Merge branch 'master' into server-paths

This commit is contained in:
Sebastian Kylander 2018-07-18 16:37:19 +02:00 committed by GitHub
commit 3fec411a54
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42 changed files with 686 additions and 546 deletions

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@ -1,4 +1,4 @@
#include <luashim.h>
#include "luashim.h"
static int example_test(lua_State* L)

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@ -51,7 +51,7 @@
extern "C" {
#endif
#include <zipconf.h>
#include "zipconf.h"
#include <sys/types.h>
#include <stdio.h>

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@ -5,7 +5,7 @@
*/
#include "luashim.h"
#include <assert.h>
#include <lstate.h>
#include "lstate.h"
static const LuaFunctionTable_t* g_shimTable;

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@ -6,8 +6,8 @@
#ifndef HEADER_luashim_H
#define HEADER_luashim_H
#include <lua.h>
#include <lauxlib.h>
#include "lua.h"
#include "lauxlib.h"
// premake specific helper methods.
void luaL_register(lua_State *L, const char *libname, const luaL_Reg *l);

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@ -152,14 +152,17 @@
end)
function android.link(cfg, file)
local fname = path.translate(file.relpath)
-- default the seperator to '/' as that is what is searched for
-- below. Otherwise the function will use target seperator which
-- could be '\\' and result in failure to create links.
local fname = path.translate(file.relpath, '/')
-- Files that live outside of the project tree need to be "linked"
-- and provided with a project relative pseudo-path. Check for any
-- leading "../" sequences and, if found, remove them and mark this
-- path as external.
local link, count = fname:gsub("%.%.%/", "")
local external = (count > 0) or fname:find(':', 1, true)
local external = (count > 0) or fname:find(':', 1, true) or (file.vpath and file.vpath ~= file.relpath)
-- Try to provide a little bit of flexibility by allowing virtual
-- paths for external files. Would be great to support them for all

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@ -274,9 +274,10 @@
end
function m.environment(cfg)
local envs = table.concat(cfg.debugenvs, "\n")
_p(3, '<Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">')
local variables = ""
_x(4, '<![CDATA[%s]]>', variables)
_x(4, '<![CDATA[%s]]>', envs)
_p(3, '</Environment>')
end

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@ -26,11 +26,11 @@
--
-- Header
--
_p('<?xml version="1.0" encoding="UTF-8"?>')
p.w('<?xml version="1.0" encoding="UTF-8"?>')
local tagsdb = ""
-- local tagsdb = "./" .. wks.name .. ".tags"
_p('<CodeLite_Workspace Name="%s" Database="%s" SWTLW="No">', wks.name, tagsdb)
p.push('<CodeLite_Workspace Name="%s" Database="%s" SWTLW="No">', wks.name, tagsdb)
--
-- Project list
@ -45,15 +45,18 @@
prjpath = path.getrelative(prj.workspace.location, prjpath)
if (prj.name == wks.startproject) then
_x(1, '<Project Name="%s" Path="%s" Active="Yes"/>', prj.name, prjpath)
p.w('<Project Name="%s" Path="%s" Active="Yes"/>', prj.name, prjpath)
else
_x(1, '<Project Name="%s" Path="%s"/>', prj.name, prjpath)
p.w('<Project Name="%s" Path="%s"/>', prj.name, prjpath)
end
end,
onbranch = function(n)
-- TODO: not sure what situation this appears...?
-- premake5.lua emit's one of these for 'contrib', which is a top-level folder with the zip projects
onbranchenter = function(n)
p.push('<VirtualDirectory Name="%s">', n.name)
end,
onbranchexit = function(n)
p.pop('</VirtualDirectory>')
end,
})
@ -78,23 +81,23 @@
end
-- for each workspace config
_p(1, '<BuildMatrix>')
p.push('<BuildMatrix>')
for cfg in workspace.eachconfig(wks) do
local cfgname = codelite.cfgname(cfg)
_p(2, '<WorkspaceConfiguration Name="%s" Selected="yes">', cfgname)
p.push('<WorkspaceConfiguration Name="%s" Selected="yes">', cfgname)
local tr = workspace.grouptree(wks)
tree.traverse(tr, {
onleaf = function(n)
local prj = n.project
_p(3, '<Project Name="%s" ConfigName="%s"/>', prj.name, cfgname)
p.w('<Project Name="%s" ConfigName="%s"/>', prj.name, cfgname)
end
})
_p(2, '</WorkspaceConfiguration>')
p.pop('</WorkspaceConfiguration>')
end
_p(1, '</BuildMatrix>')
p.pop('</BuildMatrix>')
_p('</CodeLite_Workspace>')
p.pop('</CodeLite_Workspace>')
end

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@ -142,11 +142,13 @@
end
function suite.OnProjectCfg_Environment()
debugenvs { "ENV_ONE=1", "ENV_TWO=2" }
prepare()
codelite.project.environment(cfg)
test.capture(
' <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">\n' ..
' <![CDATA[]]>\n' ..
' <![CDATA[ENV_ONE=1\n' ..
'ENV_TWO=2]]>\n' ..
' </Environment>'
)
end

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@ -151,3 +151,42 @@
</CodeLite_Workspace>
]])
end
function suite.onGroupedProjects()
wks.projects = {}
project "MyGrouplessProject"
group "MyGroup"
project "MyGroupedProject"
group "My/Nested/Group"
project "MyNestedGroupedProject"
prepare()
test.capture([[
<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Workspace Name="MyWorkspace" Database="" SWTLW="No">
<VirtualDirectory Name="My">
<VirtualDirectory Name="Nested">
<VirtualDirectory Name="Group">
<Project Name="MyNestedGroupedProject" Path="MyNestedGroupedProject.project"/>
</VirtualDirectory>
</VirtualDirectory>
</VirtualDirectory>
<VirtualDirectory Name="MyGroup">
<Project Name="MyGroupedProject" Path="MyGroupedProject.project"/>
</VirtualDirectory>
<Project Name="MyGrouplessProject" Path="MyGrouplessProject.project"/>
<BuildMatrix>
<WorkspaceConfiguration Name="Debug" Selected="yes">
<Project Name="MyNestedGroupedProject" ConfigName="Debug"/>
<Project Name="MyGroupedProject" ConfigName="Debug"/>
<Project Name="MyGrouplessProject" ConfigName="Debug"/>
</WorkspaceConfiguration>
<WorkspaceConfiguration Name="Release" Selected="yes">
<Project Name="MyNestedGroupedProject" ConfigName="Release"/>
<Project Name="MyGroupedProject" ConfigName="Release"/>
<Project Name="MyGrouplessProject" ConfigName="Release"/>
</WorkspaceConfiguration>
</BuildMatrix>
</CodeLite_Workspace>
]])
end

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@ -154,14 +154,24 @@
p.override(cpp, "standardFileRules", function(oldfn, prj, node)
-- D file
if path.isdfile(node.abspath) then
_x('$(OBJDIR)/%s.o: %s', node.objname, node.relpath)
_p('\t@echo $(notdir $<)')
_p('\t$(SILENT) $(DC) $(ALL_DFLAGS) $(OUTPUTFLAG) -c $<')
else
oldfn(prj, node)
end
end)
--
-- Let make know it can compile D source files
--
p.override(make, "fileType", function(oldfn, node)
if path.isdfile(node.abspath) then
return "objects"
else
return oldfn(node)
end
end)
--
-- Write out the settings for a particular configuration.

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@ -50,9 +50,11 @@
end
function m.dCompile(cfg)
p.push('<DCompile>')
p.callArray(m.elements.dCompile, cfg)
p.pop('</DCompile>')
if config.hasFile(cfg, path.isdfile) then
p.push('<DCompile>')
p.callArray(m.elements.dCompile, cfg)
p.pop('</DCompile>')
end
end
---

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@ -274,12 +274,9 @@
function make.shellType()
_p('SHELLTYPE := msdos')
_p('ifeq (,$(ComSpec)$(COMSPEC))')
_p(' SHELLTYPE := posix')
_p('endif')
_p('ifeq (/bin,$(findstring /bin,$(SHELL)))')
_p(' SHELLTYPE := posix')
_p('SHELLTYPE := posix')
_p('ifeq (.exe,$(findstring .exe,$(ComSpec)))')
_p('\tSHELLTYPE := msdos')
_p('endif')
_p('')
end

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@ -34,6 +34,9 @@
make.cppObjects,
make.shellType,
make.cppTargetRules,
make.cppCustomFilesRules,
make.cppTargetDirRules,
make.cppObjDirRules,
make.cppCleanRules,
make.preBuildRules,
make.preLinkRules,
@ -43,18 +46,68 @@
}
end
-- should be part of the toolset?
function make.fileTypeExtensions()
return {
["objects"] = "o",
["resources"] = "res",
}
end
-- should be part of the toolset?
function make.fileType(node)
local kind
if path.iscppfile(node.abspath) then
kind = "objects"
elseif path.isresourcefile(node.abspath) then
kind = "resources"
end
return kind
end
function make.fileDependency(prj, node)
local filetype = make.fileType(node)
_x('$(OBJDIR)/%s.%s: %s', node.objname, make.fileTypeExtensions()[filetype], node.relpath)
_p('\t@echo $(notdir $<)')
end
function make.cpp.generate(prj)
p.eol("\n")
p.callArray(cpp.elements.makefile, prj)
end
--
-- Write out the commands for compiling a file
--
cpp.elements.standardFileRules = function(prj, node)
return {
make.fileDependency,
cpp.standardFileRules,
}
end
cpp.elements.customFileRules = function(prj, node)
return {
make.fileDependency,
cpp.customFileRules,
}
end
cpp.elements.customBuildRules = function(prj, node)
return {
cpp.customFileRules
}
end
--
-- Write out the settings for a particular configuration.
--
cpp.elements.configuration = function(cfg)
cpp.elements.configuration = function(cfg, toolset)
return {
make.configBegin,
make.cppTools,
make.target,
make.objdir,
@ -76,6 +129,7 @@
make.postBuildCmds,
make.cppAllRules,
make.settings,
make.configEnd,
}
end
@ -89,9 +143,7 @@
error("Invalid toolset '" .. cfg.toolset .. "'")
end
_x('ifeq ($(config),%s)', cfg.shortname)
p.callArray(cpp.elements.configuration, cfg, toolset)
_p('endif')
_p('')
end
end
@ -105,13 +157,33 @@
end
end
--
-- Return the start of the compilation string that corresponds to the 'compileas' enum if set
--
function cpp.compileas(prj, node)
local result
if node["compileas"] then
if p.languages.isc(node.compileas) then
result = '$(CC) $(ALL_CFLAGS)'
elseif p.languages.iscpp(node.compileas) then
result = '$(CXX) $(ALL_CXXFLAGS)'
end
end
return result
end
--
-- Build command for a single file.
--
function cpp.buildcommand(prj, objext, node)
local iscfile = node and path.iscfile(node.abspath) or false
local flags = iif(prj.language == "C" or iscfile, '$(CC) $(ALL_CFLAGS)', '$(CXX) $(ALL_CXXFLAGS)')
local flags = cpp.compileas(prj, node)
if not flags then
local iscfile = node and path.iscfile(node.abspath) or false
flags = iif(prj.language == "C" or iscfile, '$(CC) $(ALL_CFLAGS)', '$(CXX) $(ALL_CXXFLAGS)')
end
_p('\t$(SILENT) %s $(FORCE_INCLUDE) -o "$@" -MF "$(@:%%.%s=%%.d)" -c "$<"', flags, objext)
end
@ -129,17 +201,22 @@
for cfg in project.eachconfig(prj) do
local filecfg = fileconfig.getconfig(node, cfg)
if fileconfig.hasCustomBuildRule(filecfg) then
rules = true
rules = cpp.elements.customBuildRules(prj, node)
break
end
if fileconfig.hasFileSettings(filecfg) then
rules = cpp.elements.customFileRules(prj, node)
break
end
end
-- if it has custom rules, need to break them out
-- into individual configurations
if not rules and make.fileType(node) then
rules = cpp.elements.standardFileRules(prj, node)
end
if rules then
cpp.customFileRules(prj, node)
else
cpp.standardFileRules(prj, node)
p.callArray(rules, prj, node)
end
end
})
@ -147,18 +224,13 @@
end
function cpp.standardFileRules(prj, node)
-- C/C++ file
if path.iscppfile(node.abspath) then
_x('$(OBJDIR)/%s.o: %s', node.objname, node.relpath)
_p('\t@echo $(notdir $<)')
make.mkdir('$(OBJDIR)')
cpp.buildcommand(prj, "o", node)
local kind = make.fileType(node)
-- C/C++ file
if kind == "objects" then
cpp.buildcommand(prj, make.fileTypeExtensions()[kind], node)
-- resource file
elseif path.isresourcefile(node.abspath) then
_x('$(OBJDIR)/%s.res: %s', node.objname, node.relpath)
_p('\t@echo $(notdir $<)')
make.mkdir('$(OBJDIR)')
elseif kind == "resources" then
_p('\t$(SILENT) $(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)')
end
end
@ -167,8 +239,9 @@
for cfg in project.eachconfig(prj) do
local filecfg = fileconfig.getconfig(node, cfg)
if filecfg then
_x('ifeq ($(config),%s)', cfg.shortname)
make.configBegin(cfg)
if fileconfig.hasCustomBuildRule(filecfg) then
local output = project.getrelative(prj, filecfg.buildoutputs[1])
local dependencies = filecfg.relpath
if filecfg.buildinputs and #filecfg.buildinputs > 0 then
@ -186,7 +259,10 @@
_p('\t$(SILENT) %s', cmd)
end
end
_p('endif')
else
cpp.standardFileRules(prj, filecfg)
end
make.configEnd(cfg)
end
end
end
@ -287,7 +363,7 @@
for cfg in project.eachconfig(prj) do
local files = configs[cfg]
if #files.objects > 0 or #files.resources > 0 or #files.customfiles > 0 then
_x('ifeq ($(config),%s)', cfg.shortname)
make.configBegin(cfg, toolset)
if #files.objects > 0 then
listobjects(' OBJECTS +=', files.objects)
end
@ -297,7 +373,7 @@
if #files.customfiles > 0 then
listobjects(' CUSTOMFILES +=', files.customfiles)
end
_p('endif')
make.configEnd(cfg, toolset)
_p('')
end
end
@ -310,6 +386,18 @@
--
---------------------------------------------------------------------------
function make.configBegin(cfg, toolset)
if cfg then
_x('ifeq ($(config),%s)', cfg.shortname)
end
end
function make.configEnd(cfg, toolset)
if cfg then
_p('endif')
end
end
function make.cFlags(cfg, toolset)
_p(' ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS)%s', make.list(table.join(toolset.getcflags(cfg), cfg.buildoptions)))
end
@ -363,14 +451,31 @@
function make.cppTargetRules(prj)
_p('$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES)')
_p('$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES) | $(TARGETDIR)')
_p('\t@echo Linking %s', prj.name)
make.mkdir('$(TARGETDIR)')
_p('\t$(SILENT) $(LINKCMD)')
_p('\t$(POSTBUILDCMDS)')
_p('')
end
function make.cppCustomFilesRules(prj)
_p('$(CUSTOMFILES): | $(OBJDIR)')
_p('')
end
function make.cppTargetDirRules(prj)
_p('$(TARGETDIR):')
_p('\t@echo Creating $(TARGETDIR)')
make.mkdir('$(TARGETDIR)')
_p('')
end
function make.cppObjDirRules(prj)
_p('$(OBJDIR):')
_p('\t@echo Creating $(OBJDIR)')
make.mkdir('$(OBJDIR)')
_p('')
end
function make.cppTools(cfg, toolset)
local tool = toolset.gettoolname(cfg, "cc")
@ -509,14 +614,15 @@
function make.pchRules(prj)
_p('ifneq (,$(PCH))')
_p('$(OBJECTS): $(GCH) $(PCH)')
_p('$(GCH): $(PCH)')
_p('$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR)')
_p('$(GCH): $(PCH) | $(OBJDIR)')
_p('\t@echo $(notdir $<)')
make.mkdir('$(OBJDIR)')
local cmd = iif(prj.language == "C", "$(CC) -x c-header $(ALL_CFLAGS)", "$(CXX) -x c++-header $(ALL_CXXFLAGS)")
_p('\t$(SILENT) %s -o "$@" -MF "$(@:%%.gch=%%.d)" -c "$<"', cmd)
_p('else')
_p('$(OBJECTS): | $(OBJDIR)')
_p('endif')
_p('')
end

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@ -37,19 +37,9 @@
test.capture [[
$(OBJDIR)/hello.o: src/greetings/hello.cpp
@echo $(notdir $<)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/hello1.o: src/hello.cpp
@echo $(notdir $<)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
@ -66,24 +56,61 @@ endif
test.capture [[
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/test.o: src/test.cpp
@echo $(notdir $<)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- C files in C++ projects can be compiled as C++ with 'compileas'
--
function suite.cFilesGetsCompiledWithCXXWithCompileas()
files { "src/hello.c", "src/test.c" }
filter { "files:src/hello.c" }
compileas "C++"
prepare()
test.capture [[
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
ifeq ($(config),debug)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
endif
ifeq ($(config),release)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
endif
$(OBJDIR)/test.o: src/test.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- C files in C++ projects can be compiled as C++ with 'compileas' on a configuration basis
--
function suite.cFilesGetsCompiledWithCXXWithCompileasDebugOnly()
files { "src/test.c", "src/hello.c" }
filter { "configurations:Debug", "files:src/hello.c" }
compileas "C++"
prepare()
test.capture [[
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
ifeq ($(config),debug)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
endif
ifeq ($(config),release)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
endif
$(OBJDIR)/test.o: src/test.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- If a custom build rule is supplied, it should be used.

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@ -93,15 +93,12 @@
prepareRules()
test.capture [[
ifneq (,$(PCH))
$(OBJECTS): $(GCH) $(PCH)
$(GCH): $(PCH)
$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR)
$(GCH): $(PCH) | $(OBJDIR)
@echo $(notdir $<)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
else
$(OBJECTS): | $(OBJDIR)
endif
]]
end
@ -117,15 +114,12 @@ endif
prepareRules()
test.capture [[
ifneq (,$(PCH))
$(OBJECTS): $(GCH) $(PCH)
$(GCH): $(PCH)
$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR)
$(GCH): $(PCH) | $(OBJDIR)
@echo $(notdir $<)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
$(SILENT) $(CC) -x c-header $(ALL_CFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
else
$(OBJECTS): | $(OBJDIR)
endif
]]
end

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@ -273,12 +273,9 @@
function gmake2.shellType()
_p('SHELLTYPE := msdos')
_p('ifeq (,$(ComSpec)$(COMSPEC))')
_p(' SHELLTYPE := posix')
_p('endif')
_p('ifeq (/bin,$(findstring /bin,$(SHELL)))')
_p(' SHELLTYPE := posix')
_p('SHELLTYPE := posix')
_p('ifeq (.exe,$(findstring .exe,$(ComSpec)))')
_p('\tSHELLTYPE := msdos')
_p('endif')
_p('')
end

View File

@ -60,13 +60,13 @@
fileExtension { ".cc", ".cpp", ".cxx", ".mm" }
buildoutputs { "$(OBJDIR)/%{premake.modules.gmake2.cpp.makeUnique(cfg, file.objname)}.o" }
buildmessage '$(notdir $<)'
buildcommands {'$(CXX) $(%{premake.modules.gmake2.cpp.fileFlags(cfg, file)}) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
buildcommands {'$(CXX) %{premake.modules.gmake2.cpp.fileFlags(cfg, file)} $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
rule 'cc'
fileExtension {".c", ".s", ".m"}
buildoutputs { "$(OBJDIR)/%{premake.modules.gmake2.cpp.makeUnique(cfg, file.objname)}.o" }
buildmessage '$(notdir $<)'
buildcommands {'$(CC) $(%{premake.modules.gmake2.cpp.fileFlags(cfg, file)}) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
buildcommands {'$(CC) %{premake.modules.gmake2.cpp.fileFlags(cfg, file)} $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
rule 'resource'
fileExtension ".rc"
@ -198,6 +198,21 @@
end
end
function cpp.determineFiletype(cfg, node)
-- determine which filetype to use
local filecfg = fileconfig.getconfig(node, cfg)
local fileext = path.getextension(node.abspath):lower()
if filecfg and filecfg.compileas then
if p.languages.isc(filecfg.compileas) then
fileext = ".c"
elseif p.languages.iscpp(filecfg.compileas) then
fileext = ".cpp"
end
end
return fileext;
end
function cpp.addGeneratedFile(cfg, source, filename)
-- mark that we have generated files.
cfg.project.hasGeneratedFiles = true
@ -220,9 +235,11 @@
fileconfig.addconfig(node, cfg)
end
-- determine which filetype to use
local fileext = cpp.determineFiletype(cfg, node)
-- add file to the fileset.
local filesets = cfg.project._gmake.filesets
local kind = filesets[path.getextension(filename):lower()] or "CUSTOM"
local kind = filesets[fileext] or "CUSTOM"
-- don't link generated object files automatically if it's explicitly
-- disabled.
@ -260,7 +277,8 @@
function cpp.addRuleFile(cfg, node)
local rules = cfg.project._gmake.rules
local rule = rules[path.getextension(node.abspath):lower()]
local fileext = cpp.determineFiletype(cfg, node)
local rule = rules[fileext]
if rule then
local filecfg = fileconfig.getconfig(node, cfg)
@ -425,9 +443,6 @@
function cpp.forceInclude(cfg, toolset)
local includes = toolset.getforceincludes(cfg)
if not cfg.flags.NoPCH and cfg.pchheader then
table.insert(includes, 1, "-include $(PCH_PLACEHOLDER)")
end
p.outln('FORCE_INCLUDE +=' .. gmake2.list(includes))
end
@ -530,7 +545,7 @@
_p('')
end
local function makeVarName(prj, value, saltValue)
function cpp.makeVarName(prj, value, saltValue)
prj._gmake = prj._gmake or {}
prj._gmake.varlist = prj._gmake.varlist or {}
prj._gmake.varlistlength = prj._gmake.varlistlength or 0
@ -554,7 +569,10 @@
function cpp.perFileFlags(cfg, fcfg)
local toolset = gmake2.getToolSet(cfg)
local value = gmake2.list(table.join(toolset.getcflags(fcfg), fcfg.buildoptions))
local isCFile = path.iscfile(fcfg.name)
local getflags = iif(isCFile, toolset.getcflags, toolset.getcxxflags)
local value = gmake2.list(table.join(getflags(fcfg), fcfg.buildoptions))
if fcfg.defines or fcfg.undefines then
local defs = table.join(toolset.getdefines(fcfg.defines, cfg), toolset.getundefines(fcfg.undefines))
@ -572,9 +590,9 @@
if #value > 0 then
local newPerFileFlag = false
fcfg.flagsVariable, newPerFileFlag = makeVarName(cfg.project, value, iif(path.iscfile(fcfg.name), '_C', '_CPP'))
fcfg.flagsVariable, newPerFileFlag = cpp.makeVarName(cfg.project, value, iif(isCFile, '_C', '_CPP'))
if newPerFileFlag then
if path.iscfile(fcfg.name) then
if isCFile then
_p('%s = $(ALL_CFLAGS)%s', fcfg.flagsVariable, value)
else
_p('%s = $(ALL_CXXFLAGS)%s', fcfg.flagsVariable, value)
@ -585,15 +603,25 @@
function cpp.fileFlags(cfg, file)
local fcfg = fileconfig.getconfig(file, cfg)
if fcfg and fcfg.flagsVariable then
return fcfg.flagsVariable
local flags = {}
if cfg.pchheader and not cfg.flags.NoPCH and (not fcfg or not fcfg.flags.NoPCH) then
table.insert(flags, "-include $(PCH_PLACEHOLDER)")
end
if path.iscfile(file.name) then
return 'ALL_CFLAGS'
if fcfg and fcfg.flagsVariable then
table.insert(flags, string.format("$(%s)", fcfg.flagsVariable))
else
return 'ALL_CXXFLAGS'
local fileExt = cpp.determineFiletype(cfg, file)
if path.iscfile(fileExt) then
table.insert(flags, "$(ALL_CFLAGS)")
elseif path.iscppfile(fileExt) then
table.insert(flags, "$(ALL_CXXFLAGS)")
end
end
return table.concat(flags, ' ')
end
--
@ -809,9 +837,6 @@
-- include the dependencies, built by GCC (with the -MMD flag)
_p('-include $(OBJECTS:%%.o=%%.d)')
_p('ifneq (,$(PCH))')
_p(' -include "$(PCH_PLACEHOLDER).d"')
_p(' -include $(PCH_PLACEHOLDER).d')
_p('endif')
end

View File

@ -231,6 +231,8 @@
utility.elements.configuration = function(cfg)
return {
utility.bindirs,
utility.exepaths,
gmake2.settings,
gmake2.preBuildCmds,
gmake2.preLinkCmds,
@ -247,6 +249,21 @@
end
function utility.bindirs(cfg, toolset)
local dirs = project.getrelative(cfg.project, cfg.bindirs)
if #dirs > 0 then
p.outln('EXECUTABLE_PATHS = "' .. table.concat(dirs, ":") .. '"')
end
end
function utility.exepaths(cfg, toolset)
local dirs = project.getrelative(cfg.project, cfg.bindirs)
if #dirs > 0 then
p.outln('EXE_PATHS = PATH=$(EXECUTABLE_PATHS):$$PATH;')
end
end
--
-- Write out the file sets.
@ -365,7 +382,7 @@
function utility.outputFileRules(cfg, file)
local outputs = table.concat(file.buildoutputs, ' ')
local dependencies = file.source
local dependencies = p.esc(file.source)
if file.buildinputs and #file.buildinputs > 0 then
dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ")
end
@ -379,7 +396,11 @@
if file.buildcommands then
local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location)
for _, cmd in ipairs(cmds) do
_p('\t$(SILENT) %s', cmd)
if cfg.bindirs and #cfg.bindirs > 0 then
_p('\t$(SILENT) $(EXE_PATHS) %s', cmd)
else
_p('\t$(SILENT) %s', cmd)
end
end
end
end

View File

@ -97,6 +97,61 @@ $(OBJDIR)/test.o: src/test.cpp
]]
end
--
-- C files in C++ projects can be compiled as C++ with compileas
--
function suite.cFilesGetsCompiledWithCXXWithCompileas()
files { "src/hello.c", "src/test.c" }
filter { "files:src/hello.c" }
compileas "C++"
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/test.o: src/test.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- C files in C++ projects can be compiled as C++ with 'compileas' on a configuration basis
--
function suite.cFilesGetsCompiledWithCXXWithCompileasDebugOnly()
files { "src/hello.c", "src/test.c" }
filter { "configurations:Debug", "files:src/hello.c" }
compileas "C++"
prepare()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/test.o: src/test.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
ifeq ($(config),debug)
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
else ifeq ($(config),release)
$(OBJDIR)/hello.o: src/hello.c
@echo $(notdir $<)
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
else
$(error "invalid configuration $(config)")
endif
]]
end
--
-- If a custom build rule is supplied, it should be used.

View File

@ -21,6 +21,7 @@
local wks, prj
function suite.setup()
os.chdir(_TESTS_DIR)
gmake2.cpp.initialize()
wks, prj = test.createWorkspace()
end
@ -34,6 +35,12 @@
gmake2.cpp.pchRules(cfg.project)
end
local function prepareFlags()
local project = test.getproject(wks, 1)
gmake2.cpp.createRuleTable(project)
gmake2.cpp.createFileTable(project)
gmake2.cpp.outputFileRuleSection(project)
end
--
-- If no header has been set, nothing should be output.
@ -53,8 +60,21 @@
function suite.noConfig_onHeaderAndNoPCHFlag()
pchheader "include/myproject.h"
flags "NoPCH"
prepareVars()
test.isemptycapture()
files { 'a.cpp', 'b.cpp' }
prepareFlags()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/a.o: a.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/b.o: b.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
@ -156,3 +176,49 @@ endif
PCH = ../../../../src/host/premake.h
]]
end
--
-- If the header is located on one of the include file
-- search directories, it should get found automatically.
--
function suite.PCHFlag()
pchheader "include/myproject.h"
files { 'a.cpp', 'b.cpp' }
prepareFlags()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/a.o: a.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) -include $(PCH_PLACEHOLDER) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/b.o: b.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) -include $(PCH_PLACEHOLDER) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
function suite.PCHFlag_PerFile()
pchheader "include/myproject.h"
files { 'a.cpp', 'b.cpp' }
filter { "files:a.cpp" }
flags "NoPCH"
prepareFlags()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/a.o: a.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/b.o: b.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) -include $(PCH_PLACEHOLDER) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end

View File

@ -73,3 +73,20 @@ PERFILE_FLAGS_1 = $(ALL_CXXFLAGS) -msse -msse2 -mfpmath=sse,387
PERFILE_FLAGS_2 = $(ALL_CFLAGS) -msse -msse2 -mfpmath=sse,387 -msse3 -mssse3 -msse4.1 -maes
]]
end
function suite.perfile_cxxApi()
files { 'a.cpp', 'b.cpp', 'c.cpp' }
visibility "Hidden"
filter { 'files:b.cpp' }
visibility "Protected"
prepare()
test.capture [[
# Per File Configurations
# #############################################
PERFILE_FLAGS_0 = $(ALL_CXXFLAGS) -fvisibility=protected
]]
end

View File

@ -69,7 +69,6 @@ return {
"vc2010/test_files.lua",
"vc2010/test_filter_ids.lua",
"vc2010/test_filters.lua",
"vc2010/test_imagexex_settings.lua",
"vc2010/test_item_def_group.lua",
"vc2010/test_link.lua",
"vc2010/test_manifest.lua",

View File

@ -460,35 +460,6 @@ EndGlobalSection
end
--
-- If the platform identifier matches a system or architecture, omit it
-- from the configuration description.
--
function suite.onSingleCpp_withPlatformsMatchingArch_noArchs()
platforms { "x86", "Xbox360" }
project "MyProject"
prepare()
test.capture [[
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|Xbox 360 = Debug|Xbox 360
Release|Win32 = Release|Win32
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.ActiveCfg = Debug|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.Build.0 = Debug|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.ActiveCfg = Release|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.Build.0 = Release|Win32
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Xbox 360.Build.0 = Release|Xbox 360
EndGlobalSection
]]
end
function suite.onSingleCs_withPlatformsMatchingArch_noArchs()
platforms { "x86", "x86_64" }
project "MyProject"

View File

@ -441,29 +441,6 @@
]]
end
--
-- Xbox 360 uses the same structure, but changes the element name.
--
function suite.looksGood_onXbox360()
system "Xbox360"
prepare()
test.capture [[
<Tool
Name="VCCLX360CompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
--
-- Check handling of forced includes.
--

View File

@ -78,20 +78,3 @@
</Platforms>
]]
end
--
-- Verify the Xbox360 platform.
--
function suite.platformIsCorrect_onXbox360()
platforms { "Xbox360" }
prepare()
test.capture [[
<Platforms>
<Platform
Name="Xbox 360"
/>
</Platforms>
]]
end

View File

@ -293,3 +293,52 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
]]
end
--
-- Check the WindowsSDKDesktopARMSupport element
--
function suite.WindowsSDKDesktopARMSupport_off()
system "ios"
architecture "ARM"
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
]]
end
function suite.WindowsSDKDesktopARMSupport_on()
system "windows"
architecture "ARM"
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
]]
end
function suite.WindowsSDKDesktopARM64Support()
system "windows"
architecture "ARM64"
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
]]
end

View File

@ -90,6 +90,30 @@
end
--
-- Check handling of buildaction.
--
function suite.customBuildTool_onBuildAction()
files { "test.x", "test2.cpp", "test3.cpp" }
filter "files:**.x"
buildaction "FxCompile"
filter "files:test2.cpp"
buildaction "None"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="test3.cpp" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="test.x" />
</ItemGroup>
<ItemGroup>
<None Include="test2.cpp" />
</ItemGroup>
]]
end
--
-- Check handling of files with custom build rules.
--
@ -437,6 +461,33 @@
]]
end
--
-- Check handling of per-file compileas options.
--
function suite.onCompileAs()
files { "hello.c" }
filter "files:hello.c"
compileas "C++"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.c">
<CompileAs>CompileAsCpp</CompileAs>
]]
end
function suite.onCompileAsDebug()
files { "hello.c" }
filter { "configurations:Debug", "files:hello.c" }
compileas "C++"
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
]]
end
--
-- Check handling of per-file optimization levels.

View File

@ -1,58 +0,0 @@
--
-- tests/actions/vstudio/vc2010/test_compile_settings.lua
-- Validate Xbox 360 XEX image settings in Visual Studio 2010 C/C++ projects.
-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("vstudio_vs2010_imagexex_settings")
local vc2010 = p.vstudio.vc2010
local project = p.project
--
-- Setup
--
local wks, prj
function suite.setup()
p.action.set("vs2010")
wks, prj = test.createWorkspace()
platforms "xbox360"
end
local function prepare(platform)
local cfg = test.getconfig(prj, "Debug", "xbox360")
vc2010.imageXex(cfg)
end
--
-- Test default ImageXex settings
--
function suite.defaultSettings()
prepare()
test.capture [[
<ImageXex>
<ConfigurationFile>
</ConfigurationFile>
<AdditionalSections>
</AdditionalSections>
</ImageXex>
]]
end
--
-- Ensure configuration file is output in ImageXex block
--
function suite.onConfigfile()
configfile "testconfig.xml"
prepare()
test.capture [[
<ImageXex>
<ConfigurationFile>testconfig.xml</ConfigurationFile>
<AdditionalSections>
</AdditionalSections>
</ImageXex>
]]
end

View File

@ -621,35 +621,6 @@
]]
end
--
-- Xbox 360 doesn't list a subsystem or entry point.
--
function suite.onXbox360()
kind "ConsoleApp"
system "Xbox360"
prepare()
test.capture [[
]]
end
--
-- Xbox 360 uses .lib for library extensions
--
function suite.libAdded_onXbox360SystemLibs()
kind "ConsoleApp"
system "Xbox360"
links { "user32" }
prepare()
test.capture [[
<Link>
<AdditionalDependencies>user32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
]]
end
--
-- Check handling of warning flags.
--

View File

@ -60,44 +60,6 @@
test.isemptycapture()
end
--
-- Xbox360 adds an extra <OutputFile> element to the block.
--
function suite.structureIsCorrect_onXbox360()
system "Xbox360"
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<LinkIncremental>true</LinkIncremental>
<OutDir>bin\Debug\</OutDir>
<OutputFile>$(OutDir)MyProject.exe</OutputFile>
<IntDir>obj\Debug\</IntDir>
<TargetName>MyProject</TargetName>
<TargetExt>.exe</TargetExt>
<ImageXexOutput>$(OutDir)$(TargetName).xex</ImageXexOutput>
</PropertyGroup>
]]
end
function suite.staticLibStructureIsCorrect_onXbox360()
system "Xbox360"
kind "StaticLib"
prepare()
test.capture [[
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<OutDir>bin\Debug\</OutDir>
<OutputFile>$(OutDir)MyProject.lib</OutputFile>
<IntDir>obj\Debug\</IntDir>
<TargetName>MyProject</TargetName>
<TargetExt>.lib</TargetExt>
<ImageXexOutput>$(OutDir)$(TargetName).xex</ImageXexOutput>
</PropertyGroup>
]]
end
--
-- Static libraries should omit the link incremental element entirely.
--

View File

@ -43,15 +43,6 @@
test.isemptycapture()
end
function suite.skips_onXbox360()
files { "hello.rc" }
defines { "DEBUG" }
system "Xbox360"
prepare()
test.isemptycapture()
end
--
-- If defines are specified, the <PreprocessorDefinitions> element should be added.
--

View File

@ -176,46 +176,26 @@
m.VCNMakeTool
}
end
if cfg.system == p.XBOX360 then
return {
m.VCPreBuildEventTool,
m.VCCustomBuildTool,
m.VCXMLDataGeneratorTool,
m.VCWebServiceProxyGeneratorTool,
m.VCMIDLTool,
m.VCCLCompilerTool,
m.VCManagedResourceCompilerTool,
m.VCResourceCompilerTool,
m.VCPreLinkEventTool,
m.VCLinkerTool,
m.VCALinkTool,
m.VCX360ImageTool,
m.VCBscMakeTool,
m.VCX360DeploymentTool,
m.VCPostBuildEventTool,
m.DebuggerTool,
}
else
return {
m.VCPreBuildEventTool,
m.VCCustomBuildTool,
m.VCXMLDataGeneratorTool,
m.VCWebServiceProxyGeneratorTool,
m.VCMIDLTool,
m.VCCLCompilerTool,
m.VCManagedResourceCompilerTool,
m.VCResourceCompilerTool,
m.VCPreLinkEventTool,
m.VCLinkerTool,
m.VCALinkTool,
m.VCManifestTool,
m.VCXDCMakeTool,
m.VCBscMakeTool,
m.VCFxCopTool,
m.VCAppVerifierTool,
m.VCPostBuildEventTool,
}
end
return {
m.VCPreBuildEventTool,
m.VCCustomBuildTool,
m.VCXMLDataGeneratorTool,
m.VCWebServiceProxyGeneratorTool,
m.VCMIDLTool,
m.VCCLCompilerTool,
m.VCManagedResourceCompilerTool,
m.VCResourceCompilerTool,
m.VCPreLinkEventTool,
m.VCLinkerTool,
m.VCALinkTool,
m.VCManifestTool,
m.VCXDCMakeTool,
m.VCBscMakeTool,
m.VCFxCopTool,
m.VCAppVerifierTool,
m.VCPostBuildEventTool,
}
end
function m.tools(cfg)
@ -504,8 +484,6 @@
local prjcfg, filecfg = config.normalize(cfg)
if filecfg and fileconfig.hasCustomBuildRule(filecfg) then
return "VCCustomBuildTool"
elseif prjcfg and prjcfg.system == p.XBOX360 then
return "VCCLX360CompilerTool"
else
return "VCCLCompilerTool"
end
@ -572,8 +550,6 @@
function m.VCLinkerToolName(cfg)
if cfg.kind == p.STATICLIB then
return "VCLibrarianTool"
elseif cfg.system == p.XBOX360 then
return "VCX360LinkerTool"
else
return "VCLinkerTool"
end
@ -692,32 +668,6 @@
------------
m.elements.VCX360DeploymentTool = function(cfg)
return {
m.deploymentType,
m.additionalDeploymentOptions,
}
end
function m.VCX360DeploymentTool(cfg)
m.VCTool("VCX360DeploymentTool", cfg)
end
------------
m.elements.VCX360ImageTool = function(cfg)
return {
m.additionalImageOptions,
m.outputFileName,
}
end
function m.VCX360ImageTool(cfg)
m.VCTool("VCX360ImageTool", cfg)
end
------------
m.elements.VCXDCMakeTool = function(cfg)
return {}
end
@ -813,14 +763,6 @@
function m.additionalDeploymentOptions(cfg)
if #cfg.deploymentoptions > 0 then
p.x('AdditionalOptions="%s"', table.concat(cfg.deploymentoptions, " "))
end
end
function m.additionalExternalCompilerOptions(cfg, toolset)
local buildoptions = table.join(toolset.getcxxflags(cfg), cfg.buildoptions)
if not cfg.flags.NoPCH and cfg.pchheader then
@ -1070,12 +1012,6 @@
function m.deploymentType(cfg)
p.w('DeploymentType="0"')
end
function m.detect64BitPortabilityProblems(cfg)
local prjcfg, filecfg = config.normalize(cfg)
if _ACTION < "vs2008" and cfg.clr == p.OFF and cfg.warnings ~= p.OFF and not filecfg then
@ -1104,7 +1040,7 @@
function m.enableEnhancedInstructionSet(cfg)
local map = { SSE = "1", SSE2 = "2" }
local value = map[cfg.vectorextensions]
if value and cfg.system ~= "Xbox360" and cfg.architecture ~= "x86_64" then
if value and cfg.architecture ~= "x86_64" then
p.w('EnableEnhancedInstructionSet="%d"', value)
end
end

View File

@ -225,13 +225,11 @@
m.linkIncremental,
m.ignoreImportLibrary,
m.outDir,
m.outputFile,
m.intDir,
m.targetName,
m.targetExt,
m.includePath,
m.libraryPath,
m.imageXexOutput,
m.generateManifest,
m.extensionsToDeleteOnClean,
m.executablePath,
@ -307,8 +305,6 @@
m.linker,
m.manifest,
m.buildEvents,
m.imageXex,
m.deploy,
m.ruleVars,
m.buildLog,
}
@ -442,7 +438,7 @@
end
function m.resourceCompile(cfg)
if cfg.system ~= p.XBOX360 and p.config.hasFile(cfg, path.isresourcefile) then
if p.config.hasFile(cfg, path.isresourcefile) then
local contents = p.capture(function ()
p.push()
p.callArray(m.elements.resourceCompile, cfg)
@ -744,6 +740,7 @@
m.basicRuntimeChecks,
m.exceptionHandling,
m.compileAsManaged,
m.compileAs,
m.runtimeTypeInfo,
m.warningLevelFile,
}
@ -1027,12 +1024,18 @@
function m.categorizeFile(prj, file)
-- If any configuration for this file uses a custom build step,
-- that's the category to use
for cfg in project.eachconfig(prj) do
local fcfg = fileconfig.getconfig(file, cfg)
if fileconfig.hasCustomBuildRule(fcfg) then
return m.categories.CustomBuild
if fcfg then
-- If any configuration for this file uses a custom build step, that's the category to use
if fileconfig.hasCustomBuildRule(fcfg) then
return m.categories.CustomBuild
end
-- also check for buildaction
if fcfg.buildaction then
return m.categories[fcfg.buildaction] or m.categories.None
end
end
end
@ -1545,11 +1548,11 @@
end
function m.compileAs(cfg)
function m.compileAs(cfg, condition)
if p.languages.isc(cfg.compileas) then
m.element("CompileAs", nil, "CompileAsC")
m.element("CompileAs", condition, "CompileAsC")
elseif p.languages.iscpp(cfg.compileas) then
m.element("CompileAs", nil, "CompileAsCpp")
m.element("CompileAs", condition, "CompileAsCpp")
end
end
@ -1607,17 +1610,6 @@
end
function m.deploy(cfg)
if cfg.system == p.XBOX360 then
p.push('<Deploy>')
m.element("DeploymentType", nil, "CopyToHardDrive")
m.element("DvdEmulationType", nil, "ZeroSeekTimes")
m.element("DeploymentFiles", nil, "$(RemoteRoot)=$(ImagePath);")
p.pop('</Deploy>')
end
end
function m.enableDpiAwareness(cfg)
local awareness = {
None = "false",
@ -1842,29 +1834,6 @@
end
function m.imageXex(cfg)
if cfg.system == p.XBOX360 then
p.push('<ImageXex>')
if cfg.configfile then
m.element("ConfigurationFile", nil, "%s", cfg.configfile)
else
p.w('<ConfigurationFile>')
p.w('</ConfigurationFile>')
end
p.w('<AdditionalSections>')
p.w('</AdditionalSections>')
p.pop('</ImageXex>')
end
end
function m.imageXexOutput(cfg)
if cfg.system == p.XBOX360 then
m.element("ImageXexOutput", nil, "%s", "$(OutDir)$(TargetName).xex")
end
end
function m.importLanguageTargets(prj)
p.w('<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.targets" />')
end
@ -2158,11 +2127,13 @@
function m.windowsSDKDesktopARMSupport(cfg)
if cfg.architecture == p.ARM then
p.w('<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>')
end
if cfg.architecture == p.ARM64 then
p.w('<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>')
if cfg.system == p.WINDOWS then
if cfg.architecture == p.ARM then
p.w('<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>')
end
if cfg.architecture == p.ARM64 then
p.w('<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>')
end
end
end
@ -2233,13 +2204,6 @@
end
function m.outputFile(cfg)
if cfg.system == p.XBOX360 then
m.element("OutputFile", nil, "$(OutDir)%s", cfg.buildtarget.name)
end
end
function m.executablePath(cfg)
local dirs = vstudio.path(cfg, cfg.bindirs)
if #dirs > 0 then
@ -2471,10 +2435,8 @@
function m.subSystem(cfg)
if cfg.system ~= p.XBOX360 then
local subsystem = iif(cfg.kind == p.CONSOLEAPP, "Console", "Windows")
m.element("SubSystem", nil, subsystem)
end
local subsystem = iif(cfg.kind == p.CONSOLEAPP, "Console", "Windows")
m.element("SubSystem", nil, subsystem)
end

View File

@ -27,7 +27,6 @@
win32 = "x86",
x86 = "x86",
x86_64 = "x64",
xbox360 = "Xbox 360",
ARM = "ARM",
ARM64 = "ARM64",
}

View File

@ -161,6 +161,19 @@
]]
end
function suite.PBXFileReference_ListsSourceFilesCompileAs()
files { "source.c" }
filter { "files:source.c" }
compileas "C++"
prepare()
xcode.PBXFileReference(tr)
test.capture [[
/* Begin PBXFileReference section */
[MyProject:product] /* MyProject */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; name = MyProject; path = MyProject; sourceTree = BUILT_PRODUCTS_DIR; };
[source.c] /* source.c */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = source.c; path = source.c; sourceTree = "<group>"; };
]]
end
function suite.PBXFileReference_ListsXibCorrectly()
files { "English.lproj/MainMenu.xib", "French.lproj/MainMenu.xib" }
@ -2367,7 +2380,7 @@
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(NATIVE_ARCH_ACTUAL)";
CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
CLANG_CXX_LANGUAGE_STANDARD = "c++11";
CONFIGURATION_BUILD_DIR = "$(SYMROOT)";
CONFIGURATION_TEMP_DIR = "$(OBJROOT)";
GCC_OPTIMIZATION_LEVEL = 0;

View File

@ -79,6 +79,20 @@
return false
end
--
-- Return 'explicitFileType' if the given file is being set with 'compileas'
--
function xcode.getfiletypekey(node, cfg)
if node.configs then
local filecfg = fileconfig.getconfig(node, cfg)
if filecfg and filecfg["compileas"] then
return "explicitFileType"
end
end
return "lastKnownFileType"
end
--
-- Return the Xcode type for a given file, based on the file extension.
--
@ -93,7 +107,11 @@
if node.configs then
local filecfg = fileconfig.getconfig(node, cfg)
if filecfg then
if filecfg.language == "ObjC" then
if p.languages.isc(filecfg.compileas) then
return "sourcecode.c.c"
elseif p.languages.iscpp(filecfg.compileas) then
return "sourcecode.cpp.cpp"
elseif filecfg.language == "ObjC" then
return "sourcecode.c.objc"
elseif filecfg.language == "ObjCpp" then
return "sourcecode.cpp.objcpp"
@ -495,8 +513,8 @@
end
--end
end
_p(level,'%s /* %s */ = {isa = PBXFileReference; lastKnownFileType = %s; name = %s; path = %s; sourceTree = %s; };',
node.id, node.name, xcode.getfiletype(node, cfg), stringifySetting(node.name), stringifySetting(pth), stringifySetting(src))
_p(level,'%s /* %s */ = {isa = PBXFileReference; %s = %s; name = %s; path = %s; sourceTree = %s; };',
node.id, node.name, xcode.getfiletypekey(node, cfg), xcode.getfiletype(node, cfg), stringifySetting(node.name), stringifySetting(pth), stringifySetting(src))
end
end
end
@ -1014,7 +1032,7 @@
xcode.cppLanguageStandards = {
["Default"] = "compiler-default", -- explicit compiler default
["C++98"] = "c++98",
["C++11"] = "c++0x", -- Xcode project GUI uses c++0x, but c++11 also works
["C++11"] = "c++11",
["C++14"] = "c++14",
["C++17"] = "c++1z",
["gnu++98"] = "gnu++98",

View File

@ -58,17 +58,6 @@
name = "buildaction",
scope = "config",
kind = "string",
allowed = {
"Application",
"Compile",
"Component",
"Copy",
"Embed",
"Form",
"None",
"Resource",
"UserControl",
},
}
api.register {
@ -202,13 +191,6 @@
kind = "list:keyed:array:string",
}
api.register {
name = "configfile",
scope = "config",
kind = "string",
tokens = true,
}
api.register {
name = "configurations",
scope = "project",
@ -369,13 +351,6 @@
tokens = true,
}
api.register {
name = "deploymentoptions",
scope = "config",
kind = "list:string",
tokens = true,
}
api.register {
name = "disablewarnings",
scope = "config",
@ -1144,7 +1119,6 @@
"solaris",
"wii",
"windows",
"xbox360",
},
}
@ -1400,7 +1374,6 @@
api.alias("buildmessage", "buildMessage")
api.alias("buildoutputs", "buildOutputs")
api.alias("cleanextensions", "cleanExtensions")
api.alias("configfile", "configFile")
api.alias("dotnetframework", "framework")
api.alias("editandcontinue", "editAndContinue")
api.alias("fileextension", "fileExtension")
@ -1793,15 +1766,12 @@
filter { "system:Windows or language:C# or language:F#", "kind:ConsoleApp or WindowedApp" }
targetextension ".exe"
filter { "system:Xbox360", "kind:ConsoleApp or WindowedApp" }
targetextension ".exe"
filter { "system:Windows or Xbox360", "kind:SharedLib" }
filter { "system:Windows", "kind:SharedLib" }
targetprefix ""
targetextension ".dll"
implibextension ".lib"
filter { "system:Windows or Xbox360", "kind:StaticLib" }
filter { "system:Windows", "kind:StaticLib" }
targetprefix ""
targetextension ".lib"

View File

@ -56,7 +56,6 @@
premake.X86_64 = "x86_64"
premake.ARM = "ARM"
premake.ARM64 = "ARM64"
premake.XBOX360 = "xbox360"

View File

@ -100,8 +100,8 @@
local environ = {}
local fsub = context.new(prj, environ)
context.copyFilters(fsub, cfg)
context.mergeFilters(fsub, fcfg)
context.copyFilters(fsub, fcfg)
context.mergeFilters(fsub, cfg)
fcfg.configs[cfg] = fsub

View File

@ -5,8 +5,8 @@
*/
#include "premake.h"
#include <lundump.h>
#include <lstate.h>
#include "lundump.h"
#include "lstate.h"
extern int original_luaL_loadfilex(lua_State* L, const char* filename, const char* mode);

View File

@ -8,7 +8,7 @@
#ifdef PREMAKE_COMPRESSION
#include <zip.h>
#include "zip.h"
#ifdef WIN32
#include <direct.h>

View File

@ -184,24 +184,6 @@
end
--
-- Name should use ".exe" for Xbox360 executables.
--
function suite.nameUsesExe_onXbox360ConsoleApp()
kind "ConsoleApp"
system "Xbox360"
i = prepare()
test.isequal("MyProject.exe", i.name)
end
function suite.nameUsesLib_onXbox360StaticLib()
kind "StaticLib"
system "Xbox360"
i = prepare()
test.isequal("MyProject.lib", i.name)
end
--
-- Name should use a prefix if set.
--