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fuck-premake-old2/tests/actions/vstudio/vc200x/test_compiler_block.lua

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Lua

--
-- tests/actions/vstudio/vc200x/test_compiler_block.lua
-- Validate generation the VCCLCompiler element in Visual Studio 200x C/C++ projects.
-- Copyright (c) 2011-2012 Jason Perkins and the Premake project
--
T.vs200x_compiler_block = { }
local suite = T.vs200x_compiler_block
local vc200x = premake.vstudio.vc200x
--
-- Setup/teardown
--
local sln, prj, cfg
function suite.setup()
_ACTION = "vs2008"
sln, prj = test.createsolution()
end
local function prepare()
cfg = premake5.project.getconfig(prj, "Debug")
vc200x.VCCLCompilerTool_ng(cfg)
end
--
-- Verify the basic structure of the compiler block with no flags or settings.
--
function suite.looksGood_onDefaultSettings()
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
/>
]]
end
--
-- If include directories are specified, the <AdditionalIncludeDirectories> should be added.
--
function suite.additionalIncludeDirs_onIncludeDirs()
includedirs { "include/lua", "include/zlib" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="include\lua;include\zlib"
]]
end
--
-- Verify the handling of the Symbols flag. The format must be set, and the
-- debug runtime library must be selected.
--
function suite.looksGood_onSymbolsFlag()
flags "Symbols"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="4"
/>
]]
end
--
-- Verify the handling of the Symbols in conjunction with the Optimize flag.
-- The release runtime library must be used.
--
function suite.looksGood_onSymbolsAndOptimizeFlags()
flags { "Symbols", "Optimize" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="3"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="3"
/>
]]
end
--
-- Verify the handling of the C7 debug information format.
--
function suite.looksGood_onC7DebugFormat()
flags "Symbols"
debugformat "C7"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="1"
/>
]]
end
--
-- Verify the handling of precompiled headers.
--
function suite.compilerBlock_OnPCH()
pchheader "source/common.h"
pchsource "source/common.cpp"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="common.h"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
/>
]]
end
--
-- Floating point flag tests
--
function suite.compilerBlock_OnFpFast()
flags { "FloatFast" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
/>
]]
end
function suite.compilerBlock_OnFpStrict()
flags { "FloatStrict" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
FloatingPointModel="1"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
/>
]]
end
--
-- Verify that the PDB file uses the target name if specified.
--
function suite.pdfUsesTargetName_onTargetName()
targetname "foob"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\foob.pdb"
DebugInformationFormat="0"
/>
]]
end
--
-- Check that the "minimal rebuild" flag is applied correctly.
--
function suite.minimalRebuildFlagsSet_onMinimalRebuildAndSymbols()
flags { "Symbols", "NoMinimalRebuild" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="4"
/>
]]
end
--
-- Check that the CompileAs value is set correctly for C language projects.
--
function suite.compileAsSet_onC()
language "C"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
]]
end
--
-- Verify the correct runtime library is used when symbols are enabled.
--
function suite.runtimeLibraryIsDebug_onSymbolsNoOptimize()
flags { "Symbols" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="4"
/>
]]
end
--
-- Xbox 360 uses the same structure, but changes the element name.
--
function suite.looksGood_onXbox360()
system "Xbox360"
prepare()
test.capture [[
<Tool
Name="VCCLX360CompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
/>
]]
end