premake/modules/xcode/xcode_common.lua

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--
-- xcode_common.lua
-- Functions to generate the different sections of an Xcode project.
-- Copyright (c) 2009-2015 Jason Perkins and the Premake project
--
local p = premake
local xcode = p.modules.xcode
local tree = p.tree
local workspace = p.workspace
local project = p.project
local config = p.config
local fileconfig = p.fileconfig
--
-- Return the Xcode build category for a given file, based on the file extension.
--
-- @param node
-- The node to identify.
-- @returns
-- An Xcode build category, one of "Sources", "Resources", "Frameworks", or nil.
--
function xcode.getbuildcategory(node)
local categories = {
[".a"] = "Frameworks",
[".c"] = "Sources",
[".cc"] = "Sources",
[".cpp"] = "Sources",
[".cxx"] = "Sources",
[".dylib"] = "Frameworks",
[".framework"] = "Frameworks",
[".m"] = "Sources",
[".mm"] = "Sources",
[".strings"] = "Resources",
[".nib"] = "Resources",
[".xib"] = "Resources",
[".storyboard"] = "Resources",
[".icns"] = "Resources",
[".s"] = "Sources",
[".S"] = "Sources",
}
if node.isResource then
return "Resources"
end
return categories[path.getextension(node.name)]
end
function xcode.isItemResource(project, node)
local res;
if project and project.xcodebuildresources then
if type(project.xcodebuildresources) == "table" then
res = project.xcodebuildresources
end
end
local function checkItemInList(item, list)
if item then
if list then
if type(list) == "table" then
for _,v in pairs(list) do
if string.find(item, v) then
return true
end
end
end
end
end
return false
end
--print (node.path, node.buildid, node.cfg, res)
if (checkItemInList(node.path, res)) then
return true
end
return false
end
--
-- Return the Xcode type for a given file, based on the file extension.
--
-- @param fname
-- The file name to identify.
-- @returns
-- An Xcode file type, string.
--
function xcode.getfiletype(node, cfg)
if node.configs then
local filecfg = fileconfig.getconfig(node, cfg)
if filecfg then
if filecfg.language == "ObjC" then
return "sourcecode.c.objc"
elseif filecfg.language == "ObjCpp" then
return "sourcecode.cpp.objcpp"
end
end
end
local types = {
[".c"] = "sourcecode.c.c",
[".cc"] = "sourcecode.cpp.cpp",
[".cpp"] = "sourcecode.cpp.cpp",
[".css"] = "text.css",
[".cxx"] = "sourcecode.cpp.cpp",
[".S"] = "sourcecode.asm.asm",
[".framework"] = "wrapper.framework",
[".gif"] = "image.gif",
[".h"] = "sourcecode.c.h",
[".html"] = "text.html",
[".lua"] = "sourcecode.lua",
[".m"] = "sourcecode.c.objc",
[".mm"] = "sourcecode.cpp.objc",
[".nib"] = "wrapper.nib",
[".storyboard"] = "file.storyboard",
[".pch"] = "sourcecode.c.h",
[".plist"] = "text.plist.xml",
[".strings"] = "text.plist.strings",
[".xib"] = "file.xib",
[".icns"] = "image.icns",
[".s"] = "sourcecode.asm",
[".bmp"] = "image.bmp",
[".wav"] = "audio.wav",
[".xcassets"] = "folder.assetcatalog",
}
return types[path.getextension(node.path)] or "text"
end
--
-- Print user configuration references contained in xcodeconfigreferences
-- @param offset
-- offset used by function _p
-- @param cfg
-- configuration
--
local function xcodePrintUserConfigReferences(offset, cfg, tr, kind)
local referenceName
if kind == "project" then
referenceName = cfg.xcodeconfigreferenceproject
elseif kind == "target" then
referenceName = cfg.xcodeconfigreferencetarget
end
tree.traverse(tr, {
onleaf = function(node)
filename = node.name
if node.id and path.getextension(filename) == ".xcconfig" then
if filename == referenceName then
_p(offset, 'baseConfigurationReference = %s /* %s */;', node.id, filename)
return
end
end
end
}, false)
end
local escapeSpecialChars = {
['\n'] = '\\n',
['\r'] = '\\r',
['\t'] = '\\t',
}
local function escapeChar(c)
return escapeSpecialChars[c] or '\\'..c
end
local function escapeArg(value)
value = value:gsub('[\'"\\\n\r\t ]', escapeChar)
return value
end
local function escapeSetting(value)
value = value:gsub('["\\\n\r\t]', escapeChar)
return value
end
local function stringifySetting(value)
value = value..''
if not value:match('^[%a%d_./]+$') then
value = '"'..escapeSetting(value)..'"'
end
return value
end
local function customStringifySetting(value)
value = value..''
local test = value:match('^[%a%d_./%+]+$')
if test then
value = '"'..escapeSetting(value)..'"'
end
return value
end
local function printSetting(level, name, value)
if type(value) == 'function' then
value(level, name)
elseif type(value) ~= 'table' then
_p(level, '%s = %s;', stringifySetting(name), stringifySetting(value))
--elseif #value == 1 then
--_p(level, '%s = %s;', stringifySetting(name), stringifySetting(value[1]))
elseif #value >= 1 then
_p(level, '%s = (', stringifySetting(name))
for _, item in ipairs(value) do
_p(level + 1, '%s,', stringifySetting(item))
end
_p(level, ');')
end
end
local function printSettingsTable(level, settings)
-- Maintain alphabetic order to be consistent
local keys = table.keys(settings)
table.sort(keys)
for _, k in ipairs(keys) do
printSetting(level, k, settings[k])
end
end
local function overrideSettings(settings, overrides)
if type(overrides) == 'table' then
for name, value in pairs(overrides) do
-- Allow an override to remove a value by using false
settings[name] = iif(value ~= false, value, nil)
end
end
end
--
-- Return the Xcode product type, based target kind.
--
-- @param node
-- The product node to identify.
-- @returns
-- An Xcode product type, string.
--
function xcode.getproducttype(node)
local types = {
ConsoleApp = "com.apple.product-type.tool",
WindowedApp = "com.apple.product-type.application",
StaticLib = "com.apple.product-type.library.static",
SharedLib = "com.apple.product-type.library.dynamic",
}
return types[node.cfg.kind]
end
--
-- Return the Xcode target type, based on the target file extension.
--
-- @param node
-- The product node to identify.
-- @returns
-- An Xcode target type, string.
--
function xcode.gettargettype(node)
local types = {
ConsoleApp = "\"compiled.mach-o.executable\"",
WindowedApp = "wrapper.application",
StaticLib = "archive.ar",
SharedLib = "\"compiled.mach-o.dylib\"",
}
return types[node.cfg.kind]
end
--
-- Return a unique file name for a project. Since Xcode uses .xcodeproj's to
-- represent both workspaces and projects there is a likely change of a name
-- collision. Tack on a number to differentiate them.
--
-- @param prj
-- The project being queried.
-- @returns
-- A uniqued file name
--
function xcode.getxcodeprojname(prj)
-- if there is a workspace with matching name, then use "projectname1.xcodeproj"
-- just get something working for now
local fname = premake.filename(prj, ".xcodeproj")
return fname
end
--
-- Returns true if the file name represents a framework.
--
-- @param fname
-- The name of the file to test.
--
function xcode.isframework(fname)
return (path.getextension(fname) == ".framework")
end
--
-- Retrieves a unique 12 byte ID for an object.
-- This function accepts an array of parameters that will be used to generate the id.
--
-- @returns
-- A 24-character string representing the 12 byte ID.
--
function xcode.newid(...)
local name = ''
local arg = {...}
for i, v in pairs(arg) do
name = name..v..'****'
end
return ("%08X%08X%08X"):format(name:hash(16777619), name:hash(2166136261), name:hash(46577619))
end
--
-- Create a product tree node and all projects in a workspace; assigning IDs
-- that are needed for inter-project dependencies.
--
-- @param wks
-- The workspace to prepare.
--
function xcode.prepareWorkspace(wks)
-- create and cache a list of supported platforms
wks.xcode = { }
for prj in premake.workspace.eachproject(wks) do
-- need a configuration to get the target information
local cfg = project.getconfig(prj, prj.configurations[1], prj.platforms[1])
-- build the product tree node
local bundlepath = cfg.buildtarget.bundlename ~= "" and cfg.buildtarget.bundlename or cfg.buildtarget.name;
if (prj.external) then
bundlepath = cfg.project.name
end
local node = premake.tree.new(path.getname(bundlepath))
node.cfg = cfg
node.id = xcode.newid(node.name, "product")
node.targetid = xcode.newid(node.name, "target")
-- attach it to the project
prj.xcode = {}
prj.xcode.projectnode = node
end
end
---------------------------------------------------------------------------
-- Section generator functions, in the same order in which they appear
-- in the .pbxproj file
---------------------------------------------------------------------------
function xcode.PBXBuildFile(tr)
local settings = {};
tree.traverse(tr, {
onnode = function(node)
if node.buildid then
settings[node.buildid] = function(level)
_p(level,'%s /* %s in %s */ = {isa = PBXBuildFile; fileRef = %s /* %s */; };',
node.buildid, node.name, xcode.getbuildcategory(node), node.id, node.name)
end
end
end
})
if not table.isempty(settings) then
_p('/* Begin PBXBuildFile section */')
printSettingsTable(2, settings);
_p('/* End PBXBuildFile section */')
_p('')
end
end
function xcode.PBXContainerItemProxy(tr)
local settings = {}
for _, node in ipairs(tr.projects.children) do
settings[node.productproxyid] = function()
_p(2,'%s /* PBXContainerItemProxy */ = {', node.productproxyid)
_p(3,'isa = PBXContainerItemProxy;')
_p(3,'containerPortal = %s /* %s */;', node.id, path.getrelative(node.parent.parent.project.location, node.path))
_p(3,'proxyType = 2;')
_p(3,'remoteGlobalIDString = %s;', node.project.xcode.projectnode.id)
_p(3,'remoteInfo = %s;', stringifySetting(node.project.xcode.projectnode.name))
_p(2,'};')
end
settings[node.targetproxyid] = function()
_p(2,'%s /* PBXContainerItemProxy */ = {', node.targetproxyid)
_p(3,'isa = PBXContainerItemProxy;')
_p(3,'containerPortal = %s /* %s */;', node.id, path.getrelative(node.parent.parent.project.location, node.path))
_p(3,'proxyType = 1;')
_p(3,'remoteGlobalIDString = %s;', node.project.xcode.projectnode.targetid)
_p(3,'remoteInfo = %s;', stringifySetting(node.project.xcode.projectnode.name))
_p(2,'};')
end
end
if not table.isempty(settings) then
_p('/* Begin PBXContainerItemProxy section */')
printSettingsTable(2, settings);
_p('/* End PBXContainerItemProxy section */')
_p('')
end
end
function xcode.PBXFileReference(tr)
local cfg = project.getfirstconfig(tr.project)
local settings = {}
tree.traverse(tr, {
onleaf = function(node)
-- I'm only listing files here, so ignore anything without a path
if not node.path then
return
end
-- is this the product node, describing the output target?
if node.kind == "product" then
settings[node.id] = function(level)
_p(level,'%s /* %s */ = {isa = PBXFileReference; explicitFileType = %s; includeInIndex = 0; name = %s; path = %s; sourceTree = BUILT_PRODUCTS_DIR; };',
node.id, node.name, xcode.gettargettype(node), stringifySetting(node.name), stringifySetting(path.getname(node.cfg.buildtarget.bundlename ~= "" and node.cfg.buildtarget.bundlename or node.cfg.buildtarget.relpath)))
end
-- is this a project dependency?
elseif node.parent.parent == tr.projects then
settings[node.parent.id] = function(level)
-- ms Is there something wrong with path is relative ?
-- if we have a and b without slashes get relative should assume the same parent folder and return ../
-- this works if we put it like below
local relpath = path.getrelative(path.getabsolute(tr.project.location), path.getabsolute(node.parent.project.location))
_p(level,'%s /* %s */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = %s; path = %s; sourceTree = SOURCE_ROOT; };',
node.parent.id, node.name, customStringifySetting(node.parent.name), stringifySetting(path.join(relpath, node.parent.name)))
end
-- something else
else
settings[node.id] = function(level)
local pth, src
if xcode.isframework(node.path) then
--respect user supplied paths
-- look for special variable-starting paths for different sources
local nodePath = node.path
local _, matchEnd, variable = string.find(nodePath, "^%$%((.+)%)/")
if variable then
-- by skipping the last '/' we support the same absolute/relative
-- paths as before
nodePath = string.sub(nodePath, matchEnd + 1)
end
if string.find(nodePath,'/') then
if string.find(nodePath,'^%.')then
--error('relative paths are not currently supported for frameworks')
pth = path.getrelative(tr.project.location, node.path)
--print(tr.project.location, node.path , pth)
src = "SOURCE_ROOT"
variable = src
else
pth = nodePath
src = "<absolute>"
end
end
-- if it starts with a variable, use that as the src instead
if variable then
src = variable
-- if we are using a different source tree, it has to be relative
-- to that source tree, so get rid of any leading '/'
if string.find(pth, '^/') then
pth = string.sub(pth, 2)
end
else
pth = "System/Library/Frameworks/" .. node.path
src = "SDKROOT"
end
else
-- something else; probably a source code file
src = "<group>"
if node.abspath then
pth = path.getrelative(tr.project.location, node.abspath)
else
pth = node.path
end
--end
end
_p(level,'%s /* %s */ = {isa = PBXFileReference; lastKnownFileType = %s; name = %s; path = %s; sourceTree = %s; };',
node.id, node.name, xcode.getfiletype(node, cfg), stringifySetting(node.name), stringifySetting(pth), stringifySetting(src))
end
end
end
})
if not table.isempty(settings) then
_p('/* Begin PBXFileReference section */')
printSettingsTable(2, settings)
_p('/* End PBXFileReference section */')
_p('')
end
end
function xcode.PBXFrameworksBuildPhase(tr)
_p('/* Begin PBXFrameworksBuildPhase section */')
_p(2,'%s /* Frameworks */ = {', tr.products.children[1].fxstageid)
_p(3,'isa = PBXFrameworksBuildPhase;')
_p(3,'buildActionMask = 2147483647;')
_p(3,'files = (')
-- write out library dependencies
tree.traverse(tr.frameworks, {
onleaf = function(node)
if node.buildid then
_p(4,'%s /* %s in Frameworks */,', node.buildid, node.name)
end
end
})
-- write out project dependencies
tree.traverse(tr.projects, {
onleaf = function(node)
if node.buildid then
_p(4,'%s /* %s in Frameworks */,', node.buildid, node.name)
end
end
})
_p(3,');')
_p(3,'runOnlyForDeploymentPostprocessing = 0;')
_p(2,'};')
_p('/* End PBXFrameworksBuildPhase section */')
_p('')
end
function xcode.PBXGroup(tr)
local settings = {}
tree.traverse(tr, {
onnode = function(node)
-- Skip over anything that isn't a proper group
if (node.path and #node.children == 0) or node.kind == "vgroup" then
return
end
settings[node.productgroupid or node.id] = function()
-- project references get special treatment
if node.parent == tr.projects then
_p(2,'%s /* Products */ = {', node.productgroupid)
else
_p(2,'%s /* %s */ = {', node.id, node.name)
end
_p(3,'isa = PBXGroup;')
_p(3,'children = (')
for _, childnode in ipairs(node.children) do
_p(4,'%s /* %s */,', childnode.id, childnode.name)
end
_p(3,');')
if node.parent == tr.projects then
_p(3,'name = Products;')
else
_p(3,'name = %s;', stringifySetting(node.name))
local vpath = project.getvpath(tr.project, node.name)
if node.path and node.name ~= vpath then
local p = node.path
if node.parent.path then
p = path.getrelative(node.parent.path, node.path)
end
_p(3,'path = %s;', stringifySetting(p))
end
end
_p(3,'sourceTree = "<group>";')
_p(2,'};')
end
end
}, true)
if not table.isempty(settings) then
_p('/* Begin PBXGroup section */')
printSettingsTable(2, settings)
_p('/* End PBXGroup section */')
_p('')
end
end
function xcode.PBXNativeTarget(tr)
_p('/* Begin PBXNativeTarget section */')
for _, node in ipairs(tr.products.children) do
local name = tr.project.name
-- This function checks whether there are build commands of a specific
-- type to be executed; they will be generated correctly, but the project
-- commands will not contain any per-configuration commands, so the logic
-- has to be extended a bit to account for that.
local function hasBuildCommands(which)
-- standard check...this is what existed before
if #tr.project[which] > 0 then
return true
end
-- what if there are no project-level commands? check configs...
for _, cfg in ipairs(tr.configs) do
if #cfg[which] > 0 then
return true
end
end
end
_p(2,'%s /* %s */ = {', node.targetid, name)
_p(3,'isa = PBXNativeTarget;')
_p(3,'buildConfigurationList = %s /* Build configuration list for PBXNativeTarget "%s" */;', node.cfgsection, escapeSetting(name))
_p(3,'buildPhases = (')
if hasBuildCommands('prebuildcommands') then
_p(4,'9607AE1010C857E500CD1376 /* Prebuild */,')
end
_p(4,'%s /* Resources */,', node.resstageid)
_p(4,'%s /* Sources */,', node.sourcesid)
if hasBuildCommands('prelinkcommands') then
_p(4,'9607AE3510C85E7E00CD1376 /* Prelink */,')
end
_p(4,'%s /* Frameworks */,', node.fxstageid)
if hasBuildCommands('postbuildcommands') then
_p(4,'9607AE3710C85E8F00CD1376 /* Postbuild */,')
end
_p(3,');')
_p(3,'buildRules = (')
_p(3,');')
_p(3,'dependencies = (')
for _, node in ipairs(tr.projects.children) do
_p(4,'%s /* PBXTargetDependency */,', node.targetdependid)
end
_p(3,');')
_p(3,'name = %s;', stringifySetting(name))
local p
if node.cfg.kind == "ConsoleApp" then
p = "$(HOME)/bin"
elseif node.cfg.kind == "WindowedApp" then
p = "$(HOME)/Applications"
end
if p then
_p(3,'productInstallPath = %s;', stringifySetting(p))
end
_p(3,'productName = %s;', stringifySetting(name))
_p(3,'productReference = %s /* %s */;', node.id, node.name)
_p(3,'productType = %s;', stringifySetting(xcode.getproducttype(node)))
_p(2,'};')
end
_p('/* End PBXNativeTarget section */')
_p('')
end
function xcode.PBXProject(tr)
_p('/* Begin PBXProject section */')
_p(2,'08FB7793FE84155DC02AAC07 /* Project object */ = {')
_p(3,'isa = PBXProject;')
_p(3,'buildConfigurationList = 1DEB928908733DD80010E9CD /* Build configuration list for PBXProject "%s" */;', tr.name)
_p(3,'compatibilityVersion = "Xcode 3.2";')
_p(3,'hasScannedForEncodings = 1;')
_p(3,'mainGroup = %s /* %s */;', tr.id, tr.name)
_p(3,'projectDirPath = "";')
if #tr.projects.children > 0 then
_p(3,'projectReferences = (')
for _, node in ipairs(tr.projects.children) do
_p(4,'{')
_p(5,'ProductGroup = %s /* Products */;', node.productgroupid)
_p(5,'ProjectRef = %s /* %s */;', node.id, path.getname(node.path))
_p(4,'},')
end
_p(3,');')
end
_p(3,'projectRoot = "";')
_p(3,'targets = (')
for _, node in ipairs(tr.products.children) do
_p(4,'%s /* %s */,', node.targetid, node.name)
end
_p(3,');')
_p(2,'};')
_p('/* End PBXProject section */')
_p('')
end
function xcode.PBXReferenceProxy(tr)
local settings = {}
tree.traverse(tr.projects, {
onleaf = function(node)
settings[node.id] = function()
_p(2,'%s /* %s */ = {', node.id, node.name)
_p(3,'isa = PBXReferenceProxy;')
_p(3,'fileType = %s;', xcode.gettargettype(node))
_p(3,'path = %s;', stringifySetting(node.name))
_p(3,'remoteRef = %s /* PBXContainerItemProxy */;', node.parent.productproxyid)
_p(3,'sourceTree = BUILT_PRODUCTS_DIR;')
_p(2,'};')
end
end
})
if not table.isempty(settings) then
_p('/* Begin PBXReferenceProxy section */')
printSettingsTable(2, settings)
_p('/* End PBXReferenceProxy section */')
_p('')
end
end
function xcode.PBXResourcesBuildPhase(tr)
_p('/* Begin PBXResourcesBuildPhase section */')
for _, target in ipairs(tr.products.children) do
_p(2,'%s /* Resources */ = {', target.resstageid)
_p(3,'isa = PBXResourcesBuildPhase;')
_p(3,'buildActionMask = 2147483647;')
_p(3,'files = (')
tree.traverse(tr, {
onnode = function(node)
if xcode.getbuildcategory(node) == "Resources" then
_p(4,'%s /* %s in Resources */,', node.buildid, node.name)
end
end
})
_p(3,');')
_p(3,'runOnlyForDeploymentPostprocessing = 0;')
_p(2,'};')
end
_p('/* End PBXResourcesBuildPhase section */')
_p('')
end
function xcode.PBXShellScriptBuildPhase(tr)
local wrapperWritten = false
local function doblock(id, name, which)
-- start with the project-level commands (most common)
local prjcmds = tr.project[which]
local commands = table.join(prjcmds, {})
-- see if there are any config-specific commands to add
for _, cfg in ipairs(tr.configs) do
local cfgcmds = cfg[which]
if #cfgcmds > #prjcmds then
table.insert(commands, 'if [ "${CONFIGURATION}" = "' .. cfg.buildcfg .. '" ]; then')
for i = #prjcmds + 1, #cfgcmds do
table.insert(commands, cfgcmds[i])
end
table.insert(commands, 'fi')
end
end
if #commands > 0 then
commands = os.translateCommands(commands, p.MACOSX)
if not wrapperWritten then
_p('/* Begin PBXShellScriptBuildPhase section */')
wrapperWritten = true
end
_p(2,'%s /* %s */ = {', id, name)
_p(3,'isa = PBXShellScriptBuildPhase;')
_p(3,'buildActionMask = 2147483647;')
_p(3,'files = (')
_p(3,');')
_p(3,'inputPaths = (');
_p(3,');');
_p(3,'name = %s;', name);
_p(3,'outputPaths = (');
_p(3,');');
_p(3,'runOnlyForDeploymentPostprocessing = 0;');
_p(3,'shellPath = /bin/sh;');
_p(3,'shellScript = %s;', stringifySetting(table.concat(commands, '\n')))
_p(2,'};')
end
end
doblock("9607AE1010C857E500CD1376", "Prebuild", "prebuildcommands")
doblock("9607AE3510C85E7E00CD1376", "Prelink", "prelinkcommands")
doblock("9607AE3710C85E8F00CD1376", "Postbuild", "postbuildcommands")
if wrapperWritten then
_p('/* End PBXShellScriptBuildPhase section */')
end
end
function xcode.PBXSourcesBuildPhase(tr)
_p('/* Begin PBXSourcesBuildPhase section */')
for _, target in ipairs(tr.products.children) do
_p(2,'%s /* Sources */ = {', target.sourcesid)
_p(3,'isa = PBXSourcesBuildPhase;')
_p(3,'buildActionMask = 2147483647;')
_p(3,'files = (')
tree.traverse(tr, {
onleaf = function(node)
if xcode.getbuildcategory(node) == "Sources" then
_p(4,'%s /* %s in Sources */,', node.buildid, node.name)
end
end
})
_p(3,');')
_p(3,'runOnlyForDeploymentPostprocessing = 0;')
_p(2,'};')
end
_p('/* End PBXSourcesBuildPhase section */')
_p('')
end
function xcode.PBXVariantGroup(tr)
local settings = {}
tree.traverse(tr, {
onbranch = function(node)
settings[node.id] = function()
if node.kind == "vgroup" then
_p(2,'%s /* %s */ = {', node.id, node.name)
_p(3,'isa = PBXVariantGroup;')
_p(3,'children = (')
for _, lang in ipairs(node.children) do
_p(4,'%s /* %s */,', lang.id, lang.name)
end
_p(3,');')
_p(3,'name = %s;', node.name)
_p(3,'sourceTree = "<group>";')
_p(2,'};')
end
end
end
})
if not table.isempty(settings) then
_p('/* Begin PBXVariantGroup section */')
printSettingsTable(2, settings)
_p('/* End PBXVariantGroup section */')
_p('')
end
end
function xcode.PBXTargetDependency(tr)
local settings = {}
tree.traverse(tr.projects, {
onleaf = function(node)
settings[node.parent.targetdependid] = function()
_p(2,'%s /* PBXTargetDependency */ = {', node.parent.targetdependid)
_p(3,'isa = PBXTargetDependency;')
_p(3,'name = %s;', stringifySetting(node.name))
_p(3,'targetProxy = %s /* PBXContainerItemProxy */;', node.parent.targetproxyid)
_p(2,'};')
end
end
})
if not table.isempty(settings) then
_p('/* Begin PBXTargetDependency section */')
printSettingsTable(2, settings)
_p('/* End PBXTargetDependency section */')
_p('')
end
end
function xcode.XCBuildConfiguration_Target(tr, target, cfg)
local settings = {}
settings['ALWAYS_SEARCH_USER_PATHS'] = 'NO'
if cfg.symbols ~= p.OFF then
settings['DEBUG_INFORMATION_FORMAT'] = 'dwarf-with-dsym'
end
if cfg.kind ~= "StaticLib" and cfg.buildtarget.prefix ~= '' then
settings['EXECUTABLE_PREFIX'] = cfg.buildtarget.prefix
end
--[[if cfg.targetextension then
local ext = cfg.targetextension
ext = iif(ext:startswith('.'), ext:sub(2), ext)
settings['EXECUTABLE_EXTENSION'] = ext
end]]
local outdir = path.getrelative(tr.project.location, path.getdirectory(cfg.buildtarget.relpath))
if outdir ~= "." then
settings['CONFIGURATION_BUILD_DIR'] = outdir
end
settings['GCC_DYNAMIC_NO_PIC'] = 'NO'
if tr.infoplist then
settings['INFOPLIST_FILE'] = config.findfile(cfg, path.getextension(tr.infoplist.name))
end
installpaths = {
ConsoleApp = '/usr/local/bin',
WindowedApp = '"$(HOME)/Applications"',
SharedLib = '/usr/local/lib',
StaticLib = '/usr/local/lib',
}
settings['INSTALL_PATH'] = installpaths[cfg.kind]
local fileNameList = {}
local file_tree = project.getsourcetree(tr.project)
tree.traverse(tr, {
onnode = function(node)
if node.buildid and not node.isResource and node.abspath then
-- ms this seems to work on visual studio !!!
-- why not in xcode ??
local filecfg = fileconfig.getconfig(node, cfg)
if filecfg and filecfg.flags.ExcludeFromBuild then
--fileNameList = fileNameList .. " " ..filecfg.name
table.insert(fileNameList, escapeArg(node.name))
end
--ms new way
-- if the file is not in this config file list excluded it from build !!!
--if not cfg.files[node.abspath] then
-- table.insert(fileNameList, escapeArg(node.name))
--end
end
end
})
if not table.isempty(fileNameList) then
settings['EXCLUDED_SOURCE_FILE_NAMES'] = fileNameList
end
settings['PRODUCT_NAME'] = cfg.buildtarget.basename
--ms not by default ...add it manually if you need it
--settings['COMBINE_HIDPI_IMAGES'] = 'YES'
overrideSettings(settings, cfg.xcodebuildsettings)
_p(2,'%s /* %s */ = {', cfg.xcode.targetid, cfg.buildcfg)
_p(3,'isa = XCBuildConfiguration;')
_p(3,'buildSettings = {')
printSettingsTable(4, settings)
_p(3,'};')
printSetting(3, 'name', cfg.buildcfg);
_p(2,'};')
end
function xcode.XCBuildConfiguration_Project(tr, cfg)
local settings = {}
local archs = {
Native = "$(NATIVE_ARCH_ACTUAL)",
x86 = "i386",
x86_64 = "x86_64",
Universal32 = "$(ARCHS_STANDARD_32_BIT)",
Universal64 = "$(ARCHS_STANDARD_64_BIT)",
Universal = "$(ARCHS_STANDARD_32_64_BIT)",
}
settings['ARCHS'] = archs[cfg.platform or "Native"]
--ms This is the default so don;t write it
--settings['SDKROOT'] = 'macosx'
local targetdir = path.getdirectory(cfg.buildtarget.relpath)
if targetdir ~= "." then
settings['CONFIGURATION_BUILD_DIR'] = '$(SYMROOT)'
end
settings['CONFIGURATION_TEMP_DIR'] = '$(OBJROOT)'
if config.isDebugBuild(cfg) then
settings['COPY_PHASE_STRIP'] = 'NO'
end
settings['GCC_C_LANGUAGE_STANDARD'] = 'gnu99'
if cfg.flags['C++14'] then
settings['CLANG_CXX_LANGUAGE_STANDARD'] = 'c++14'
elseif cfg.flags['C++11'] then
settings['CLANG_CXX_LANGUAGE_STANDARD'] = 'c++0x'
end
if cfg.exceptionhandling == p.OFF then
settings['GCC_ENABLE_CPP_EXCEPTIONS'] = 'NO'
end
if cfg.rtti == p.OFF then
settings['GCC_ENABLE_CPP_RTTI'] = 'NO'
end
if cfg.symbols == p.ON and not cfg.flags.NoEditAndContinue then
settings['GCC_ENABLE_FIX_AND_CONTINUE'] = 'YES'
end
if cfg.exceptionhandling == p.OFF then
settings['GCC_ENABLE_OBJC_EXCEPTIONS'] = 'NO'
end
local optimizeMap = { On = 3, Size = 's', Speed = 3, Full = 'fast', Debug = 1 }
settings['GCC_OPTIMIZATION_LEVEL'] = optimizeMap[cfg.optimize] or 0
if cfg.pchheader and not cfg.flags.NoPCH then
settings['GCC_PRECOMPILE_PREFIX_HEADER'] = 'YES'
settings['GCC_PREFIX_HEADER'] = cfg.pchheader
end
settings['GCC_PREPROCESSOR_DEFINITIONS'] = cfg.defines
settings["GCC_SYMBOLS_PRIVATE_EXTERN"] = 'NO'
if cfg.flags.FatalWarnings then
settings['GCC_TREAT_WARNINGS_AS_ERRORS'] = 'YES'
end
settings['GCC_WARN_ABOUT_RETURN_TYPE'] = 'YES'
settings['GCC_WARN_UNUSED_VARIABLE'] = 'YES'
local includedirs = project.getrelative(cfg.project, cfg.includedirs)
for i,v in ipairs(includedirs) do
cfg.includedirs[i] = premake.quoted(v)
end
settings['USER_HEADER_SEARCH_PATHS'] = cfg.includedirs
local sysincludedirs = project.getrelative(cfg.project, cfg.sysincludedirs)
for i,v in ipairs(sysincludedirs) do
cfg.sysincludedirs[i] = premake.quoted(v)
end
if not table.isempty(cfg.sysincludedirs) then
table.insert(cfg.sysincludedirs, "$(inherited)")
end
settings['HEADER_SEARCH_PATHS'] = cfg.sysincludedirs
for i,v in ipairs(cfg.libdirs) do
cfg.libdirs[i] = premake.project.getrelative(cfg.project, cfg.libdirs[i])
end
settings['LIBRARY_SEARCH_PATHS'] = cfg.libdirs
for i,v in ipairs(cfg.frameworkdirs) do
cfg.frameworkdirs[i] = premake.project.getrelative(cfg.project, cfg.frameworkdirs[i])
end
settings['FRAMEWORK_SEARCH_PATHS'] = cfg.frameworkdirs
local objDir = path.getrelative(tr.project.location, cfg.objdir)
settings['OBJROOT'] = objDir
settings['ONLY_ACTIVE_ARCH'] = iif(premake.config.isDebugBuild(cfg), 'YES', 'NO')
-- build list of "other" C/C++ flags
local checks = {
["-ffast-math"] = cfg.flags.FloatFast,
["-ffloat-store"] = cfg.flags.FloatStrict,
["-fomit-frame-pointer"] = cfg.flags.NoFramePointer,
}
local flags = { }
for flag, check in pairs(checks) do
if check then
table.insert(flags, flag)
end
end
--[[if (type(cfg.buildoptions) == "table") then
for k,v in pairs(cfg.buildoptions) do
table.insertflat(flags, string.explode(v," -"))
end
end
]]
settings['OTHER_CFLAGS'] = table.join(flags, cfg.buildoptions)
-- build list of "other" linked flags. All libraries that aren't frameworks
-- are listed here, so I don't have to try and figure out if they are ".a"
-- or ".dylib", which Xcode requires to list in the Frameworks section
flags = { }
for _, lib in ipairs(config.getlinks(cfg, "system")) do
if not xcode.isframework(lib) then
table.insert(flags, "-l" .. lib)
end
end
--ms this step is for reference projects only
for _, lib in ipairs(config.getlinks(cfg, "dependencies", "object")) do
if (lib.external) then
if not xcode.isframework(lib.linktarget.basename) then
table.insert(flags, "-l" .. escapeArg(lib.linktarget.basename))
end
end
end
settings['OTHER_LDFLAGS'] = table.join(flags, cfg.linkoptions)
if cfg.flags.StaticRuntime then
settings['STANDARD_C_PLUS_PLUS_LIBRARY_TYPE'] = 'static'
end
if targetdir ~= "." then
settings['SYMROOT'] = path.getrelative(tr.project.location, targetdir)
end
if cfg.warnings == "Extra" then
settings['WARNING_CFLAGS'] = '-Wall -Wextra'
end
overrideSettings(settings, cfg.xcodebuildsettings)
_p(2,'%s /* %s */ = {', cfg.xcode.projectid, cfg.buildcfg)
_p(3,'isa = XCBuildConfiguration;')
_p(3,'buildSettings = {')
printSettingsTable(4, settings)
_p(3,'};')
printSetting(3, 'name', cfg.buildcfg);
_p(2,'};')
end
function xcode.XCBuildConfiguration(tr)
local settings = {}
for _, target in ipairs(tr.products.children) do
for _, cfg in ipairs(tr.configs) do
settings[cfg.xcode.targetid] = function()
xcode.XCBuildConfiguration_Target(tr, target, cfg)
end
end
end
for _, cfg in ipairs(tr.configs) do
settings[cfg.xcode.projectid] = function()
xcode.XCBuildConfiguration_Project(tr, cfg)
end
end
if not table.isempty(settings) then
_p('/* Begin XCBuildConfiguration section */')
printSettingsTable(0, settings)
_p('/* End XCBuildConfiguration section */')
_p('')
end
end
function xcode.XCBuildConfigurationList(tr)
local wks = tr.project.workspace
local defaultCfgName = stringifySetting(tr.configs[1].buildcfg)
local settings = {}
for _, target in ipairs(tr.products.children) do
settings[target.cfgsection] = function()
_p(2,'%s /* Build configuration list for PBXNativeTarget "%s" */ = {', target.cfgsection, target.name)
_p(3,'isa = XCConfigurationList;')
_p(3,'buildConfigurations = (')
for _, cfg in ipairs(tr.configs) do
_p(4,'%s /* %s */,', cfg.xcode.targetid, cfg.buildcfg)
end
_p(3,');')
_p(3,'defaultConfigurationIsVisible = 0;')
_p(3,'defaultConfigurationName = %s;', defaultCfgName)
_p(2,'};')
end
end
settings['1DEB928908733DD80010E9CD'] = function()
_p(2,'1DEB928908733DD80010E9CD /* Build configuration list for PBXProject "%s" */ = {', tr.name)
_p(3,'isa = XCConfigurationList;')
_p(3,'buildConfigurations = (')
for _, cfg in ipairs(tr.configs) do
_p(4,'%s /* %s */,', cfg.xcode.projectid, cfg.buildcfg)
end
_p(3,');')
_p(3,'defaultConfigurationIsVisible = 0;')
_p(3,'defaultConfigurationName = %s;', defaultCfgName)
_p(2,'};')
end
_p('/* Begin XCConfigurationList section */')
printSettingsTable(2, settings)
_p('/* End XCConfigurationList section */')
end