premake/src/actions/vstudio/vs2010_vcxproj.lua

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--
-- vs2010_vcxproj.lua
-- Generate a Visual Studio 201x C/C++ project.
-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
--
premake.vstudio.vc2010 = {}
local vc2010 = premake.vstudio.vc2010
local vstudio = premake.vstudio
local project = premake5.project
local config = premake5.config
local tree = premake.tree
--
-- Generate a Visual Studio 201x C++ project, with support for the new platforms API.
--
function vc2010.generate_ng(prj)
io.eol = "\r\n"
io.indent = " "
io.utf8()
vc2010.header_ng("Build")
vc2010.projectConfigurations(prj)
vc2010.globals(prj)
_p(1,'<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.Default.props" />')
for cfg in project.eachconfig(prj) do
vc2010.configurationProperties(cfg)
end
_p(1,'<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.props" />')
_p(1,'<ImportGroup Label="ExtensionSettings">')
_p(1,'</ImportGroup>')
for cfg in project.eachconfig(prj) do
vc2010.propertySheet(cfg)
end
_p(1,'<PropertyGroup Label="UserMacros" />')
for cfg in project.eachconfig(prj) do
vc2010.outputProperties(cfg)
end
for cfg in project.eachconfig(prj) do
_p(1,'<ItemDefinitionGroup %s>', vc2010.condition(cfg))
vc2010.ClCompile(cfg)
vc2010.resourceCompile(cfg)
vc2010.Link(cfg)
vc2010.buildEvents(cfg)
_p(1,'</ItemDefinitionGroup>')
end
vc2010.files_ng(prj)
vc2010.projectReferences_ng(prj)
_p(1,'<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.targets" />')
_p(1,'<ImportGroup Label="ExtensionTargets">')
_p(1,'</ImportGroup>')
_p('</Project>')
end
--
-- Output the XML declaration and opening <Project> tag.
--
function vc2010.header_ng(target)
_p('<?xml version="1.0" encoding="utf-8"?>')
local defaultTargets = ""
if target then
defaultTargets = string.format(' DefaultTargets="%s"', target)
end
_p('<Project%s ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">', defaultTargets)
end
--
-- Write out the list of project configurations, which pairs build
-- configurations with architectures.
--
function vc2010.projectConfigurations(prj)
-- build a list of all architectures used in this project
local platforms = {}
for cfg in project.eachconfig(prj) do
local arch = vstudio.archFromConfig(cfg, true)
if not table.contains(platforms, arch) then
table.insert(platforms, arch)
end
end
local configs = {}
_p(1,'<ItemGroup Label="ProjectConfigurations">')
for cfg in project.eachconfig(prj) do
for _, arch in ipairs(platforms) do
local prjcfg = vstudio.projectConfig(cfg, arch)
if not configs[prjcfg] then
configs[prjcfg] = prjcfg
_x(2,'<ProjectConfiguration Include="%s">', vstudio.projectConfig(cfg, arch))
_x(3,'<Configuration>%s</Configuration>', vstudio.projectPlatform(cfg))
_p(3,'<Platform>%s</Platform>', arch)
_p(2,'</ProjectConfiguration>')
end
end
end
_p(1,'</ItemGroup>')
end
--
-- Write out the Globals property group.
--
function vc2010.globals(prj)
_p(1,'<PropertyGroup Label="Globals">')
_p(2,'<ProjectGuid>{%s}</ProjectGuid>', prj.uuid)
-- flags are located on the configurations; grab one
local cfg = project.getconfig(prj, prj.configurations[1], prj.platforms[1])
if cfg.flags.Managed then
_p(2,'<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>')
_p(2,'<Keyword>ManagedCProj</Keyword>')
else
_p(2,'<Keyword>Win32Proj</Keyword>')
end
if _ACTION == "vs2012" then
_p(2,[[<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and '$(VisualStudioVersion)' == ''">$(VCTargetsPath11)</VCTargetsPath>]])
end
_p(2,'<RootNamespace>%s</RootNamespace>', prj.name)
_p(1,'</PropertyGroup>')
end
--
-- Write out the configuration property group: what kind of binary it
-- produces, and some global settings.
--
function vc2010.configurationProperties(cfg)
_p(1,'<PropertyGroup %s Label="Configuration">', vc2010.condition(cfg))
_p(2,'<ConfigurationType>%s</ConfigurationType>', vc2010.config_type(cfg))
_p(2,'<UseDebugLibraries>%s</UseDebugLibraries>', tostring(premake.config.isdebugbuild(cfg)))
if _ACTION == "vs2012" then
_p(2,'<PlatformToolset>v110</PlatformToolset>')
end
if cfg.flags.MFC then
_p(2,'<UseOfMfc>%s</UseOfMfc>', iif(cfg.flags.StaticRuntime, "Static", "Dynamic"))
end
if cfg.flags.Managed then
_p(2,'<CLRSupport>true</CLRSupport>')
end
_p(2,'<CharacterSet>%s</CharacterSet>', iif(cfg.flags.Unicode, "Unicode", "MultiByte"))
_p(1,'</PropertyGroup>')
end
--
-- Write out the default property sheets for a configuration.
--
function vc2010.propertySheet(cfg)
_p(1,'<ImportGroup Label="PropertySheets" %s>', vc2010.condition(cfg))
_p(2,'<Import Project="$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props" Condition="exists(\'$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\')" Label="LocalAppDataPlatform" />')
_p(1,'</ImportGroup>')
end
--
-- Write the output property group, which includes the output and intermediate
-- directories, manifest, etc.
--
function vc2010.outputProperties(cfg)
local target = cfg.buildtarget
_p(1,'<PropertyGroup %s>', vc2010.condition(cfg))
if cfg.kind ~= premake.STATICLIB then
_p(2,'<LinkIncremental>%s</LinkIncremental>', tostring(premake.config.canincrementallink(cfg)))
end
if cfg.kind == premake.SHAREDLIB and cfg.flags.NoImportLib then
_p(2,'<IgnoreImportLibrary>true</IgnoreImportLibrary>');
end
local outdir = project.getrelative(cfg.project, target.directory)
_x(2,'<OutDir>%s\\</OutDir>', path.translate(outdir))
if cfg.system == premake.XBOX360 then
_x(2,'<OutputFile>$(OutDir)%s</OutputFile>', target.name)
end
local objdir = project.getrelative(cfg.project, cfg.objdir)
_x(2,'<IntDir>%s\\</IntDir>', path.translate(objdir))
_x(2,'<TargetName>%s%s</TargetName>', target.prefix, target.basename)
_x(2,'<TargetExt>%s</TargetExt>', target.extension)
if cfg.flags.NoManifest then
_p(2,'<GenerateManifest>false</GenerateManifest>')
end
_p(1,'</PropertyGroup>')
end
--
-- Write the the <ClCompile> compiler settings block.
--
function vc2010.ClCompile(cfg)
_p(2,'<ClCompile>')
if not cfg.flags.NoPCH and cfg.pchheader then
_p(3,'<PrecompiledHeader>Use</PrecompiledHeader>')
_x(3,'<PrecompiledHeaderFile>%s</PrecompiledHeaderFile>', path.getname(cfg.pchheader))
else
_p(3,'<PrecompiledHeader>NotUsing</PrecompiledHeader>')
end
vc2010.WarningLevel(cfg)
vc2010.TreatWarningAsError(cfg)
vc2010.BasicRuntimeChecks(cfg)
vc2010.preprocessorDefinitions(cfg.defines)
vc2010.additionalIncludeDirectories(cfg, cfg.includedirs)
2012-11-06 21:42:44 +00:00
if #cfg.forceincludes > 0 then
local includes = project.getrelative(cfg.project, cfg.forceincludes)
_x(3,'<ForcedIncludeFiles>%s</ForcedIncludeFiles>', table.concat(includes, ';'))
end
vc2010.debuginfo(cfg)
if cfg.flags.Symbols and cfg.debugformat ~= "c7" then
local filename = cfg.buildtarget.basename
_p(3,'<ProgramDataBaseFileName>$(OutDir)%s.pdb</ProgramDataBaseFileName>', filename)
end
_p(3,'<Optimization>%s</Optimization>', vc2010.optimization(cfg))
if premake.config.isoptimizedbuild(cfg) then
_p(3,'<FunctionLevelLinking>true</FunctionLevelLinking>')
_p(3,'<IntrinsicFunctions>true</IntrinsicFunctions>')
end
local minimalRebuild = not premake.config.isoptimizedbuild(cfg) and
not cfg.flags.NoMinimalRebuild and
cfg.debugformat ~= premake.C7
if not minimalRebuild then
_p(3,'<MinimalRebuild>false</MinimalRebuild>')
end
if cfg.flags.NoFramePointer then
_p(3,'<OmitFramePointers>true</OmitFramePointers>')
end
if premake.config.isoptimizedbuild(cfg) then
_p(3,'<StringPooling>true</StringPooling>')
end
if cfg.flags.StaticRuntime then
_p(3,'<RuntimeLibrary>%s</RuntimeLibrary>', iif(premake.config.isdebugbuild(cfg), "MultiThreadedDebug", "MultiThreaded"))
end
if cfg.flags.NoExceptions then
_p(3,'<ExceptionHandling>false</ExceptionHandling>')
elseif cfg.flags.SEH then
_p(3,'<ExceptionHandling>Async</ExceptionHandling>')
end
if cfg.flags.NoRTTI and not cfg.flags.Managed then
_p(3,'<RuntimeTypeInfo>false</RuntimeTypeInfo>')
end
if cfg.flags.NativeWChar then
_p(3,'<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>')
elseif cfg.flags.NoNativeWChar then
_p(3,'<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>')
end
if cfg.flags.FloatFast then
_p(3,'<FloatingPointModel>Fast</FloatingPointModel>')
elseif cfg.flags.FloatStrict and not cfg.flags.Managed then
_p(3,'<FloatingPointModel>Strict</FloatingPointModel>')
end
if cfg.flags.EnableSSE2 then
_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>')
elseif cfg.flags.EnableSSE then
_p(3,'<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>')
end
if #cfg.buildoptions > 0 then
local options = table.concat(cfg.buildoptions, " ")
_x(3,'<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>', options)
end
if cfg.project.language == "C" then
_p(3,'<CompileAs>CompileAsC</CompileAs>')
end
_p(2,'</ClCompile>')
end
--
-- Write out the resource compiler block.
--
function vc2010.resourceCompile(cfg)
_p(2,'<ResourceCompile>')
vc2010.preprocessorDefinitions(table.join(cfg.defines, cfg.resdefines))
vc2010.additionalIncludeDirectories(cfg, table.join(cfg.includedirs, cfg.resincludedirs))
_p(2,'</ResourceCompile>')
end
--
-- Write out the linker tool block.
--
function vc2010.Link(cfg)
local explicit = vstudio.needsExplicitLink(cfg)
_p(2,'<Link>')
local subsystem = iif(cfg.kind == premake.CONSOLEAPP, "Console", "Windows")
_p(3,'<SubSystem>%s</SubSystem>', subsystem)
_p(3,'<GenerateDebugInformation>%s</GenerateDebugInformation>', tostring(cfg.flags.Symbols ~= nil))
if premake.config.isoptimizedbuild(cfg) then
_p(3,'<EnableCOMDATFolding>true</EnableCOMDATFolding>')
_p(3,'<OptimizeReferences>true</OptimizeReferences>')
end
if cfg.kind ~= premake.STATICLIB then
vc2010.LinkDynamic(cfg, explicit)
end
_p(2,'</Link>')
if cfg.kind == premake.STATICLIB then
vc2010.LinkStatic(cfg)
end
-- Left to its own devices, VS will happily link against a project dependency
-- that has been excluded from the build. As a workaround, disable dependency
-- linking and list all siblings explicitly
if explicit then
_p(2,'<ProjectReference>')
_p(3,'<LinkLibraryDependencies>false</LinkLibraryDependencies>')
_p(2,'</ProjectReference>')
end
end
function vc2010.LinkDynamic(cfg, explicit)
vc2010.additionalDependencies(cfg, explicit)
vc2010.additionalLibraryDirectories(cfg)
if cfg.kind == premake.SHAREDLIB then
_x(3,'<ImportLibrary>%s</ImportLibrary>', path.translate(cfg.linktarget.relpath))
end
if vc2010.config_type(cfg) == "Application" and not cfg.flags.WinMain and not cfg.flags.Managed then
_p(3,'<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>')
end
vc2010.additionalLinkOptions(cfg)
end
function vc2010.LinkStatic(cfg)
_p(2,'<Lib>')
vc2010.additionalLinkOptions(cfg)
_p(2,'</Lib>')
end
--
-- Write out the pre- and post-build event settings.
--
function vc2010.buildEvents(cfg)
function write(group, list)
if #list > 0 then
_p(2,'<%s>', group)
_x(3,'<Command>%s</Command>', table.implode(list, "", "", "\r\n"))
_p(2,'</%s>', group)
end
end
write("PreBuildEvent", cfg.prebuildcommands)
write("PreLinkEvent", cfg.prelinkcommands)
write("PostBuildEvent", cfg.postbuildcommands)
end
--
-- Write out the list of source code files, and any associated configuration.
--
function vc2010.files_ng(prj)
vc2010.simplefilesgroup_ng(prj, "ClInclude")
vc2010.compilerfilesgroup_ng(prj)
vc2010.simplefilesgroup_ng(prj, "None")
vc2010.simplefilesgroup_ng(prj, "ResourceCompile")
vc2010.customBuildFilesGroup(prj)
end
function vc2010.simplefilesgroup_ng(prj, group)
local files = vc2010.getfilegroup_ng(prj, group)
if #files > 0 then
_p(1,'<ItemGroup>')
for _, file in ipairs(files) do
_x(2,'<%s Include=\"%s\" />', group, path.translate(file.relpath))
end
_p(1,'</ItemGroup>')
end
end
function vc2010.compilerfilesgroup_ng(prj)
local files = vc2010.getfilegroup_ng(prj, "ClCompile")
if #files > 0 then
_p(1,'<ItemGroup>')
for _, file in ipairs(files) do
_x(2,'<ClCompile Include=\"%s\">', path.translate(file.relpath))
for cfg in project.eachconfig(prj) do
local condition = vc2010.condition(cfg)
local filecfg = config.getfileconfig(cfg, file.abspath)
if not filecfg then
_p(3,'<ExcludedFromBuild %s>true</ExcludedFromBuild>', condition)
end
local objectname = project.getfileobject(prj, file.abspath)
if objectname ~= path.getbasename(file.abspath) then
_p(3,'<ObjectFileName %s>$(IntDir)\\%s.obj</ObjectFileName>', condition, objectname)
end
if cfg.pchsource == file.abspath and not cfg.flags.NoPCH then
_p(3,'<PrecompiledHeader %s>Create</PrecompiledHeader>', condition)
end
end
_p(2,'</ClCompile>')
end
_p(1,'</ItemGroup>')
end
end
function vc2010.customBuildFilesGroup(prj)
local files = vc2010.getfilegroup_ng(prj, "CustomBuild")
if #files > 0 then
_p(1,'<ItemGroup>')
for _, file in ipairs(files) do
_x(2,'<CustomBuild Include=\"%s\">', path.translate(file.relpath))
_p(3,'<FileType>Document</FileType>')
for cfg in project.eachconfig(prj) do
local condition = vc2010.condition(cfg)
local filecfg = config.getfileconfig(cfg, file.abspath)
if filecfg and filecfg.buildrule then
local commands = table.concat(filecfg.buildrule.commands,'\r\n')
_p(3,'<Command %s>%s</Command>', condition, premake.esc(commands))
local outputs = table.concat(filecfg.buildrule.outputs, ' ')
_p(3,'<Outputs %s>%s</Outputs>', condition, premake.esc(outputs))
end
end
_p(2,'</CustomBuild>')
end
_p(1,'</ItemGroup>')
end
end
function vc2010.getfilegroup_ng(prj, group)
-- check for a cached copy before creating
local groups = prj.vc2010_file_groups
if not groups then
groups = {
ClCompile = {},
ClInclude = {},
None = {},
ResourceCompile = {},
CustomBuild = {},
}
prj.vc2010_file_groups = groups
local tr = project.getsourcetree(prj)
tree.traverse(tr, {
onleaf = function(node)
-- if any configuration of this file uses a custom build rule,
-- then they all must be marked as custom build
local hasbuildrule = false
for cfg in project.eachconfig(prj) do
local filecfg = config.getfileconfig(cfg, node.abspath)
if filecfg and filecfg.buildrule then
hasbuildrule = true
break
end
end
if hasbuildrule then
table.insert(groups.CustomBuild, node)
elseif path.iscppfile(node.name) then
table.insert(groups.ClCompile, node)
elseif path.iscppheader(node.name) then
table.insert(groups.ClInclude, node)
elseif path.isresourcefile(node.name) then
table.insert(groups.ResourceCompile, node)
else
table.insert(groups.None, node)
end
end
})
end
return groups[group]
end
--
-- Generate the list of project dependencies.
--
function vc2010.projectReferences_ng(prj)
local deps = project.getdependencies(prj)
if #deps > 0 then
local prjpath = project.getlocation(prj)
_p(1,'<ItemGroup>')
for _, dep in ipairs(deps) do
local relpath = path.getrelative(prjpath, vstudio.projectfile(dep))
_x(2,'<ProjectReference Include=\"%s\">', path.translate(relpath))
_p(3,'<Project>{%s}</Project>', dep.uuid)
_p(2,'</ProjectReference>')
end
_p(1,'</ItemGroup>')
end
end
--
-- Write out the linker's additionalDependencies element.
--
function vc2010.additionalDependencies(cfg, explicit)
local links
-- check to see if this project uses an external toolset. If so, let the
-- toolset define the format of the links
local toolset = premake.vstudio.vc200x.toolset(cfg)
if toolset then
links = toolset.getlinks(cfg, not explicit)
else
-- VS always tries to link against project dependencies, even when those
-- projects are excluded from the build. To work around, linking dependent
-- projects is disabled, and sibling projects link explicitly
local scope = iif(explicit, "all", "system")
links = config.getlinks(cfg, scope, "fullpath")
end
if #links > 0 then
links = path.translate(table.concat(links, ";"))
_x(3,'<AdditionalDependencies>%s;%%(AdditionalDependencies)</AdditionalDependencies>', links)
end
end
--
-- Write out the <AdditionalIncludeDirectories> element, which is used by
-- both the compiler and resource compiler blocks.
--
function vc2010.additionalIncludeDirectories(cfg, includedirs)
if #includedirs > 0 then
local dirs = project.getrelative(cfg.project, includedirs)
dirs = path.translate(table.concat(dirs, ";"))
_x(3,'<AdditionalIncludeDirectories>%s;%%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>', dirs)
end
end
--
-- Write out the linker's <AdditionalLibraryDirectories> element.
--
function vc2010.additionalLibraryDirectories(cfg)
if #cfg.libdirs > 0 then
local dirs = project.getrelative(cfg.project, cfg.libdirs)
dirs = path.translate(table.concat(dirs, ";"))
_x(3,'<AdditionalLibraryDirectories>%s;%%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>', dirs)
end
end
--
-- Write out the <AdditionalOptions> element for the linker blocks.
--
function vc2010.additionalLinkOptions(cfg)
if #cfg.linkoptions > 0 then
local opts = table.concat(cfg.linkoptions, " ")
_x(3, '<AdditionalOptions>%s %%(AdditionalOptions)</AdditionalOptions>', opts)
end
end
--
-- Format and return a Visual Studio Condition attribute.
--
function vc2010.condition(cfg)
return string.format('Condition="\'$(Configuration)|$(Platform)\'==\'%s\'"', premake.esc(vstudio.projectConfig(cfg)))
end
--
-- Map Premake's project kinds to Visual Studio configuration types.
--
function vc2010.config_type(cfg)
local map = {
SharedLib = "DynamicLibrary",
StaticLib = "StaticLibrary",
ConsoleApp = "Application",
WindowedApp = "Application"
}
return map[cfg.kind]
end
--
-- Translate Premake's debugging settings to the Visual Studio equivalent.
--
function vc2010.debuginfo(cfg)
local value
if cfg.flags.Symbols then
if cfg.debugformat == "c7" then
value = "OldStyle"
elseif cfg.architecture == "x64" or
cfg.flags.Managed or
premake.config.isoptimizedbuild(cfg) or
cfg.flags.NoEditAndContinue
then
value = "ProgramDatabase"
else
value = "EditAndContinue"
end
end
if value then
_p(3,'<DebugInformationFormat>%s</DebugInformationFormat>', value)
end
end
--
-- Translate Premake's optimization flags to the Visual Studio equivalents.
--
function vc2010.optimization(cfg)
local result = "Disabled"
for _, flag in ipairs(cfg.flags) do
if flag == "Optimize" then
result = "Full"
elseif flag == "OptimizeSize" then
result = "MinSpace"
elseif flag == "OptimizeSpeed" then
result = "MaxSpeed"
end
end
return result
end
--
-- Write out a <PreprocessorDefinitions> element, used by both the compiler
-- and resource compiler blocks.
--
function vc2010.preprocessorDefinitions(defines)
if #defines > 0 then
defines = table.concat(defines, ";")
_x(3,'<PreprocessorDefinitions>%s;%%(PreprocessorDefinitions)</PreprocessorDefinitions>', defines)
end
end
--
-- Handlers for individual project elements.
--
function vc2010.BasicRuntimeChecks(cfg)
if cfg.flags.NoRuntimeChecks then
_p(3,'<BasicRuntimeChecks>Default</BasicRuntimeChecks>')
end
end
function vc2010.TreatWarningAsError(cfg)
if cfg.flags.FatalWarnings and not cfg.flags.NoWarnings then
_p(3,'<TreatWarningAsError>true</TreatWarningAsError>')
end
end
function vc2010.WarningLevel(cfg)
local w = 3
if cfg.flags.NoWarnings then
w = 0
elseif cfg.flags.ExtraWarnings then
w = 4
end
_p(3,'<WarningLevel>Level%d</WarningLevel>', w)
end