Merge branch 'master' into unsigned-char
This commit is contained in:
commit
2794751092
33
.travis.yml
33
.travis.yml
@ -1,9 +1,30 @@
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
language: c++
|
||||
dist: trusty
|
||||
sudo: false
|
||||
matrix:
|
||||
include:
|
||||
# Linux Debug
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env:
|
||||
- CONFIGURATION=debug
|
||||
# Linux Release
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env:
|
||||
- CONFIGURATION=release
|
||||
# macOS Debug x86
|
||||
- os: osx
|
||||
osx_image: xcode9
|
||||
env:
|
||||
- CONFIGURATION=debug
|
||||
# macOS Release x86
|
||||
- os: osx
|
||||
osx_image: xcode9
|
||||
env:
|
||||
- CONFIGURATION=release
|
||||
|
||||
script:
|
||||
- make -f Bootstrap.mak $TRAVIS_OS_NAME
|
||||
- make -C build/bootstrap -j config=debug
|
||||
- bin/release/premake5 test
|
||||
- make -f Bootstrap.mak $TRAVIS_OS_NAME CONFIG=${CONFIGURATION}
|
||||
- bin/${CONFIGURATION}/premake5 test
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
MSDEV = vs2012
|
||||
CONFIG = release
|
||||
PLATFORM = x86
|
||||
LUA_DIR = contrib/lua/src
|
||||
LUASHIM_DIR = contrib/luashim
|
||||
|
||||
@ -36,8 +38,8 @@ SRC = src/host/*.c \
|
||||
$(LUA_DIR)/lvm.c \
|
||||
$(LUA_DIR)/lzio.c \
|
||||
|
||||
PLATFORM= none
|
||||
default: $(PLATFORM)
|
||||
HOST_PLATFORM= none
|
||||
default: $(HOST_PLATFORM)
|
||||
|
||||
none:
|
||||
@echo "Please do"
|
||||
@ -57,7 +59,7 @@ mingw: $(SRC)
|
||||
$(CC) -o build/bootstrap/premake_bootstrap -DPREMAKE_NO_BUILTIN_SCRIPTS -I"$(LUA_DIR)" -I"$(LUASHIM_DIR)" $? -lole32
|
||||
./build/bootstrap/premake_bootstrap embed
|
||||
./build/bootstrap/premake_bootstrap --os=windows --to=build/bootstrap gmake
|
||||
$(MAKE) -C build/bootstrap
|
||||
$(MAKE) -C build/bootstrap config=$(CONFIG)_$(PLATFORM)
|
||||
|
||||
osx: $(SRC)
|
||||
$(SILENT) rm -rf ./bin
|
||||
@ -67,7 +69,7 @@ osx: $(SRC)
|
||||
$(CC) -o build/bootstrap/premake_bootstrap -DPREMAKE_NO_BUILTIN_SCRIPTS -DLUA_USE_MACOSX -I"$(LUA_DIR)" -I"$(LUASHIM_DIR)" -framework CoreServices -framework Foundation -framework Security -lreadline $?
|
||||
./build/bootstrap/premake_bootstrap embed
|
||||
./build/bootstrap/premake_bootstrap --to=build/bootstrap gmake
|
||||
$(MAKE) -C build/bootstrap -j`getconf _NPROCESSORS_ONLN`
|
||||
$(MAKE) -C build/bootstrap -j`getconf _NPROCESSORS_ONLN` config=$(CONFIG)
|
||||
|
||||
linux: $(SRC)
|
||||
$(SILENT) rm -rf ./bin
|
||||
@ -77,7 +79,7 @@ linux: $(SRC)
|
||||
$(CC) -o build/bootstrap/premake_bootstrap -DPREMAKE_NO_BUILTIN_SCRIPTS -DLUA_USE_POSIX -DLUA_USE_DLOPEN -I"$(LUA_DIR)" -I"$(LUASHIM_DIR)" $? -lm -ldl -lrt
|
||||
./build/bootstrap/premake_bootstrap embed
|
||||
./build/bootstrap/premake_bootstrap --to=build/bootstrap gmake
|
||||
$(MAKE) -C build/bootstrap -j`getconf _NPROCESSORS_ONLN`
|
||||
$(MAKE) -C build/bootstrap -j`getconf _NPROCESSORS_ONLN` config=$(CONFIG)
|
||||
|
||||
bsd: $(SRC)
|
||||
$(SILENT) rm -rf ./bin
|
||||
@ -87,7 +89,7 @@ bsd: $(SRC)
|
||||
$(CC) -o build/bootstrap/premake_bootstrap -DPREMAKE_NO_BUILTIN_SCRIPTS -DLUA_USE_POSIX -DLUA_USE_DLOPEN -I"$(LUA_DIR)" -I"$(LUASHIM_DIR)" $? -lm
|
||||
./build/bootstrap/premake_bootstrap embed
|
||||
./build/bootstrap/premake_bootstrap --to=build/bootstrap gmake
|
||||
$(MAKE) -C build/bootstrap -j`getconf _NPROCESSORS_ONLN`
|
||||
$(MAKE) -C build/bootstrap -j`getconf _NPROCESSORS_ONLN` config=$(CONFIG)
|
||||
|
||||
windows-base: $(SRC)
|
||||
$(SILENT) if exist .\bin rmdir /s /q .\bin
|
||||
@ -100,7 +102,7 @@ windows-base: $(SRC)
|
||||
|
||||
windows: windows-base
|
||||
devenv .\build\bootstrap\Premake5.sln /Upgrade
|
||||
devenv .\build\bootstrap\Premake5.sln /Build Release
|
||||
devenv .\build\bootstrap\Premake5.sln /Build "$(CONFIG)|$(PLATFORM:x86=win32)"
|
||||
|
||||
windows-msbuild: windows-base
|
||||
msbuild /p:Configuration=Release /p:Platform=Win32 .\build\bootstrap\Premake5.sln
|
||||
msbuild /p:Configuration=$(CONFIG) /p:Platform=$(PLATFORM:x86=win32) .\build\bootstrap\Premake5.sln
|
||||
|
@ -2,13 +2,18 @@ os: Visual Studio 2015
|
||||
|
||||
platform:
|
||||
- Win32
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- Debug
|
||||
- Release
|
||||
|
||||
before_build:
|
||||
- cmd: git clean -ffxd
|
||||
|
||||
build_script:
|
||||
- cmd: call "%VS140COMNTOOLS%\..\..\VC\vcvarsall.bat"
|
||||
- cmd: nmake -f Bootstrap.mak MSDEV=vs2015 windows
|
||||
- cmd: nmake -f Bootstrap.mak MSDEV=vs2015 windows PLATFORM=%PLATFORM% CONFIG=%CONFIGURATION%
|
||||
|
||||
test_script:
|
||||
- cmd: bin\release\premake5 test
|
||||
- cmd: bin\%CONFIGURATION%\premake5 test
|
||||
|
@ -21,6 +21,102 @@
|
||||
include("vs2015.lua")
|
||||
include("vs2017.lua")
|
||||
|
||||
-- Initialize Specific API
|
||||
|
||||
p.api.register {
|
||||
name = "shaderoptions",
|
||||
scope = "config",
|
||||
kind = "list:string",
|
||||
tokens = true,
|
||||
pathVars = true,
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shaderdefines",
|
||||
scope = "config",
|
||||
kind = "list:string",
|
||||
tokens = true,
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shadertype",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
allowed = {
|
||||
"Effect",
|
||||
"Vertex",
|
||||
"Pixel",
|
||||
"Geometry",
|
||||
"Hull",
|
||||
"Domain",
|
||||
"Compute",
|
||||
"Texture",
|
||||
"RootSignature",
|
||||
}
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shadermodel",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
allowed = {
|
||||
"2.0",
|
||||
"3.0",
|
||||
"4.0_level_9_1",
|
||||
"4.0_level_9_3",
|
||||
"4.0",
|
||||
"4.1",
|
||||
"5.0",
|
||||
}
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shaderentry",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
tokens = true,
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shadervariablename",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
tokens = true,
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shaderheaderfileoutput",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
tokens = true,
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shaderobjectfileoutput",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
tokens = true,
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shaderassembler",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
allowed = {
|
||||
"NoListing",
|
||||
"AssemblyCode",
|
||||
"AssemblyCodeAndHex",
|
||||
}
|
||||
}
|
||||
|
||||
p.api.register {
|
||||
name = "shaderassembleroutput",
|
||||
scope = "config",
|
||||
kind = "string",
|
||||
tokens = true,
|
||||
}
|
||||
|
||||
|
||||
--
|
||||
-- Decide when the full module should be loaded.
|
||||
--
|
||||
|
@ -63,6 +63,7 @@ return {
|
||||
"vc2010/test_language_settings.lua",
|
||||
"vc2010/test_language_targets.lua",
|
||||
"vc2010/test_floatingpoint.lua",
|
||||
"vc2010/test_fxcompile_settings.lua",
|
||||
"vc2010/test_globals.lua",
|
||||
"vc2010/test_header.lua",
|
||||
"vc2010/test_files.lua",
|
||||
|
229
modules/vstudio/tests/vc2010/test_fxcompile_settings.lua
Normal file
229
modules/vstudio/tests/vc2010/test_fxcompile_settings.lua
Normal file
@ -0,0 +1,229 @@
|
||||
--
|
||||
-- tests/actions/vstudio/vc2010/test_fxcompile_settings.lua
|
||||
-- Validate FxCompile settings in Visual Studio 2010 C/C++ projects.
|
||||
-- Copyright (c) 2014 Jason Perkins and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local suite = test.declare("vstudio_vs2010_fxcompile_settings")
|
||||
local vc2010 = p.vstudio.vc2010
|
||||
local project = p.project
|
||||
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
p.action.set("vs2010")
|
||||
wks, prj = test.createWorkspace()
|
||||
end
|
||||
|
||||
local function prepare(platform)
|
||||
local cfg = test.getconfig(prj, "Debug", platform)
|
||||
vc2010.fxCompile(cfg)
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Check the basic element structure with default settings.
|
||||
-- Project should not generate this block if no hlsl files or no shader settings sets.
|
||||
---
|
||||
|
||||
function suite.empty()
|
||||
prepare()
|
||||
test.capture [[
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
function suite.defaultSettings()
|
||||
files { "shader.hlsl" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
---
|
||||
-- Test FxCompilePreprocessorDefinition
|
||||
---
|
||||
|
||||
function suite.onFxCompilePreprocessorDefinition()
|
||||
files { "shader.hlsl" }
|
||||
shaderdefines { "DEFINED_VALUE" }
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<PreprocessorDefinitions>DEFINED_VALUE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
function suite.onFxCompilePreprocessorDefinition_multipleDefines()
|
||||
files { "shader.hlsl" }
|
||||
shaderdefines { "DEFINED_VALUE", "OTHER_DEFINED_VALUE" }
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<PreprocessorDefinitions>DEFINED_VALUE;OTHER_DEFINED_VALUE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderType
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderType()
|
||||
files { "shader.hlsl" }
|
||||
shadertype "Effect"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<ShaderType>Effect</ShaderType>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderModel
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderModel()
|
||||
files { "shader.hlsl" }
|
||||
shadermodel "5.0"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderEntry
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderEntry()
|
||||
files { "shader.hlsl" }
|
||||
shaderentry "NewEntry"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<EntryPointName>NewEntry</EntryPointName>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderVariableName
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderVariableName()
|
||||
files { "shader.hlsl" }
|
||||
shadervariablename "ShaderVar"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<VariableName>ShaderVar</VariableName>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderHeaderOutput
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderHeaderOutput()
|
||||
files { "shader.hlsl" }
|
||||
shaderheaderfileoutput "%%(filename).hlsl.h"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<HeaderFileOutput>%(filename).hlsl.h</HeaderFileOutput>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderObjectOutput
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderObjectOutput()
|
||||
files { "shader.hlsl" }
|
||||
shaderobjectfileoutput "%%(filename).hlsl.o"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>%(filename).hlsl.o</ObjectFileOutput>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderAssembler
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderAssembler()
|
||||
files { "shader.hlsl" }
|
||||
shaderassembler "AssemblyCode"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<AssemblerOutput>AssemblyCode</AssemblerOutput>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderAssemblerOutput
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderAssemblerOutput()
|
||||
files { "shader.hlsl" }
|
||||
shaderassembleroutput "%%(filename).hlsl.asm.o"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<AssemblerOutputFile>%(filename).hlsl.asm.o</AssemblerOutputFile>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Test FxCompileShaderAdditionalOptions
|
||||
---
|
||||
|
||||
function suite.onFxCompileShaderAdditionalOptions()
|
||||
files { "shader.hlsl" }
|
||||
shaderoptions "-opt"
|
||||
|
||||
prepare()
|
||||
test.capture [[
|
||||
<FxCompile>
|
||||
<AdditionalOptions>-opt %(AdditionalOptions)</AdditionalOptions>
|
||||
</FxCompile>
|
||||
]]
|
||||
end
|
@ -274,6 +274,7 @@
|
||||
else
|
||||
return {
|
||||
m.clCompile,
|
||||
m.fxCompile,
|
||||
m.resourceCompile,
|
||||
m.linker,
|
||||
m.manifest,
|
||||
@ -363,6 +364,42 @@
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write the <FxCompile> settings block.
|
||||
--
|
||||
|
||||
m.elements.fxCompile = function(cfg)
|
||||
return {
|
||||
m.fxCompilePreprocessorDefinition,
|
||||
m.fxCompileShaderType,
|
||||
m.fxCompileShaderModel,
|
||||
m.fxCompileShaderEntry,
|
||||
m.fxCompileShaderVariableName,
|
||||
m.fxCompileShaderHeaderOutput,
|
||||
m.fxCompileShaderObjectOutput,
|
||||
m.fxCompileShaderAssembler,
|
||||
m.fxCompileShaderAssemblerOutput,
|
||||
m.fxCompileShaderAdditionalOptions,
|
||||
}
|
||||
end
|
||||
|
||||
function m.fxCompile(cfg)
|
||||
if p.config.hasFile(cfg, path.ishlslfile) then
|
||||
local contents = p.capture(function ()
|
||||
p.push()
|
||||
p.callArray(m.elements.fxCompile, cfg)
|
||||
p.pop()
|
||||
end)
|
||||
|
||||
if #contents > 0 then
|
||||
p.push('<FxCompile>')
|
||||
p.outln(contents)
|
||||
p.pop('</FxCompile>')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the resource compiler block.
|
||||
--
|
||||
@ -696,13 +733,52 @@
|
||||
end
|
||||
}
|
||||
|
||||
---
|
||||
-- ClCompile group
|
||||
---
|
||||
m.categories.FxCompile = {
|
||||
name = "FxCompile",
|
||||
extensions = { ".hlsl" },
|
||||
priority = 3,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
local fileCfgFunc = function(fcfg, condition)
|
||||
if fcfg then
|
||||
return {
|
||||
m.excludedFromBuild,
|
||||
m.fxCompilePreprocessorDefinition,
|
||||
m.fxCompileShaderType,
|
||||
m.fxCompileShaderModel,
|
||||
m.fxCompileShaderEntry,
|
||||
m.fxCompileShaderVariableName,
|
||||
m.fxCompileShaderHeaderOutput,
|
||||
m.fxCompileShaderObjectOutput,
|
||||
m.fxCompileShaderAssembler,
|
||||
m.fxCompileShaderAssemblerOutput,
|
||||
m.fxCompileShaderAdditionalOptions,
|
||||
}
|
||||
else
|
||||
return {
|
||||
m.excludedFromBuild
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
m.emitFiles(prj, group, "FxCompile", nil, fileCfgFunc)
|
||||
end,
|
||||
|
||||
emitFilter = function(prj, group)
|
||||
m.filterGroup(prj, group, "FxCompile")
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
---
|
||||
-- None group
|
||||
---
|
||||
m.categories.None = {
|
||||
name = "None",
|
||||
priority = 3,
|
||||
priority = 4,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
m.emitFiles(prj, group, "None", {m.generatedFile})
|
||||
@ -720,7 +796,7 @@
|
||||
m.categories.ResourceCompile = {
|
||||
name = "ResourceCompile",
|
||||
extensions = ".rc",
|
||||
priority = 4,
|
||||
priority = 5,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
local fileCfgFunc = {
|
||||
@ -743,7 +819,7 @@
|
||||
---
|
||||
m.categories.CustomBuild = {
|
||||
name = "CustomBuild",
|
||||
priority = 5,
|
||||
priority = 6,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
local fileFunc = {
|
||||
@ -776,7 +852,7 @@
|
||||
m.categories.Midl = {
|
||||
name = "Midl",
|
||||
extensions = ".idl",
|
||||
priority = 6,
|
||||
priority = 7,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
local fileCfgFunc = {
|
||||
@ -800,7 +876,7 @@
|
||||
m.categories.Masm = {
|
||||
name = "Masm",
|
||||
extensions = ".asm",
|
||||
priority = 7,
|
||||
priority = 8,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
local fileCfgFunc = function(fcfg, condition)
|
||||
@ -839,7 +915,7 @@
|
||||
m.categories.Image = {
|
||||
name = "Image",
|
||||
extensions = { ".gif", ".jpg", ".jpe", ".png", ".bmp", ".dib", "*.tif", "*.wmf", "*.ras", "*.eps", "*.pcx", "*.pcd", "*.tga", "*.dds" },
|
||||
priority = 8,
|
||||
priority = 9,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
local fileCfgFunc = function(fcfg, condition)
|
||||
@ -862,7 +938,7 @@
|
||||
m.categories.Natvis = {
|
||||
name = "Natvis",
|
||||
extensions = { ".natvis" },
|
||||
priority = 9,
|
||||
priority = 10,
|
||||
|
||||
emitFiles = function(prj, group)
|
||||
m.emitFiles(prj, group, "Natvis", {m.generatedFile})
|
||||
@ -2488,12 +2564,85 @@
|
||||
end
|
||||
|
||||
|
||||
|
||||
function m.xmlDeclaration()
|
||||
p.xmlUtf8()
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompilePreprocessorDefinition(cfg, condition)
|
||||
if cfg.shaderdefines and #cfg.shaderdefines > 0 then
|
||||
local shaderdefines = table.concat(cfg.shaderdefines, ";")
|
||||
|
||||
shaderdefines = shaderdefines .. ";%%(PreprocessorDefinitions)"
|
||||
m.element('PreprocessorDefinitions', condition, shaderdefines)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderType(cfg, condition)
|
||||
if cfg.shadertype then
|
||||
m.element("ShaderType", condition, cfg.shadertype)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderModel(cfg, condition)
|
||||
if cfg.shadermodel then
|
||||
m.element("ShaderModel", condition, cfg.shadermodel)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderEntry(cfg, condition)
|
||||
if cfg.shaderentry then
|
||||
m.element("EntryPointName", condition, cfg.shaderentry)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderVariableName(cfg, condition)
|
||||
if cfg.shadervariablename then
|
||||
m.element("VariableName", condition, cfg.shadervariablename)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderHeaderOutput(cfg, condition)
|
||||
if cfg.shaderheaderfileoutput then
|
||||
m.element("HeaderFileOutput", condition, cfg.shaderheaderfileoutput)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderObjectOutput(cfg, condition)
|
||||
if cfg.shaderobjectfileoutput then
|
||||
m.element("ObjectFileOutput", condition, cfg.shaderobjectfileoutput)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderAssembler(cfg, condition)
|
||||
if cfg.shaderassembler then
|
||||
m.element("AssemblerOutput", condition, cfg.shaderassembler)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderAssemblerOutput(cfg, condition)
|
||||
if cfg.shaderassembleroutput then
|
||||
m.element("AssemblerOutputFile", condition, cfg.shaderassembleroutput)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function m.fxCompileShaderAdditionalOptions(cfg, condition)
|
||||
local opts = cfg.shaderoptions
|
||||
if #opts > 0 then
|
||||
opts = table.concat(opts, " ")
|
||||
m.element("AdditionalOptions", condition, '%s %%(AdditionalOptions)', opts)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--
|
||||
|
@ -251,6 +251,15 @@
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Returns true if the filename represents a hlsl shader file.
|
||||
--
|
||||
|
||||
function path.ishlslfile(fname)
|
||||
return path.hasextension(fname, ".hlsl")
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Takes a path which is relative to one location and makes it relative
|
||||
-- to another location instead.
|
||||
|
Loading…
Reference in New Issue
Block a user