80 lines
1.7 KiB
Lua
Executable File
80 lines
1.7 KiB
Lua
Executable File
--
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-- tests/actions/vstudio/vc2010/test_resource_compile.lua
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-- Validate resource compiler settings in Visual Studio 2010 C/C++ projects.
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-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
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--
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local suite = test.declare("vs2010_resource_compiler")
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local vc2010 = premake.vstudio.vc2010
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local project = premake5.project
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--
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-- Setup
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--
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local sln, prj, cfg
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function suite.setup()
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sln, prj = test.createsolution()
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end
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local function prepare()
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cfg = project.getconfig(prj, "Debug")
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vc2010.resourceCompile(cfg)
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end
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--
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-- Check the basic element structure with default settings.
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--
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function suite.defaultSettings()
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prepare()
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test.capture [[
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<ResourceCompile>
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</ResourceCompile>
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]]
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end
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--
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-- If defines are specified, the <PreprocessorDefinitions> element should be added.
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--
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function suite.preprocessorDefinitions_onDefines()
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defines { "DEBUG" }
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resdefines { "RESOURCES" }
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prepare()
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test.capture [[
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<ResourceCompile>
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<PreprocessorDefinitions>DEBUG;RESOURCES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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]]
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end
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--
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-- If include directories are specified, the <AdditionalIncludeDirectories> should be added.
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--
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function suite.additionalIncludeDirs_onIncludeDirs()
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includedirs { "include/lua" }
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resincludedirs { "include/zlib" }
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prepare()
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test.capture [[
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<ResourceCompile>
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<AdditionalIncludeDirectories>include\lua;include\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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]]
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end
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--
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-- Xbox 360 doesn't use the resource compiler.
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--
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function suite.skips_onXbox360()
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system "Xbox360"
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prepare()
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test.isemptycapture()
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end
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