Fixed path.normalize
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@ -1,30 +1,23 @@
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/**
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* \file path_normalize.c
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* \brief Removes any weirdness from a file system path string.
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* \author Copyright (c) 2013 Jason Perkins and the Premake project
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*/
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* \file path_normalize.c
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* \brief Removes any weirdness from a file system path string.
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* \author Copyright (c) 2013 Jason Perkins and the Premake project
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*/
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#include "premake.h"
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#include <ctype.h>
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#include <string.h>
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int path_normalize(lua_State* L)
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{
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char buffer[0x4000];
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char* src;
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char* dst;
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char* ptr;
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char last;
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static void* normalize_substring(const char* str, const char* endPtr, char* writePtr) {
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const char* const source = str;
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const char* const writeBegin = writePtr;
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const char* ptr;
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char last = 0;
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char ch;
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const char* path = luaL_checkstring(L, 1);
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strcpy(buffer, path);
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src = buffer;
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dst = buffer;
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last = '\0';
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while (*src != '\0') {
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char ch = (*src);
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while (str != endPtr) {
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ch = (*str);
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/* make sure we're using '/' for all separators */
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if (ch == '\\') {
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@ -33,55 +26,108 @@ int path_normalize(lua_State* L)
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/* filter out .. */
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if (ch == '.' && last == '.') {
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ptr = dst - 3;
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while (ptr >= buffer) {
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last = 0;
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ptr = writePtr - 3;
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while (ptr >= writeBegin) {
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if (ptr[0] == '/' && ptr[1] != '.' && ptr[2] != '.') {
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dst = ptr;
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writePtr -= writePtr - ptr;
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/* special fix for cases, when '..' is the last chars in path i.e. d:\game\.., this should be converted into d:\,
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but without this case, it will be converted into d: */
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if (writePtr - 1 >= writeBegin && *(writePtr - 1) == ':' && str + 1 == endPtr) {
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++writePtr;
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}
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break;
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}
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--ptr;
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}
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if (ptr >= buffer) {
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++src;
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continue;
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if (ptr < writeBegin) {
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*(writePtr++) = ch;
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}
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++str;
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continue;
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}
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/* filter out /./ */
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if (ch == '/' && last == '.') {
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ptr = dst - 2;
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if (ptr >= buffer && ptr[0] == '/') {
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dst = ptr;
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ptr = str - 2;
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if (*ptr == '/') { // there is no need to check whether ptr >= source since all the leading ./ will be skipped in path_normalize
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if (ptr - 1 < source || *(ptr - 1) != ':') {
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--writePtr;
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}
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++str;
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continue;
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}
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}
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/* add to the result, filtering out duplicate slashes */
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if (ch != '/' || last != '/') {
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*(dst++) = ch;
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*(writePtr++) = ch;
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}
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/* ...except at the start of a string, for UNC paths */
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if (src != buffer) {
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last = (*src);
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}
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++src;
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last = ch;
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++str;
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}
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/* remove any trailing slashes */
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for (--src; src > buffer && *src == '/'; --src) {
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*src = '\0';
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}
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/* remove any trailing slashes, except those, that follow the ':', to avoid a path corruption i.e. D:\ -> D: */
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while (*(--endPtr) == '/' && *(endPtr - 1) != ':') {
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--writePtr;
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}
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/* remove any leading "./" sequences */
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src = buffer;
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while (strncmp(src, "./", 2) == 0) {
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src += 2;
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}
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*writePtr = *str;
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*dst = '\0';
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lua_pushstring(L, src);
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return writePtr;
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}
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int path_normalize(lua_State* L)
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{
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const char* path = luaL_checkstring(L, 1);
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const char* readPtr = path;
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char buffer[0x4000] = { 0 };
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char* writePtr = buffer;
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const char* endPtr;
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// skip leading white spaces
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while (*readPtr && isspace(*readPtr)) {
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++readPtr;
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}
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endPtr = readPtr;
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while (*endPtr) {
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/* remove any leading "./" sequences */
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while (strncmp(readPtr, "./", 2) == 0) {
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readPtr += 2;
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}
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// find the end of sub path
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while (*endPtr && !isspace(*endPtr)) {
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++endPtr;
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}
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writePtr = normalize_substring(readPtr, endPtr, writePtr);
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// skip any white spaces between sub paths
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while (*endPtr && isspace(*endPtr)) {
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*(writePtr++) = *(endPtr++);
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}
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readPtr = endPtr;
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}
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// skip any trailing white spaces
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while (isspace(*(--endPtr))) {
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--writePtr;
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}
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*writePtr = 0;
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lua_pushstring(L, buffer);
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return 1;
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}
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@ -426,6 +426,14 @@
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local p = path.normalize("../../../test/*.h")
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test.isequal("../../../test/*.h", p)
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end
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function suite.normalize_Test5()
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test.isequal("test", path.normalize("./test"))
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test.isequal("d:/", path.normalize("d:/"))
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test.isequal("d:/", path.normalize("d:/./"))
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local p = path.normalize("d:/game/..")
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test.isequal("d:/", p)
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end
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function suite.normalize_trailingDots1()
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local p = path.normalize("../game/test/..")
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@ -446,3 +454,17 @@
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test.isequal("d:/ProjectB/bin", path.normalize("d:/ProjectA/../ProjectB/bin"))
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test.isequal("/ProjectB/bin", path.normalize("/ProjectA/../ProjectB/bin"))
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end
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function suite.normalize_leadingWhitespaces()
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test.isequal("d:/game", path.normalize("\t\n d:/game"))
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end
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function suite.normalize_multPath()
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test.isequal("../a/b ../c/d", path.normalize("../a/b ../c/d"))
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test.isequal("d:/test ../a/b", path.normalize("d:/game/../test ../a/b"))
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test.isequal("d:/game/test ../a/b", path.normalize("d:/game/./test ../a/b"))
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test.isequal("d:/test ../a/b", path.normalize(" d:/game/../test ../a/b"))
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test.isequal("d:/game ../a/b", path.normalize(" d:/game ../a/./b"))
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test.isequal("d:/game ../a/b", path.normalize("d:/game/ ../a/b"))
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test.isequal("d:/game", path.normalize("d:/game/ "))
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end
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