f2f739d79c
* Generate fsproj for F# projects. * store the order of the original file list. * fixes based on review. * I guess this was supposed to be moved.
142 lines
3.0 KiB
Lua
142 lines
3.0 KiB
Lua
--
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-- vs2010_vcxproj_user.lua
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-- Generate a Visual Studio 201x C/C++ project .user file
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-- Copyright (c) Jason Perkins and the Premake project
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--
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local p = premake
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local m = p.vstudio.vc2010
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--
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-- Generate a Visual Studio 201x C++ user file.
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--
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m.elements.user = function(cfg)
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return {
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m.debugSettings,
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}
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end
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function m.generateUser(prj)
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-- Only want output if there is something to configure
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local contents = {}
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local size = 0
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for cfg in p.project.eachconfig(prj) do
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contents[cfg] = p.capture(function()
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p.push(2)
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p.callArray(m.elements.user, cfg)
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p.pop(2)
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end)
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size = size + #contents[cfg]
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end
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if size > 0 then
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m.xmlDeclaration()
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m.userProject()
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for cfg in p.project.eachconfig(prj) do
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p.push('<PropertyGroup %s>', m.condition(cfg))
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if #contents[cfg] > 0 then
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p.outln(contents[cfg])
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end
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p.pop('</PropertyGroup>')
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end
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p.pop('</Project>')
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end
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end
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--
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-- Output the opening <Project> tag.
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--
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function m.userProject()
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local action = p.action.current()
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p.push('<Project ToolsVersion="%s" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">',
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action.vstudio.toolsVersion)
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end
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m.elements.debugSettings = function(cfg)
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return {
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m.localDebuggerCommand,
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m.localDebuggerWorkingDirectory,
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m.debuggerFlavor,
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m.localDebuggerCommandArguments,
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m.localDebuggerDebuggerType,
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m.localDebuggerEnvironment,
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m.localDebuggerMergeEnvironment,
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}
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end
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function m.debugSettings(cfg)
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p.callArray(m.elements.debugSettings, cfg)
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end
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function m.debuggerFlavor(cfg)
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if cfg.debugdir or cfg.debugcommand then
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p.w('<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>')
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end
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end
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function m.localDebuggerCommand(cfg)
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if cfg.debugcommand then
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local dir = path.translate(cfg.debugcommand)
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p.w('<LocalDebuggerCommand>%s</LocalDebuggerCommand>', dir)
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end
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end
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function m.localDebuggerDebuggerType(cfg)
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if cfg.debuggertype then
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p.w('<LocalDebuggerDebuggerType>%s</LocalDebuggerDebuggerType>', cfg.debuggertype)
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end
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end
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function m.localDebuggerCommandArguments(cfg)
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if #cfg.debugargs > 0 then
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p.x('<LocalDebuggerCommandArguments>%s</LocalDebuggerCommandArguments>', table.concat(cfg.debugargs, " "))
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end
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end
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function m.localDebuggerWorkingDirectory(cfg)
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if cfg.debugdir then
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local dir = p.vstudio.path(cfg, cfg.debugdir)
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p.x('<LocalDebuggerWorkingDirectory>%s</LocalDebuggerWorkingDirectory>', dir)
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end
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end
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function m.localDebuggerEnvironment(cfg)
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if #cfg.debugenvs > 0 then
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local envs = table.concat(cfg.debugenvs, "\n")
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if cfg.flags.DebugEnvsInherit then
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envs = envs .. "\n$(LocalDebuggerEnvironment)"
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end
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p.w('<LocalDebuggerEnvironment>%s</LocalDebuggerEnvironment>', envs)
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if cfg.flags.DebugEnvsDontMerge then
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p.w(2,'<LocalDebuggerMergeEnvironment>false</LocalDebuggerMergeEnvironment>')
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end
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end
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end
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function m.localDebuggerMergeEnvironment(cfg)
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if #cfg.debugenvs > 0 and cfg.flags.DebugEnvsDontMerge then
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p.w(2,'<LocalDebuggerMergeEnvironment>false</LocalDebuggerMergeEnvironment>')
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end
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end
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