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fuck-premake-old2/modules/gmake2/tests/test_gmake2_file_rules.lua
2017-06-13 09:51:58 -07:00

142 lines
3.6 KiB
Lua

--
-- test_gmake2_file_rules.lua
-- Validate the makefile source building rules.
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
--
local suite = test.declare("gmake2_file_rules")
local p = premake
local gmake2 = p.modules.gmake2
--
-- Setup
--
local wks, prj
function suite.setup()
p.escaper(gmake2.esc)
gmake2.cpp.initialize()
wks = test.createWorkspace()
end
local function prepare()
prj = p.workspace.getproject(wks, 1)
p.oven.bake()
gmake2.cpp.createRuleTable(prj)
gmake2.cpp.createFileTable(prj)
gmake2.cpp.outputFileRuleSection(prj)
end
--
-- Two files with the same base name should have different object files.
--
function suite.uniqueObjNames_onBaseNameCollision()
files { "src/hello.cpp", "src/greetings/hello.cpp" }
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/hello.o: src/greetings/hello.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/hello1.o: src/hello.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- C files in C++ projects should been compiled as c
--
function suite.cFilesGetsCompiledWithCCWhileInCppProject()
files { "src/hello.c", "src/test.cpp" }
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/test.o: src/test.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- If a custom build rule is supplied, it should be used.
--
function suite.customBuildRule()
files { "hello.x" }
filter "files:**.x"
buildmessage "Compiling %{file.name}"
buildcommands {
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
}
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
prepare()
test.capture [[
# File Rules
# #############################################
ifeq ($(config),debug)
obj/Debug/hello.obj: hello.x
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
endif
ifeq ($(config),release)
obj/Release/hello.obj: hello.x
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
endif
]]
end
function suite.customBuildRuleWithAdditionalInputs()
files { "hello.x" }
filter "files:**.x"
buildmessage "Compiling %{file.name}"
buildcommands {
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
}
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
buildinputs { "%{file.path}.inc", "%{file.path}.inc2" }
prepare()
test.capture [[
# File Rules
# #############################################
ifeq ($(config),debug)
obj/Debug/hello.obj: hello.x hello.x.inc hello.x.inc2
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
endif
ifeq ($(config),release)
obj/Release/hello.obj: hello.x hello.x.inc hello.x.inc2
@echo Compiling hello.x
$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
endif
]]
end