310 lines
5.5 KiB
Lua
Executable File
310 lines
5.5 KiB
Lua
Executable File
--
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-- tests/config/test_targetinfo.lua
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-- Test the config object's build target accessor.
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-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
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--
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local suite = test.declare("config_targetinfo")
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local config = premake.config
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--
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-- Setup and teardown
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--
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local sln, prj
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function suite.setup()
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_ACTION = "test"
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sln, prj = test.createsolution()
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system "macosx"
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end
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local function prepare()
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local cfg = test.getconfig(prj, "Debug")
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return config.gettargetinfo(cfg)
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end
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--
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-- Directory should be current (".") by default.
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--
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function suite.directoryIsDot_onNoTargetDir()
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i = prepare()
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test.isequal(".", path.getrelative(os.getcwd(), i.directory))
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end
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--
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-- Directory uses targetdir() value if present.
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--
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function suite.directoryIsTargetDir_onTargetDir()
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targetdir "../bin"
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i = prepare()
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test.isequal("../bin", path.getrelative(os.getcwd(), i.directory))
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end
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--
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-- Base name should use the project name by default.
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--
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function suite.basenameIsProjectName_onNoTargetName()
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i = prepare()
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test.isequal("MyProject", i.basename)
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end
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--
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-- Base name should use targetname() if present.
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--
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function suite.basenameIsTargetName_onTargetName()
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targetname "MyTarget"
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i = prepare()
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test.isequal("MyTarget", i.basename)
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end
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--
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-- Base name should use suffix if present.
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--
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function suite.basenameUsesSuffix_onTargetSuffix()
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targetsuffix "-d"
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i = prepare()
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test.isequal("MyProject-d", i.basename)
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end
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--
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-- Name should not have an extension for Posix executables.
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--
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function suite.nameHasNoExtension_onMacOSXConsoleApp()
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system "MacOSX"
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i = prepare()
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test.isequal("MyProject", i.name)
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end
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function suite.nameHasNoExtension_onLinuxConsoleApp()
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system "Linux"
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i = prepare()
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test.isequal("MyProject", i.name)
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end
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function suite.nameHasNoExtension_onBSDConsoleApp()
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system "BSD"
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i = prepare()
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test.isequal("MyProject", i.name)
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end
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--
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-- Name should use ".exe" for Windows executables.
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--
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function suite.nameUsesExe_onWindowsConsoleApp()
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kind "ConsoleApp"
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system "Windows"
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i = prepare()
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test.isequal("MyProject.exe", i.name)
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end
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function suite.nameUsesExe_onWindowsWindowedApp()
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kind "WindowedApp"
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system "Windows"
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i = prepare()
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test.isequal("MyProject.exe", i.name)
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end
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--
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-- Name should use ".dll" for Windows shared libraries.
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--
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function suite.nameUsesDll_onWindowsSharedLib()
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kind "SharedLib"
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system "Windows"
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i = prepare()
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test.isequal("MyProject.dll", i.name)
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end
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--
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-- Name should use ".lib" for Windows static libraries.
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--
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function suite.nameUsesLib_onWindowsStaticLib()
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kind "StaticLib"
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system "Windows"
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i = prepare()
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test.isequal("MyProject.lib", i.name)
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end
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--
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-- Name should use "lib and ".dylib" for Mac shared libraries.
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--
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function suite.nameUsesLib_onMacSharedLib()
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kind "SharedLib"
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system "MacOSX"
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i = prepare()
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test.isequal("libMyProject.dylib", i.name)
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end
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--
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-- Name should use "lib and ".a" for Mac static libraries.
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--
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function suite.nameUsesLib_onMacStaticLib()
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kind "StaticLib"
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system "MacOSX"
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i = prepare()
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test.isequal("libMyProject.a", i.name)
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end
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--
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-- Name should use "lib" and ".so" for Linux shared libraries.
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--
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function suite.nameUsesLib_onLinuxSharedLib()
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kind "SharedLib"
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system "Linux"
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i = prepare()
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test.isequal("libMyProject.so", i.name)
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end
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--
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-- Name should use "lib" and ".a" for Linux shared libraries.
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--
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function suite.nameUsesLib_onLinuxStaticLib()
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kind "StaticLib"
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system "Linux"
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i = prepare()
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test.isequal("libMyProject.a", i.name)
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end
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--
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-- Name should use ".elf" for PS3 executables.
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--
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function suite.nameUsesElf_onPS3ConsoleApp()
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kind "ConsoleApp"
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system "PS3"
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i = prepare()
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test.isequal("MyProject.elf", i.name)
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end
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--
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-- Name should use "lib" and ".a" for PS3 static libraries.
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--
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function suite.nameUsesLib_onPS3StaticLib()
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kind "StaticLib"
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system "PS3"
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i = prepare()
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test.isequal("libMyProject.a", i.name)
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end
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--
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-- Name should use ".exe" for Xbox360 executables.
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--
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function suite.nameUsesExe_onWindowsConsoleApp()
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kind "ConsoleApp"
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system "Xbox360"
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i = prepare()
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test.isequal("MyProject.exe", i.name)
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end
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function suite.nameUsesLib_onXbox360StaticLib()
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kind "StaticLib"
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system "Xbox360"
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i = prepare()
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test.isequal("MyProject.lib", i.name)
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end
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--
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-- Name should use a prefix if set.
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--
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function suite.nameUsesPrefix_onTargetPrefix()
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targetprefix "sys"
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i = prepare()
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test.isequal("sysMyProject", i.name)
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end
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--
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-- Bundle name should be set and use ".app" for Mac windowed applications.
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--
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function suite.bundlenameUsesApp_onMacWindowedApp()
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kind "WindowedApp"
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system "MacOSX"
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i = prepare()
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test.isequal("MyProject.app", i.bundlename)
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end
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--
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-- Bundle path should be set for Mac windowed applications.
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--
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function suite.bundlepathSet_onMacWindowedApp()
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kind "WindowedApp"
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system "MacOSX"
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i = prepare()
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test.isequal("MyProject.app/Contents/MacOS", path.getrelative(os.getcwd(), i.bundlepath))
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end
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--
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-- Target extension is used if set.
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--
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function suite.extensionSet_onTargetExtension()
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targetextension ".self"
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i = prepare()
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test.isequal("MyProject.self", i.name)
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end
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--
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-- .NET executables should always default to ".exe" extensions.
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--
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function suite.appUsesExe_onDotNet()
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_OS = "macosx"
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language "C#"
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i = prepare()
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test.isequal("MyProject.exe", i.name)
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end
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--
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-- .NET libraries should always default to ".dll" extensions.
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--
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function suite.appUsesExe_onDotNet()
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_OS = "macosx"
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language "C#"
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kind "SharedLib"
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i = prepare()
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test.isequal("MyProject.dll", i.name)
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end
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