commit
3f225eb7f2
9
modules/gmake2/_manifest.lua
Normal file
9
modules/gmake2/_manifest.lua
Normal file
@ -0,0 +1,9 @@
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return {
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"_preload.lua",
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"gmake2.lua",
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"gmake2_cpp.lua",
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"gmake2_csharp.lua",
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"gmake2_makefile.lua",
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"gmake2_utility.lua",
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"gmake2_workspace.lua",
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}
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67
modules/gmake2/_preload.lua
Normal file
67
modules/gmake2/_preload.lua
Normal file
@ -0,0 +1,67 @@
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--
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-- Name: gmake2/_preload.lua
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-- Purpose: Define the gmake2 action.
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-- Author: Blizzard Entertainment (Tom van Dijck)
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-- Modified by: Aleksi Juvani
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-- Vlad Ivanov
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-- Created: 2016/01/01
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-- Copyright: (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
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--
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local p = premake
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newaction {
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trigger = "gmake2",
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shortname = "Alternative GNU Make",
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description = "Generate GNU makefiles for POSIX, MinGW, and Cygwin",
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valid_kinds = { "ConsoleApp", "WindowedApp", "StaticLib", "SharedLib", "Utility", "Makefile" },
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valid_languages = { "C", "C++", "C#" },
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valid_tools = {
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cc = { "clang", "gcc" },
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dotnet = { "mono", "msnet", "pnet" }
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},
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onInitialize = function()
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p.modules.gmake2.cpp.initialize()
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end,
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onWorkspace = function(wks)
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p.escaper(p.modules.gmake2.esc)
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p.generate(wks, p.modules.gmake2.getmakefilename(wks, false), p.modules.gmake2.generate_workspace)
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end,
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onProject = function(prj)
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p.escaper(p.modules.gmake2.esc)
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local makefile = p.modules.gmake2.getmakefilename(prj, true)
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if prj.kind == p.UTILITY then
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p.generate(prj, makefile, p.modules.gmake2.utility.generate)
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elseif prj.kind == p.MAKEFILE then
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p.generate(prj, makefile, p.modules.gmake2.makefile.generate)
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else
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if project.isdotnet(prj) then
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p.generate(prj, makefile, p.modules.gmake2.cs.generate)
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elseif project.iscpp(prj) then
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p.generate(prj, makefile, p.modules.gmake2.cpp.generate)
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end
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end
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end,
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onCleanWorkspace = function(wks)
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p.clean.file(wks, p.modules.gmake2.getmakefilename(wks, false))
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end,
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onCleanProject = function(prj)
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p.clean.file(prj, p.modules.gmake2.getmakefilename(prj, true))
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end
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}
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--
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-- Decide when the full module should be loaded.
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--
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return function(cfg)
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return (_ACTION == "gmake2")
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end
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360
modules/gmake2/gmake2.lua
Normal file
360
modules/gmake2/gmake2.lua
Normal file
@ -0,0 +1,360 @@
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--
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-- gmake2.lua
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-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
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--
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local p = premake
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local project = p.project
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p.modules.gmake2 = {}
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p.modules.gmake2._VERSION = p._VERSION
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local gmake2 = p.modules.gmake2
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--
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-- Write out the default configuration rule for a workspace or project.
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--
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-- @param target
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-- The workspace or project object for which a makefile is being generated.
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--
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function gmake2.defaultconfig(target)
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-- find the right configuration iterator function for this object
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local eachconfig = iif(target.project, project.eachconfig, p.workspace.eachconfig)
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local iter = eachconfig(target)
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||||
-- grab the first configuration and write the block
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local cfg = iter()
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if cfg then
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_p('ifndef config')
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_x(' config=%s', cfg.shortname)
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_p('endif')
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_p('')
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end
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end
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||||
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||||
---
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-- Escape a string so it can be written to a makefile.
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||||
---
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||||
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function gmake2.esc(value)
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result = value:gsub("\\", "\\\\")
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result = result:gsub("\"", "\\\"")
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result = result:gsub(" ", "\\ ")
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result = result:gsub("%(", "\\(")
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||||
result = result:gsub("%)", "\\)")
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||||
|
||||
-- leave $(...) shell replacement sequences alone
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||||
result = result:gsub("$\\%((.-)\\%)", "$(%1)")
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return result
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||||
end
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||||
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||||
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||||
--
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||||
-- Get the makefile file name for a workspace or a project. If this object is the
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||||
-- only one writing to a location then I can use "Makefile". If more than one object
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||||
-- writes to the same location I use name + ".make" to keep it unique.
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||||
--
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||||
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||||
function gmake2.getmakefilename(this, searchprjs)
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local count = 0
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for wks in p.global.eachWorkspace() do
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if wks.location == this.location then
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count = count + 1
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||||
end
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||||
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if searchprjs then
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for _, prj in ipairs(wks.projects) do
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if prj.location == this.location then
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count = count + 1
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||||
end
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||||
end
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||||
end
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||||
end
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||||
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||||
if count == 1 then
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return "Makefile"
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else
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||||
return ".make"
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end
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end
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||||
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||||
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||||
--
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-- Output a makefile header.
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--
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-- @param target
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-- The workspace or project object for which the makefile is being generated.
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--
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function gmake2.header(target)
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local kind = iif(target.project, "project", "workspace")
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_p('# %s %s makefile autogenerated by Premake', p.action.current().shortname, kind)
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_p('')
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||||
if kind == "workspace" then
|
||||
local haspch = false
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for _, prj in ipairs(target.projects) do
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for cfg in project.eachconfig(prj) do
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if cfg.pchheader then
|
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haspch = true
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end
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end
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||||
end
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||||
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||||
if haspch then
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_p('.NOTPARALLEL:')
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_p('')
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end
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||||
end
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gmake2.defaultconfig(target)
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_p('ifndef verbose')
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_p(' SILENT = @')
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_p('endif')
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||||
_p('')
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end
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||||
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||||
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||||
--
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||||
-- Rules for file ops based on the shell type. Can't use defines and $@ because
|
||||
-- it screws up the escaping of spaces and parethesis (anyone know a fix?)
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--
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||||
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||||
function gmake2.mkdir(dirname)
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_p('ifeq (posix,$(SHELLTYPE))')
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_p('\t$(SILENT) mkdir -p %s', dirname)
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_p('else')
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||||
_p('\t$(SILENT) mkdir $(subst /,\\\\,%s)', dirname)
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||||
_p('endif')
|
||||
end
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||||
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||||
function gmake2.mkdirRules(dirname)
|
||||
_p('%s:', dirname)
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||||
_p('\t@echo Creating %s', dirname)
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||||
gmake2.mkdir(dirname)
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||||
_p('')
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||||
end
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||||
|
||||
--
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||||
-- Format a list of values to be safely written as part of a variable assignment.
|
||||
--
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||||
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||||
function gmake2.list(value, quoted)
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||||
quoted = false
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||||
if #value > 0 then
|
||||
if quoted then
|
||||
local result = ""
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||||
for _, v in ipairs (value) do
|
||||
if #result then
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||||
result = result .. " "
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||||
end
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||||
result = result .. p.quoted(v)
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||||
end
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||||
return result
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||||
else
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||||
return " " .. table.concat(value, " ")
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||||
end
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||||
else
|
||||
return ""
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||||
end
|
||||
end
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||||
|
||||
|
||||
--
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||||
-- Convert an arbitrary string (project name) to a make variable name.
|
||||
--
|
||||
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||||
function gmake2.tovar(value)
|
||||
value = value:gsub("[ -]", "_")
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||||
value = value:gsub("[()]", "")
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||||
return value
|
||||
end
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||||
|
||||
|
||||
|
||||
function gmake2.path(cfg, value)
|
||||
cfg = cfg.project or cfg
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||||
local dirs = path.translate(project.getrelative(cfg, value))
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||||
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||||
if type(dirs) == 'table' then
|
||||
dirs = table.filterempty(dirs)
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||||
end
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||||
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||||
return dirs
|
||||
end
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||||
|
||||
|
||||
function gmake2.getToolSet(cfg)
|
||||
local default = iif(cfg.system == p.MACOSX, "clang", "gcc")
|
||||
local toolset = p.tools[_OPTIONS.cc or cfg.toolset or default]
|
||||
if not toolset then
|
||||
error("Invalid toolset '" .. cfg.toolset .. "'")
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||||
end
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||||
return toolset
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||||
end
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||||
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||||
|
||||
function gmake2.outputSection(prj, callback)
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||||
local root = {}
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||||
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||||
for cfg in project.eachconfig(prj) do
|
||||
-- identify the toolset used by this configurations (would be nicer if
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||||
-- this were computed and stored with the configuration up front)
|
||||
|
||||
local toolset = gmake2.getToolSet(cfg)
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||||
|
||||
local settings = {}
|
||||
local funcs = callback(cfg)
|
||||
for i = 1, #funcs do
|
||||
local c = p.capture(function ()
|
||||
funcs[i](cfg, toolset)
|
||||
end)
|
||||
if #c > 0 then
|
||||
table.insert(settings, c)
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||||
end
|
||||
end
|
||||
|
||||
if not root.settings then
|
||||
root.settings = table.arraycopy(settings)
|
||||
else
|
||||
root.settings = table.intersect(root.settings, settings)
|
||||
end
|
||||
|
||||
root[cfg] = settings
|
||||
end
|
||||
|
||||
if #root.settings > 0 then
|
||||
for _, v in ipairs(root.settings) do
|
||||
p.outln(v)
|
||||
end
|
||||
p.outln('')
|
||||
end
|
||||
|
||||
for cfg in project.eachconfig(prj) do
|
||||
local settings = table.difference(root[cfg], root.settings)
|
||||
if #settings > 0 then
|
||||
_x('ifeq ($(config),%s)', cfg.shortname)
|
||||
for k, v in ipairs(settings) do
|
||||
p.outln(v)
|
||||
end
|
||||
p.outln('endif')
|
||||
p.outln('')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--
|
||||
-- Handlers for the individual makefile elements that can be shared
|
||||
-- between the different language projects.
|
||||
--
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
function gmake2.phonyRules(prj)
|
||||
_p('.PHONY: clean prebuild prelink')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.shellType()
|
||||
_p('SHELLTYPE := msdos')
|
||||
_p('ifeq (,$(ComSpec)$(COMSPEC))')
|
||||
_p(' SHELLTYPE := posix')
|
||||
_p('endif')
|
||||
_p('ifeq (/bin,$(findstring /bin,$(SHELL)))')
|
||||
_p(' SHELLTYPE := posix')
|
||||
_p('endif')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.target(cfg, toolset)
|
||||
p.outln('TARGETDIR = ' .. project.getrelative(cfg.project, cfg.buildtarget.directory))
|
||||
p.outln('TARGET = $(TARGETDIR)/' .. cfg.buildtarget.name)
|
||||
end
|
||||
|
||||
|
||||
function gmake2.objdir(cfg, toolset)
|
||||
p.outln('OBJDIR = ' .. project.getrelative(cfg.project, cfg.objdir))
|
||||
end
|
||||
|
||||
|
||||
function gmake2.settings(cfg, toolset)
|
||||
if #cfg.makesettings > 0 then
|
||||
for _, value in ipairs(cfg.makesettings) do
|
||||
p.outln(value)
|
||||
end
|
||||
end
|
||||
|
||||
local value = toolset.getmakesettings(cfg)
|
||||
if value then
|
||||
p.outln(value)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function gmake2.buildCmds(cfg, event)
|
||||
_p('define %sCMDS', event:upper())
|
||||
local steps = cfg[event .. "commands"]
|
||||
local msg = cfg[event .. "message"]
|
||||
if #steps > 0 then
|
||||
steps = os.translateCommandsAndPaths(steps, cfg.project.basedir, cfg.project.location)
|
||||
msg = msg or string.format("Running %s commands", event)
|
||||
_p('\t@echo %s', msg)
|
||||
_p('\t%s', table.implode(steps, "", "", "\n\t"))
|
||||
end
|
||||
_p('endef')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.preBuildCmds(cfg, toolset)
|
||||
gmake2.buildCmds(cfg, "prebuild")
|
||||
end
|
||||
|
||||
|
||||
function gmake2.preLinkCmds(cfg, toolset)
|
||||
gmake2.buildCmds(cfg, "prelink")
|
||||
end
|
||||
|
||||
|
||||
function gmake2.postBuildCmds(cfg, toolset)
|
||||
gmake2.buildCmds(cfg, "postbuild")
|
||||
end
|
||||
|
||||
|
||||
function gmake2.targetDirRules(cfg, toolset)
|
||||
gmake2.mkdirRules("$(TARGETDIR)")
|
||||
end
|
||||
|
||||
|
||||
function gmake2.objDirRules(cfg, toolset)
|
||||
gmake2.mkdirRules("$(OBJDIR)")
|
||||
end
|
||||
|
||||
|
||||
function gmake2.preBuildRules(cfg, toolset)
|
||||
_p('prebuild:')
|
||||
_p('\t$(PREBUILDCMDS)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.preLinkRules(cfg, toolset)
|
||||
_p('prelink:')
|
||||
_p('\t$(PRELINKCMDS)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
|
||||
include("gmake2_cpp.lua")
|
||||
include("gmake2_csharp.lua")
|
||||
include("gmake2_makefile.lua")
|
||||
include("gmake2_utility.lua")
|
||||
include("gmake2_workspace.lua")
|
||||
|
||||
return gmake2
|
792
modules/gmake2/gmake2_cpp.lua
Normal file
792
modules/gmake2/gmake2_cpp.lua
Normal file
@ -0,0 +1,792 @@
|
||||
--
|
||||
-- gmake2_cpp.lua
|
||||
-- Generate a C/C++ project makefile.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
gmake2.cpp = {}
|
||||
local cpp = gmake2.cpp
|
||||
|
||||
local project = p.project
|
||||
local config = p.config
|
||||
local fileconfig = p.fileconfig
|
||||
|
||||
|
||||
---
|
||||
-- Add namespace for element definition lists for premake.callarray()
|
||||
---
|
||||
|
||||
cpp.elements = {}
|
||||
|
||||
|
||||
--
|
||||
-- Generate a GNU make C++ project makefile, with support for the new platforms API.
|
||||
--
|
||||
|
||||
cpp.elements.makefile = function(prj)
|
||||
return {
|
||||
gmake2.header,
|
||||
gmake2.phonyRules,
|
||||
gmake2.shellType,
|
||||
cpp.createRuleTable,
|
||||
cpp.outputConfigurationSection,
|
||||
cpp.outputPerFileConfigurationSection,
|
||||
cpp.createFileTable,
|
||||
cpp.outputFilesSection,
|
||||
cpp.outputRulesSection,
|
||||
cpp.outputFileRuleSection,
|
||||
cpp.dependencies,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
function cpp.generate(prj)
|
||||
p.eol("\n")
|
||||
p.callArray(cpp.elements.makefile, prj)
|
||||
|
||||
-- allow the garbage collector to clean things up.
|
||||
for cfg in project.eachconfig(prj) do
|
||||
cfg._gmake = nil
|
||||
end
|
||||
prj._gmake = nil
|
||||
end
|
||||
|
||||
|
||||
function cpp.initialize()
|
||||
rule 'cpp'
|
||||
fileExtension {".cc", ".cpp", ".cxx", ".mm"}
|
||||
buildoutputs {'$(OBJDIR)/%{file.objname}.o'}
|
||||
buildmessage '$(notdir $<)'
|
||||
buildcommands {'$(CXX) $(%{premake.modules.gmake2.cpp.fileFlags(cfg, file)}) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
|
||||
|
||||
rule 'cc'
|
||||
fileExtension {".c", ".s", ".m"}
|
||||
buildoutputs {'$(OBJDIR)/%{file.objname}.o'}
|
||||
buildmessage '$(notdir $<)'
|
||||
buildcommands {'$(CC) $(%{premake.modules.gmake2.cpp.fileFlags(cfg, file)}) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
|
||||
|
||||
rule 'resource'
|
||||
fileExtension ".rc"
|
||||
buildoutputs {'$(OBJDIR)/%{file.objname}.res'}
|
||||
buildmessage '$(notdir $<)'
|
||||
buildcommands {'$(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)'}
|
||||
|
||||
global(nil)
|
||||
end
|
||||
|
||||
|
||||
function cpp.createRuleTable(prj)
|
||||
local rules = {}
|
||||
|
||||
local function addRule(extension, rule)
|
||||
if type(extension) == 'table' then
|
||||
for _, value in ipairs(extension) do
|
||||
addRule(value, rule)
|
||||
end
|
||||
else
|
||||
rules[extension] = rule
|
||||
end
|
||||
end
|
||||
|
||||
-- add all rules.
|
||||
local usedRules = table.join({'cpp', 'cc', 'resource'}, prj.rules)
|
||||
for _, name in ipairs(usedRules) do
|
||||
local rule = p.global.getRule(name)
|
||||
addRule(rule.fileExtension, rule)
|
||||
end
|
||||
|
||||
-- create fileset categories.
|
||||
local filesets = {
|
||||
['.o'] = 'OBJECTS',
|
||||
['.obj'] = 'OBJECTS',
|
||||
['.cc'] = 'SOURCES',
|
||||
['.cpp'] = 'SOURCES',
|
||||
['.cxx'] = 'SOURCES',
|
||||
['.mm'] = 'SOURCES',
|
||||
['.c'] = 'SOURCES',
|
||||
['.s'] = 'SOURCES',
|
||||
['.m'] = 'SOURCES',
|
||||
['.rc'] = 'RESOURCES',
|
||||
}
|
||||
|
||||
-- cache the result.
|
||||
prj._gmake = prj._gmake or {}
|
||||
prj._gmake.rules = rules
|
||||
prj._gmake.filesets = filesets
|
||||
end
|
||||
|
||||
|
||||
function cpp.createFileTable(prj)
|
||||
for cfg in project.eachconfig(prj) do
|
||||
cfg._gmake = cfg._gmake or {}
|
||||
cfg._gmake.filesets = {}
|
||||
cfg._gmake.fileRules = {}
|
||||
|
||||
local files = table.shallowcopy(prj._.files)
|
||||
table.foreachi(files, function(node)
|
||||
cpp.addFile(cfg, node)
|
||||
end)
|
||||
|
||||
for _, f in pairs(cfg._gmake.filesets) do
|
||||
table.sort(f)
|
||||
end
|
||||
|
||||
cfg._gmake.kinds = table.keys(cfg._gmake.filesets)
|
||||
table.sort(cfg._gmake.kinds)
|
||||
|
||||
prj._gmake.kinds = table.join(prj._gmake.kinds or {}, cfg._gmake.kinds)
|
||||
end
|
||||
|
||||
-- we need to reassign object sequences if we generated any files.
|
||||
if prj.hasGeneratedFiles and p.project.iscpp(prj) then
|
||||
p.oven.assignObjectSequences(prj)
|
||||
end
|
||||
|
||||
prj._gmake.kinds = table.unique(prj._gmake.kinds)
|
||||
table.sort(prj._gmake.kinds)
|
||||
end
|
||||
|
||||
|
||||
function cpp.addFile(cfg, node)
|
||||
local filecfg = fileconfig.getconfig(node, cfg)
|
||||
if not filecfg or filecfg.flags.ExcludeFromBuild then
|
||||
return
|
||||
end
|
||||
|
||||
-- skip generated files, since we try to figure it out manually below.
|
||||
if node.generated then
|
||||
return
|
||||
end
|
||||
|
||||
-- process custom build commands.
|
||||
if fileconfig.hasCustomBuildRule(filecfg) then
|
||||
local env = table.shallowcopy(filecfg.environ)
|
||||
env.PathVars = {
|
||||
["file.basename"] = { absolute = false, token = node.basename },
|
||||
["file.abspath"] = { absolute = true, token = node.abspath },
|
||||
["file.relpath"] = { absolute = false, token = node.relpath },
|
||||
["file.name"] = { absolute = false, token = node.name },
|
||||
["file.objname"] = { absolute = false, token = node.objname },
|
||||
["file.path"] = { absolute = true, token = node.path },
|
||||
["file.directory"] = { absolute = true, token = path.getdirectory(node.abspath) },
|
||||
["file.reldirectory"] = { absolute = false, token = path.getdirectory(node.relpath) },
|
||||
}
|
||||
|
||||
local shadowContext = p.context.extent(filecfg, env)
|
||||
|
||||
local buildoutputs = p.project.getrelative(cfg.project, shadowContext.buildoutputs)
|
||||
if buildoutputs and #buildoutputs > 0 then
|
||||
local file = {
|
||||
buildoutputs = buildoutputs,
|
||||
source = node.relpath,
|
||||
buildmessage = shadowContext.buildmessage,
|
||||
buildcommands = shadowContext.buildcommands,
|
||||
buildinputs = p.project.getrelative(cfg.project, shadowContext.buildinputs)
|
||||
}
|
||||
table.insert(cfg._gmake.fileRules, file)
|
||||
|
||||
for _, output in ipairs(buildoutputs) do
|
||||
cpp.addGeneratedFile(cfg, node, output)
|
||||
end
|
||||
end
|
||||
else
|
||||
cpp.addRuleFile(cfg, node)
|
||||
end
|
||||
end
|
||||
|
||||
function cpp.addGeneratedFile(cfg, source, filename)
|
||||
-- mark that we have generated files.
|
||||
cfg.project.hasGeneratedFiles = true
|
||||
|
||||
-- add generated file to the project.
|
||||
local files = cfg.project._.files
|
||||
local node = files[filename]
|
||||
if not node then
|
||||
node = fileconfig.new(filename, cfg.project)
|
||||
files[filename] = node
|
||||
table.insert(files, node)
|
||||
end
|
||||
|
||||
-- always overwrite the dependency information.
|
||||
node.dependsOn = source
|
||||
node.generated = true
|
||||
|
||||
-- add to config if not already added.
|
||||
if not fileconfig.getconfig(node, cfg) then
|
||||
fileconfig.addconfig(node, cfg)
|
||||
end
|
||||
|
||||
-- add file to the fileset.
|
||||
local filesets = cfg.project._gmake.filesets
|
||||
local kind = filesets[path.getextension(filename):lower()] or "CUSTOM"
|
||||
|
||||
-- don't link generated object files automatically if it's explicitly
|
||||
-- disabled.
|
||||
if path.isobjectfile(filename) and source.linkbuildoutputs == false then
|
||||
kind = "CUSTOM"
|
||||
end
|
||||
|
||||
local fileset = cfg._gmake.filesets[kind] or {}
|
||||
table.insert(fileset, filename)
|
||||
cfg._gmake.filesets[kind] = fileset
|
||||
|
||||
-- recursively setup rules.
|
||||
cpp.addRuleFile(cfg, node)
|
||||
end
|
||||
|
||||
function cpp.addRuleFile(cfg, node)
|
||||
local rules = cfg.project._gmake.rules
|
||||
local rule = rules[path.getextension(node.abspath):lower()]
|
||||
if rule then
|
||||
|
||||
local filecfg = fileconfig.getconfig(node, cfg)
|
||||
local environ = table.shallowcopy(filecfg.environ)
|
||||
|
||||
if rule.propertydefinition then
|
||||
p.rule.prepareEnvironment(rule, environ, "$(%s)")
|
||||
end
|
||||
|
||||
local shadowContext = p.context.extent(rule, environ)
|
||||
|
||||
local buildoutputs = shadowContext.buildoutputs
|
||||
local buildmessage = shadowContext.buildmessage
|
||||
local buildcommands = shadowContext.buildcommands
|
||||
local buildinputs = shadowContext.buildinputs
|
||||
|
||||
buildoutputs = p.project.getrelative(cfg.project, buildoutputs)
|
||||
if buildoutputs and #buildoutputs > 0 then
|
||||
local file = {
|
||||
buildoutputs = buildoutputs,
|
||||
source = node.relpath,
|
||||
buildmessage = buildmessage,
|
||||
buildcommands = buildcommands,
|
||||
buildinputs = buildinputs
|
||||
}
|
||||
table.insert(cfg._gmake.fileRules, file)
|
||||
|
||||
for _, output in ipairs(buildoutputs) do
|
||||
cpp.addGeneratedFile(cfg, node, output)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the settings for a particular configuration.
|
||||
--
|
||||
|
||||
cpp.elements.configuration = function(cfg)
|
||||
return {
|
||||
cpp.tools,
|
||||
gmake2.target,
|
||||
gmake2.objdir,
|
||||
cpp.pch,
|
||||
cpp.defines,
|
||||
cpp.includes,
|
||||
cpp.forceInclude,
|
||||
cpp.cppFlags,
|
||||
cpp.cFlags,
|
||||
cpp.cxxFlags,
|
||||
cpp.resFlags,
|
||||
cpp.libs,
|
||||
cpp.ldDeps,
|
||||
cpp.ldFlags,
|
||||
cpp.linkCmd,
|
||||
cpp.bindirs,
|
||||
cpp.exepaths,
|
||||
cpp.ruleProperties,
|
||||
gmake2.settings,
|
||||
gmake2.preBuildCmds,
|
||||
gmake2.preLinkCmds,
|
||||
gmake2.postBuildCmds,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
function cpp.outputConfigurationSection(prj)
|
||||
_p('# Configurations')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
gmake2.outputSection(prj, cpp.elements.configuration)
|
||||
end
|
||||
|
||||
|
||||
function cpp.tools(cfg, toolset)
|
||||
local tool = toolset.gettoolname(cfg, "cc")
|
||||
if tool then
|
||||
_p('ifeq ($(origin CC), default)')
|
||||
_p(' CC = %s', tool)
|
||||
_p('endif' )
|
||||
end
|
||||
|
||||
tool = toolset.gettoolname(cfg, "cxx")
|
||||
if tool then
|
||||
_p('ifeq ($(origin CXX), default)')
|
||||
_p(' CXX = %s', tool)
|
||||
_p('endif' )
|
||||
end
|
||||
|
||||
tool = toolset.gettoolname(cfg, "ar")
|
||||
if tool then
|
||||
_p('ifeq ($(origin AR), default)')
|
||||
_p(' AR = %s', tool)
|
||||
_p('endif' )
|
||||
end
|
||||
|
||||
tool = toolset.gettoolname(cfg, "rc")
|
||||
if tool then
|
||||
_p('RESCOMP = %s', tool)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function cpp.pch(cfg, toolset)
|
||||
-- If there is no header, or if PCH has been disabled, I can early out
|
||||
if not cfg.pchheader or cfg.flags.NoPCH then
|
||||
return
|
||||
end
|
||||
|
||||
-- Visual Studio requires the PCH header to be specified in the same way
|
||||
-- it appears in the #include statements used in the source code; the PCH
|
||||
-- source actual handles the compilation of the header. GCC compiles the
|
||||
-- header file directly, and needs the file's actual file system path in
|
||||
-- order to locate it.
|
||||
|
||||
-- To maximize the compatibility between the two approaches, see if I can
|
||||
-- locate the specified PCH header on one of the include file search paths
|
||||
-- and, if so, adjust the path automatically so the user doesn't have
|
||||
-- add a conditional configuration to the project script.
|
||||
|
||||
local pch = cfg.pchheader
|
||||
local found = false
|
||||
|
||||
-- test locally in the project folder first (this is the most likely location)
|
||||
local testname = path.join(cfg.project.basedir, pch)
|
||||
if os.isfile(testname) then
|
||||
pch = project.getrelative(cfg.project, testname)
|
||||
found = true
|
||||
else
|
||||
-- else scan in all include dirs.
|
||||
for _, incdir in ipairs(cfg.includedirs) do
|
||||
testname = path.join(incdir, pch)
|
||||
if os.isfile(testname) then
|
||||
pch = project.getrelative(cfg.project, testname)
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
pch = project.getrelative(cfg.project, path.getabsolute(pch))
|
||||
end
|
||||
|
||||
p.outln('PCH = ' .. pch)
|
||||
p.outln('PCH_PLACEHOLDER = $(OBJDIR)/$(notdir $(PCH))')
|
||||
p.outln('GCH = $(PCH_PLACEHOLDER).gch')
|
||||
end
|
||||
|
||||
|
||||
function cpp.defines(cfg, toolset)
|
||||
p.outln('DEFINES +=' .. gmake2.list(table.join(toolset.getdefines(cfg.defines, cfg), toolset.getundefines(cfg.undefines))))
|
||||
end
|
||||
|
||||
|
||||
function cpp.includes(cfg, toolset)
|
||||
local includes = toolset.getincludedirs(cfg, cfg.includedirs, cfg.sysincludedirs)
|
||||
p.outln('INCLUDES +=' .. gmake2.list(includes))
|
||||
end
|
||||
|
||||
|
||||
function cpp.forceInclude(cfg, toolset)
|
||||
local includes = toolset.getforceincludes(cfg)
|
||||
if not cfg.flags.NoPCH and cfg.pchheader then
|
||||
table.insert(includes, "-include $(PCH_PLACEHOLDER)")
|
||||
end
|
||||
p.outln('FORCE_INCLUDE +=' .. gmake2.list(includes))
|
||||
end
|
||||
|
||||
|
||||
function cpp.cppFlags(cfg, toolset)
|
||||
local flags = gmake2.list(toolset.getcppflags(cfg))
|
||||
p.outln('ALL_CPPFLAGS += $(CPPFLAGS)' .. flags .. ' $(DEFINES) $(INCLUDES)')
|
||||
end
|
||||
|
||||
|
||||
function cpp.cFlags(cfg, toolset)
|
||||
local flags = gmake2.list(table.join(toolset.getcflags(cfg), cfg.buildoptions))
|
||||
p.outln('ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS)' .. flags)
|
||||
end
|
||||
|
||||
|
||||
function cpp.cxxFlags(cfg, toolset)
|
||||
local flags = gmake2.list(table.join(toolset.getcxxflags(cfg), cfg.buildoptions))
|
||||
p.outln('ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS)' .. flags)
|
||||
end
|
||||
|
||||
|
||||
function cpp.resFlags(cfg, toolset)
|
||||
local resflags = table.join(toolset.getdefines(cfg.resdefines), toolset.getincludedirs(cfg, cfg.resincludedirs), cfg.resoptions)
|
||||
p.outln('ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)' .. gmake2.list(resflags))
|
||||
end
|
||||
|
||||
|
||||
function cpp.libs(cfg, toolset)
|
||||
local flags = toolset.getlinks(cfg)
|
||||
p.outln('LIBS +=' .. gmake2.list(flags, true))
|
||||
end
|
||||
|
||||
|
||||
function cpp.ldDeps(cfg, toolset)
|
||||
local deps = config.getlinks(cfg, "siblings", "fullpath")
|
||||
p.outln('LDDEPS +=' .. gmake2.list(p.esc(deps)))
|
||||
end
|
||||
|
||||
|
||||
function cpp.ldFlags(cfg, toolset)
|
||||
local flags = table.join(toolset.getLibraryDirectories(cfg), toolset.getrunpathdirs(cfg, cfg.runpathdirs), toolset.getldflags(cfg), cfg.linkoptions)
|
||||
p.outln('ALL_LDFLAGS += $(LDFLAGS)' .. gmake2.list(flags))
|
||||
end
|
||||
|
||||
|
||||
function cpp.linkCmd(cfg, toolset)
|
||||
if cfg.kind == p.STATICLIB then
|
||||
if cfg.architecture == p.UNIVERSAL then
|
||||
p.outln('LINKCMD = libtool -o "$@" $(OBJECTS)')
|
||||
else
|
||||
p.outln('LINKCMD = $(AR) -rcs "$@" $(OBJECTS)')
|
||||
end
|
||||
elseif cfg.kind == p.UTILITY then
|
||||
-- Empty LINKCMD for Utility (only custom build rules)
|
||||
p.outln('LINKCMD =')
|
||||
else
|
||||
-- this was $(TARGET) $(LDFLAGS) $(OBJECTS)
|
||||
-- but had trouble linking to certain static libs; $(OBJECTS) moved up
|
||||
-- $(LDFLAGS) moved to end (http://sourceforge.net/p/premake/patches/107/)
|
||||
-- $(LIBS) moved to end (http://sourceforge.net/p/premake/bugs/279/)
|
||||
|
||||
local cc = iif(p.languages.isc(cfg.language), "CC", "CXX")
|
||||
p.outln('LINKCMD = $(' .. cc .. ') -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function cpp.bindirs(cfg, toolset)
|
||||
local dirs = project.getrelative(cfg.project, cfg.bindirs)
|
||||
if #dirs > 0 then
|
||||
p.outln('EXECUTABLE_PATHS = "' .. table.concat(dirs, ":") .. '"')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function cpp.exepaths(cfg, toolset)
|
||||
local dirs = project.getrelative(cfg.project, cfg.bindirs)
|
||||
if #dirs > 0 then
|
||||
p.outln('EXE_PATHS = export PATH=$(EXECUTABLE_PATHS):$$PATH;')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function cpp.ruleProperties(cfg, toolset)
|
||||
for i = 1, #cfg.rules do
|
||||
local rule = p.global.getRule(cfg.rules[i])
|
||||
|
||||
for prop in p.rule.eachProperty(rule) do
|
||||
local fld = p.rule.getPropertyField(rule, prop)
|
||||
local value = cfg[fld.name]
|
||||
if value ~= nil then
|
||||
if fld.kind == "path" then
|
||||
value = gmake2.path(cfg, value)
|
||||
elseif fld.kind == "list:path" then
|
||||
value = gmake2.path(cfg, value)
|
||||
end
|
||||
|
||||
value = p.rule.expandString(rule, prop, value)
|
||||
if value ~= nil and #value > 0 then
|
||||
p.outln(prop.name .. ' = ' .. p.esc(value))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Write out the per file configurations.
|
||||
--
|
||||
function cpp.outputPerFileConfigurationSection(prj)
|
||||
_p('# Per File Configurations')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
for cfg in project.eachconfig(prj) do
|
||||
table.foreachi(cfg.project._.files, function(node)
|
||||
local fcfg = fileconfig.getconfig(node, cfg)
|
||||
if fcfg then
|
||||
cpp.perFileFlags(cfg, fcfg)
|
||||
end
|
||||
end)
|
||||
end
|
||||
_p('')
|
||||
end
|
||||
|
||||
local function makeVarName(prj, value, saltValue)
|
||||
prj._gmake.varlist = prj._gmake.varlist or {}
|
||||
prj._gmake.varlistlength = prj._gmake.varlistlength or 0
|
||||
local cache = prj._gmake.varlist
|
||||
local length = prj._gmake.varlistlength
|
||||
|
||||
local key = value .. saltValue
|
||||
|
||||
if (cache[key] ~= nil) then
|
||||
return cache[key], false
|
||||
end
|
||||
|
||||
local var = string.format("PERFILE_FLAGS_%d", length)
|
||||
cache[key] = var
|
||||
|
||||
prj._gmake.varlistlength = length + 1
|
||||
|
||||
return var, true
|
||||
end
|
||||
|
||||
function cpp.perFileFlags(cfg, fcfg)
|
||||
local toolset = gmake2.getToolSet(cfg)
|
||||
|
||||
local value = gmake2.list(table.join(toolset.getcflags(fcfg), fcfg.buildoptions))
|
||||
|
||||
if fcfg.defines or fcfg.undefines then
|
||||
local defs = table.join(toolset.getdefines(fcfg.defines, cfg), toolset.getundefines(fcfg.undefines))
|
||||
if #defs > 0 then
|
||||
value = value .. gmake2.list(defs)
|
||||
end
|
||||
end
|
||||
|
||||
if fcfg.includedirs or fcfg.sysincludedirs then
|
||||
local includes = toolset.getincludedirs(cfg, fcfg.includedirs, fcfg.sysincludedirs)
|
||||
if #includes > 0 then
|
||||
value = value .. gmake2.list(includes)
|
||||
end
|
||||
end
|
||||
|
||||
if #value > 0 then
|
||||
local newPerFileFlag = false
|
||||
fcfg.flagsVariable, newPerFileFlag = makeVarName(cfg.project, value, iif(path.iscfile(fcfg.name), '_C', '_CPP'))
|
||||
if newPerFileFlag then
|
||||
if path.iscfile(fcfg.name) then
|
||||
_p('%s = $(ALL_CFLAGS)%s', fcfg.flagsVariable, value)
|
||||
else
|
||||
_p('%s = $(ALL_CXXFLAGS)%s', fcfg.flagsVariable, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function cpp.fileFlags(cfg, file)
|
||||
local fcfg = fileconfig.getconfig(file, cfg)
|
||||
if fcfg and fcfg.flagsVariable then
|
||||
return fcfg.flagsVariable
|
||||
end
|
||||
|
||||
if path.iscfile(file.name) then
|
||||
return 'ALL_CFLAGS'
|
||||
else
|
||||
return 'ALL_CXXFLAGS'
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Write out the file sets.
|
||||
--
|
||||
|
||||
cpp.elements.filesets = function(cfg)
|
||||
local result = {}
|
||||
for _, kind in ipairs(cfg._gmake.kinds) do
|
||||
for _, f in ipairs(cfg._gmake.filesets[kind]) do
|
||||
table.insert(result, function(cfg, toolset)
|
||||
cpp.outputFileset(cfg, kind, f)
|
||||
end)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
function cpp.outputFilesSection(prj)
|
||||
_p('# File sets')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
|
||||
for _, kind in ipairs(prj._gmake.kinds) do
|
||||
_x('%s :=', kind)
|
||||
end
|
||||
_x('')
|
||||
|
||||
gmake2.outputSection(prj, cpp.elements.filesets)
|
||||
end
|
||||
|
||||
function cpp.outputFileset(cfg, kind, file)
|
||||
_x('%s += %s', kind, file)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the targets.
|
||||
--
|
||||
|
||||
cpp.elements.rules = function(cfg)
|
||||
return {
|
||||
cpp.allRules,
|
||||
cpp.targetRules,
|
||||
gmake2.targetDirRules,
|
||||
gmake2.objDirRules,
|
||||
cpp.cleanRules,
|
||||
gmake2.preBuildRules,
|
||||
gmake2.preLinkRules,
|
||||
cpp.pchRules,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
function cpp.outputRulesSection(prj)
|
||||
_p('# Rules')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
gmake2.outputSection(prj, cpp.elements.rules)
|
||||
end
|
||||
|
||||
|
||||
function cpp.allRules(cfg, toolset)
|
||||
if cfg.system == p.MACOSX and cfg.kind == p.WINDOWEDAPP then
|
||||
_p('all: prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist | $(TARGETDIR) $(OBJDIR)')
|
||||
_p('\t@:')
|
||||
_p('')
|
||||
_p('$(dir $(TARGETDIR))PkgInfo:')
|
||||
_p('$(dir $(TARGETDIR))Info.plist:')
|
||||
else
|
||||
_p('all: prebuild prelink $(TARGET) | $(TARGETDIR) $(OBJDIR)')
|
||||
_p('\t@:')
|
||||
end
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function cpp.targetRules(cfg, toolset)
|
||||
local targets = '$(GCH) '
|
||||
|
||||
for _, kind in ipairs(cfg._gmake.kinds) do
|
||||
if kind ~= 'OBJECTS' and kind ~= 'RESOURCES' then
|
||||
targets = targets .. '$(' .. kind .. ') '
|
||||
end
|
||||
end
|
||||
|
||||
targets = targets .. '$(OBJECTS) $(LDDEPS)'
|
||||
if cfg._gmake.filesets['RESOURCES'] then
|
||||
targets = targets .. ' $(RESOURCES)'
|
||||
end
|
||||
|
||||
_p('$(TARGET): %s | $(TARGETDIR)', targets)
|
||||
_p('\t@echo Linking %s', cfg.project.name)
|
||||
_p('\t$(SILENT) $(LINKCMD)')
|
||||
_p('\t$(POSTBUILDCMDS)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function cpp.cleanRules(cfg, toolset)
|
||||
_p('clean:')
|
||||
_p('\t@echo Cleaning %s', cfg.project.name)
|
||||
_p('ifeq (posix,$(SHELLTYPE))')
|
||||
_p('\t$(SILENT) rm -f $(TARGET)')
|
||||
_p('\t$(SILENT) rm -rf $(OBJDIR)')
|
||||
_p('else')
|
||||
_p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGET)) del $(subst /,\\\\,$(TARGET))')
|
||||
_p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))')
|
||||
_p('endif')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function cpp.pchRules(cfg, toolset)
|
||||
_p('ifneq (,$(PCH))')
|
||||
_p('$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR) $(PCH_PLACEHOLDER)')
|
||||
_p('$(GCH): $(PCH) | $(OBJDIR)')
|
||||
_p('\t@echo $(notdir $<)')
|
||||
local cmd = iif(p.languages.isc(cfg.language), "$(CC) -x c-header $(ALL_CFLAGS)", "$(CXX) -x c++-header $(ALL_CXXFLAGS)")
|
||||
_p('\t$(SILENT) %s -o "$@" -MF "$(@:%%.gch=%%.d)" -c "$<"', cmd)
|
||||
_p('$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)')
|
||||
_p('\t$(SILENT) touch "$@"')
|
||||
_p('else')
|
||||
_p('$(OBJECTS): | $(OBJDIR)')
|
||||
_p('endif')
|
||||
_p('')
|
||||
end
|
||||
|
||||
--
|
||||
-- Output the file compile targets.
|
||||
--
|
||||
|
||||
cpp.elements.fileRules = function(cfg)
|
||||
local funcs = {}
|
||||
for _, fileRule in ipairs(cfg._gmake.fileRules) do
|
||||
table.insert(funcs, function(cfg, toolset)
|
||||
cpp.outputFileRules(cfg, fileRule)
|
||||
end)
|
||||
end
|
||||
return funcs
|
||||
end
|
||||
|
||||
|
||||
function cpp.outputFileRuleSection(prj)
|
||||
_p('# File Rules')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
gmake2.outputSection(prj, cpp.elements.fileRules)
|
||||
end
|
||||
|
||||
|
||||
function cpp.outputFileRules(cfg, file)
|
||||
local outputs = table.concat(file.buildoutputs, ' ')
|
||||
|
||||
local dependencies = p.esc(file.source)
|
||||
if file.buildinputs and #file.buildinputs > 0 then
|
||||
dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ")
|
||||
end
|
||||
|
||||
_p('%s: %s', outputs, dependencies)
|
||||
|
||||
if file.buildmessage then
|
||||
_p('\t@echo %s', file.buildmessage)
|
||||
end
|
||||
|
||||
if file.buildcommands then
|
||||
local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location)
|
||||
for _, cmd in ipairs(cmds) do
|
||||
if cfg.bindirs and #cfg.bindirs > 0 then
|
||||
_p('\t$(SILENT) $(EXE_PATHS) %s', cmd)
|
||||
else
|
||||
_p('\t$(SILENT) %s', cmd)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--
|
||||
-- Handlers for individual makefile elements
|
||||
--
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
|
||||
function cpp.dependencies(prj)
|
||||
-- include the dependencies, built by GCC (with the -MMD flag)
|
||||
_p('-include $(OBJECTS:%%.o=%%.d)')
|
||||
_p('ifneq (,$(PCH))')
|
||||
_p(' -include "$(PCH_PLACEHOLDER).d"')
|
||||
_p('endif')
|
||||
end
|
||||
|
||||
|
||||
|
317
modules/gmake2/gmake2_csharp.lua
Normal file
317
modules/gmake2/gmake2_csharp.lua
Normal file
@ -0,0 +1,317 @@
|
||||
--
|
||||
-- gmake2_csharp.lua
|
||||
-- Generate a C# project makefile.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
gmake2.cs = {}
|
||||
local cs = gmake2.cs
|
||||
|
||||
local project = p.project
|
||||
local config = p.config
|
||||
local fileconfig = p.fileconfig
|
||||
|
||||
|
||||
--
|
||||
-- Add namespace for element definition lists for p.callarray()
|
||||
--
|
||||
|
||||
cs.elements = {}
|
||||
|
||||
|
||||
--
|
||||
-- Generate a GNU make C++ project makefile, with support for the new platforms API.
|
||||
--
|
||||
|
||||
cs.elements.makefile = function(prj)
|
||||
return {
|
||||
gmake2.header,
|
||||
gmake2.phonyRules,
|
||||
gmake2.csConfigs,
|
||||
gmake2.csProjectConfig,
|
||||
gmake2.csSources,
|
||||
gmake2.csEmbedFiles,
|
||||
gmake2.csCopyFiles,
|
||||
gmake2.csResponseFile,
|
||||
gmake2.shellType,
|
||||
gmake2.csAllRules,
|
||||
gmake2.csTargetRules,
|
||||
gmake2.targetDirRules,
|
||||
gmake2.csResponseRules,
|
||||
gmake2.objDirRules,
|
||||
gmake2.csCleanRules,
|
||||
gmake2.preBuildRules,
|
||||
gmake2.preLinkRules,
|
||||
gmake2.csFileRules,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Generate a GNU make C# project makefile, with support for the new platforms API.
|
||||
--
|
||||
|
||||
function cs.generate(prj)
|
||||
p.eol("\n")
|
||||
local toolset = p.tools.dotnet
|
||||
p.callArray(cs.elements.makefile, prj, toolset)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the settings for a particular configuration.
|
||||
--
|
||||
|
||||
cs.elements.configuration = function(cfg)
|
||||
return {
|
||||
gmake2.csTools,
|
||||
gmake2.target,
|
||||
gmake2.objdir,
|
||||
gmake2.csFlags,
|
||||
gmake2.csLinkCmd,
|
||||
gmake2.preBuildCmds,
|
||||
gmake2.preLinkCmds,
|
||||
gmake2.postBuildCmds,
|
||||
gmake2.settings,
|
||||
}
|
||||
end
|
||||
|
||||
function gmake2.csConfigs(prj, toolset)
|
||||
for cfg in project.eachconfig(prj) do
|
||||
_x('ifeq ($(config),%s)', cfg.shortname)
|
||||
p.callArray(cs.elements.configuration, cfg, toolset)
|
||||
_p('endif')
|
||||
_p('')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Given a .resx resource file, builds the path to corresponding .resource
|
||||
-- file, matching the behavior and naming of Visual Studio.
|
||||
--
|
||||
|
||||
function cs.getresourcefilename(cfg, fname)
|
||||
if path.getextension(fname) == ".resx" then
|
||||
local name = cfg.buildtarget.basename .. "."
|
||||
local dir = path.getdirectory(fname)
|
||||
if dir ~= "." then
|
||||
name = name .. path.translate(dir, ".") .. "."
|
||||
end
|
||||
return "$(OBJDIR)/" .. p.esc(name .. path.getbasename(fname)) .. ".resources"
|
||||
else
|
||||
return fname
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Iterate and output some selection of the source code files.
|
||||
--
|
||||
|
||||
function cs.listsources(prj, selector)
|
||||
local tr = project.getsourcetree(prj)
|
||||
p.tree.traverse(tr, {
|
||||
onleaf = function(node, depth)
|
||||
local value = selector(node)
|
||||
if value then
|
||||
_x('\t%s \\', value)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--
|
||||
-- Handlers for individual makefile elements
|
||||
--
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
function gmake2.csAllRules(prj, toolset)
|
||||
_p('all: $(TARGETDIR) $(OBJDIR) prebuild $(EMBEDFILES) $(COPYFILES) prelink $(TARGET)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csCleanRules(prj, toolset)
|
||||
--[[
|
||||
-- porting from 4.x
|
||||
_p('clean:')
|
||||
_p('\t@echo Cleaning %s', prj.name)
|
||||
_p('ifeq (posix,$(SHELLTYPE))')
|
||||
_p('\t$(SILENT) rm -f $(TARGETDIR)/%s.* $(COPYFILES)', target.basename)
|
||||
_p('\t$(SILENT) rm -rf $(OBJDIR)')
|
||||
_p('else')
|
||||
_p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGETDIR)/%s) del $(subst /,\\\\,$(TARGETDIR)/%s.*)', target.name, target.basename)
|
||||
for target, source in pairs(cfgpairs[anycfg]) do
|
||||
_p('\t$(SILENT) if exist $(subst /,\\\\,%s) del $(subst /,\\\\,%s)', target, target)
|
||||
end
|
||||
for target, source in pairs(copypairs) do
|
||||
_p('\t$(SILENT) if exist $(subst /,\\\\,%s) del $(subst /,\\\\,%s)', target, target)
|
||||
end
|
||||
_p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))')
|
||||
_p('endif')
|
||||
_p('')
|
||||
--]]
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csCopyFiles(prj, toolset)
|
||||
--[[
|
||||
-- copied from 4.x; needs more porting
|
||||
_p('COPYFILES += \\')
|
||||
for target, source in pairs(cfgpairs[anycfg]) do
|
||||
_p('\t%s \\', target)
|
||||
end
|
||||
for target, source in pairs(copypairs) do
|
||||
_p('\t%s \\', target)
|
||||
end
|
||||
_p('')
|
||||
--]]
|
||||
end
|
||||
|
||||
|
||||
function cs.getresponsefilename(prj)
|
||||
return '$(OBJDIR)/' .. prj.filename .. '.rsp'
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csResponseFile(prj, toolset)
|
||||
_x('RESPONSE += ' .. gmake2.cs.getresponsefilename(prj))
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csResponseRules(prj)
|
||||
local toolset = p.tools.dotnet
|
||||
local ext = gmake2.getmakefilename(prj, true)
|
||||
local makefile = path.getname(p.filename(prj, ext))
|
||||
local response = gmake2.cs.getresponsefilename(prj)
|
||||
|
||||
_p('$(RESPONSE): %s', makefile)
|
||||
_p('\t@echo Generating response file', prj.name)
|
||||
|
||||
_p('ifeq (posix,$(SHELLTYPE))')
|
||||
_x('\t$(SILENT) rm -f $(RESPONSE)')
|
||||
_p('else')
|
||||
_x('\t$(SILENT) if exist $(RESPONSE) del %s', path.translate(response, '\\'))
|
||||
_p('endif')
|
||||
|
||||
local sep = os.istarget("windows") and "\\" or "/"
|
||||
local tr = project.getsourcetree(prj)
|
||||
p.tree.traverse(tr, {
|
||||
onleaf = function(node, depth)
|
||||
if toolset.fileinfo(node).action == "Compile" then
|
||||
_x('\t@echo %s >> $(RESPONSE)', path.translate(node.relpath, sep))
|
||||
end
|
||||
end
|
||||
})
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csEmbedFiles(prj, toolset)
|
||||
local cfg = project.getfirstconfig(prj)
|
||||
|
||||
_p('EMBEDFILES += \\')
|
||||
cs.listsources(prj, function(node)
|
||||
local fcfg = fileconfig.getconfig(node, cfg)
|
||||
local info = toolset.fileinfo(fcfg)
|
||||
if info.action == "EmbeddedResource" then
|
||||
return cs.getresourcefilename(cfg, node.relpath)
|
||||
end
|
||||
end)
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csFileRules(prj, toolset)
|
||||
--[[
|
||||
-- porting from 4.x
|
||||
_p('# Per-configuration copied file rules')
|
||||
for cfg in p.eachconfig(prj) do
|
||||
_x('ifneq (,$(findstring %s,$(config)))', cfg.name:lower())
|
||||
for target, source in pairs(cfgpairs[cfg]) do
|
||||
p.make_copyrule(source, target)
|
||||
end
|
||||
_p('endif')
|
||||
_p('')
|
||||
end
|
||||
|
||||
_p('# Copied file rules')
|
||||
for target, source in pairs(copypairs) do
|
||||
p.make_copyrule(source, target)
|
||||
end
|
||||
|
||||
_p('# Embedded file rules')
|
||||
for _, fname in ipairs(embedded) do
|
||||
if path.getextension(fname) == ".resx" then
|
||||
_x('%s: %s', getresourcefilename(prj, fname), fname)
|
||||
_p('\t$(SILENT) $(RESGEN) $^ $@')
|
||||
end
|
||||
_p('')
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csFlags(cfg, toolset)
|
||||
_p(' FLAGS =%s', gmake2.list(toolset.getflags(cfg)))
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csLinkCmd(cfg, toolset)
|
||||
local deps = p.esc(config.getlinks(cfg, "dependencies", "fullpath"))
|
||||
_p(' DEPENDS =%s', gmake2.list(deps))
|
||||
_p(' REFERENCES = %s', table.implode(deps, "/r:", "", " "))
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csProjectConfig(prj, toolset)
|
||||
-- To maintain compatibility with Visual Studio, these values must
|
||||
-- be set on the project level, and not per-configuration.
|
||||
local cfg = project.getfirstconfig(prj)
|
||||
|
||||
local kindflag = "/t:" .. toolset.getkind(cfg):lower()
|
||||
local libdirs = table.implode(p.esc(cfg.libdirs), "/lib:", "", " ")
|
||||
_p('FLAGS += %s', table.concat(table.join(kindflag, libdirs), " "))
|
||||
|
||||
local refs = p.esc(config.getlinks(cfg, "system", "fullpath"))
|
||||
_p('REFERENCES += %s', table.implode(refs, "/r:", "", " "))
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csSources(prj, toolset)
|
||||
local cfg = project.getfirstconfig(prj)
|
||||
|
||||
_p('SOURCES += \\')
|
||||
cs.listsources(prj, function(node)
|
||||
local fcfg = fileconfig.getconfig(node, cfg)
|
||||
local info = toolset.fileinfo(fcfg)
|
||||
if info.action == "Compile" then
|
||||
return node.relpath
|
||||
end
|
||||
end)
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csTargetRules(prj, toolset)
|
||||
_p('$(TARGET): $(SOURCES) $(EMBEDFILES) $(DEPENDS) $(RESPONSE)')
|
||||
_p('\t$(SILENT) $(CSC) /nologo /out:$@ $(FLAGS) $(REFERENCES) @$(RESPONSE) $(patsubst %%,/resource:%%,$(EMBEDFILES))')
|
||||
_p('\t$(POSTBUILDCMDS)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.csTools(cfg, toolset)
|
||||
_p(' CSC = %s', toolset.gettoolname(cfg, "csc"))
|
||||
_p(' RESGEN = %s', toolset.gettoolname(cfg, "resgen"))
|
||||
end
|
98
modules/gmake2/gmake2_makefile.lua
Normal file
98
modules/gmake2/gmake2_makefile.lua
Normal file
@ -0,0 +1,98 @@
|
||||
--
|
||||
-- gmake2_makefile.lua
|
||||
-- Generate a C/C++ project makefile.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
gmake2.makefile = {}
|
||||
local makefile = gmake2.makefile
|
||||
|
||||
local project = p.project
|
||||
local config = p.config
|
||||
local fileconfig = p.fileconfig
|
||||
|
||||
---
|
||||
-- Add namespace for element definition lists for p.callarray()
|
||||
---
|
||||
makefile.elements = {}
|
||||
|
||||
--
|
||||
-- Generate a GNU make makefile project makefile.
|
||||
--
|
||||
|
||||
makefile.elements.makefile = function(prj)
|
||||
return {
|
||||
gmake2.header,
|
||||
gmake2.phonyRules,
|
||||
makefile.configs,
|
||||
makefile.targetRules
|
||||
}
|
||||
end
|
||||
|
||||
function makefile.generate(prj)
|
||||
p.eol("\n")
|
||||
p.callarray(make, makefile.elements.makefile, prj)
|
||||
end
|
||||
|
||||
|
||||
makefile.elements.configuration = function(cfg)
|
||||
return {
|
||||
gmake2.target,
|
||||
gmake2.buildCommands,
|
||||
gmake2.cleanCommands,
|
||||
}
|
||||
end
|
||||
|
||||
function makefile.configs(prj)
|
||||
for cfg in project.eachconfig(prj) do
|
||||
-- identify the toolset used by this configurations (would be nicer if
|
||||
-- this were computed and stored with the configuration up front)
|
||||
|
||||
local toolset = p.tools[cfg.toolset or "gcc"]
|
||||
if not toolset then
|
||||
error("Invalid toolset '" .. cfg.toolset .. "'")
|
||||
end
|
||||
|
||||
_x('ifeq ($(config),%s)', cfg.shortname)
|
||||
p.callarray(make, makefile.elements.configuration, cfg, toolset)
|
||||
_p('endif')
|
||||
_p('')
|
||||
end
|
||||
end
|
||||
|
||||
function makefile.targetRules(prj)
|
||||
_p('$(TARGET):')
|
||||
_p('\t$(BUILDCMDS)')
|
||||
_p('')
|
||||
_p('clean:')
|
||||
_p('\t$(CLEANCMDS)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.buildCommands(cfg)
|
||||
_p(' define BUILDCMDS')
|
||||
local steps = cfg.buildcommands
|
||||
if #steps > 0 then
|
||||
steps = os.translateCommandsAndPaths(steps, cfg.project.basedir, cfg.project.location)
|
||||
_p('\t@echo Running build commands')
|
||||
_p('\t%s', table.implode(steps, "", "", "\n\t"))
|
||||
end
|
||||
_p(' endef')
|
||||
end
|
||||
|
||||
|
||||
function gmake2.cleanCommands(cfg)
|
||||
_p(' define CLEANCMDS')
|
||||
local steps = cfg.cleancommands
|
||||
if #steps > 0 then
|
||||
steps = os.translateCommandsAndPaths(steps, cfg.project.basedir, cfg.project.location)
|
||||
_p('\t@echo Running clean commands')
|
||||
_p('\t%s', table.implode(steps, "", "", "\n\t"))
|
||||
end
|
||||
_p(' endef')
|
||||
end
|
||||
|
380
modules/gmake2/gmake2_utility.lua
Normal file
380
modules/gmake2/gmake2_utility.lua
Normal file
@ -0,0 +1,380 @@
|
||||
--
|
||||
-- gmake2_utility.lua
|
||||
-- Generate a C/C++ project makefile.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
gmake2.utility = {}
|
||||
local utility = gmake2.utility
|
||||
|
||||
local project = p.project
|
||||
local config = p.config
|
||||
local fileconfig = p.fileconfig
|
||||
|
||||
---
|
||||
-- Add namespace for element definition lists for premake.callarray()
|
||||
---
|
||||
|
||||
utility.elements = {}
|
||||
|
||||
|
||||
--
|
||||
-- Generate a GNU make utility project makefile
|
||||
--
|
||||
|
||||
utility.elements.makefile = function(prj)
|
||||
return {
|
||||
gmake2.header,
|
||||
gmake2.phonyRules,
|
||||
gmake2.shellType,
|
||||
utility.initialize,
|
||||
utility.createFileTable,
|
||||
utility.outputFilesSection,
|
||||
utility.outputRulesSection,
|
||||
utility.outputFileRuleSection,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
function utility.generate(prj)
|
||||
p.eol("\n")
|
||||
p.callArray(utility.elements.makefile, prj)
|
||||
|
||||
-- allow the garbage collector to clean things up.
|
||||
for cfg in project.eachconfig(prj) do
|
||||
cfg._gmake = nil
|
||||
end
|
||||
prj._gmake = nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
function utility.initialize(prj)
|
||||
prj._gmake = prj._gmake or {}
|
||||
prj._gmake.rules = prj.rules
|
||||
prj._gmake.filesets = { }
|
||||
end
|
||||
|
||||
|
||||
function utility.createFileTable(prj)
|
||||
for cfg in project.eachconfig(prj) do
|
||||
cfg._gmake = cfg._gmake or {}
|
||||
cfg._gmake.filesets = {}
|
||||
cfg._gmake.fileRules = {}
|
||||
|
||||
local files = table.shallowcopy(prj._.files)
|
||||
table.foreachi(files, function(node)
|
||||
utility.addFile(cfg, node, prj)
|
||||
end)
|
||||
|
||||
for _, f in pairs(cfg._gmake.filesets) do
|
||||
table.sort(f)
|
||||
end
|
||||
|
||||
cfg._gmake.kinds = table.keys(cfg._gmake.filesets)
|
||||
table.sort(cfg._gmake.kinds)
|
||||
|
||||
prj._gmake.kinds = table.join(prj._gmake.kinds or {}, cfg._gmake.kinds)
|
||||
end
|
||||
|
||||
prj._gmake.kinds = table.unique(prj._gmake.kinds)
|
||||
table.sort(prj._gmake.kinds)
|
||||
end
|
||||
|
||||
|
||||
function utility.addFile(cfg, node, prj)
|
||||
local filecfg = fileconfig.getconfig(node, cfg)
|
||||
if not filecfg or filecfg.flags.ExcludeFromBuild then
|
||||
return
|
||||
end
|
||||
|
||||
-- skip generated files, since we try to figure it out manually below.
|
||||
if node.generated then
|
||||
return
|
||||
end
|
||||
|
||||
-- process custom build commands.
|
||||
if fileconfig.hasCustomBuildRule(filecfg) then
|
||||
local env = table.shallowcopy(filecfg.environ)
|
||||
env.PathVars = {
|
||||
["file.basename"] = { absolute = false, token = node.basename },
|
||||
["file.abspath"] = { absolute = true, token = node.abspath },
|
||||
["file.relpath"] = { absolute = false, token = node.relpath },
|
||||
["file.name"] = { absolute = false, token = node.name },
|
||||
["file.path"] = { absolute = true, token = node.path },
|
||||
}
|
||||
|
||||
local shadowContext = p.context.extent(filecfg, env)
|
||||
|
||||
local buildoutputs = p.project.getrelative(cfg.project, shadowContext.buildoutputs)
|
||||
if buildoutputs and #buildoutputs > 0 then
|
||||
local file = {
|
||||
buildoutputs = buildoutputs,
|
||||
source = node.relpath,
|
||||
buildmessage = shadowContext.buildmessage,
|
||||
buildcommands = shadowContext.buildcommands,
|
||||
buildinputs = p.project.getrelative(cfg.project, shadowContext.buildinputs)
|
||||
}
|
||||
table.insert(cfg._gmake.fileRules, file)
|
||||
|
||||
for _, output in ipairs(buildoutputs) do
|
||||
utility.addGeneratedFile(cfg, node, output)
|
||||
end
|
||||
end
|
||||
else
|
||||
utility.addRuleFile(cfg, node)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function utility.addGeneratedFile(cfg, source, filename)
|
||||
-- mark that we have generated files.
|
||||
cfg.project.hasGeneratedFiles = true
|
||||
|
||||
-- add generated file to the project.
|
||||
local files = cfg.project._.files
|
||||
local node = files[filename]
|
||||
if not node then
|
||||
node = fileconfig.new(filename, cfg.project)
|
||||
files[filename] = node
|
||||
table.insert(files, node)
|
||||
end
|
||||
|
||||
-- always overwrite the dependency information.
|
||||
node.dependsOn = source
|
||||
node.generated = true
|
||||
|
||||
-- add to config if not already added.
|
||||
if not fileconfig.getconfig(node, cfg) then
|
||||
fileconfig.addconfig(node, cfg)
|
||||
end
|
||||
|
||||
-- add file to the fileset.
|
||||
local filesets = cfg.project._gmake.filesets
|
||||
local kind = "CUSTOM"
|
||||
|
||||
local fileset = cfg._gmake.filesets[kind] or {}
|
||||
table.insert(fileset, filename)
|
||||
cfg._gmake.filesets[kind] = fileset
|
||||
|
||||
-- recursively setup rules.
|
||||
utility.addRuleFile(cfg, node)
|
||||
end
|
||||
|
||||
|
||||
function utility.addRuleFile(cfg, node)
|
||||
local rules = cfg.project._gmake.rules
|
||||
local rule = rules[path.getextension(node.abspath):lower()]
|
||||
if rule then
|
||||
|
||||
local filecfg = fileconfig.getconfig(node, cfg)
|
||||
local environ = table.shallowcopy(filecfg.environ)
|
||||
|
||||
if rule.propertydefinition then
|
||||
p.rule.prepareEnvironment(rule, environ, "$(%s)")
|
||||
end
|
||||
|
||||
local shadowContext = p.context.extent(rule, environ)
|
||||
|
||||
local buildoutputs = shadowContext.buildoutputs
|
||||
local buildmessage = shadowContext.buildmessage
|
||||
local buildcommands = shadowContext.buildcommands
|
||||
local buildinputs = shadowContext.buildinputs
|
||||
|
||||
buildoutputs = p.project.getrelative(cfg.project, buildoutputs)
|
||||
if buildoutputs and #buildoutputs > 0 then
|
||||
local file = {
|
||||
buildoutputs = buildoutputs,
|
||||
source = node.relpath,
|
||||
buildmessage = buildmessage,
|
||||
buildcommands = buildcommands,
|
||||
buildinputs = buildinputs
|
||||
}
|
||||
table.insert(cfg._gmake.fileRules, file)
|
||||
|
||||
for _, output in ipairs(buildoutputs) do
|
||||
utility.addGeneratedFile(cfg, node, output)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the settings for a particular configuration.
|
||||
--
|
||||
|
||||
utility.elements.configuration = function(cfg)
|
||||
return {
|
||||
utility.ruleProperties,
|
||||
gmake2.settings,
|
||||
gmake2.preBuildCmds,
|
||||
gmake2.preLinkCmds,
|
||||
gmake2.postBuildCmds,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
function utility.ruleProperties(cfg, toolset)
|
||||
for i = 1, #cfg.rules do
|
||||
local rule = p.global.getRule(cfg.rules[i])
|
||||
|
||||
for prop in p.rule.eachProperty(rule) do
|
||||
local fld = p.rule.getPropertyField(rule, prop)
|
||||
local value = cfg[fld.name]
|
||||
if value ~= nil then
|
||||
if fld.kind == "path" then
|
||||
value = gmake2.path(cfg, value)
|
||||
elseif fld.kind == "list:path" then
|
||||
value = gmake2.path(cfg, value)
|
||||
end
|
||||
|
||||
value = p.rule.expandString(rule, prop, value)
|
||||
if value ~= nil and #value > 0 then
|
||||
p.outln(prop.name .. ' = ' .. p.esc(value))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--
|
||||
-- Write out the file sets.
|
||||
--
|
||||
|
||||
utility.elements.filesets = function(cfg)
|
||||
local result = {}
|
||||
for _, kind in ipairs(cfg._gmake.kinds) do
|
||||
for _, f in ipairs(cfg._gmake.filesets[kind]) do
|
||||
table.insert(result, function(cfg, toolset)
|
||||
utility.outputFileset(cfg, kind, f)
|
||||
end)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
|
||||
function utility.outputFilesSection(prj)
|
||||
_p('# File sets')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
|
||||
for _, kind in ipairs(prj._gmake.kinds) do
|
||||
_x('%s :=', kind)
|
||||
end
|
||||
_x('')
|
||||
|
||||
gmake2.outputSection(prj, utility.elements.filesets)
|
||||
end
|
||||
|
||||
|
||||
function utility.outputFileset(cfg, kind, file)
|
||||
_x('%s += %s', kind, file)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the targets.
|
||||
--
|
||||
|
||||
utility.elements.rules = function(cfg)
|
||||
return {
|
||||
utility.allRules,
|
||||
utility.targetRules,
|
||||
gmake2.targetDirRules,
|
||||
utility.cleanRules,
|
||||
gmake2.preBuildRules,
|
||||
gmake2.preLinkRules,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
function utility.outputRulesSection(prj)
|
||||
_p('# Rules')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
gmake2.outputSection(prj, utility.elements.rules)
|
||||
end
|
||||
|
||||
|
||||
function utility.allRules(cfg, toolset)
|
||||
local allTargets = 'all: $(TARGETDIR) prebuild prelink $(TARGET)'
|
||||
for _, kind in ipairs(cfg._gmake.kinds) do
|
||||
allTargets = allTargets .. ' $(' .. kind .. ')'
|
||||
end
|
||||
_p(allTargets)
|
||||
_p('\t@:')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function utility.targetRules(cfg, toolset)
|
||||
local targets = ''
|
||||
|
||||
for _, kind in ipairs(cfg._gmake.kinds) do
|
||||
targets = targets .. '$(' .. kind .. ') '
|
||||
end
|
||||
|
||||
_p('$(TARGET): %s', targets)
|
||||
_p('\t$(POSTBUILDCMDS)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
function utility.cleanRules(cfg, toolset)
|
||||
_p('clean:')
|
||||
_p('\t@echo Cleaning %s', cfg.project.name)
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Output the file compile targets.
|
||||
--
|
||||
|
||||
utility.elements.fileRules = function(cfg)
|
||||
local funcs = {}
|
||||
for _, fileRule in ipairs(cfg._gmake.fileRules) do
|
||||
table.insert(funcs, function(cfg, toolset)
|
||||
utility.outputFileRules(cfg, fileRule)
|
||||
end)
|
||||
end
|
||||
return funcs
|
||||
end
|
||||
|
||||
|
||||
function utility.outputFileRuleSection(prj)
|
||||
_p('# File Rules')
|
||||
_p('# #############################################')
|
||||
_p('')
|
||||
gmake2.outputSection(prj, utility.elements.fileRules)
|
||||
end
|
||||
|
||||
|
||||
function utility.outputFileRules(cfg, file)
|
||||
local outputs = table.concat(file.buildoutputs, ' ')
|
||||
|
||||
local dependencies = file.source
|
||||
if file.buildinputs and #file.buildinputs > 0 then
|
||||
dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ")
|
||||
end
|
||||
|
||||
_p('%s: %s', outputs, dependencies)
|
||||
|
||||
if file.buildmessage then
|
||||
_p('\t@echo %s', file.buildmessage)
|
||||
end
|
||||
|
||||
if file.buildcommands then
|
||||
local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location)
|
||||
for _, cmd in ipairs(cmds) do
|
||||
_p('\t$(SILENT) %s', cmd)
|
||||
end
|
||||
end
|
||||
end
|
188
modules/gmake2/gmake2_workspace.lua
Normal file
188
modules/gmake2/gmake2_workspace.lua
Normal file
@ -0,0 +1,188 @@
|
||||
--
|
||||
-- gmake2_workspace.lua
|
||||
-- Generate a workspace-level makefile.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
local tree = p.tree
|
||||
local project = p.project
|
||||
|
||||
--
|
||||
-- Generate a GNU make "workspace" makefile, with support for the new platforms API.
|
||||
--
|
||||
|
||||
function gmake2.generate_workspace(wks)
|
||||
p.eol("\n")
|
||||
|
||||
gmake2.header(wks)
|
||||
|
||||
gmake2.configmap(wks)
|
||||
gmake2.projects(wks)
|
||||
|
||||
gmake2.workspacePhonyRule(wks)
|
||||
gmake2.groupRules(wks)
|
||||
|
||||
gmake2.projectrules(wks)
|
||||
gmake2.cleanrules(wks)
|
||||
gmake2.helprule(wks)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the workspace's configuration map, which maps workspace
|
||||
-- level configurations to the project level equivalents.
|
||||
--
|
||||
|
||||
function gmake2.configmap(wks)
|
||||
for cfg in p.workspace.eachconfig(wks) do
|
||||
_p('ifeq ($(config),%s)', cfg.shortname)
|
||||
for prj in p.workspace.eachproject(wks) do
|
||||
local prjcfg = project.getconfig(prj, cfg.buildcfg, cfg.platform)
|
||||
if prjcfg then
|
||||
_p(' %s_config = %s', gmake2.tovar(prj.name), prjcfg.shortname)
|
||||
end
|
||||
end
|
||||
_p('endif')
|
||||
end
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the rules for the `make clean` action.
|
||||
--
|
||||
|
||||
function gmake2.cleanrules(wks)
|
||||
_p('clean:')
|
||||
for prj in p.workspace.eachproject(wks) do
|
||||
local prjpath = p.filename(prj, gmake2.getmakefilename(prj, true))
|
||||
local prjdir = path.getdirectory(path.getrelative(wks.location, prjpath))
|
||||
local prjname = path.getname(prjpath)
|
||||
_x(1,'@${MAKE} --no-print-directory -C %s -f %s clean', prjdir, prjname)
|
||||
end
|
||||
_p('')
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the make file help rule and configurations list.
|
||||
--
|
||||
|
||||
function gmake2.helprule(wks)
|
||||
_p('help:')
|
||||
_p(1,'@echo "Usage: make [config=name] [target]"')
|
||||
_p(1,'@echo ""')
|
||||
_p(1,'@echo "CONFIGURATIONS:"')
|
||||
|
||||
for cfg in p.workspace.eachconfig(wks) do
|
||||
_x(1, '@echo " %s"', cfg.shortname)
|
||||
end
|
||||
|
||||
_p(1,'@echo ""')
|
||||
|
||||
_p(1,'@echo "TARGETS:"')
|
||||
_p(1,'@echo " all (default)"')
|
||||
_p(1,'@echo " clean"')
|
||||
|
||||
for prj in p.workspace.eachproject(wks) do
|
||||
_p(1,'@echo " %s"', prj.name)
|
||||
end
|
||||
|
||||
_p(1,'@echo ""')
|
||||
_p(1,'@echo "For more information, see http://industriousone.com/premake/quick-start"')
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Write out the list of projects that comprise the workspace.
|
||||
--
|
||||
|
||||
function gmake2.projects(wks)
|
||||
_p('PROJECTS := %s', table.concat(p.esc(table.extract(wks.projects, "name")), " "))
|
||||
_p('')
|
||||
end
|
||||
|
||||
--
|
||||
-- Write out the workspace PHONY rule
|
||||
--
|
||||
|
||||
function gmake2.workspacePhonyRule(wks)
|
||||
local groups = {}
|
||||
local tr = p.workspace.grouptree(wks)
|
||||
tree.traverse(tr, {
|
||||
onbranch = function(n)
|
||||
table.insert(groups, n.path)
|
||||
end
|
||||
})
|
||||
|
||||
_p('.PHONY: all clean help $(PROJECTS) ' .. table.implode(groups, '', '', ' '))
|
||||
_p('')
|
||||
_p('all: $(PROJECTS)')
|
||||
_p('')
|
||||
end
|
||||
|
||||
--
|
||||
-- Write out the phony rules representing project groups
|
||||
--
|
||||
function gmake2.groupRules(wks)
|
||||
-- Transform workspace groups into target aggregate
|
||||
local tr = p.workspace.grouptree(wks)
|
||||
tree.traverse(tr, {
|
||||
onbranch = function(n)
|
||||
local rule = n.path .. ":"
|
||||
local projectTargets = {}
|
||||
local groupTargets = {}
|
||||
for i, c in pairs(n.children)
|
||||
do
|
||||
if type(i) == "string"
|
||||
then
|
||||
if c.project
|
||||
then
|
||||
table.insert(projectTargets, c.name)
|
||||
else
|
||||
table.insert(groupTargets, c.path)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #groupTargets > 0 then
|
||||
table.sort(groupTargets)
|
||||
rule = rule .. " " .. table.concat(groupTargets, " ")
|
||||
end
|
||||
if #projectTargets > 0 then
|
||||
table.sort(projectTargets)
|
||||
rule = rule .. " " .. table.concat(projectTargets, " ")
|
||||
end
|
||||
_p(rule)
|
||||
_p('')
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
--
|
||||
-- Write out the rules to build each of the workspace's projects.
|
||||
--
|
||||
|
||||
function gmake2.projectrules(wks)
|
||||
for prj in p.workspace.eachproject(wks) do
|
||||
local deps = project.getdependencies(prj)
|
||||
deps = table.extract(deps, "name")
|
||||
_p('%s:%s', p.esc(prj.name), gmake2.list(deps))
|
||||
|
||||
local cfgvar = gmake2.tovar(prj.name)
|
||||
_p('ifneq (,$(%s_config))', cfgvar)
|
||||
|
||||
_p(1,'@echo "==== Building %s ($(%s_config)) ===="', prj.name, cfgvar)
|
||||
|
||||
local prjpath = p.filename(prj, gmake2.getmakefilename(prj, true))
|
||||
local prjdir = path.getdirectory(path.getrelative(wks.location, prjpath))
|
||||
local prjname = path.getname(prjpath)
|
||||
|
||||
_x(1,'@${MAKE} --no-print-directory -C %s -f %s config=$(%s_config)', prjdir, prjname, cfgvar)
|
||||
|
||||
_p('endif')
|
||||
_p('')
|
||||
end
|
||||
end
|
13
modules/gmake2/tests/_tests.lua
Normal file
13
modules/gmake2/tests/_tests.lua
Normal file
@ -0,0 +1,13 @@
|
||||
require ("gmake2")
|
||||
|
||||
return {
|
||||
"test_gmake2_clang.lua",
|
||||
"test_gmake2_file_rules.lua",
|
||||
"test_gmake2_flags.lua",
|
||||
"test_gmake2_ldflags.lua",
|
||||
"test_gmake2_linking.lua",
|
||||
"test_gmake2_objects.lua",
|
||||
"test_gmake2_pch.lua",
|
||||
"test_gmake2_target_rules.lua",
|
||||
"test_gmake2_tools.lua",
|
||||
}
|
46
modules/gmake2/tests/test_gmake2_clang.lua
Normal file
46
modules/gmake2/tests/test_gmake2_clang.lua
Normal file
@ -0,0 +1,46 @@
|
||||
--
|
||||
-- test_gmake2_clang.lua
|
||||
-- Test Clang support in Makefiles.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local suite = test.declare("gmake2_clang")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
wks = test.createWorkspace()
|
||||
toolset "clang"
|
||||
prj = p.workspace.getproject(wks, 1)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Make sure that the correct compilers are used.
|
||||
--
|
||||
|
||||
function suite.usesCorrectCompilers()
|
||||
gmake2.cpp.outputConfigurationSection(prj)
|
||||
test.capture [[
|
||||
# Configurations
|
||||
# #############################################
|
||||
|
||||
ifeq ($(origin CC), default)
|
||||
CC = clang
|
||||
endif
|
||||
ifeq ($(origin CXX), default)
|
||||
CXX = clang++
|
||||
endif
|
||||
ifeq ($(origin AR), default)
|
||||
AR = ar
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
141
modules/gmake2/tests/test_gmake2_file_rules.lua
Normal file
141
modules/gmake2/tests/test_gmake2_file_rules.lua
Normal file
@ -0,0 +1,141 @@
|
||||
--
|
||||
-- test_gmake2_file_rules.lua
|
||||
-- Validate the makefile source building rules.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local suite = test.declare("gmake2_file_rules")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
p.escaper(gmake2.esc)
|
||||
gmake2.cpp.initialize()
|
||||
wks = test.createWorkspace()
|
||||
end
|
||||
|
||||
local function prepare()
|
||||
prj = p.workspace.getproject(wks, 1)
|
||||
p.oven.bake()
|
||||
|
||||
gmake2.cpp.createRuleTable(prj)
|
||||
gmake2.cpp.createFileTable(prj)
|
||||
gmake2.cpp.outputFileRuleSection(prj)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Two files with the same base name should have different object files.
|
||||
--
|
||||
|
||||
function suite.uniqueObjNames_onBaseNameCollision()
|
||||
files { "src/hello.cpp", "src/greetings/hello.cpp" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File Rules
|
||||
# #############################################
|
||||
|
||||
$(OBJDIR)/hello.o: src/greetings/hello.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/hello1.o: src/hello.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- C files in C++ projects should been compiled as c
|
||||
--
|
||||
|
||||
function suite.cFilesGetsCompiledWithCCWhileInCppProject()
|
||||
files { "src/hello.c", "src/test.cpp" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File Rules
|
||||
# #############################################
|
||||
|
||||
$(OBJDIR)/hello.o: src/hello.c
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
$(OBJDIR)/test.o: src/test.cpp
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If a custom build rule is supplied, it should be used.
|
||||
--
|
||||
|
||||
function suite.customBuildRule()
|
||||
files { "hello.x" }
|
||||
filter "files:**.x"
|
||||
buildmessage "Compiling %{file.name}"
|
||||
buildcommands {
|
||||
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
|
||||
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
|
||||
}
|
||||
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File Rules
|
||||
# #############################################
|
||||
|
||||
ifeq ($(config),debug)
|
||||
obj/Debug/hello.obj: hello.x
|
||||
@echo Compiling hello.x
|
||||
$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
|
||||
$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
|
||||
endif
|
||||
|
||||
ifeq ($(config),release)
|
||||
obj/Release/hello.obj: hello.x
|
||||
@echo Compiling hello.x
|
||||
$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
|
||||
$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
||||
function suite.customBuildRuleWithAdditionalInputs()
|
||||
files { "hello.x" }
|
||||
filter "files:**.x"
|
||||
buildmessage "Compiling %{file.name}"
|
||||
buildcommands {
|
||||
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
|
||||
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
|
||||
}
|
||||
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
|
||||
buildinputs { "%{file.path}.inc", "%{file.path}.inc2" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File Rules
|
||||
# #############################################
|
||||
|
||||
ifeq ($(config),debug)
|
||||
obj/Debug/hello.obj: hello.x hello.x.inc hello.x.inc2
|
||||
@echo Compiling hello.x
|
||||
$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
|
||||
$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
|
||||
endif
|
||||
|
||||
ifeq ($(config),release)
|
||||
obj/Release/hello.obj: hello.x hello.x.inc hello.x.inc2
|
||||
@echo Compiling hello.x
|
||||
$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
|
||||
$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
|
||||
endif
|
||||
]]
|
||||
end
|
42
modules/gmake2/tests/test_gmake2_flags.lua
Normal file
42
modules/gmake2/tests/test_gmake2_flags.lua
Normal file
@ -0,0 +1,42 @@
|
||||
--
|
||||
-- test_gmake2_flags.lua
|
||||
-- Tests compiler and linker flags for Makefiles.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local suite = test.declare("gmake2_flags")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
local project = p.project
|
||||
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
wks, prj = test.createWorkspace()
|
||||
end
|
||||
|
||||
local function prepare(calls)
|
||||
local cfg = test.getconfig(prj, "Debug")
|
||||
local toolset = p.tools.gcc
|
||||
p.callarray(gmake2.cpp, calls, cfg, toolset)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Include directories should be relative and space separated.
|
||||
--
|
||||
|
||||
function suite.includeDirs()
|
||||
includedirs { "src/include", "../include" }
|
||||
prepare { "includes" }
|
||||
test.capture [[
|
||||
INCLUDES += -Isrc/include -I../include
|
||||
]]
|
||||
end
|
79
modules/gmake2/tests/test_gmake2_ldflags.lua
Normal file
79
modules/gmake2/tests/test_gmake2_ldflags.lua
Normal file
@ -0,0 +1,79 @@
|
||||
--
|
||||
-- test_gmake2_ldflags.lua
|
||||
-- Tests compiler and linker flags for Makefiles.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local suite = test.declare("gmake2_ldflags")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
wks, prj = test.createWorkspace()
|
||||
symbols "On"
|
||||
end
|
||||
|
||||
local function prepare(calls)
|
||||
local cfg = test.getconfig(prj, "Debug")
|
||||
local toolset = p.tools.gcc
|
||||
gmake2.cpp.ldFlags(cfg, toolset)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check the output from default project values.
|
||||
--
|
||||
|
||||
function suite.checkDefaultValues()
|
||||
prepare()
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS)
|
||||
]]
|
||||
end
|
||||
|
||||
--
|
||||
-- Check addition of library search directores.
|
||||
--
|
||||
|
||||
function suite.checkLibDirs()
|
||||
libdirs { "../libs", "libs" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L../libs -Llibs
|
||||
]]
|
||||
end
|
||||
|
||||
function suite.checkLibDirs_X86_64()
|
||||
architecture ("x86_64")
|
||||
system (p.LINUX)
|
||||
prepare()
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64
|
||||
]]
|
||||
end
|
||||
|
||||
function suite.checkLibDirs_X86()
|
||||
architecture ("x86")
|
||||
system (p.LINUX)
|
||||
prepare()
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib32 -m32
|
||||
]]
|
||||
end
|
||||
|
||||
function suite.checkLibDirs_X86_64_MacOSX()
|
||||
architecture ("x86_64")
|
||||
system (p.MACOSX)
|
||||
prepare()
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -m64
|
||||
]]
|
||||
end
|
272
modules/gmake2/tests/test_gmake2_linking.lua
Normal file
272
modules/gmake2/tests/test_gmake2_linking.lua
Normal file
@ -0,0 +1,272 @@
|
||||
--
|
||||
-- test_gmake2_linking.lua
|
||||
-- Validate the link step generation for makefiles.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local suite = test.declare("gmake2_linking")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
local project = p.project
|
||||
|
||||
|
||||
--
|
||||
-- Setup and teardown
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
_OS = "linux"
|
||||
wks, prj = test.createWorkspace()
|
||||
end
|
||||
|
||||
local function prepare(calls)
|
||||
local cfg = test.getconfig(prj, "Debug")
|
||||
local toolset = p.tools.gcc
|
||||
p.callarray(gmake2.cpp, calls, cfg, toolset)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check link command for a shared C++ library.
|
||||
--
|
||||
|
||||
function suite.links_onCppSharedLib()
|
||||
kind "SharedLib"
|
||||
prepare { "ldFlags", "linkCmd" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -shared -Wl,-soname=libMyProject.so -s
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
]]
|
||||
end
|
||||
|
||||
function suite.links_onMacOSXCppSharedLib()
|
||||
_OS = "macosx"
|
||||
kind "SharedLib"
|
||||
prepare { "ldFlags", "linkCmd" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -dynamiclib -Wl,-install_name,@rpath/libMyProject.dylib -Wl,-x
|
||||
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
]]
|
||||
end
|
||||
|
||||
--
|
||||
-- Check link command for a shared C library.
|
||||
--
|
||||
|
||||
function suite.links_onCSharedLib()
|
||||
language "C"
|
||||
kind "SharedLib"
|
||||
prepare { "ldFlags", "linkCmd" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -shared -Wl,-soname=libMyProject.so -s
|
||||
LINKCMD = $(CC) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check link command for a static library.
|
||||
--
|
||||
|
||||
function suite.links_onStaticLib()
|
||||
kind "StaticLib"
|
||||
prepare { "ldFlags", "linkCmd" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s
|
||||
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check link command for the Utility kind.
|
||||
--
|
||||
-- Utility projects should only run custom commands, and perform no linking.
|
||||
--
|
||||
|
||||
function suite.links_onUtility()
|
||||
kind "Utility"
|
||||
prepare { "linkCmd" }
|
||||
test.capture [[
|
||||
LINKCMD =
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check link command for a Mac OS X universal static library.
|
||||
--
|
||||
|
||||
function suite.links_onMacUniversalStaticLib()
|
||||
architecture "universal"
|
||||
kind "StaticLib"
|
||||
prepare { "ldFlags", "linkCmd" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s
|
||||
LINKCMD = libtool -o "$@" $(OBJECTS)
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check a linking to a sibling static library.
|
||||
--
|
||||
|
||||
function suite.links_onSiblingStaticLib()
|
||||
links "MyProject2"
|
||||
|
||||
test.createproject(wks)
|
||||
kind "StaticLib"
|
||||
location "build"
|
||||
|
||||
prepare { "ldFlags", "libs", "ldDeps" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s
|
||||
LIBS += build/bin/Debug/libMyProject2.a
|
||||
LDDEPS += build/bin/Debug/libMyProject2.a
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check a linking to a sibling shared library.
|
||||
--
|
||||
|
||||
function suite.links_onSiblingSharedLib()
|
||||
links "MyProject2"
|
||||
|
||||
test.createproject(wks)
|
||||
kind "SharedLib"
|
||||
location "build"
|
||||
|
||||
prepare { "ldFlags", "libs", "ldDeps" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s
|
||||
LIBS += build/bin/Debug/libMyProject2.so
|
||||
LDDEPS += build/bin/Debug/libMyProject2.so
|
||||
]]
|
||||
end
|
||||
|
||||
--
|
||||
-- Check a linking to a sibling shared library using -l and -L.
|
||||
--
|
||||
|
||||
function suite.links_onSiblingSharedLib()
|
||||
links "MyProject2"
|
||||
flags { "RelativeLinks" }
|
||||
|
||||
test.createproject(wks)
|
||||
kind "SharedLib"
|
||||
location "build"
|
||||
|
||||
prepare { "ldFlags", "libs", "ldDeps" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -Lbuild/bin/Debug -Wl,-rpath,'$$ORIGIN/../../build/bin/Debug' -s
|
||||
LIBS += -lMyProject2
|
||||
LDDEPS += build/bin/Debug/libMyProject2.so
|
||||
]]
|
||||
end
|
||||
|
||||
function suite.links_onMacOSXSiblingSharedLib()
|
||||
_OS = "macosx"
|
||||
links "MyProject2"
|
||||
flags { "RelativeLinks" }
|
||||
|
||||
test.createproject(wks)
|
||||
kind "SharedLib"
|
||||
location "build"
|
||||
|
||||
prepare { "ldFlags", "libs", "ldDeps" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -Lbuild/bin/Debug -Wl,-rpath,'@loader_path/../../build/bin/Debug' -Wl,-x
|
||||
LIBS += -lMyProject2
|
||||
LDDEPS += build/bin/Debug/libMyProject2.dylib
|
||||
]]
|
||||
end
|
||||
|
||||
--
|
||||
-- Check a linking multiple siblings.
|
||||
--
|
||||
|
||||
function suite.links_onMultipleSiblingStaticLib()
|
||||
links "MyProject2"
|
||||
links "MyProject3"
|
||||
|
||||
test.createproject(wks)
|
||||
kind "StaticLib"
|
||||
location "build"
|
||||
|
||||
test.createproject(wks)
|
||||
kind "StaticLib"
|
||||
location "build"
|
||||
|
||||
prepare { "ldFlags", "libs", "ldDeps" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s
|
||||
LIBS += build/bin/Debug/libMyProject2.a build/bin/Debug/libMyProject3.a
|
||||
LDDEPS += build/bin/Debug/libMyProject2.a build/bin/Debug/libMyProject3.a
|
||||
]]
|
||||
end
|
||||
|
||||
--
|
||||
-- Check a linking multiple siblings with link groups enabled.
|
||||
--
|
||||
|
||||
function suite.links_onSiblingStaticLibWithLinkGroups()
|
||||
links "MyProject2"
|
||||
links "MyProject3"
|
||||
linkgroups "On"
|
||||
|
||||
test.createproject(wks)
|
||||
kind "StaticLib"
|
||||
location "build"
|
||||
|
||||
test.createproject(wks)
|
||||
kind "StaticLib"
|
||||
location "build"
|
||||
|
||||
prepare { "ldFlags", "libs", "ldDeps" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -s
|
||||
LIBS += -Wl,--start-group build/bin/Debug/libMyProject2.a build/bin/Debug/libMyProject3.a -Wl,--end-group
|
||||
LDDEPS += build/bin/Debug/libMyProject2.a build/bin/Debug/libMyProject3.a
|
||||
]]
|
||||
end
|
||||
|
||||
--
|
||||
-- When referencing an external library via a path, the directory
|
||||
-- should be added to the library search paths, and the library
|
||||
-- itself included via an -l flag.
|
||||
--
|
||||
|
||||
function suite.onExternalLibraryWithPath()
|
||||
location "MyProject"
|
||||
links { "libs/SomeLib" }
|
||||
prepare { "ldFlags", "libs" }
|
||||
test.capture [[
|
||||
ALL_LDFLAGS += $(LDFLAGS) -L../libs -s
|
||||
LIBS += -lSomeLib
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
|
||||
--
|
||||
-- When referencing an external library with a period in the
|
||||
-- file name make sure it appears correctly in the LIBS
|
||||
-- directive. Currently the period and everything after it
|
||||
-- is stripped
|
||||
--
|
||||
|
||||
function suite.onExternalLibraryWithPath()
|
||||
location "MyProject"
|
||||
links { "libs/SomeLib-1.1" }
|
||||
prepare { "libs", }
|
||||
test.capture [[
|
||||
LIBS += -lSomeLib-1.1
|
||||
]]
|
||||
end
|
286
modules/gmake2/tests/test_gmake2_objects.lua
Normal file
286
modules/gmake2/tests/test_gmake2_objects.lua
Normal file
@ -0,0 +1,286 @@
|
||||
--
|
||||
-- test_gmake2_objects.lua
|
||||
-- Validate the list of objects for a makefile.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local suite = test.declare("gmake2_objects")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
gmake2.cpp.initialize()
|
||||
wks = test.createWorkspace()
|
||||
end
|
||||
|
||||
local function prepare()
|
||||
prj = test.getproject(wks, 1)
|
||||
gmake2.cpp.createRuleTable(prj)
|
||||
gmake2.cpp.createFileTable(prj)
|
||||
gmake2.cpp.outputFilesSection(prj)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If a file is listed at the project level, it should get listed in
|
||||
-- the project level objects list.
|
||||
--
|
||||
|
||||
function suite.listFileInProjectObjects()
|
||||
files { "src/hello.cpp" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
OBJECTS += $(OBJDIR)/hello.o
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Only buildable files should be listed.
|
||||
--
|
||||
|
||||
function suite.onlyListBuildableFiles()
|
||||
files { "include/gl.h", "src/hello.cpp" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
OBJECTS += $(OBJDIR)/hello.o
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- A file should only be listed in the configurations to which it belongs.
|
||||
--
|
||||
|
||||
function suite.configFilesAreConditioned()
|
||||
filter "Debug"
|
||||
files { "src/hello_debug.cpp" }
|
||||
filter "Release"
|
||||
files { "src/hello_release.cpp" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
ifeq ($(config),debug)
|
||||
OBJECTS += $(OBJDIR)/hello_debug.o
|
||||
endif
|
||||
|
||||
ifeq ($(config),release)
|
||||
OBJECTS += $(OBJDIR)/hello_release.o
|
||||
endif
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Two files with the same base name should have different object files.
|
||||
--
|
||||
|
||||
function suite.uniqueObjNames_onBaseNameCollision()
|
||||
files { "src/hello.cpp", "src/greetings/hello.cpp" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
OBJECTS += $(OBJDIR)/hello.o
|
||||
OBJECTS += $(OBJDIR)/hello1.o
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If there's a custom rule for a non-C++ file extension, make sure that those
|
||||
-- files are included in the build.
|
||||
--
|
||||
|
||||
function suite.customBuildCommand_onCustomFileType()
|
||||
files { "hello.lua" }
|
||||
filter "files:**.lua"
|
||||
buildmessage "Compiling %{file.name}"
|
||||
buildcommands {
|
||||
'luac "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.luac"',
|
||||
}
|
||||
buildoutputs { "%{cfg.objdir}/%{file.basename}.luac" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
CUSTOM :=
|
||||
|
||||
ifeq ($(config),debug)
|
||||
CUSTOM += obj/Debug/hello.luac
|
||||
endif
|
||||
|
||||
ifeq ($(config),release)
|
||||
CUSTOM += obj/Release/hello.luac
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If a custom rule builds to an object file, include it in the
|
||||
-- link automatically to match the behavior of Visual Studio
|
||||
--
|
||||
|
||||
function suite.linkBuildOutputs_onNotSpecified()
|
||||
files { "hello.x" }
|
||||
filter "files:**.x"
|
||||
buildmessage "Compiling %{file.name}"
|
||||
buildcommands {
|
||||
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
|
||||
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
|
||||
}
|
||||
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
ifeq ($(config),debug)
|
||||
OBJECTS += obj/Debug/hello.obj
|
||||
endif
|
||||
|
||||
ifeq ($(config),release)
|
||||
OBJECTS += obj/Release/hello.obj
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Also include it in the link step if we explicitly specified so with
|
||||
-- linkbuildoutputs.
|
||||
--
|
||||
|
||||
function suite.linkBuildOutputs_onOn()
|
||||
files { "hello.x" }
|
||||
filter "files:**.x"
|
||||
buildmessage "Compiling %{file.name}"
|
||||
buildcommands {
|
||||
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
|
||||
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
|
||||
}
|
||||
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
|
||||
linkbuildoutputs "On"
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
ifeq ($(config),debug)
|
||||
OBJECTS += obj/Debug/hello.obj
|
||||
endif
|
||||
|
||||
ifeq ($(config),release)
|
||||
OBJECTS += obj/Release/hello.obj
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If linkbuildoutputs says that we shouldn't include it in the link however,
|
||||
-- don't do it.
|
||||
--
|
||||
|
||||
function suite.linkBuildOutputs_onOff()
|
||||
files { "hello.x" }
|
||||
filter "files:**.x"
|
||||
buildmessage "Compiling %{file.name}"
|
||||
buildcommands {
|
||||
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
|
||||
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
|
||||
}
|
||||
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
|
||||
linkbuildoutputs "Off"
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
CUSTOM :=
|
||||
|
||||
ifeq ($(config),debug)
|
||||
CUSTOM += obj/Debug/hello.obj
|
||||
endif
|
||||
|
||||
ifeq ($(config),release)
|
||||
CUSTOM += obj/Release/hello.obj
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If a file is excluded from a configuration, it should not be listed.
|
||||
--
|
||||
|
||||
function suite.excludedFromBuild_onExcludedFile()
|
||||
files { "hello.cpp" }
|
||||
filter "Debug"
|
||||
removefiles { "hello.cpp" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
ifeq ($(config),release)
|
||||
OBJECTS += $(OBJDIR)/hello.o
|
||||
endif
|
||||
|
||||
]]
|
||||
end
|
||||
|
||||
function suite.excludedFromBuild_onExcludeFlag()
|
||||
files { "hello.cpp" }
|
||||
filter { "Debug", "files:hello.cpp" }
|
||||
flags { "ExcludeFromBuild" }
|
||||
prepare()
|
||||
test.capture [[
|
||||
# File sets
|
||||
# #############################################
|
||||
|
||||
OBJECTS :=
|
||||
|
||||
ifeq ($(config),release)
|
||||
OBJECTS += $(OBJDIR)/hello.o
|
||||
endif
|
||||
|
||||
]]
|
||||
end
|
150
modules/gmake2/tests/test_gmake2_pch.lua
Normal file
150
modules/gmake2/tests/test_gmake2_pch.lua
Normal file
@ -0,0 +1,150 @@
|
||||
--
|
||||
-- test_gmake2_pch.lua
|
||||
-- Validate the setup for precompiled headers in makefiles.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local suite = test.declare("gmake2_pch")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
local project = p.project
|
||||
|
||||
|
||||
|
||||
--
|
||||
-- Setup and teardown
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
function suite.setup()
|
||||
os.chdir(_TESTS_DIR)
|
||||
wks, prj = test.createWorkspace()
|
||||
end
|
||||
|
||||
local function prepareVars()
|
||||
local cfg = test.getconfig(prj, "Debug")
|
||||
gmake2.cpp.pch(cfg)
|
||||
end
|
||||
|
||||
local function prepareRules()
|
||||
local cfg = test.getconfig(prj, "Debug")
|
||||
gmake2.cpp.pchRules(cfg.project)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If no header has been set, nothing should be output.
|
||||
--
|
||||
|
||||
function suite.noConfig_onNoHeaderSet()
|
||||
prepareVars()
|
||||
test.isemptycapture()
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If a header is set, but the NoPCH flag is also set, then
|
||||
-- nothing should be output.
|
||||
--
|
||||
|
||||
function suite.noConfig_onHeaderAndNoPCHFlag()
|
||||
pchheader "include/myproject.h"
|
||||
flags "NoPCH"
|
||||
prepareVars()
|
||||
test.isemptycapture()
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- If a header is specified and the NoPCH flag is not set, then
|
||||
-- the header can be used.
|
||||
--
|
||||
|
||||
function suite.config_onPchEnabled()
|
||||
pchheader "include/myproject.h"
|
||||
prepareVars()
|
||||
test.capture [[
|
||||
PCH = include/myproject.h
|
||||
PCH_PLACEHOLDER = $(OBJDIR)/$(notdir $(PCH))
|
||||
GCH = $(PCH_PLACEHOLDER).gch
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- The PCH can be specified relative the an includes search path.
|
||||
--
|
||||
|
||||
function suite.pch_searchesIncludeDirs()
|
||||
pchheader "premake.h"
|
||||
includedirs { "../../../src/host" }
|
||||
prepareVars()
|
||||
test.capture [[
|
||||
PCH = ../../../src/host/premake.h
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Verify the format of the PCH rules block for a C++ file.
|
||||
--
|
||||
|
||||
function suite.buildRules_onCpp()
|
||||
pchheader "include/myproject.h"
|
||||
prepareRules()
|
||||
test.capture [[
|
||||
ifneq (,$(PCH))
|
||||
$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR) $(PCH_PLACEHOLDER)
|
||||
$(GCH): $(PCH) | $(OBJDIR)
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
|
||||
$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)
|
||||
$(SILENT) touch "$@"
|
||||
else
|
||||
$(OBJECTS): | $(OBJDIR)
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Verify the format of the PCH rules block for a C file.
|
||||
--
|
||||
|
||||
function suite.buildRules_onC()
|
||||
language "C"
|
||||
pchheader "include/myproject.h"
|
||||
prepareRules()
|
||||
test.capture [[
|
||||
ifneq (,$(PCH))
|
||||
$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR) $(PCH_PLACEHOLDER)
|
||||
$(GCH): $(PCH) | $(OBJDIR)
|
||||
@echo $(notdir $<)
|
||||
$(SILENT) $(CC) -x c-header $(ALL_CFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
|
||||
$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)
|
||||
$(SILENT) touch "$@"
|
||||
else
|
||||
$(OBJECTS): | $(OBJDIR)
|
||||
endif
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
|
||||
--
|
||||
-- If the header is located on one of the include file
|
||||
-- search directories, it should get found automatically.
|
||||
--
|
||||
|
||||
function suite.findsPCH_onIncludeDirs()
|
||||
location "MyProject"
|
||||
pchheader "premake.h"
|
||||
includedirs { "../../../src/host" }
|
||||
prepareVars()
|
||||
test.capture [[
|
||||
PCH = ../../../../src/host/premake.h
|
||||
]]
|
||||
end
|
60
modules/gmake2/tests/test_gmake2_target_rules.lua
Normal file
60
modules/gmake2/tests/test_gmake2_target_rules.lua
Normal file
@ -0,0 +1,60 @@
|
||||
--
|
||||
-- test_gmake2_target_rules.lua
|
||||
-- Validate the makefile target building rules.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local p = premake
|
||||
local suite = test.declare("gmake2_target_rules")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
local project = p.project
|
||||
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local wks, prj
|
||||
|
||||
function suite.setup()
|
||||
wks, prj = test.createWorkspace()
|
||||
end
|
||||
|
||||
local function prepare()
|
||||
local cfg = test.getconfig(prj, "Debug")
|
||||
gmake2.cpp.allRules(cfg)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check the default, normal format of the rules.
|
||||
--
|
||||
|
||||
function suite.defaultRules()
|
||||
prepare()
|
||||
test.capture [[
|
||||
all: prebuild prelink $(TARGET) | $(TARGETDIR) $(OBJDIR)
|
||||
@:
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Check rules for an OS X Cocoa application.
|
||||
--
|
||||
|
||||
function suite.osxWindowedAppRules()
|
||||
system "MacOSX"
|
||||
kind "WindowedApp"
|
||||
prepare()
|
||||
test.capture [[
|
||||
all: prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist | $(TARGETDIR) $(OBJDIR)
|
||||
@:
|
||||
|
||||
$(dir $(TARGETDIR))PkgInfo:
|
||||
$(dir $(TARGETDIR))Info.plist:
|
||||
]]
|
||||
end
|
36
modules/gmake2/tests/test_gmake2_tools.lua
Normal file
36
modules/gmake2/tests/test_gmake2_tools.lua
Normal file
@ -0,0 +1,36 @@
|
||||
--
|
||||
-- test_gmake2_tools.lua
|
||||
-- Tests for tools support in makefiles.
|
||||
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
|
||||
--
|
||||
|
||||
local suite = test.declare("gmake2_tools")
|
||||
|
||||
local p = premake
|
||||
local gmake2 = p.modules.gmake2
|
||||
|
||||
local project = premake.project
|
||||
|
||||
|
||||
--
|
||||
-- Setup
|
||||
--
|
||||
|
||||
local cfg
|
||||
|
||||
function suite.setup()
|
||||
local wks, prj = test.createWorkspace()
|
||||
cfg = test.getconfig(prj, "Debug")
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Make sure that the correct tools are used.
|
||||
--
|
||||
|
||||
function suite.usesCorrectTools()
|
||||
gmake2.cpp.tools(cfg, p.tools.gcc)
|
||||
test.capture [[
|
||||
RESCOMP = windres
|
||||
]]
|
||||
end
|
@ -7,5 +7,6 @@
|
||||
return {
|
||||
"xcode",
|
||||
"codelite",
|
||||
"gmake2",
|
||||
"d",
|
||||
}
|
||||
|
@ -141,6 +141,44 @@
|
||||
|
||||
|
||||
|
||||
---
|
||||
-- Given the value for a particular property, returns a expanded string with switches embedded.
|
||||
--
|
||||
-- @param prop
|
||||
-- The property definition.
|
||||
-- @param value
|
||||
-- The value of the property to be formatted.
|
||||
-- @returns
|
||||
-- A string value.
|
||||
---
|
||||
|
||||
function rule.expandString(self, prop, value)
|
||||
if not prop.switch then
|
||||
return rule.getPropertyString(self, prop, value)
|
||||
end
|
||||
|
||||
-- list?
|
||||
if type(value) == "table" then
|
||||
return prop.switch .. table.concat(value, " " .. prop.switch)
|
||||
end
|
||||
|
||||
-- enum?
|
||||
if prop.values then
|
||||
local i = table.indexof(prop.values, value)
|
||||
return prop.switch .. tostring(i)
|
||||
end
|
||||
|
||||
-- primitive
|
||||
value = tostring(value)
|
||||
if #value > 0 then
|
||||
return prop.switch .. value
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
-- Set one or more rule variables in the current configuration scope.
|
||||
--
|
||||
|
@ -554,3 +554,30 @@
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Intersect two arrays and return a new array
|
||||
--
|
||||
function table.intersect(a, b)
|
||||
local result = {}
|
||||
for _, v in ipairs(b) do
|
||||
if table.indexof(a, v) then
|
||||
table.insert(result, v)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
--
|
||||
-- The difference of A and B is the set containing those elements that are in A but not in B
|
||||
--
|
||||
function table.difference(a, b)
|
||||
local result = {}
|
||||
for _, v in ipairs(a) do
|
||||
if not table.indexof(b, v) then
|
||||
table.insert(result, v)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user