552 lines
11 KiB
Lua
552 lines
11 KiB
Lua
--
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-- tests/test_vs200x_vcproj.lua
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-- Automated test suite for Visual Studio 2002-2008 C/C++ project generation.
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-- Copyright (c) 2009 Jason Perkins and the Premake project
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--
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T.vs200x_vcproj = { }
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--
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-- Configure a solution for testing
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--
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local sln, prj
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function T.vs200x_vcproj.setup()
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_ACTION = "vs2005"
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sln = solution "MySolution"
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configurations { "Debug", "Release" }
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platforms {}
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project "DotNetProject" -- to test handling of .NET platform in solution
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language "C#"
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kind "ConsoleApp"
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prj = project "MyProject"
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language "C++"
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kind "ConsoleApp"
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uuid "AE61726D-187C-E440-BD07-2556188A6565"
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end
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local function prepare()
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io.capture()
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premake.buildconfigs()
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sln.vstudio_configs = premake.vstudio_buildconfigs(sln)
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local cfg = premake.getconfig(sln.projects[2])
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cfg.name = prj.name
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cfg.blocks = prj.blocks
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prj = cfg
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end
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--
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-- Make sure I've got the basic layout correct
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--
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function T.vs200x_vcproj.BasicLayout()
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prepare()
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premake.vs200x_vcproj(prj)
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test.capture [[
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="MyProject"
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ProjectGUID="{AE61726D-187C-E440-BD07-2556188A6565}"
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RootNamespace="MyProject"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="."
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IntermediateDirectory="obj\Debug\MyProject"
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ConfigurationType="1"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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ProgramDataBaseFileName="$(OutDir)\$(ProjectName).pdb"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)\MyProject.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""
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GenerateDebugInformation="false"
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SubSystem="1"
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EntryPointSymbol="mainCRTStartup"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="."
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IntermediateDirectory="obj\Release\MyProject"
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ConfigurationType="1"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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ProgramDataBaseFileName="$(OutDir)\$(ProjectName).pdb"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)\MyProject.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""
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GenerateDebugInformation="false"
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SubSystem="1"
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EntryPointSymbol="mainCRTStartup"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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]]
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end
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--
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-- Test multiple platforms
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--
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function T.vs200x_vcproj.Platforms_OnMultiplePlatforms()
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platforms { "x32", "x64" }
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prepare()
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premake.vs200x_vcproj(prj)
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local result = io.endcapture()
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test.istrue(result:find '<Configuration\r\n\t\t\tName="Debug|Win32"\r\n')
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test.istrue(result:find '<Configuration\r\n\t\t\tName="Release|Win32"\r\n')
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test.istrue(result:find '<Configuration\r\n\t\t\tName="Debug|x64"\r\n')
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test.istrue(result:find '<Configuration\r\n\t\t\tName="Release|x64"\r\n')
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end
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--
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-- Test x64 handling
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--
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function T.vs200x_vcproj.PlatformsList_OnX64()
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platforms { "Native", "x64" }
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prepare()
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premake.vs200x_vcproj_platforms(prj)
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test.capture [[
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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]]
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end
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--
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-- Test Xbox360 handling
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--
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function T.vs200x_vcproj.PlatformsList_OnXbox360()
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platforms { "Native", "Xbox360" }
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prepare()
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premake.vs200x_vcproj_platforms(prj)
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test.capture [[
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="Xbox 360"
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/>
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</Platforms>
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]]
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end
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function T.vs200x_vcproj.CompilerBlock_OnXbox360()
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platforms { "Xbox360" }
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prepare()
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premake.vs200x_vcproj_VCCLCompilerTool(premake.getconfig(prj, "Debug", "Xbox360"))
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test.capture [[
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<Tool
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Name="VCCLX360CompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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ProgramDataBaseFileName="$(OutDir)\$(ProjectName).pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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--
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-- Test PS3 handling
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--
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function T.vs200x_vcproj.PlatformsList_OnPS3()
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platforms { "Native", "PS3" }
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prepare()
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premake.vs200x_vcproj_platforms(prj)
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test.capture [[
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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]]
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end
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function T.vs200x_vcproj.CompilerBlock_OnPS3()
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platforms { "PS3" }
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flags { "Symbols" }
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includedirs { "include/pkg1", "include/pkg2" }
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defines { "DEFINE1", "DEFINE2" }
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prepare()
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premake.vs200x_vcproj_VCCLCompilerTool_GCC(premake.getconfig(prj, "Debug", "PS3"))
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="-g"
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AdditionalIncludeDirectories="include\pkg1;include\pkg2"
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PreprocessorDefinitions="DEFINE1;DEFINE2"
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ProgramDataBaseFileName="$(OutDir)\$(ProjectName).pdb"
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DebugInformationFormat="0"
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CompileAs="0"
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/>
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]]
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end
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function T.vs200x_vcproj.LinkerBlock_OnPS3ConsoleApp()
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platforms { "PS3" }
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prepare()
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premake.vs200x_vcproj_VCLinkerTool_GCC(premake.getconfig(prj, "Debug", "PS3"))
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test.capture [[
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="-s"
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OutputFile="$(OutDir)\MyProject.elf"
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LinkIncremental="0"
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AdditionalLibraryDirectories=""
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GenerateManifest="false"
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ProgramDatabaseFile=""
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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/>
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]]
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end
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function T.vs200x_vcproj.LinkerBlock_OnPS3StaticLib()
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platforms { "PS3" }
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kind "StaticLib"
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prepare()
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premake.vs200x_vcproj_VCLinkerTool_GCC(premake.getconfig(prj, "Debug", "PS3"))
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test.capture [[
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<Tool
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Name="VCLibrarianTool"
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AdditionalOptions="-s"
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OutputFile="$(OutDir)\libMyProject.a"
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/>
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]]
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end
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function T.vs200x_vcproj.LinkerBlock_OnPS3SharedLink()
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platforms { "PS3" }
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links { "MyLibrary" }
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project "MyLibrary"
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language "C++"
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kind "SharedLib"
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prepare()
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premake.vs200x_vcproj_VCLinkerTool_GCC(premake.getconfig(prj, "Debug", "PS3"))
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test.capture [[
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="-s"
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AdditionalDependencies="libMyLibrary.a"
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OutputFile="$(OutDir)\MyProject.elf"
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LinkIncremental="0"
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AdditionalLibraryDirectories=""
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GenerateManifest="false"
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ProgramDatabaseFile=""
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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/>
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]]
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end
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--
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-- Test manifest file handling.
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--
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function T.vs200x_vcproj.VCManifestTool_OnNoManifests()
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files { "hello.c", "goodbye.c" }
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prepare()
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premake.vs200x_vcproj_VCManifestTool(premake.getconfig(prj, "Debug"))
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test.capture [[
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<Tool
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Name="VCManifestTool"
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/>
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]]
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end
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function T.vs200x_vcproj.VCManifestTool_OnNoManifests()
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files { "hello.c", "project1.manifest", "goodbye.c", "project2.manifest" }
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prepare()
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premake.vs200x_vcproj_VCManifestTool(premake.getconfig(prj, "Debug"))
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test.capture [[
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<Tool
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Name="VCManifestTool"
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AdditionalManifestFiles="project1.manifest;project2.manifest"
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/>
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]]
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end
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--
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-- Test precompiled header handling
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--
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function T.vs200x_vcproj.PCH_OnWindows()
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files { "afxwin.cpp" }
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pchsource "afxwin.cpp"
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prepare()
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_VS.files(prj, "afxwin.cpp", "Item", 1)
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test.capture [[
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<File
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RelativePath="afxwin.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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</File>
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]]
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end
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function T.vs200x_vcproj.PCH_OnXbox360()
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files { "afxwin.cpp" }
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pchsource "afxwin.cpp"
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platforms { "Xbox360" }
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prepare()
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sln.vstudio_configs = premake.vstudio_buildconfigs(sln)
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_VS.files(prj, "afxwin.cpp", "Item", 1)
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test.capture [[
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<File
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RelativePath="afxwin.cpp"
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>
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<FileConfiguration
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Name="Debug|Xbox 360"
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>
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<Tool
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Name="VCCLX360CompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox 360"
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>
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<Tool
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Name="VCCLX360CompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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</File>
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]]
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end
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--
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-- Floating point flag tests
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--
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function T.vs200x_vcproj.CompilerBlock_OnFpFast()
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flags { "FloatFast" }
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prepare()
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premake.vs200x_vcproj_VCCLCompilerTool(premake.getconfig(prj, "Debug"))
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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FloatingPointModel="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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ProgramDataBaseFileName="$(OutDir)\$(ProjectName).pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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function T.vs200x_vcproj.CompilerBlock_OnFpStrict()
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flags { "FloatStrict" }
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prepare()
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premake.vs200x_vcproj_VCCLCompilerTool(premake.getconfig(prj, "Debug"))
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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FloatingPointModel="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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ProgramDataBaseFileName="$(OutDir)\$(ProjectName).pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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