798 lines
21 KiB
Lua
798 lines
21 KiB
Lua
--
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-- gmake2_cpp.lua
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-- Generate a C/C++ project makefile.
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-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
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--
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local p = premake
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local gmake2 = p.modules.gmake2
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gmake2.cpp = {}
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local cpp = gmake2.cpp
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local project = p.project
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local config = p.config
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local fileconfig = p.fileconfig
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---
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-- Add namespace for element definition lists for premake.callarray()
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---
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cpp.elements = {}
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--
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-- Generate a GNU make C++ project makefile, with support for the new platforms API.
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--
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cpp.elements.makefile = function(prj)
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return {
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gmake2.header,
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gmake2.phonyRules,
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gmake2.shellType,
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cpp.createRuleTable,
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cpp.outputConfigurationSection,
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cpp.outputPerFileConfigurationSection,
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cpp.createFileTable,
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cpp.outputFilesSection,
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cpp.outputRulesSection,
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cpp.outputFileRuleSection,
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cpp.dependencies,
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}
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end
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function cpp.generate(prj)
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p.eol("\n")
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p.callArray(cpp.elements.makefile, prj)
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-- allow the garbage collector to clean things up.
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for cfg in project.eachconfig(prj) do
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cfg._gmake = nil
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end
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prj._gmake = nil
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end
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function cpp.initialize()
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rule 'cpp'
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fileExtension {".cc", ".cpp", ".cxx", ".mm"}
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buildoutputs {'$(OBJDIR)/%{file.objname}.o'}
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buildmessage '$(notdir $<)'
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buildcommands {'$(CXX) $(%{premake.modules.gmake2.cpp.fileFlags(cfg, file)}) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
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rule 'cc'
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fileExtension {".c", ".s", ".m"}
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buildoutputs {'$(OBJDIR)/%{file.objname}.o'}
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buildmessage '$(notdir $<)'
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buildcommands {'$(CC) $(%{premake.modules.gmake2.cpp.fileFlags(cfg, file)}) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
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rule 'resource'
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fileExtension ".rc"
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buildoutputs {'$(OBJDIR)/%{file.objname}.res'}
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buildmessage '$(notdir $<)'
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buildcommands {'$(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)'}
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global(nil)
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end
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function cpp.createRuleTable(prj)
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local rules = {}
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local function addRule(extension, rule)
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if type(extension) == 'table' then
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for _, value in ipairs(extension) do
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addRule(value, rule)
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end
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else
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rules[extension] = rule
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end
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end
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-- add all rules.
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local usedRules = table.join({'cpp', 'cc', 'resource'}, prj.rules)
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for _, name in ipairs(usedRules) do
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local rule = p.global.getRule(name)
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addRule(rule.fileExtension, rule)
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end
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-- create fileset categories.
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local filesets = {
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['.o'] = 'OBJECTS',
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['.obj'] = 'OBJECTS',
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['.cc'] = 'SOURCES',
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['.cpp'] = 'SOURCES',
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['.cxx'] = 'SOURCES',
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['.mm'] = 'SOURCES',
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['.c'] = 'SOURCES',
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['.s'] = 'SOURCES',
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['.m'] = 'SOURCES',
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['.rc'] = 'RESOURCES',
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}
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-- cache the result.
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prj._gmake = prj._gmake or {}
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prj._gmake.rules = rules
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prj._gmake.filesets = filesets
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end
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function cpp.createFileTable(prj)
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for cfg in project.eachconfig(prj) do
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cfg._gmake = cfg._gmake or {}
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cfg._gmake.filesets = {}
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cfg._gmake.fileRules = {}
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local files = table.shallowcopy(prj._.files)
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table.foreachi(files, function(node)
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cpp.addFile(cfg, node)
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end)
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for _, f in pairs(cfg._gmake.filesets) do
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table.sort(f)
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end
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cfg._gmake.kinds = table.keys(cfg._gmake.filesets)
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table.sort(cfg._gmake.kinds)
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prj._gmake.kinds = table.join(prj._gmake.kinds or {}, cfg._gmake.kinds)
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end
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-- we need to reassign object sequences if we generated any files.
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if prj.hasGeneratedFiles and p.project.iscpp(prj) then
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p.oven.assignObjectSequences(prj)
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end
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prj._gmake.kinds = table.unique(prj._gmake.kinds)
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table.sort(prj._gmake.kinds)
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end
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function cpp.addFile(cfg, node)
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local filecfg = fileconfig.getconfig(node, cfg)
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if not filecfg or filecfg.flags.ExcludeFromBuild then
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return
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end
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-- skip generated files, since we try to figure it out manually below.
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if node.generated then
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return
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end
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-- process custom build commands.
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if fileconfig.hasCustomBuildRule(filecfg) then
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local env = table.shallowcopy(filecfg.environ)
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env.PathVars = {
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["file.basename"] = { absolute = false, token = node.basename },
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["file.abspath"] = { absolute = true, token = node.abspath },
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["file.relpath"] = { absolute = false, token = node.relpath },
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["file.name"] = { absolute = false, token = node.name },
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["file.objname"] = { absolute = false, token = node.objname },
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["file.path"] = { absolute = true, token = node.path },
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["file.directory"] = { absolute = true, token = path.getdirectory(node.abspath) },
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["file.reldirectory"] = { absolute = false, token = path.getdirectory(node.relpath) },
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}
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local shadowContext = p.context.extent(filecfg, env)
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local buildoutputs = p.project.getrelative(cfg.project, shadowContext.buildoutputs)
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if buildoutputs and #buildoutputs > 0 then
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local file = {
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buildoutputs = buildoutputs,
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source = node.relpath,
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buildmessage = shadowContext.buildmessage,
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buildcommands = shadowContext.buildcommands,
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buildinputs = p.project.getrelative(cfg.project, shadowContext.buildinputs)
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}
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table.insert(cfg._gmake.fileRules, file)
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for _, output in ipairs(buildoutputs) do
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cpp.addGeneratedFile(cfg, node, output)
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end
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end
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else
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cpp.addRuleFile(cfg, node)
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end
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end
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function cpp.addGeneratedFile(cfg, source, filename)
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-- mark that we have generated files.
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cfg.project.hasGeneratedFiles = true
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-- add generated file to the project.
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local files = cfg.project._.files
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local node = files[filename]
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if not node then
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node = fileconfig.new(filename, cfg.project)
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files[filename] = node
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table.insert(files, node)
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end
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-- always overwrite the dependency information.
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node.dependsOn = source
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node.generated = true
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-- add to config if not already added.
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if not fileconfig.getconfig(node, cfg) then
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fileconfig.addconfig(node, cfg)
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end
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-- add file to the fileset.
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local filesets = cfg.project._gmake.filesets
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local kind = filesets[path.getextension(filename):lower()] or "CUSTOM"
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-- don't link generated object files automatically if it's explicitly
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-- disabled.
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if path.isobjectfile(filename) and source.linkbuildoutputs == false then
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kind = "CUSTOM"
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end
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local fileset = cfg._gmake.filesets[kind] or {}
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table.insert(fileset, filename)
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cfg._gmake.filesets[kind] = fileset
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-- recursively setup rules.
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cpp.addRuleFile(cfg, node)
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end
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function cpp.addRuleFile(cfg, node)
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local rules = cfg.project._gmake.rules
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local rule = rules[path.getextension(node.abspath):lower()]
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if rule then
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local filecfg = fileconfig.getconfig(node, cfg)
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local environ = table.shallowcopy(filecfg.environ)
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if rule.propertydefinition then
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p.rule.prepareEnvironment(rule, environ, "$(%s)")
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end
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local shadowContext = p.context.extent(rule, environ)
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local buildoutputs = shadowContext.buildoutputs
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local buildmessage = shadowContext.buildmessage
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local buildcommands = shadowContext.buildcommands
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local buildinputs = shadowContext.buildinputs
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buildoutputs = p.project.getrelative(cfg.project, buildoutputs)
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if buildoutputs and #buildoutputs > 0 then
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local file = {
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buildoutputs = buildoutputs,
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source = node.relpath,
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buildmessage = buildmessage,
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buildcommands = buildcommands,
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buildinputs = buildinputs
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}
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table.insert(cfg._gmake.fileRules, file)
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for _, output in ipairs(buildoutputs) do
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cpp.addGeneratedFile(cfg, node, output)
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end
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end
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end
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end
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--
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-- Write out the settings for a particular configuration.
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--
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cpp.elements.configuration = function(cfg)
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return {
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cpp.tools,
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gmake2.target,
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gmake2.objdir,
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cpp.pch,
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cpp.defines,
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cpp.includes,
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cpp.forceInclude,
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cpp.cppFlags,
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cpp.cFlags,
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cpp.cxxFlags,
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cpp.resFlags,
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cpp.libs,
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cpp.ldDeps,
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cpp.ldFlags,
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cpp.linkCmd,
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cpp.bindirs,
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cpp.exepaths,
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cpp.ruleProperties,
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gmake2.settings,
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gmake2.preBuildCmds,
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gmake2.preLinkCmds,
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gmake2.postBuildCmds,
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}
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end
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function cpp.outputConfigurationSection(prj)
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_p('# Configurations')
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_p('# #############################################')
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_p('')
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gmake2.outputSection(prj, cpp.elements.configuration)
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end
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function cpp.tools(cfg, toolset)
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local tool = toolset.gettoolname(cfg, "cc")
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if tool then
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_p('ifeq ($(origin CC), default)')
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_p(' CC = %s', tool)
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_p('endif' )
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end
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tool = toolset.gettoolname(cfg, "cxx")
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if tool then
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_p('ifeq ($(origin CXX), default)')
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_p(' CXX = %s', tool)
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_p('endif' )
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end
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tool = toolset.gettoolname(cfg, "ar")
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if tool then
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_p('ifeq ($(origin AR), default)')
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_p(' AR = %s', tool)
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_p('endif' )
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end
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tool = toolset.gettoolname(cfg, "rc")
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if tool then
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_p('RESCOMP = %s', tool)
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end
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end
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function cpp.pch(cfg, toolset)
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-- If there is no header, or if PCH has been disabled, I can early out
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if not cfg.pchheader or cfg.flags.NoPCH then
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return
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end
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-- Visual Studio requires the PCH header to be specified in the same way
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-- it appears in the #include statements used in the source code; the PCH
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-- source actual handles the compilation of the header. GCC compiles the
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-- header file directly, and needs the file's actual file system path in
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-- order to locate it.
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-- To maximize the compatibility between the two approaches, see if I can
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-- locate the specified PCH header on one of the include file search paths
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-- and, if so, adjust the path automatically so the user doesn't have
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-- add a conditional configuration to the project script.
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local pch = cfg.pchheader
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local found = false
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-- test locally in the project folder first (this is the most likely location)
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local testname = path.join(cfg.project.basedir, pch)
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if os.isfile(testname) then
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pch = project.getrelative(cfg.project, testname)
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found = true
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else
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-- else scan in all include dirs.
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for _, incdir in ipairs(cfg.includedirs) do
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testname = path.join(incdir, pch)
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if os.isfile(testname) then
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pch = project.getrelative(cfg.project, testname)
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found = true
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break
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end
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end
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end
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if not found then
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pch = project.getrelative(cfg.project, path.getabsolute(pch))
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end
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p.outln('PCH = ' .. pch)
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p.outln('PCH_PLACEHOLDER = $(OBJDIR)/$(notdir $(PCH))')
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p.outln('GCH = $(PCH_PLACEHOLDER).gch')
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end
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function cpp.defines(cfg, toolset)
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p.outln('DEFINES +=' .. gmake2.list(table.join(toolset.getdefines(cfg.defines, cfg), toolset.getundefines(cfg.undefines))))
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end
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function cpp.includes(cfg, toolset)
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local includes = toolset.getincludedirs(cfg, cfg.includedirs, cfg.sysincludedirs)
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p.outln('INCLUDES +=' .. gmake2.list(includes))
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end
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function cpp.forceInclude(cfg, toolset)
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local includes = toolset.getforceincludes(cfg)
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if not cfg.flags.NoPCH and cfg.pchheader then
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table.insert(includes, "-include $(PCH_PLACEHOLDER)")
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end
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p.outln('FORCE_INCLUDE +=' .. gmake2.list(includes))
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end
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function cpp.cppFlags(cfg, toolset)
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local flags = gmake2.list(toolset.getcppflags(cfg))
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p.outln('ALL_CPPFLAGS += $(CPPFLAGS)' .. flags .. ' $(DEFINES) $(INCLUDES)')
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end
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function cpp.cFlags(cfg, toolset)
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local flags = gmake2.list(table.join(toolset.getcflags(cfg), cfg.buildoptions))
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p.outln('ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS)' .. flags)
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end
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function cpp.cxxFlags(cfg, toolset)
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local flags = gmake2.list(table.join(toolset.getcxxflags(cfg), cfg.buildoptions))
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p.outln('ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS)' .. flags)
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end
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function cpp.resFlags(cfg, toolset)
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local resflags = table.join(toolset.getdefines(cfg.resdefines), toolset.getincludedirs(cfg, cfg.resincludedirs), cfg.resoptions)
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p.outln('ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)' .. gmake2.list(resflags))
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end
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function cpp.libs(cfg, toolset)
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local flags = toolset.getlinks(cfg)
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p.outln('LIBS +=' .. gmake2.list(flags, true))
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end
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function cpp.ldDeps(cfg, toolset)
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local deps = config.getlinks(cfg, "siblings", "fullpath")
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p.outln('LDDEPS +=' .. gmake2.list(p.esc(deps)))
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end
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function cpp.ldFlags(cfg, toolset)
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local flags = table.join(toolset.getLibraryDirectories(cfg), toolset.getrunpathdirs(cfg, cfg.runpathdirs), toolset.getldflags(cfg), cfg.linkoptions)
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p.outln('ALL_LDFLAGS += $(LDFLAGS)' .. gmake2.list(flags))
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end
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function cpp.linkCmd(cfg, toolset)
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if cfg.kind == p.STATICLIB then
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if cfg.architecture == p.UNIVERSAL then
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p.outln('LINKCMD = libtool -o "$@" $(OBJECTS)')
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else
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p.outln('LINKCMD = $(AR) -rcs "$@" $(OBJECTS)')
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end
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elseif cfg.kind == p.UTILITY then
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-- Empty LINKCMD for Utility (only custom build rules)
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p.outln('LINKCMD =')
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else
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-- this was $(TARGET) $(LDFLAGS) $(OBJECTS)
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-- but had trouble linking to certain static libs; $(OBJECTS) moved up
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-- $(LDFLAGS) moved to end (http://sourceforge.net/p/premake/patches/107/)
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-- $(LIBS) moved to end (http://sourceforge.net/p/premake/bugs/279/)
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local cc = iif(p.languages.isc(cfg.language), "CC", "CXX")
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p.outln('LINKCMD = $(' .. cc .. ') -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)')
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end
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end
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function cpp.bindirs(cfg, toolset)
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local dirs = project.getrelative(cfg.project, cfg.bindirs)
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if #dirs > 0 then
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p.outln('EXECUTABLE_PATHS = "' .. table.concat(dirs, ":") .. '"')
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end
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end
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function cpp.exepaths(cfg, toolset)
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local dirs = project.getrelative(cfg.project, cfg.bindirs)
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if #dirs > 0 then
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p.outln('EXE_PATHS = export PATH=$(EXECUTABLE_PATHS):$$PATH;')
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end
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end
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function cpp.ruleProperties(cfg, toolset)
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for i = 1, #cfg.rules do
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local rule = p.global.getRule(cfg.rules[i])
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for prop in p.rule.eachProperty(rule) do
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local fld = p.rule.getPropertyField(rule, prop)
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local value = cfg[fld.name]
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if value ~= nil then
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if fld.kind == "path" then
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value = gmake2.path(cfg, value)
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elseif fld.kind == "list:path" then
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value = gmake2.path(cfg, value)
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end
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value = p.rule.expandString(rule, prop, value)
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if value ~= nil and #value > 0 then
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p.outln(prop.name .. ' = ' .. p.esc(value))
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end
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end
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end
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end
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end
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--
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-- Write out the per file configurations.
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--
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function cpp.outputPerFileConfigurationSection(prj)
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_p('# Per File Configurations')
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_p('# #############################################')
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_p('')
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for cfg in project.eachconfig(prj) do
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table.foreachi(prj._.files, function(node)
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local fcfg = fileconfig.getconfig(node, cfg)
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if fcfg then
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cpp.perFileFlags(cfg, fcfg)
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end
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end)
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end
|
|
_p('')
|
|
end
|
|
|
|
local function makeVarName(prj, value, saltValue)
|
|
prj._gmake = prj._gmake or {}
|
|
prj._gmake.varlist = prj._gmake.varlist or {}
|
|
prj._gmake.varlistlength = prj._gmake.varlistlength or 0
|
|
local cache = prj._gmake.varlist
|
|
local length = prj._gmake.varlistlength
|
|
|
|
local key = value .. saltValue
|
|
|
|
if (cache[key] ~= nil) then
|
|
return cache[key], false
|
|
end
|
|
|
|
local var = string.format("PERFILE_FLAGS_%d", length)
|
|
cache[key] = var
|
|
|
|
prj._gmake.varlistlength = length + 1
|
|
|
|
return var, true
|
|
end
|
|
|
|
function cpp.perFileFlags(cfg, fcfg)
|
|
local toolset = gmake2.getToolSet(cfg)
|
|
|
|
local value = gmake2.list(table.join(toolset.getcflags(fcfg), fcfg.buildoptions))
|
|
|
|
if fcfg.defines or fcfg.undefines then
|
|
local defs = table.join(toolset.getdefines(fcfg.defines, cfg), toolset.getundefines(fcfg.undefines))
|
|
if #defs > 0 then
|
|
value = value .. gmake2.list(defs)
|
|
end
|
|
end
|
|
|
|
if fcfg.includedirs or fcfg.sysincludedirs then
|
|
local includes = toolset.getincludedirs(cfg, fcfg.includedirs, fcfg.sysincludedirs)
|
|
if #includes > 0 then
|
|
value = value .. gmake2.list(includes)
|
|
end
|
|
end
|
|
|
|
if #value > 0 then
|
|
local newPerFileFlag = false
|
|
fcfg.flagsVariable, newPerFileFlag = makeVarName(cfg.project, value, iif(path.iscfile(fcfg.name), '_C', '_CPP'))
|
|
if newPerFileFlag then
|
|
if path.iscfile(fcfg.name) then
|
|
_p('%s = $(ALL_CFLAGS)%s', fcfg.flagsVariable, value)
|
|
else
|
|
_p('%s = $(ALL_CXXFLAGS)%s', fcfg.flagsVariable, value)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function cpp.fileFlags(cfg, file)
|
|
local fcfg = fileconfig.getconfig(file, cfg)
|
|
if fcfg and fcfg.flagsVariable then
|
|
return fcfg.flagsVariable
|
|
end
|
|
|
|
if path.iscfile(file.name) then
|
|
return 'ALL_CFLAGS'
|
|
else
|
|
return 'ALL_CXXFLAGS'
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Write out the file sets.
|
|
--
|
|
|
|
cpp.elements.filesets = function(cfg)
|
|
local result = {}
|
|
for _, kind in ipairs(cfg._gmake.kinds) do
|
|
for _, f in ipairs(cfg._gmake.filesets[kind]) do
|
|
table.insert(result, function(cfg, toolset)
|
|
cpp.outputFileset(cfg, kind, f)
|
|
end)
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
function cpp.outputFilesSection(prj)
|
|
_p('# File sets')
|
|
_p('# #############################################')
|
|
_p('')
|
|
|
|
for _, kind in ipairs(prj._gmake.kinds) do
|
|
_x('%s :=', kind)
|
|
end
|
|
_x('')
|
|
|
|
gmake2.outputSection(prj, cpp.elements.filesets)
|
|
end
|
|
|
|
function cpp.outputFileset(cfg, kind, file)
|
|
_x('%s += %s', kind, file)
|
|
end
|
|
|
|
|
|
--
|
|
-- Write out the targets.
|
|
--
|
|
|
|
cpp.elements.rules = function(cfg)
|
|
return {
|
|
cpp.allRules,
|
|
cpp.targetRules,
|
|
gmake2.targetDirRules,
|
|
gmake2.objDirRules,
|
|
cpp.cleanRules,
|
|
gmake2.preBuildRules,
|
|
gmake2.preLinkRules,
|
|
cpp.pchRules,
|
|
}
|
|
end
|
|
|
|
|
|
function cpp.outputRulesSection(prj)
|
|
_p('# Rules')
|
|
_p('# #############################################')
|
|
_p('')
|
|
gmake2.outputSection(prj, cpp.elements.rules)
|
|
end
|
|
|
|
|
|
function cpp.allRules(cfg, toolset)
|
|
if cfg.system == p.MACOSX and cfg.kind == p.WINDOWEDAPP then
|
|
_p('all: prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist | $(TARGETDIR) $(OBJDIR)')
|
|
_p('\t@:')
|
|
_p('')
|
|
_p('$(dir $(TARGETDIR))PkgInfo:')
|
|
_p('$(dir $(TARGETDIR))Info.plist:')
|
|
else
|
|
_p('all: prebuild prelink $(TARGET) | $(TARGETDIR) $(OBJDIR)')
|
|
_p('\t@:')
|
|
end
|
|
_p('')
|
|
end
|
|
|
|
|
|
function cpp.targetRules(cfg, toolset)
|
|
local targets = '$(GCH) '
|
|
|
|
for _, kind in ipairs(cfg._gmake.kinds) do
|
|
if kind ~= 'OBJECTS' and kind ~= 'RESOURCES' then
|
|
targets = targets .. '$(' .. kind .. ') '
|
|
end
|
|
end
|
|
|
|
targets = targets .. '$(OBJECTS) $(LDDEPS)'
|
|
if cfg._gmake.filesets['RESOURCES'] then
|
|
targets = targets .. ' $(RESOURCES)'
|
|
end
|
|
|
|
_p('$(TARGET): %s | $(TARGETDIR)', targets)
|
|
_p('\t@echo Linking %s', cfg.project.name)
|
|
_p('\t$(SILENT) $(LINKCMD)')
|
|
_p('\t$(POSTBUILDCMDS)')
|
|
_p('')
|
|
end
|
|
|
|
|
|
function cpp.cleanRules(cfg, toolset)
|
|
_p('clean:')
|
|
_p('\t@echo Cleaning %s', cfg.project.name)
|
|
_p('ifeq (posix,$(SHELLTYPE))')
|
|
_p('\t$(SILENT) rm -f $(TARGET)')
|
|
_p('\t$(SILENT) rm -rf $(OBJDIR)')
|
|
_p('else')
|
|
_p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGET)) del $(subst /,\\\\,$(TARGET))')
|
|
_p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))')
|
|
_p('endif')
|
|
_p('')
|
|
end
|
|
|
|
|
|
function cpp.pchRules(cfg, toolset)
|
|
_p('ifneq (,$(PCH))')
|
|
_p('$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR) $(PCH_PLACEHOLDER)')
|
|
_p('$(GCH): $(PCH) | $(OBJDIR)')
|
|
_p('\t@echo $(notdir $<)')
|
|
local cmd = iif(p.languages.isc(cfg.language), "$(CC) -x c-header $(ALL_CFLAGS)", "$(CXX) -x c++-header $(ALL_CXXFLAGS)")
|
|
_p('\t$(SILENT) %s -o "$@" -MF "$(@:%%.gch=%%.d)" -c "$<"', cmd)
|
|
_p('$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)')
|
|
_p('ifeq (posix,$(SHELLTYPE))')
|
|
_p('\t$(SILENT) touch "$@"')
|
|
_p('else')
|
|
_p('\t$(SILENT) echo $null >> "$@"')
|
|
_p('endif')
|
|
_p('else')
|
|
_p('$(OBJECTS): | $(OBJDIR)')
|
|
_p('endif')
|
|
_p('')
|
|
end
|
|
|
|
--
|
|
-- Output the file compile targets.
|
|
--
|
|
|
|
cpp.elements.fileRules = function(cfg)
|
|
local funcs = {}
|
|
for _, fileRule in ipairs(cfg._gmake.fileRules) do
|
|
table.insert(funcs, function(cfg, toolset)
|
|
cpp.outputFileRules(cfg, fileRule)
|
|
end)
|
|
end
|
|
return funcs
|
|
end
|
|
|
|
|
|
function cpp.outputFileRuleSection(prj)
|
|
_p('# File Rules')
|
|
_p('# #############################################')
|
|
_p('')
|
|
gmake2.outputSection(prj, cpp.elements.fileRules)
|
|
end
|
|
|
|
|
|
function cpp.outputFileRules(cfg, file)
|
|
local outputs = table.concat(file.buildoutputs, ' ')
|
|
|
|
local dependencies = p.esc(file.source)
|
|
if file.buildinputs and #file.buildinputs > 0 then
|
|
dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ")
|
|
end
|
|
|
|
_p('%s: %s', outputs, dependencies)
|
|
|
|
if file.buildmessage then
|
|
_p('\t@echo %s', file.buildmessage)
|
|
end
|
|
|
|
if file.buildcommands then
|
|
local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location)
|
|
for _, cmd in ipairs(cmds) do
|
|
if cfg.bindirs and #cfg.bindirs > 0 then
|
|
_p('\t$(SILENT) $(EXE_PATHS) %s', cmd)
|
|
else
|
|
_p('\t$(SILENT) %s', cmd)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
---------------------------------------------------------------------------
|
|
--
|
|
-- Handlers for individual makefile elements
|
|
--
|
|
---------------------------------------------------------------------------
|
|
|
|
|
|
function cpp.dependencies(prj)
|
|
-- include the dependencies, built by GCC (with the -MMD flag)
|
|
_p('-include $(OBJECTS:%%.o=%%.d)')
|
|
_p('ifneq (,$(PCH))')
|
|
_p(' -include "$(PCH_PLACEHOLDER).d"')
|
|
_p('endif')
|
|
end
|
|
|
|
|
|
|