209 lines
5.1 KiB
Lua
Executable File
209 lines
5.1 KiB
Lua
Executable File
--
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-- tests/actions/vstudio/vc2010/test_files.lua
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-- Validate generation of files block in Visual Studio 2010 C/C++ projects.
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-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
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--
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local suite = test.declare("vstudio_vs2010_files")
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local vc2010 = premake.vstudio.vc2010
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--
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-- Setup
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--
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local sln, prj
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function suite.setup()
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sln = test.createsolution()
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end
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local function prepare()
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prj = premake.solution.getproject_ng(sln, 1)
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vc2010.files(prj)
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end
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--
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-- Test filtering of source files into the correct categories.
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--
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function suite.clInclude_onHFile()
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files { "include/hello.h" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ClInclude Include="include\hello.h" />
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</ItemGroup>
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]]
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end
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function suite.clCompile_onCFile()
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files { "hello.c" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ClCompile Include="hello.c">
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</ClCompile>
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</ItemGroup>
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]]
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end
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function suite.resourceCompile_onRCFile()
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files { "resources/hello.rc" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ResourceCompile Include="resources\hello.rc" />
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</ItemGroup>
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]]
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end
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function suite.none_onTxtFile()
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files { "docs/hello.txt" }
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prepare()
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test.capture [[
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<ItemGroup>
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<None Include="docs\hello.txt" />
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</ItemGroup>
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]]
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end
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function suite.customBuild_onBuildRule()
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files { "hello.cg" }
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configuration "**.cg"
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buildcommands { "cgc $(InputFile)" }
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buildoutputs { "$(InputName).obj" }
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prepare()
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test.capture [[
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<ItemGroup>
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<CustomBuild Include="hello.cg">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cgc $(InputFile)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).obj</Outputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cgc $(InputFile)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).obj</Outputs>
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</CustomBuild>
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</ItemGroup>
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]]
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end
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--
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-- If a PCH source is specified, ensure it is included in the file configuration.
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--
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function suite.precompiledHeader_onPchSource()
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files { "afxwin.cpp" }
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pchheader "afxwin.h"
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pchsource "afxwin.cpp"
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prepare()
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test.capture [[
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<ItemGroup>
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<ClCompile Include="afxwin.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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]]
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end
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--
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-- If a file is excluded from a configuration, make sure it is marked as such.
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--
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function suite.excludedFromBuild_onExcludedFile()
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files { "hello.cpp" }
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configuration "Debug"
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removefiles { "hello.cpp" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ClCompile Include="hello.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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</ItemGroup>
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]]
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end
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function suite.excludedFromBuild_onExcludeFlag()
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files { "hello.cpp" }
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configuration "hello.cpp"
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flags { "ExcludeFromBuild" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ClCompile Include="hello.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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</ItemGroup>
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]]
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end
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--
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-- If two files at different folder levels have the same name, a different
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-- object file name should be used for each.
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--
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function suite.uniqueObjectNames_onSourceNameCollision()
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files { "hello.cpp", "greetings/hello.cpp" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ClCompile Include="greetings\hello.cpp">
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</ClCompile>
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<ClCompile Include="hello.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\hello1.obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\hello1.obj</ObjectFileName>
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</ClCompile>
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</ItemGroup>
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]]
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end
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--
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-- Check handling of per-file forced includes.
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--
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function suite.forcedIncludeFiles()
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language "C++"
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files { "hello.cpp" }
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configuration "**.cpp"
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forceincludes { "../include/force1.h", "../include/force2.h" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ClCompile Include="hello.cpp">
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\include\force1.h;..\include\force2.h</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\include\force1.h;..\include\force2.h</ForcedIncludeFiles>
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</ClCompile>
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</ItemGroup>
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]]
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end
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--
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-- Check handling of per-file command line build options.
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--
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function suite.additionalOptions()
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language "C++"
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files { "hello.cpp" }
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configuration "**.cpp"
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buildoptions { "/Xc" }
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prepare()
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test.capture [[
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<ItemGroup>
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<ClCompile Include="hello.cpp">
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Xc %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Xc %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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</ItemGroup>
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]]
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end
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