431cba5c6a
* gmake2 elseif pattern for configurations. https://ghosthub.corp.blizzard.net/premake/premake-core/issues/131 * fix error message. * don't output else if there is no if statements.
303 lines
5.8 KiB
Lua
303 lines
5.8 KiB
Lua
--
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-- test_gmake2_objects.lua
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-- Validate the list of objects for a makefile.
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-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
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--
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local suite = test.declare("gmake2_objects")
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local p = premake
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local gmake2 = p.modules.gmake2
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--
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-- Setup
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--
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local wks, prj
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function suite.setup()
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gmake2.cpp.initialize()
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wks = test.createWorkspace()
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end
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local function prepare()
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prj = test.getproject(wks, 1)
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gmake2.cpp.createRuleTable(prj)
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gmake2.cpp.createFileTable(prj)
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gmake2.cpp.outputFilesSection(prj)
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end
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--
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-- If a file is listed at the project level, it should get listed in
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-- the project level objects list.
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--
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function suite.listFileInProjectObjects()
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files { "src/hello.cpp" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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OBJECTS += $(OBJDIR)/hello.o
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]]
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end
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--
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-- Only buildable files should be listed.
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--
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function suite.onlyListBuildableFiles()
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files { "include/gl.h", "src/hello.cpp" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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OBJECTS += $(OBJDIR)/hello.o
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]]
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end
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--
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-- A file should only be listed in the configurations to which it belongs.
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--
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function suite.configFilesAreConditioned()
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filter "Debug"
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files { "src/hello_debug.cpp" }
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filter "Release"
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files { "src/hello_release.cpp" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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ifeq ($(config),debug)
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OBJECTS += $(OBJDIR)/hello_debug.o
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else ifeq ($(config),release)
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OBJECTS += $(OBJDIR)/hello_release.o
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else
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$(error "invalid configuration $(config)")
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endif
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]]
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end
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--
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-- Two files with the same base name should have different object files.
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--
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function suite.uniqueObjNames_onBaseNameCollision()
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files { "src/hello.cpp", "src/greetings/hello.cpp" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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OBJECTS += $(OBJDIR)/hello.o
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OBJECTS += $(OBJDIR)/hello1.o
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]]
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end
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--
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-- If there's a custom rule for a non-C++ file extension, make sure that those
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-- files are included in the build.
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--
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function suite.customBuildCommand_onCustomFileType()
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files { "hello.lua" }
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filter "files:**.lua"
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buildmessage "Compiling %{file.name}"
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buildcommands {
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'luac "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.luac"',
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}
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buildoutputs { "%{cfg.objdir}/%{file.basename}.luac" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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CUSTOM :=
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ifeq ($(config),debug)
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CUSTOM += obj/Debug/hello.luac
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else ifeq ($(config),release)
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CUSTOM += obj/Release/hello.luac
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else
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$(error "invalid configuration $(config)")
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endif
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]]
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end
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--
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-- If a custom rule builds to an object file, include it in the
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-- link automatically to match the behavior of Visual Studio
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--
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function suite.linkBuildOutputs_onNotSpecified()
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files { "hello.x" }
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filter "files:**.x"
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buildmessage "Compiling %{file.name}"
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buildcommands {
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'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
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'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
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}
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buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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ifeq ($(config),debug)
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OBJECTS += obj/Debug/hello.obj
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else ifeq ($(config),release)
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OBJECTS += obj/Release/hello.obj
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else
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$(error "invalid configuration $(config)")
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endif
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]]
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end
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--
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-- Also include it in the link step if we explicitly specified so with
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-- linkbuildoutputs.
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--
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function suite.linkBuildOutputs_onOn()
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files { "hello.x" }
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filter "files:**.x"
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buildmessage "Compiling %{file.name}"
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buildcommands {
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'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
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'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
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}
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buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
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linkbuildoutputs "On"
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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ifeq ($(config),debug)
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OBJECTS += obj/Debug/hello.obj
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else ifeq ($(config),release)
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OBJECTS += obj/Release/hello.obj
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else
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$(error "invalid configuration $(config)")
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endif
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]]
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end
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--
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-- If linkbuildoutputs says that we shouldn't include it in the link however,
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-- don't do it.
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--
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function suite.linkBuildOutputs_onOff()
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files { "hello.x" }
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filter "files:**.x"
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buildmessage "Compiling %{file.name}"
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buildcommands {
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'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
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'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
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}
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buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
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linkbuildoutputs "Off"
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prepare()
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test.capture [[
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# File sets
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# #############################################
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CUSTOM :=
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ifeq ($(config),debug)
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CUSTOM += obj/Debug/hello.obj
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else ifeq ($(config),release)
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CUSTOM += obj/Release/hello.obj
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else
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$(error "invalid configuration $(config)")
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endif
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]]
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end
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--
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-- If a file is excluded from a configuration, it should not be listed.
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--
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function suite.excludedFromBuild_onExcludedFile()
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files { "hello.cpp" }
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filter "Debug"
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removefiles { "hello.cpp" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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ifeq ($(config),release)
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OBJECTS += $(OBJDIR)/hello.o
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else
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$(error "invalid configuration $(config)")
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endif
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]]
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end
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function suite.excludedFromBuild_onExcludeFlag()
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files { "hello.cpp" }
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filter { "Debug", "files:hello.cpp" }
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flags { "ExcludeFromBuild" }
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prepare()
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test.capture [[
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# File sets
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# #############################################
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OBJECTS :=
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ifeq ($(config),release)
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OBJECTS += $(OBJDIR)/hello.o
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else
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$(error "invalid configuration $(config)")
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endif
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]]
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end
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