premake/BUILD.txt

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PREMAKE BUILD INSTRUCTIONS
As of version 4.0, Premake is written in a mix of C and Lua. This mix
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enables many new features, but it makes building Premake a bit more
complicated.
If you downloaded a source code package from SourceForge, you will
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find project files for all of the currently supported toolsets in
the build/ directory. Build the release configuration (the default
for the makefiles) and you will find the executable in bin/release
ready to go.
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If you want to use a debug build instead, or if you downloaded the
source code from Subversion instead of a SourceForge release, read
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the next section for more information on working with the scripts.
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VISUAL STUDIO 2002 AND 2003 USERS: these versions of Visual Studio
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are unable to build Premake due to string size limitations. Use one
the newer, free versions of Visual Studio C++ Express instead.
If you find all of this very confusing and need some help, see the
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end of this document for contact information. I'll be glad to help.
GENERATING THE PROJECT FILES
If you downloaded a source code package from SourceForge, the project
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files are already included (in build/) and you can skip ahead to the
next section. If you downloaded the sources from Subversion, you'll
need to generate new projects files before you can build.
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In order to generate the project files, you need to have a working
version of Premake 4.x installed on your system. You can get it as a
source code (with project files ready to build) or a prebuilt binary
from the SourceForge download page.
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Once you have a working Premake 4.x installed, use it to generate the
project files. Type a command like:
premake4 gmake -- for GNU makefiles using GCC
premake4 vs2005 -- for a Visual Studio 2005 solution
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Use the "--help" option to see all of the available targets.
RELEASE AND DEBUG BUILDS
Premake can be built in either "release" or "debug" modes. You can
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choose which configuration to build with the "config" argument:
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make config=debug -- build in debug mode
make config=release -- build in release mode
(IDEs like Visual Studio provide their own mechanism for switching
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build configurations).
In release mode (the default) you can build and run Premake like any
other C application. In debug mode, Premake reads the Lua scripts from
the disk at runtime, enabling compile-less code/test iterations. But
it needs some help to find the scripts.
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You can specify the location of the scripts in one of two ways: using
the /scripts command line argument, like so:
premake4 /scripts=~/Code/premake4/src gmake
Or by setting a PREMAKE_PATH environment variable.
PREMAKE_PATH=~/Code/premake4/src
As you can see, you need to specify the location of the Premake "src"
directory, the one containing "_premake_main.lua".
EMBEDDING SCRIPTS
If you make changes to the core Lua scripts, you can integrate them
into the release build using the "embed" command:
premake4 embed
This command embeds all of the scripts listed in _manifest.lua into
src/host/scripts.c as static strings. The next release build will
include the updated scripts.
CONFUSED?
I'll be glad to help you out. Stop by the main project website where
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you can leave a note in the forums (the preferred approach), join the
mailing list, or contact me directly.
http://industriousone.com/premake
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Enjoy!