARGET) $(OBJECTS)') end else -- This started as: $(TARGET) $(LDFLAGS) $(OBJECTS). -- Had trouble linking to certain static libs, so $(OBJECTS) moved up. -- $(LDFLAGS) moved: https://sf.net/tracker/?func=detail&aid=3430158&group_id=71616&atid=531880 local cc = iif(cfg.project.language == "C", "CC", "CXX") _p(' LINKCMD = $(%s) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(LIBS) $(ALL_LDFLAGS)', cc) end end -- -- List the objects file for the project, and each configuration. -- function cpp.objects(prj) -- create lists for intermediate files, at the project level and -- for each configuration local root = { objects={}, resources={} } local configs = {} for cfg in project.eachconfig(prj) do configs[cfg] = { objects={}, resources={} } end -- now walk the list of files in the project local tr = project.getsourcetree(prj) premake.tree.traverse(tr, { onleaf = function(node, depth) -- figure out what configurations contain this file, and -- if it uses custom build rules local incfg = {} local inall = true local custom = false for cfg in project.eachconfig(prj) do local filecfg = config.getfileconfig(cfg, node.abspath) if filecfg and not filecfg.flags.ExcludeFromBuild then incfg[cfg] = filecfg custom = (filecfg.buildrule ~= nil) else inall = false end end if not custom then -- identify the file type local kind if path.iscppfile(node.abspath) then kind = "objects" elseif path.isresourcefile(node.abspath) then kind = "resources" end -- skip files that aren't compiled if not custom and not kind then return end -- assign a unique object file name to avoid collisions local objectname = project.getfileobject(prj, node.abspath) objectname = "$(OBJDIR)/" .. objectname .. iif(kind == "objects", ".o", ".res") -- if this file exists in all configurations, write it to -- the project's list of files, else add to specific cfgs if inall then table.insert(root[kind], objectname) else for cfg in project.eachconfig(prj) do if incfg[cfg] then table.insert(configs[cfg][kind], objectname) end end end else for cfg in project.eachconfig(prj) do local filecfg = incfg[cfg] if filecfg then -- if the custom build outputs an object file, add it to -- the link step automatically to match Visual Studio local output = filecfg.buildrule.outputs[1] if path.isobjectfile(output) then table.insert(configs[cfg].objects, output) end end end end end }) -- now I can write out the lists, project level first... function listobjects(var, list) _p('%s \\', var) for _, objectname in ipairs(list) do _p('\t%s \\', make.esc(objectname)) end _p('') end listobjects('OBJECTS :=', root.objects, 'o') listobjects('RESOURCES :=', root.resources, 'res') -- ...then individual configurations, as needed for cfg in project.eachconfig(prj) do local files = configs[cfg] if #files.objects > 0 or #files.resources > 0 then _p('ifeq ($(config),%s)', make.esc(cfg.shortname)) if #files.objects > 0 then listobjects(' OBJECTS +=', files.objects) end if #files.resources > 0 then listobjects(' RESOURCES +=', files.resources) end _p('endif') _p('') end end end -- -- Precompiled header support -- function cpp.pchconfig(cfg) if not cfg.flags.NoPCH and cfg.pchheader then -- Visual Studio needs the PCH path to match the way it appears in -- the project's #include statement. GCC needs the full path. Assume -- the #include path is given, is search the include dirs for it. local pchheader = cfg.pchheader for _, incdir in ipairs(cfg.includedirs) do local testname = path.join(incdir, cfg.pchheader) if os.isfile(testname) then pchheader = testname break end end local gch = make.esc(path.getname(pchheader)) _p(' PCH = %s', make.esc(project.getrelative(cfg.project, pchheader))) _p(' GCH = $(OBJDIR)/%s.gch', gch) _p(' ALL_CPPFLAGS += -I$(OBJDIR) -include $(OBJDIR)/%s', gch) end end function cpp.pchrules(prj) _p('ifneq (,$(PCH))') _p('$(GCH): $(PCH)') _p('\t@echo $(notdir $<)') _p('ifeq (posix,$(SHELLTYPE))') _p('\t-$(SILENT) cp $< $(OBJDIR)') _p('else') _p('\t$(SILENT) xcopy /D /Y /Q "$(subst /,\\,$<)" "$(subst /,\\,$(OBJDIR))" 1>nul') _p('endif') cpp.buildcommand(prj, "gch") _p('endif') _p('') end -- -- The main build target rules. -- function cpp.targetrules(cfg) local macapp = (cfg.system == premake.MACOSX and cfg.kind == premake.WINDOWEDAPP) if macapp then _p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist') else _p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)') end _p('\t@:') if macapp then _p('') _p('$(dir $(TARGETDIR))PkgInfo:') _p('$(dir $(TARGETDIR))Info.plist:') end end -- -- System specific toolset configuration. -- function cpp.toolconfig(cfg, toolset) local tool = toolset.gettoolname(cfg, "cc") if tool then _p(' CC = %s', tool) end tool = toolset.gettoolname(cfg, "cxx") if tool then _p(' CXX = %s', tool) end tool = toolset.gettoolname(cfg, "ar") if tool then _p(' AR = %s', tool) end end