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fuck-premake-old2/premake4.lua
2008-12-30 01:58:19 +00:00

169 lines
3.8 KiB
Lua

--
-- Premake 4.x build configuration script
--
if (_ACTION == "vs2002" or _ACTION == "vs2003") then
error(
"\nBecause of compiler limitations, Visual Studio 2002 and 2003 aren't able to\n" ..
"build this version of Premake. Use the free Visual Studio Express instead.", 0)
end
--
-- Use the --to=path option to control where the project files get generated. I use
-- this to create project files for each supported toolset, each in their own folder,
-- in preparation for deployment.
--
newoption {
trigger = "to",
value = "path",
description = "Set the output location for the generated files"
}
--
-- Define the project. Put the release configuration first so it will be the
-- default when folks build using the makefile. That way they don't have to
-- worry about the /scripts argument and all that.
--
solution "Premake4"
configurations { "Release", "Debug" }
location ( _OPTIONS["to"] )
project "Premake4"
targetname "premake4"
language "C"
kind "ConsoleApp"
flags { "No64BitChecks", "ExtraWarnings", "FatalWarnings" }
includedirs { "src/host/lua-5.1.4/src" }
location ( _OPTIONS["to"] )
files
{
"src/**.h", "src/**.c", "src/**.lua", "src/**.tmpl",
"tests/**.lua"
}
excludes
{
"src/premake.lua",
"src/host/lua-5.1.4/src/lua.c",
"src/host/lua-5.1.4/src/luac.c",
"src/host/lua-5.1.4/src/print.c",
"src/host/lua-5.1.4/**.lua",
"src/host/lua-5.1.4/etc/*.c"
}
configuration "Debug"
targetdir "bin/debug"
defines "_DEBUG"
flags { "Symbols" }
configuration "Release"
targetdir "bin/release"
defines "NDEBUG"
flags { "OptimizeSize", "NoFramePointer" }
configuration "vs*"
defines { "_CRT_SECURE_NO_WARNINGS" }
configuration "linux"
links { "m" }
--
-- A more thorough cleanup.
--
if _ACTION == "clean" then
os.rmdir("bin")
os.rmdir("build")
end
--
-- "Compile" action compiles scripts to bytecode and embeds into a static
-- data buffer in src/host/bytecode.c.
--
local function dumpfile(out, fname)
local func = loadfile(fname)
local dump = string.dump(func)
local len = string.len(dump)
out:write("\t\"")
for i=1,len do
out:write(string.format("\\%03o", string.byte(dump, i)))
end
out:write("\",\n")
return len
end
local function dumptmpl(out, fname)
local f = io.open(fname)
local tmpl = f:read("*a")
f:close()
local name = path.getbasename(fname)
local dump = "_TEMPLATES."..name.."=premake.loadtemplatestring('"..name.."',[["..tmpl.."]])"
local len = string.len(dump)
out:write("\t\"")
for i=1,len do
out:write(string.format("\\%03o", string.byte(dump, i)))
end
out:write("\",\n")
return len
end
local function docompile()
local sizes = { }
scripts, templates, actions = dofile("src/_manifest.lua")
table.insert(scripts, "_premake_main.lua")
local out = io.open("src/host/bytecode.c", "w+b")
out:write("/* Precompiled bytecodes for built-in Premake scripts */\n")
out:write("/* To regenerate this file, run `premake --compile` (Premake 3.x) */\n\n")
out:write("const char* builtin_bytecode[] = {\n")
for i,fn in ipairs(scripts) do
print(fn)
s = dumpfile(out, "src/"..fn)
table.insert(sizes, s)
end
for i,fn in ipairs(templates) do
print(fn)
s = dumptmpl(out, "src/"..fn)
table.insert(sizes, s)
end
for i,fn in ipairs(actions) do
print(fn)
s = dumpfile(out, "src/"..fn)
table.insert(sizes, s)
end
out:write("};\n\n");
out:write("int builtin_sizes[] = {\n")
for i,v in ipairs(sizes) do
out:write("\t"..v..",\n")
end
out:write("\t0\n};\n");
out:close()
end
premake.actions["compile"] = {
description = "Compile scripts to bytecode and embed in bytecode.c",
execute = docompile,
}