169 lines
3.7 KiB
Lua
169 lines
3.7 KiB
Lua
--
|
|
-- Premake 4.x build configuration script
|
|
--
|
|
|
|
if (_ACTION == "vs2002" or _ACTION == "vs2003") then
|
|
error(
|
|
"\nBecause of compiler limitations, Visual Studio 2002 and 2003 aren't able to\n" ..
|
|
"build this version of Premake. Use the free Visual Studio Express instead.", 0)
|
|
end
|
|
|
|
|
|
|
|
--
|
|
-- Use the --to=path option to control where the project files get generated. I use
|
|
-- this to create project files for each supported toolset, each in their own folder,
|
|
-- in preparation for deployment.
|
|
--
|
|
|
|
newoption {
|
|
trigger = "to",
|
|
value = "path",
|
|
description = "Set the output location for the generated files"
|
|
}
|
|
|
|
|
|
|
|
--
|
|
-- Define the project. Put the release configuration first so it will be the
|
|
-- default when folks build using the makefile. That way they don't have to
|
|
-- worry about the /scripts argument and all that.
|
|
--
|
|
|
|
solution "Premake4"
|
|
configurations { "Release", "Debug" }
|
|
location ( _OPTIONS["to"] )
|
|
|
|
project "Premake4"
|
|
targetname "premake4"
|
|
language "C"
|
|
kind "ConsoleApp"
|
|
flags { "No64BitChecks", "ExtraWarnings" }
|
|
includedirs { "src/host/lua-5.1.4/src" }
|
|
location ( _OPTIONS["to"] )
|
|
|
|
files
|
|
{
|
|
"src/**.h", "src/**.c", "src/**.lua", "src/**.tmpl",
|
|
"tests/**.lua"
|
|
}
|
|
|
|
excludes
|
|
{
|
|
"src/premake.lua",
|
|
"src/host/lua-5.1.4/src/lua.c",
|
|
"src/host/lua-5.1.4/src/luac.c",
|
|
"src/host/lua-5.1.4/src/print.c",
|
|
"src/host/lua-5.1.4/**.lua",
|
|
"src/host/lua-5.1.4/etc/*.c"
|
|
}
|
|
|
|
configuration "Debug"
|
|
targetdir "bin/debug"
|
|
defines "_DEBUG"
|
|
flags { "Symbols" }
|
|
|
|
configuration "Release"
|
|
targetdir "bin/release"
|
|
defines "NDEBUG"
|
|
flags { "OptimizeSize", "NoFramePointer" }
|
|
|
|
configuration "vs*"
|
|
defines { "_CRT_SECURE_NO_WARNINGS" }
|
|
|
|
configuration "linux"
|
|
links { "m" }
|
|
|
|
|
|
|
|
--
|
|
-- A more thorough cleanup.
|
|
--
|
|
|
|
if _ACTION == "clean" then
|
|
os.rmdir("bin")
|
|
os.rmdir("build")
|
|
end
|
|
|
|
|
|
|
|
--
|
|
-- "Compile" action compiles scripts to bytecode and embeds into a static
|
|
-- data buffer in src/host/bytecode.c.
|
|
--
|
|
|
|
local function dumpfile(out, fname)
|
|
local func = loadfile(fname)
|
|
local dump = string.dump(func)
|
|
local len = string.len(dump)
|
|
out:write("\t\"")
|
|
for i=1,len do
|
|
out:write(string.format("\\%03o", string.byte(dump, i)))
|
|
end
|
|
out:write("\",\n")
|
|
return len
|
|
end
|
|
|
|
local function dumptmpl(out, fname)
|
|
local f = io.open(fname)
|
|
local tmpl = f:read("*a")
|
|
f:close()
|
|
|
|
local name = path.getbasename(fname)
|
|
local dump = "_TEMPLATES."..name.."=premake.loadtemplatestring('"..name.."',[["..tmpl.."]])"
|
|
local len = string.len(dump)
|
|
out:write("\t\"")
|
|
for i=1,len do
|
|
out:write(string.format("\\%03o", string.byte(dump, i)))
|
|
end
|
|
out:write("\",\n")
|
|
return len
|
|
end
|
|
|
|
local function docompile()
|
|
local sizes = { }
|
|
|
|
scripts, templates, actions = dofile("src/_manifest.lua")
|
|
table.insert(scripts, "_premake_main.lua")
|
|
|
|
local out = io.open("src/host/bytecode.c", "w+b")
|
|
out:write("/* Precompiled bytecodes for built-in Premake scripts */\n")
|
|
out:write("/* To regenerate this file, run `premake --compile` (Premake 3.x) */\n\n")
|
|
|
|
out:write("const char* builtin_bytecode[] = {\n")
|
|
|
|
for i,fn in ipairs(scripts) do
|
|
print(fn)
|
|
s = dumpfile(out, "src/"..fn)
|
|
table.insert(sizes, s)
|
|
end
|
|
|
|
for i,fn in ipairs(templates) do
|
|
print(fn)
|
|
s = dumptmpl(out, "src/"..fn)
|
|
table.insert(sizes, s)
|
|
end
|
|
|
|
for i,fn in ipairs(actions) do
|
|
print(fn)
|
|
s = dumpfile(out, "src/"..fn)
|
|
table.insert(sizes, s)
|
|
end
|
|
|
|
out:write("};\n\n");
|
|
out:write("int builtin_sizes[] = {\n")
|
|
|
|
for i,v in ipairs(sizes) do
|
|
out:write("\t"..v..",\n")
|
|
end
|
|
|
|
out:write("\t0\n};\n");
|
|
out:close()
|
|
end
|
|
|
|
|
|
premake.actions["compile"] = {
|
|
description = "Compile scripts to bytecode and embed in bytecode.c",
|
|
execute = docompile,
|
|
}
|