d285fa68a6
So you can use 'language "C++11"' instead of 'flags { "C++11" }'
76 lines
1.7 KiB
Lua
Executable File
76 lines
1.7 KiB
Lua
Executable File
--
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-- Name: codelite/codelite.lua
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-- Purpose: Define the CodeLite action(s).
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-- Author: Ryan Pusztai
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-- Modified by: Andrea Zanellato
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-- Andrew Gough
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-- Manu Evans
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-- Created: 2013/05/06
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-- Copyright: (c) 2008-2015 Jason Perkins and the Premake project
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--
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local p = premake
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p.modules.codelite = {}
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p.modules.codelite._VERSION = p._VERSION
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local codelite = p.modules.codelite
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local project = p.project
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function codelite.cfgname(cfg)
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local cfgname = cfg.buildcfg
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if codelite.workspace.multiplePlatforms then
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cfgname = string.format("%s|%s", cfg.platform, cfg.buildcfg)
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end
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return cfgname
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end
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function codelite.esc(value)
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local result = value:gsub('"', '\\"')
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result = result:gsub('<', '<')
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result = result:gsub('>', '>')
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return result
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end
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function codelite.generateWorkspace(wks)
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p.eol("\r\n")
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p.indent(" ")
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p.escaper(codelite.esc)
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p.generate(wks, ".workspace", codelite.workspace.generate)
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end
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function codelite.generateProject(prj)
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p.eol("\r\n")
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p.indent(" ")
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p.escaper(codelite.esc)
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if project.isc(prj) or project.iscpp(prj) then
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p.generate(prj, ".project", codelite.project.generate)
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end
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end
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function codelite.cleanWorkspace(wks)
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p.clean.file(wks, wks.name .. ".workspace")
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p.clean.file(wks, wks.name .. "_wsp.mk")
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p.clean.file(wks, wks.name .. ".tags")
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p.clean.file(wks, ".clang")
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end
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function codelite.cleanProject(prj)
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p.clean.file(prj, prj.name .. ".project")
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p.clean.file(prj, prj.name .. ".mk")
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p.clean.file(prj, prj.name .. ".list")
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p.clean.file(prj, prj.name .. ".out")
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end
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function codelite.cleanTarget(prj)
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-- TODO..
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end
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include("codelite_workspace.lua")
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include("codelite_project.lua")
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return codelite
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