Make GMake target rules configuration dependent
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@ -28,7 +28,6 @@
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excludes
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{
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"src/premake.lua",
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"src/host/lua-5.1.4/src/lua.c",
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"src/host/lua-5.1.4/src/luac.c",
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"src/host/lua-5.1.4/src/print.c",
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@ -132,6 +132,33 @@
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end
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--
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-- Rules for file ops based on the shell type. Can't use defines and $@ because
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-- it screws up the escaping of spaces and parethesis (anyone know a solution?)
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--
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function make.copyrule(source, target)
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_p('%s: %s', target, source)
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_p('\t@echo Copying $(notdir %s)', target)
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_p('ifeq (posix,$(SHELLTYPE))')
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_p('\t$(SILENT) cp -fR %s %s', source, target)
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_p('else')
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_p('\t$(SILENT) copy /Y $(subst /,\\\\,%s) $(subst /,\\\\,%s)', source, target)
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_p('endif')
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end
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function make.mkdirrule(dirname)
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_p('%s:', dirname)
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_p('\t@echo Creating %s', dirname)
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_p('ifeq (posix,$(SHELLTYPE))')
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_p('\t$(SILENT) mkdir -p %s', dirname)
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_p('else')
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_p('\t$(SILENT) mkdir $(subst /,\\\\,%s)', dirname)
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_p('endif')
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_p('')
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end
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--
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-- Write out raw makefile rules for a configuration.
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--
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@ -16,16 +16,12 @@
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--
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function make.cpp.generate(prj)
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--[[
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-- create a shortcut to the compiler interface
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local cc = premake.gettool(prj)
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-- build a list of supported target platforms that also includes a generic build
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local platforms = premake.filterplatforms(prj.solution, cc.platforms, "Native")
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--]]
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cpp.header(prj)
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-- main build rule(s)
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_p('.PHONY: clean prebuild prelink')
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_p('')
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for cfg in project.eachconfig(prj) do
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cpp.config(cfg)
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end
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@ -43,41 +39,19 @@
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_p('endif')
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_p('')
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-- main build rule(s)
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_p('.PHONY: clean prebuild prelink')
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_p('')
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--[[
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if os.is("MacOSX") and prj.kind == "WindowedApp" then
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_p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist')
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else
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_p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)')
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end
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-- common build target rules
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_p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)')
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_p('\t@:')
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_p('')
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-- target build rule
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_p('$(TARGET): $(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES)')
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_p('\t@echo Linking %s', prj.name)
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_p('\t$(SILENT) $(LINKCMD)')
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_p('\t$(POSTBUILDCMDS)')
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_p('')
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-- Create destination directories. Can't use $@ for this because it loses the
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-- escaping, causing issues with spaces and parenthesis
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_p('$(TARGETDIR):')
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premake.make_mkdirrule("$(TARGETDIR)")
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_p('$(OBJDIR):')
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premake.make_mkdirrule("$(OBJDIR)")
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-- Mac OS X specific targets
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if os.is("MacOSX") and prj.kind == "WindowedApp" then
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_p('$(dir $(TARGETDIR))PkgInfo:')
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_p('$(dir $(TARGETDIR))Info.plist:')
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_p('')
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end
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--]]
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make.mkdirrule("$(TARGETDIR)")
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make.mkdirrule("$(OBJDIR)")
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-- clean target
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_p('clean:')
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@ -108,8 +82,6 @@
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-- include the dependencies, built by GCC (with the -MMD flag)
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_p('-include $(OBJECTS:%%.o=%%.d)')
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print("** Warning: GMake C++ project have not been ported yet")
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end
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@ -180,6 +152,10 @@
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_p('\t%s', table.implode(cfg.postbuildcommands, "", "", "\n\t"))
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end
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_p(' endef')
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_p('')
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-- write the target building rule
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-- cpp.targetrules(cfg)
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-- write out config-level makesettings blocks
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make.settings(cfg, toolset)
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@ -210,31 +186,20 @@
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if path.iscppfile(node.abspath) then
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local objectname = project.getfileobject(prj, node.abspath)
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_p('$(OBJDIR)/%s.o: %s', make.esc(objectname), make.esc(node.relpath))
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_p('')
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_p('\t@echo $(notdir $<)')
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cpp.buildcommand(prj)
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elseif path.isresourcefile(node.abspath) then
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local objectname = project.getfileobject(prj, node.abspath)
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_p('$(OBJDIR)/%s.res: %s', make.esc(objectname), make.esc(node.relpath))
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_p('\t@echo $(notdir $<)')
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_p('\t$(SILENT) $(RESCOMP) $< -O coff -o "$@" $(RESFLAGS)')
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end
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end
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})
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--[[
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-- per-file rules
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for _, file in ipairs(prj.files) do
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if path.iscppfile(file) then
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_p('$(OBJDIR)/%s.o: %s', _MAKE.esc(path.getbasename(file)), _MAKE.esc(file))
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_p('\t@echo $(notdir $<)')
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cpp.buildcommand_old(path.iscfile(file))
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elseif (path.getextension(file) == ".rc") then
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_p('$(OBJDIR)/%s.res: %s', _MAKE.esc(path.getbasename(file)), _MAKE.esc(file))
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_p('\t@echo $(notdir $<)')
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_p('\t$(SILENT) $(RESCOMP) $< -O coff -o "$@" $(RESFLAGS)')
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end
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end
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_p('')
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--]]
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end
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--
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-- Compile flags
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--
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@ -424,6 +389,29 @@
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end
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--
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-- The main build target rules.
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--
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function cpp.targetrules(cfg)
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local macapp = (cfg.system == premake.MACOSX and cfg.kind == premake.WINDOWEDAPP)
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if macapp then
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_p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist')
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else
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_p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)')
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end
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_p('\t@:')
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_p('')
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if macapp then
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_p('$(dir $(TARGETDIR))PkgInfo:')
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_p('$(dir $(TARGETDIR))Info.plist:')
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_p('')
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end
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end
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--
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-- System specific toolset configuration.
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--
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@ -35,8 +35,11 @@
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prepare()
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test.capture [[
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$(OBJDIR)/hello.o: src/greetings/hello.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -MF $(@:%.o=%.d) -c "$<"
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$(OBJDIR)/hello1.o: src/hello.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -MF $(@:%.o=%.d) -c "$<"
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]]
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end
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59
tests/actions/make/cpp/test_target_rules.lua
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59
tests/actions/make/cpp/test_target_rules.lua
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@ -0,0 +1,59 @@
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--
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-- tests/actions/make/cpp/test_target_rules.lua
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-- Validate the makefile target building rules.
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-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
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--
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T.make_cpp_target_rules = { }
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local suite = T.make_cpp_target_rules
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local cpp = premake.make.cpp
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local project = premake5.project
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--
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-- Setup
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--
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local sln, prj
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function suite.setup()
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sln, prj = test.createsolution()
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end
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local function prepare()
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local cfg = project.getconfig(prj, "Debug")
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cpp.targetrules(cfg)
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end
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--
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-- Check the default, normal format of the rules.
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--
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function suite.defaultRules()
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prepare()
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test.capture [[
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all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
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@:
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]]
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end
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--
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-- Check rules for an OS X Cocoa application.
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--
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function suite.osxWindowedAppRules()
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system "MacOSX"
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kind "WindowedApp"
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prepare()
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test.capture [[
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all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist
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@:
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$(dir $(TARGETDIR))PkgInfo:
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$(dir $(TARGETDIR))Info.plist:
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]]
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end
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dofile("actions/make/cpp/test_make_linking.lua")
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dofile("actions/make/cpp/test_objects.lua")
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dofile("actions/make/cpp/test_ps3.lua")
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dofile("actions/make/cpp/test_target_rules.lua")
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dofile("actions/make/cpp/test_wiidev.lua")
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-- Xcode3 tests
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