213 lines
6.3 KiB
Lua
213 lines
6.3 KiB
Lua
---
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-- xcode/xcode4_project.lua
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-- Generate an Xcode project file.
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-- Author Jason Perkins
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-- Modified by Mihai Sebea
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-- Copyright (c) 2009-2015 Jason Perkins and the Premake project
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---
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local p = premake
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local m = p.modules.xcode
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local xcode = p.modules.xcode
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local project = p.project
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local config = p.config
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local fileconfig = p.fileconfig
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local tree = p.tree
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--
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-- Create a tree corresponding to what is shown in the Xcode project browser
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-- pane, with nodes for files and folders, resources, frameworks, and products.
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--
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-- @param prj
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-- The project being generated.
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-- @returns
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-- A tree, loaded with metadata, which mirrors Xcode's view of the project.
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--
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function xcode.buildprjtree(prj)
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local tr = project.getsourcetree(prj, nil , false)
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tr.project = prj
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-- create a list of build configurations and assign IDs
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tr.configs = {}
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for cfg in project.eachconfig(prj) do
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cfg.xcode = {}
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cfg.xcode.targetid = xcode.newid(prj.xcode.projectnode.name, cfg.buildcfg, "target")
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cfg.xcode.projectid = xcode.newid(tr.name, cfg.buildcfg)
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table.insert(tr.configs, cfg)
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end
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-- convert localized resources from their filesystem layout (English.lproj/MainMenu.xib)
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-- to Xcode's display layout (MainMenu.xib/English).
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tree.traverse(tr, {
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onbranch = function(node)
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if path.getextension(node.name) == ".lproj" then
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local lang = path.getbasename(node.name) -- "English", "French", etc.
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-- create a new language group for each file it contains
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for _, filenode in ipairs(node.children) do
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local grpnode = node.parent.children[filenode.name]
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if not grpnode then
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grpnode = tree.insert(node.parent, tree.new(filenode.name))
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grpnode.kind = "vgroup"
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end
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-- convert the file node to a language node and add to the group
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filenode.name = path.getbasename(lang)
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tree.insert(grpnode, filenode)
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end
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-- remove this directory from the tree
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tree.remove(node)
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end
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end
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})
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-- the special folder "Frameworks" lists all linked frameworks
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tr.frameworks = tree.new("Frameworks")
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for cfg in project.eachconfig(prj) do
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for _, link in ipairs(config.getlinks(cfg, "system", "fullpath")) do
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local name = path.getname(link)
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if xcode.isframework(name) and not tr.frameworks.children[name] then
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node = tree.insert(tr.frameworks, tree.new(name))
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node.path = link
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end
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end
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end
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-- only add it to the tree if there are frameworks to link
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if #tr.frameworks.children > 0 then
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tree.insert(tr, tr.frameworks)
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end
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-- the special folder "Products" holds the target produced by the project; this
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-- is populated below
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tr.products = tree.insert(tr, tree.new("Products"))
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-- the special folder "Projects" lists sibling project dependencies
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tr.projects = tree.new("Projects")
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for _, dep in ipairs(project.getdependencies(prj, "linkOnly")) do
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xcode.addDependency(prj, tr, dep, true)
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end
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for _, dep in ipairs(project.getdependencies(prj, "dependOnly")) do
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xcode.addDependency(prj, tr, dep, false)
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end
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if #tr.projects.children > 0 then
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tree.insert(tr, tr.projects)
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end
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-- Final setup
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tree.traverse(tr, {
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onnode = function(node)
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-- assign IDs to every node in the tree
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node.id = xcode.newid(node.name, nil, node.path)
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node.isResource = xcode.isItemResource(prj, node)
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-- assign build IDs to buildable files
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if xcode.getbuildcategory(node) and not node.excludefrombuild then
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node.buildid = xcode.newid(node.name, "build", node.path)
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end
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-- remember key files that are needed elsewhere
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if string.endswith(node.name, "Info.plist") then
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tr.infoplist = node
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end
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end
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}, true)
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-- Plug in the product node into the Products folder in the tree. The node
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-- was built in xcode.prepareWorkspace() in xcode_common.lua; it contains IDs
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-- that are necessary for inter-project dependencies
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node = tree.insert(tr.products, prj.xcode.projectnode)
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node.kind = "product"
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node.path = node.cfg.buildtarget.fullpath
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node.cfgsection = xcode.newid(node.name, "cfg")
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node.resstageid = xcode.newid(node.name, "rez")
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node.sourcesid = xcode.newid(node.name, "src")
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node.fxstageid = xcode.newid(node.name, "fxs")
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return tr
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end
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function xcode.addDependency(prj, tr, dep, build)
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-- create a child node for the dependency's xcodeproj
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local xcpath = xcode.getxcodeprojname(dep)
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local xcnode = tree.insert(tr.projects, tree.new(path.getname(xcpath)))
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xcnode.path = xcpath
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xcnode.project = dep
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xcnode.productgroupid = xcode.newid(xcnode.name, "prodgrp")
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xcnode.productproxyid = xcode.newid(xcnode.name, "prodprox")
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xcnode.targetproxyid = xcode.newid(xcnode.name, "targprox")
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xcnode.targetdependid = xcode.newid(xcnode.name, "targdep")
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-- create a grandchild node for the dependency's link target
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local lprj = p.workspace.findproject(prj.workspace, dep.name)
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local cfg = project.findClosestMatch(lprj, prj.configurations[1])
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node = tree.insert(xcnode, tree.new(cfg.linktarget.name))
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node.path = cfg.linktarget.fullpath
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node.cfg = cfg
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-- don't link the dependency if it's a dependency only
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if build == false then
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node.excludefrombuild = true
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end
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end
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---
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-- Generate an Xcode .xcodeproj for a Premake project.
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---
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m.elements.project = function(prj)
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return {
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m.header,
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}
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end
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function m.generateProject(prj)
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local tr = xcode.buildprjtree(prj)
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p.callArray(m.elements.project, prj)
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xcode.PBXBuildFile(tr)
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xcode.PBXContainerItemProxy(tr)
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xcode.PBXFileReference(tr)
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xcode.PBXFrameworksBuildPhase(tr)
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xcode.PBXGroup(tr)
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xcode.PBXNativeTarget(tr)
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xcode.PBXProject(tr)
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xcode.PBXReferenceProxy(tr)
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xcode.PBXResourcesBuildPhase(tr)
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xcode.PBXShellScriptBuildPhase(tr)
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xcode.PBXSourcesBuildPhase(tr)
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xcode.PBXTargetDependency(tr)
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xcode.PBXVariantGroup(tr)
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xcode.XCBuildConfiguration(tr)
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xcode.XCBuildConfigurationList(tr)
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xcode.footer(prj)
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end
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function m.header(prj)
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p.w('// !$*UTF8*$!')
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p.push('{')
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p.w('archiveVersion = 1;')
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p.w('classes = {')
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p.w('};')
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p.w('objectVersion = 46;')
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p.push('objects = {')
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p.w()
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end
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function xcode.footer(prj)
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p.pop('};')
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p.w('rootObject = 08FB7793FE84155DC02AAC07 /* Project object */;')
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p.pop('}')
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end
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