169 lines
3.8 KiB
Lua
169 lines
3.8 KiB
Lua
--
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-- Premake 4.x build configuration script
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--
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if (_ACTION == "vs2002" or _ACTION == "vs2003") then
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error(
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"\nBecause of compiler limitations, Visual Studio 2002 and 2003 aren't able to\n" ..
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"build this version of Premake. Use the free Visual Studio Express instead.", 0)
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end
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--
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-- Use the --to=path option to control where the project files get generated. I use
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-- this to create project files for each supported toolset, each in their own folder,
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-- in preparation for deployment.
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--
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newoption {
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trigger = "to",
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value = "path",
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description = "Set the output location for the generated files"
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}
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--
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-- Define the project. Put the release configuration first so it will be the
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-- default when folks build using the makefile. That way they don't have to
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-- worry about the /scripts argument and all that.
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--
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solution "Premake4"
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configurations { "Release", "Debug" }
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location ( _OPTIONS["to"] )
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project "Premake4"
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targetname "premake4"
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language "C"
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kind "ConsoleApp"
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flags { "No64BitChecks", "ExtraWarnings", "FatalWarnings" }
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includedirs { "src/host/lua-5.1.4/src" }
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location ( _OPTIONS["to"] )
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files
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{
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"src/**.h", "src/**.c", "src/**.lua", "src/**.tmpl",
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"tests/**.lua"
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}
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excludes
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{
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"src/premake.lua",
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"src/host/lua-5.1.4/src/lua.c",
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"src/host/lua-5.1.4/src/luac.c",
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"src/host/lua-5.1.4/src/print.c",
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"src/host/lua-5.1.4/**.lua",
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"src/host/lua-5.1.4/etc/*.c"
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}
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configuration "Debug"
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targetdir "bin/debug"
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defines "_DEBUG"
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flags { "Symbols" }
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configuration "Release"
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targetdir "bin/release"
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defines "NDEBUG"
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flags { "OptimizeSize", "NoFramePointer" }
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configuration "vs*"
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defines { "_CRT_SECURE_NO_WARNINGS" }
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configuration "linux"
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links { "m" }
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--
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-- A more thorough cleanup.
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--
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if _ACTION == "clean" then
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os.rmdir("bin")
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os.rmdir("build")
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end
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--
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-- "Compile" action compiles scripts to bytecode and embeds into a static
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-- data buffer in src/host/bytecode.c.
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--
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local function dumpfile(out, fname)
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local func = loadfile(fname)
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local dump = string.dump(func)
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local len = string.len(dump)
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out:write("\t\"")
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for i=1,len do
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out:write(string.format("\\%03o", string.byte(dump, i)))
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end
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out:write("\",\n")
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return len
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end
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local function dumptmpl(out, fname)
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local f = io.open(fname)
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local tmpl = f:read("*a")
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f:close()
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local name = path.getbasename(fname)
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local dump = "_TEMPLATES."..name.."=premake.loadtemplatestring('"..name.."',[["..tmpl.."]])"
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local len = string.len(dump)
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out:write("\t\"")
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for i=1,len do
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out:write(string.format("\\%03o", string.byte(dump, i)))
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end
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out:write("\",\n")
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return len
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end
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local function docompile()
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local sizes = { }
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scripts, templates, actions = dofile("src/_manifest.lua")
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table.insert(scripts, "_premake_main.lua")
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local out = io.open("src/host/bytecode.c", "w+b")
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out:write("/* Precompiled bytecodes for built-in Premake scripts */\n")
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out:write("/* To regenerate this file, run `premake --compile` (Premake 3.x) */\n\n")
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out:write("const char* builtin_bytecode[] = {\n")
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for i,fn in ipairs(scripts) do
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print(fn)
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s = dumpfile(out, "src/"..fn)
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table.insert(sizes, s)
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end
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for i,fn in ipairs(templates) do
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print(fn)
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s = dumptmpl(out, "src/"..fn)
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table.insert(sizes, s)
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end
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for i,fn in ipairs(actions) do
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print(fn)
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s = dumpfile(out, "src/"..fn)
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table.insert(sizes, s)
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end
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out:write("};\n\n");
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out:write("int builtin_sizes[] = {\n")
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for i,v in ipairs(sizes) do
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out:write("\t"..v..",\n")
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end
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out:write("\t0\n};\n");
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out:close()
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end
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premake.actions["compile"] = {
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description = "Compile scripts to bytecode and embed in bytecode.c",
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execute = docompile,
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}
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