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fuck-premake-old2/tests/actions/vstudio/vc200x/test_files.lua

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Lua

--
-- tests/actions/vstudio/vc200x/test_files.lua
-- Validate generation of <files/> block in Visual Studio 200x projects.
-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
--
T.vstudio_vs200x_files = { }
local suite = T.vstudio_vs200x_files
local vc200x = premake.vstudio.vc200x
--
-- Setup
--
local sln, prj
function suite.setup()
sln = test.createsolution()
end
local function prepare()
prj = premake.solution.getproject_ng(sln, 1)
vc200x.files_ng(prj)
end
--
-- Check the structure of an individual file element.
--
function suite.file_onDefaults()
files { "hello.cpp" }
prepare()
test.capture [[
<File
RelativePath="hello.cpp"
>
</File>
]]
end
--
-- Check the structure of a file contained in a folder.
--
function suite.file_inSingleLevelFolder()
files { "src/hello.cpp", "so_long.cpp" }
prepare()
test.capture [[
<File
RelativePath="so_long.cpp"
>
</File>
<Filter
Name="src"
Filter=""
>
<File
RelativePath="src\hello.cpp"
>
</File>
</Filter>
]]
end
--
-- Check the structure of a file contained in multiple folders.
--
function suite.file_onMultipleFolderLevels()
files { "src/greetings/hello.cpp", "so_long.cpp" }
prepare()
test.capture [[
<File
RelativePath="so_long.cpp"
>
</File>
<Filter
Name="src"
Filter=""
>
<Filter
Name="greetings"
Filter=""
>
<File
RelativePath="src\greetings\hello.cpp"
>
</File>
</Filter>
</Filter>
]]
end
--
-- Check the structure of a file with a virtual path.
--
function suite.file_onVpath()
files { "src/hello.cpp", "so_long.h" }
vpaths { ["Source Files"] = "**.cpp" }
prepare()
test.capture [[
<Filter
Name="Source Files"
Filter=""
>
<File
RelativePath="src\hello.cpp"
>
</File>
</Filter>
]]
end
--
-- Make sure that the special "build a C code" logic only gets triggered
-- by actual C source code files.
--
function suite.file_markedAsNonBuildable_onSupportFiles()
language "C"
files { "hello.lua" }
prepare()
test.capture [[
<File
RelativePath="hello.lua"
>
</File>
]]
end
--
-- When a C code file is listed in a C++ project, it should still be
-- compiled as C (and not C++), and vice versa.
--
function suite.compileAsSet_onCFileInCppProject()
language "C++"
files { "hello.c" }
prepare()
test.capture [[
<File
RelativePath="hello.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="1"
]]
end
function suite.compileAsSet_onCppFileInCProject()
language "C"
files { "hello.cpp" }
prepare()
test.capture [[
<File
RelativePath="hello.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="2"
]]
end
--
-- A PCH source file should be marked as such.
--
function suite.usePrecompiledHeadersSet_onPchSource()
files { "afxwin.cpp" }
pchsource "afxwin.cpp"
prepare()
test.capture [[
<File
RelativePath="afxwin.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
]]
end
--
-- A file excluded from a specific configuration should be marked as such.
--
function suite.excludedFromBuild_onExcludedFile()
files { "hello.cpp" }
configuration "Debug"
removefiles { "hello.cpp" }
prepare()
test.capture [[
<File
RelativePath="hello.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
]]
end
--
-- If a custom build rule is supplied, the custom build tool settings should be used.
--
function suite.customBuildTool_onBuildRule()
files { "hello.x" }
configuration "**.x"
buildrule {
description = "Compiling $(InputFile)",
commands = {
'cxc -c "$(InputFile)" -o "$(IntDir)/$(InputName).xo"',
'c2o -c "$(IntDir)/$(InputName).xo" -o "$(IntDir)/$(InputName).obj"'
},
outputs = { "$(IntDir)/$(InputName).obj" }
}
prepare()
test.capture [[
<File
RelativePath="hello.x"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cxc -c &quot;$(InputFile)&quot; -o &quot;$(IntDir)/$(InputName).xo&quot;&#x0D;&#x0A;c2o -c &quot;$(IntDir)/$(InputName).xo&quot; -o &quot;$(IntDir)/$(InputName).obj&quot;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
]]
end