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fuck-premake-old2/tests/actions/vstudio/sln2005/test_project_platforms.lua
2012-04-10 17:21:37 -04:00

120 lines
3.9 KiB
Lua
Executable File

--
-- tests/actions/vstudio/sln2005/test_project_platforms.lua
-- Test the Visual Studio 2005-2010 ProjectConfigurationPlatforms block.
-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
--
T.vstudio_sln2005_project_platforms = { }
local suite = T.vstudio_sln2005_project_platforms
local sln2005 = premake.vstudio.sln2005
--
-- Setup
--
local sln, prj
function suite.setup()
_ACTION = "vs2008"
sln, prj = test.createsolution()
uuid "C9135098-6047-8142-B10E-D27E7F73FCB3"
end
local function prepare(language)
prj.language = language or "C++"
sln2005.projectConfigurationPlatforms(sln)
end
--
-- Check the basic form of C++ solution/project mapping: only the specified build
-- configurations should be listed, and the architecture should default to Win32.
--
function suite.buildCfgAndWin32Used_onNoPlatformsSet()
prepare()
test.capture [[
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.ActiveCfg = Debug|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.Build.0 = Debug|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.ActiveCfg = Release|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
]]
end
--
-- When a platform is specified, it should be listed instead of the default Win32
-- in the solution platform. Solution platforms should map to the correct project
-- platform. Win32 should be the default architecture.
--
function suite.buildCfgAndPlatformUsed_onPlatformsSet()
platforms { "Static" }
prepare()
test.capture [[
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Static.ActiveCfg = Debug Static|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Static.Build.0 = Debug Static|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Static.ActiveCfg = Release Static|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Static.Build.0 = Release Static|Win32
EndGlobalSection
]]
end
--
-- The x32 architecture should get mapped to "Win32".
--
function suite.buildCfgAndWin32Used_onNoPlatformsSet()
platforms { "x32" }
prepare()
test.capture [[
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x32.ActiveCfg = Debug x32|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x32.Build.0 = Debug x32|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x32.ActiveCfg = Release x32|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x32.Build.0 = Release x32|Win32
EndGlobalSection
]]
end
--
-- The x64 architecture should remain "x64".
--
function suite.buildCfgAndWin32Used_onNoPlatformsSet()
platforms { "x64" }
prepare()
test.capture [[
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x64.ActiveCfg = Debug x64|x64
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x64.Build.0 = Debug x64|x64
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x64.ActiveCfg = Release x64|x64
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x64.Build.0 = Release x64|x64
EndGlobalSection
]]
end
--
-- Verify that solution-project configuration maps are correctly applied.
--
function suite.configIsMapped_onProjectConfigMapping()
configmaps { ["Debug"] = "Development" }
prepare()
test.capture [[
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.ActiveCfg = Development|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.Build.0 = Development|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.ActiveCfg = Release|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
]]
end