d285fa68a6
So you can use 'language "C++11"' instead of 'flags { "C++11" }' |
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.. | ||
actions | ||
tests | ||
tools | ||
_manifest.lua | ||
_preload.lua | ||
d.lua | ||
LICENSE.txt | ||
README.md |
Premake Extension to support the D language
Features
- Support actions: gmake, vs20xx (VisualD)
- Support all compilers; DMD, LDC, GDC
- Support combined and separate compilation
Usage
Simply add:
language "D"
to your project definition and populate with .d files.
APIs
- flags
- CodeCoverage
- Deprecated
- Documentation
- GenerateHeader
- GenerateJSON
- GenerateMap
- NoBoundsCheck
- Profile
- Quiet
- RetainPaths
- SeparateCompilation
- SymbolsLikeC
- UnitTest
- Verbose
- versionconstants
- versionlevel
- debugconstants
- debuglevel
- docdir
- docname
- headerdir
- headername
Example
The contents of your premake5.lua file would be:
solution "MySolution"
configurations { "release", "debug" }
project "MyDProject"
kind "ConsoleApp"
language "D"
files { "src/main.d", "src/extra.d" }