Duplicate object file names are now ordered the same across all toolsets
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e7fc3724b5
commit
2f1fe980ef
@ -182,15 +182,13 @@
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function cpp.standardfilerules(prj, node)
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-- C/C++ file
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if path.iscppfile(node.abspath) then
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local objectname = project.getfileobject(prj, node.abspath)
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_x('$(OBJDIR)/%s.o: %s', objectname, node.relpath)
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_x('$(OBJDIR)/%s.o: %s', node.objname, node.relpath)
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_p('\t@echo $(notdir $<)')
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cpp.buildcommand(prj, "o", node)
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-- resource file
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elseif path.isresourcefile(node.abspath) then
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local objectname = project.getfileobject(prj, node.abspath)
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_x('$(OBJDIR)/%s.res: %s', objectname, node.relpath)
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_x('$(OBJDIR)/%s.res: %s', node.objname, node.relpath)
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_p('\t@echo $(notdir $<)')
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_p('\t$(SILENT) $(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)')
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end
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@ -309,8 +307,7 @@
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end
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-- assign a unique object file name to avoid collisions
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local objectname = project.getfileobject(prj, node.abspath)
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objectname = "$(OBJDIR)/" .. objectname .. iif(kind == "objects", ".o", ".res")
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objectname = "$(OBJDIR)/" .. node.objname .. iif(kind == "objects", ".o", ".res")
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-- if this file exists in all configurations, write it to
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-- the project's list of files, else add to specific cfgs
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@ -1072,9 +1072,8 @@
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function vc200x.objectFile(filecfg, depth)
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if path.iscppfile(filecfg.name) then
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local objectName = project.getfileobject(filecfg.project, filecfg.abspath)
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if objectName ~= path.getbasename(filecfg.abspath) then
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_x(depth, 'ObjectFile="$(IntDir)\\%s.obj"', objectName)
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if filecfg.objname ~= path.getbasename(filecfg.abspath) then
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_x(depth, 'ObjectFile="$(IntDir)\\%s.obj"', filecfg.objname)
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end
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end
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end
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@ -893,9 +893,8 @@
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function vc2010.objectFileName(filecfg)
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local objectname = project.getfileobject(filecfg.project, filecfg.abspath)
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if objectname ~= path.getbasename(filecfg.abspath) then
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_p(3,'<ObjectFileName %s>$(IntDir)\\%s.obj</ObjectFileName>', vc2010.condition(filecfg.config), objectname)
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if filecfg.objname ~= path.getbasename(filecfg.abspath) then
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_p(3,'<ObjectFileName %s>$(IntDir)\\%s.obj</ObjectFileName>', vc2010.condition(filecfg.config), filecfg.objname)
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end
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end
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@ -92,7 +92,7 @@
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ctx.language = premake.CPP
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end
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-- The kind is a configuration level value, but it has been set at the
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-- The kind is a configuration level value, but if it has been set at the
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-- project level allow that to influence the other project-level results.
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context.addterms(ctx, ctx.kind)
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@ -103,8 +103,8 @@
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ctx.baked = true
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-- Fill in some additional state. Copying the keys over from the
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-- scripted project object allows custom values to passed through to
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-- extension scripts.
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-- scripted project object allows custom values set in the project
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-- script to be passed through to extension scripts.
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for key, value in pairs(prj) do
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ctx[key] = value
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@ -465,6 +465,8 @@
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fcfg.basename = path.getbasename(filename)
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fcfg.path = fcfg.relpath
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fcfg.objname = project.getfileobject(prj, filename)
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return fcfg
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end
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@ -508,6 +510,16 @@
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-- make sure I have the project, and not it's root configuration
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prj = prj.project or prj
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-- Only C/C++ projects need object files
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if not project.iscpp(prj) then
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return nil
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end
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-- Only C/C++ source code files need objects
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if not path.iscppfile(filename) and not path.isresourcefile(filename) then
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return nil
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end
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-- create a list of objects if necessary
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prj.fileobjects = prj.fileobjects or {}
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@ -114,8 +114,8 @@ OBJECTS := \
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OBJECTS := \
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RESOURCES := \
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$(OBJDIR)/hello.res \
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$(OBJDIR)/hello1.res \
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$(OBJDIR)/hello.res \
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]]
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end
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