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fuck-premake-old2/tests/actions/vstudio/vc2010/test_files.lua

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Executable File

--
-- tests/actions/vstudio/vc2010/test_files.lua
-- Validate generation of files block in Visual Studio 2010 C/C++ projects.
-- Copyright (c) 2011-2014 Jason Perkins and the Premake project
--
local suite = test.declare("vstudio_vs2010_files")
local vc2010 = premake.vstudio.vc2010
--
-- Setup
--
local sln, prj
function suite.setup()
_ACTION = "vs2010"
rule "Animation"
fileextension ".dae"
propertydefinition {
name = "AdditionalOptions",
kind = "list",
separator = ";"
}
sln = test.createsolution()
end
local function prepare()
prj = premake.solution.getproject(sln, 1)
vc2010.files(prj)
end
--
-- Test filtering of source files into the correct categories.
--
function suite.clInclude_onHFile()
files { "include/hello.h" }
prepare()
test.capture [[
<ItemGroup>
<ClInclude Include="include\hello.h" />
</ItemGroup>
]]
end
function suite.clCompile_onCFile()
files { "hello.c" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.c" />
</ItemGroup>
]]
end
function suite.resourceCompile_onRCFile()
files { "resources/hello.rc" }
prepare()
test.capture [[
<ItemGroup>
<ResourceCompile Include="resources\hello.rc" />
</ItemGroup>
]]
end
function suite.none_onTxtFile()
files { "docs/hello.txt" }
prepare()
test.capture [[
<ItemGroup>
<None Include="docs\hello.txt" />
</ItemGroup>
]]
end
--
-- Check handling of files with custom build rules.
--
function suite.customBuild_onBuildRule()
files { "hello.cg" }
filter "files:**.cg"
buildcommands { "cgc $(InputFile)" }
buildoutputs { "$(InputName).obj" }
prepare()
test.capture [[
<ItemGroup>
<CustomBuild Include="hello.cg">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).obj</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).obj</Outputs>
</CustomBuild>
</ItemGroup>
]]
end
function suite.customBuild_onBuildRuleMultipleBuildOutputs()
files { "hello.cg" }
filter "files:**.cg"
buildcommands { "cgc $(InputFile)" }
buildoutputs { "$(InputName).a", "$(InputName).b" }
prepare()
test.capture [[
<ItemGroup>
<CustomBuild Include="hello.cg">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).a;$(InputName).b</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).a;$(InputName).b</Outputs>
</CustomBuild>
</ItemGroup>
]]
end
function suite.customBuild_onBuildRuleWithMessage()
files { "hello.cg" }
filter "files:**.cg"
buildmessage "Compiling shader $(InputFile)"
buildcommands { "cgc $(InputFile)" }
buildoutputs { "$(InputName).obj" }
prepare()
test.capture [[
<ItemGroup>
<CustomBuild Include="hello.cg">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader $(InputFile)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader $(InputFile)</Message>
</CustomBuild>
</ItemGroup>
]]
end
function suite.customBuild_onBuildRuleWithAdditionalInputs()
files { "hello.cg" }
filter "files:**.cg"
buildcommands { "cgc $(InputFile)" }
buildoutputs { "$(InputName).obj" }
buildinputs { "common.cg.inc", "common.cg.inc2" }
prepare()
test.capture [[
<ItemGroup>
<CustomBuild Include="hello.cg">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).obj</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">common.cg.inc;common.cg.inc2</AdditionalInputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).obj</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">common.cg.inc;common.cg.inc2</AdditionalInputs>
</CustomBuild>
</ItemGroup>
]]
end
--
-- If a PCH source is specified, ensure it is included in the file configuration.
--
function suite.precompiledHeader_onPchSource()
files { "afxwin.cpp" }
pchheader "afxwin.h"
pchsource "afxwin.cpp"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="afxwin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
]]
end
--
-- If a file is excluded from a configuration, make sure it is marked as such.
--
function suite.excludedFromBuild_onExcludedFile()
files { "hello.cpp" }
filter "Debug"
removefiles { "hello.cpp" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
]]
end
function suite.excludedFromBuild_onExcludeFlag()
files { "hello.cpp" }
filter "files:hello.cpp"
flags { "ExcludeFromBuild" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
]]
end
function suite.excludedFromBuild_onResourceFile_excludedFile()
files { "hello.rc" }
filter "Debug"
removefiles { "hello.rc" }
prepare()
test.capture [[
<ItemGroup>
<ResourceCompile Include="hello.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
]]
end
function suite.excludedFromBuild_onResourceFile_excludeFlag()
files { "hello.rc" }
filter "files:hello.rc"
flags { "ExcludeFromBuild" }
prepare()
test.capture [[
<ItemGroup>
<ResourceCompile Include="hello.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
]]
end
function suite.excludedFromBuild_onResourceFile_excludeFlag_nonWindows()
files { "hello.rc" }
system "Linux"
filter "files:hello.rc"
flags { "ExcludeFromBuild" }
prepare()
test.capture [[
<ItemGroup>
<ResourceCompile Include="hello.rc" />
</ItemGroup>
]]
end
function suite.excludedFromBuild_onCustomBuildRule_excludedFile()
files { "hello.cg" }
filter "files:**.cg"
buildcommands { "cgc $(InputFile)" }
buildoutputs { "$(InputName).obj" }
filter "Debug"
removefiles { "hello.cg" }
prepare()
test.capture [[
<ItemGroup>
<CustomBuild Include="hello.cg">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).obj</Outputs>
</CustomBuild>
</ItemGroup>
]]
end
function suite.excludedFromBuild_onCustomBuildRule_excludeFlag()
files { "hello.cg" }
filter "files:**.cg"
buildcommands { "cgc $(InputFile)" }
buildoutputs { "$(InputName).obj" }
flags { "ExcludeFromBuild" }
prepare()
test.capture [[
<ItemGroup>
<CustomBuild Include="hello.cg">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).obj</Outputs>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).obj</Outputs>
</CustomBuild>
</ItemGroup>
]]
end
function suite.excludedFromBuild_onCustomBuildRule_withNoCommands()
files { "hello.cg" }
filter { "files:**.cg", "Debug" }
buildcommands { "cgc $(InputFile)" }
buildoutputs { "$(InputName).obj" }
filter { "files:**.cg" }
flags { "ExcludeFromBuild" }
prepare()
test.capture [[
<ItemGroup>
<CustomBuild Include="hello.cg">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cgc $(InputFile)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).obj</Outputs>
</CustomBuild>
</ItemGroup>
]]
end
--
-- If two files at different folder levels have the same name, a different
-- object file name should be used for each.
--
function suite.uniqueObjectNames_onSourceNameCollision()
files { "hello.cpp", "greetings/hello.cpp" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="greetings\hello.cpp" />
<ClCompile Include="hello.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\hello1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\hello1.obj</ObjectFileName>
</ClCompile>
</ItemGroup>
]]
end
--
-- Check handling of per-file forced includes.
--
function suite.forcedIncludeFiles()
files { "hello.cpp" }
filter "files:**.cpp"
forceincludes { "../include/force1.h", "../include/force2.h" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\include\force1.h;..\include\force2.h</ForcedIncludeFiles>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\include\force1.h;..\include\force2.h</ForcedIncludeFiles>
</ClCompile>
</ItemGroup>
]]
end
--
-- Check handling of per-file command line build options.
--
function suite.additionalOptions()
files { "hello.cpp" }
filter "files:**.cpp"
buildoptions { "/Xc" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Xc %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Xc %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
</ItemGroup>
]]
end
--
-- Check handling of per-file optimization levels.
--
function suite.onOptimize()
files { "hello.cpp" }
filter "files:hello.cpp"
optimize "On"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Full</Optimization>
]]
end
function suite.onOptimizeSize()
files { "hello.cpp" }
filter "files:hello.cpp"
optimize "Size"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MinSpace</Optimization>
]]
end
function suite.onOptimizeSpeed()
files { "hello.cpp" }
filter "files:hello.cpp"
optimize "Speed"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MaxSpeed</Optimization>
]]
end
function suite.onOptimizeFull()
files { "hello.cpp" }
filter "files:hello.cpp"
optimize "Full"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Full</Optimization>
]]
end
function suite.onOptimizeOff()
files { "hello.cpp" }
filter "files:hello.cpp"
optimize "Off"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
]]
end
function suite.onOptimizeDebug()
files { "hello.cpp" }
filter "files:hello.cpp"
optimize "Debug"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
]]
end
--
-- Check handling of per-file no PCH build options.
--
function suite.excludedFromPCH()
files { "hello.cpp" }
filter "files:**.cpp"
flags { "NoPCH" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
]]
end
--
-- Check handling of per-file command line build options.
--
function suite.perFileDefines()
files { "hello.cpp" }
filter "files:**.cpp"
defines { "IS_CPP" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">IS_CPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">IS_CPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
]]
end
--
-- Make sure that the sort order of the source files is maintained even
-- when virtual paths are used to organize them.
--
function suite.maintainsSortOrder_onVirtualPaths()
files { "SystemTray.h", "PrefsWriter.h", "SystemTray.cpp", "PrefsWriter.cpp" }
vpaths {
["source/mfc"] = { "PrefsWriter.*" },
["source/core"] = { "SystemTray.*" },
}
prepare()
test.capture [[
<ItemGroup>
<ClInclude Include="PrefsWriter.h" />
<ClInclude Include="SystemTray.h" />
</ItemGroup>
]]
end
--
-- Check handling of per-file vector extensions.
--
function suite.perFileVectorExtensions()
files { "hello.cpp" }
filter "files:**.cpp"
vectorextensions "sse2"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.cpp">
<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
</ItemGroup>
]]
end
--
-- Check handling of files using custom rule definitions.
--
function suite.isCategorizedByRule()
rules "Animation"
files { "hello.dae" }
prepare()
test.capture [[
<ItemGroup>
<Animation Include="hello.dae" />
</ItemGroup>
]]
end
function suite.listsPerConfigRuleVars()
rules "Animation"
files { "hello.dae" }
filter { "files:hello.*", "configurations:Debug" }
animationVars { AdditionalOptions = { "File1", "File2" }}
filter { "files:hello.*", "configurations:Release" }
animationVars { AdditionalOptions = { "File3" }}
prepare()
test.capture [[
<ItemGroup>
<Animation Include="hello.dae">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">File1;File2</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">File3</AdditionalOptions>
</Animation>
</ItemGroup>
]]
end