premake/modules/codelite/tests/test_codelite_config.lua

233 lines
5.9 KiB
Lua
Raw Normal View History

---
-- codelite/tests/test_codelite_config.lua
-- Automated test suite for CodeLite project generation.
-- Copyright (c) 2015 Manu Evans and the Premake project
---
local suite = test.declare("codelite_cproj_config")
local codelite = premake.modules.codelite
---------------------------------------------------------------------------
-- Setup/Teardown
---------------------------------------------------------------------------
local wks, prj, cfg
function suite.setup()
premake.action.set("codelite")
premake.indent(" ")
wks, prj = test.createWorkspace()
end
local function prepare()
cfg = test.getconfig(prj, "Debug")
end
function suite.OnProjectCfg_Compiler()
prepare()
codelite.project.compiler(cfg)
test.capture [[
<Compiler Options="" C_Options="" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
</Compiler>
]]
end
function suite.OnProjectCfg_Flags()
optimize "Debug"
exceptionhandling "Off"
rtti "Off"
pic "On"
symbols "On"
language "C++11"
flags { "NoBufferSecurityCheck" }
buildoptions { "-opt1", "-opt2" }
prepare()
codelite.project.compiler(cfg)
test.capture [[
<Compiler Options="-O0;-fPIC;-g;-fno-exceptions;-fno-stack-protector;-std=c++11;-fno-rtti;-opt1;-opt2" C_Options="-O0;-fPIC;-g;-opt1;-opt2" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
</Compiler>
]]
end
function suite.OnProjectCfg_Includes()
includedirs { "dir/", "dir2" }
prepare()
codelite.project.compiler(cfg)
test.capture [[
<Compiler Options="" C_Options="" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
<IncludePath Value="dir"/>
<IncludePath Value="dir2"/>
</Compiler>
]]
end
function suite.OnProjectCfg_Defines()
defines { "TEST", "DEF" }
prepare()
codelite.project.compiler(cfg)
test.capture [[
<Compiler Options="" C_Options="" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
<Preprocessor Value="TEST"/>
<Preprocessor Value="DEF"/>
</Compiler>
]]
end
function suite.OnProjectCfg_Linker()
prepare()
codelite.project.linker(cfg)
test.capture [[
<Linker Required="yes" Options="">
</Linker>
]]
end
function suite.OnProjectCfg_LibPath()
libdirs { "test/", "test2" }
prepare()
codelite.project.linker(cfg)
test.capture [[
<Linker Required="yes" Options="">
</Linker>
]]
end
function suite.OnProjectCfg_Libs()
2016-11-16 20:40:49 +00:00
links { "a", "b" }
prepare()
codelite.project.linker(cfg)
test.capture [[
2016-11-16 20:40:49 +00:00
<Linker Required="yes" Options="-la;-lb">
</Linker>
]]
end
-- TODO: test sibling lib project links
function suite.OnProjectCfg_ResCompiler()
prepare()
codelite.project.resourceCompiler(cfg)
test.capture [[
<ResourceCompiler Options="" Required="no"/>
]]
end
function suite.OnProjectCfg_ResInclude()
files { "x.rc" }
resincludedirs { "dir/" }
prepare()
codelite.project.resourceCompiler(cfg)
test.capture [[
<ResourceCompiler Options="" Required="yes">
<IncludePath Value="dir"/>
</ResourceCompiler>
]]
end
function suite.OnProjectCfg_General()
system "Windows"
prepare()
codelite.project.general(cfg)
test.capture [[
<General OutputFile="bin/Debug/MyProject.exe" IntermediateDirectory="obj/Debug" Command="bin/Debug/MyProject.exe" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
]]
end
function suite.OnProjectCfg_Environment()
prepare()
codelite.project.environment(cfg)
test.capture(
' <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">\n' ..
' <![CDATA[]]>\n' ..
' </Environment>'
)
end
function suite.OnProjectCfg_Debugger()
prepare()
codelite.project.debugger(cfg)
test.capture [[
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
]]
end
function suite.OnProjectCfg_DebuggerOpts()
debugremotehost "localhost"
debugport(2345)
debugextendedprotocol(true)
debugsearchpaths { "search/", "path" }
debugconnectcommands { "connectcmd1", "cmd2" }
debugstartupcommands { "startcmd1", "cmd2" }
prepare()
codelite.project.debugger(cfg)
test.capture [[
<Debugger IsRemote="yes" RemoteHostName="localhost" RemoteHostPort="2345" DebuggerPath="" IsExtended="yes">
<DebuggerSearchPaths>search
path</DebuggerSearchPaths>
<PostConnectCommands>connectcmd1
cmd2</PostConnectCommands>
<StartupCommands>startcmd1
cmd2</StartupCommands>
</Debugger>
]]
end
function suite.OnProject_PreBuild()
prebuildcommands { "cmd0", "cmd1" }
prepare()
codelite.project.preBuild(prj)
test.capture [[
<PreBuild>
<Command Enabled="yes">cmd0</Command>
<Command Enabled="yes">cmd1</Command>
</PreBuild>
]]
end
function suite.OnProject_PreBuild()
postbuildcommands { "cmd0", "cmd1" }
prepare()
codelite.project.postBuild(prj)
test.capture [[
<PostBuild>
<Command Enabled="yes">cmd0</Command>
<Command Enabled="yes">cmd1</Command>
</PostBuild>
]]
end
-- TODO: test custom build
function suite.OnProject_AdditionalRules()
prepare()
codelite.project.additionalRules(prj)
test.capture [[
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
]]
end
function suite.OnProject_Completion()
language "C++11"
prepare()
codelite.project.completion(prj)
test.capture [[
<Completion EnableCpp11="yes" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
]]
end