Merge pull request #276 from Blizzard/precompiled-embedding
Embed precompiled lua files, instead of source.
This commit is contained in:
commit
b883c7f45f
@ -73,7 +73,10 @@
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description = "Disable Zlib/Zip 3rd party lib"
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}
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newoption {
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trigger = "no-bytecode",
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description = "Don't embed bytecode, but instead use the stripped souce code."
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}
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--
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-- Define the project. Put the release configuration first so it will be the
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@ -5,85 +5,102 @@
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-- issues in Mac OS X Universal builds.
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--
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local scriptCount = 0
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local function loadScript(fname)
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fname = path.getabsolute(fname)
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local f = io.open(fname)
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local s = assert(f:read("*a"))
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local f = io.open(fname, "rb")
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local s = assert(f:read("*all"))
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f:close()
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return s
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end
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local function stripScript(s)
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-- strip tabs
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s = s:gsub("[\t]", "")
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local result = s:gsub("[\t]", "")
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-- strip any CRs
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s = s:gsub("[\r]", "")
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result = result:gsub("[\r]", "")
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-- strip out block comments
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s = s:gsub("[^\"']%-%-%[%[.-%]%]", "")
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s = s:gsub("[^\"']%-%-%[=%[.-%]=%]", "")
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s = s:gsub("[^\"']%-%-%[==%[.-%]==%]", "")
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result = result:gsub("[^\"']%-%-%[%[.-%]%]", "")
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result = result:gsub("[^\"']%-%-%[=%[.-%]=%]", "")
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sresult = result:gsub("[^\"']%-%-%[==%[.-%]==%]", "")
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-- strip out inline comments
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s = s:gsub("\n%-%-[^\n]*", "\n")
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-- escape backslashes
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s = s:gsub("\\", "\\\\")
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result = result:gsub("\n%-%-[^\n]*", "\n")
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-- strip duplicate line feeds
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s = s:gsub("\n+", "\n")
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result = result:gsub("\n+", "\n")
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-- strip out leading comments
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s = s:gsub("^%-%-[^\n]*\n", "")
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result = result:gsub("^%-%-[^\n]*\n", "")
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-- escape line feeds
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s = s:gsub("\n", "\\n")
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-- escape double quote marks
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s = s:gsub("\"", "\\\"")
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return s
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return result
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end
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local function appendScript(result, contents)
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-- break up large strings to fit in Visual Studio's string length limit
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local max = 4096
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local start = 1
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local len = contents:len()
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if len > 0 then
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while start <= len do
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local n = len - start
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if n > max then n = max end
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local finish = start + n
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local function outputScript(result, script)
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local data = script.data
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local length = #data
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-- make sure I don't cut an escape sequence
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while contents:sub(finish, finish) == "\\" do
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finish = finish - 1
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if length > 0 then
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script.table = string.format("builtin_script_%d", scriptCount)
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scriptCount = scriptCount + 1
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buffered.writeln(result, "// ".. script.name)
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buffered.writeln(result, "static const unsigned char " .. script.table .. "[] = {")
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for i = 1, length do
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buffered.write(result, string.format("%3d, ", data:byte(i)))
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if (i % 32 == 0) then
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buffered.writeln(result)
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end
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local s = contents:sub(start, finish)
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table.insert(result, "\t\"" .. s .. iif(finish < len, '"', '",'))
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start = finish + 1
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end
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else
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table.insert(result, "\t\"\",")
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buffered.writeln(result, "};")
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buffered.writeln(result)
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end
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end
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local function addScript(result, filename, name, data)
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if not data then
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if not _OPTIONS["no-bytecode"] then
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verbosef("Compiling... " .. filename)
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local output = path.replaceextension(filename, ".luac")
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local res, err = os.compile(filename, output);
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if res ~= nil then
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data = loadScript(output)
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os.remove(output)
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else
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print(err)
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print("Embedding source instead.")
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data = stripScript(loadScript(filename))
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end
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else
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data = stripScript(loadScript(filename))
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end
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end
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table.insert(result, "")
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local script = {}
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script.filename = filename
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script.name = name
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script.data = data
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table.insert(result, script)
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end
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-- Prepare the file header
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local result = {}
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table.insert(result, "/* Premake's Lua scripts, as static data buffers for release mode builds */")
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table.insert(result, "/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */")
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table.insert(result, "/* To regenerate this file, run: premake5 embed */")
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table.insert(result, "")
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table.insert(result, '#include "premake.h"')
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table.insert(result, "")
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local result = buffered.new()
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buffered.writeln(result, "/* Premake's Lua scripts, as static data buffers for release mode builds */")
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buffered.writeln(result, "/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */")
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buffered.writeln(result, "/* To regenerate this file, run: premake5 embed */")
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buffered.writeln(result, "")
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buffered.writeln(result, '#include "premake.h"')
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buffered.writeln(result, "")
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-- Find all of the _manifest.lua files within the project
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@ -96,84 +113,70 @@
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userModuleFiles = table.join(userModuleFiles, os.matchfiles(path.join(_MAIN_SCRIPT_DIR, "**/_user_modules.lua")))
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userModuleFiles = table.join(userModuleFiles, os.matchfiles(path.join(_MAIN_SCRIPT_DIR, "_user_modules.lua")))
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-- Generate an index of the script file names. Script names are stored
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-- relative to the directory containing the manifest, i.e. the main
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-- Xcode script, which is at $/modules/xcode/xcode.lua is stored as
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-- "xcode/xcode.lua".
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table.insert(result, "const char* builtin_scripts_index[] = {")
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-- Generate table of embedded content.
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local contentTable = {}
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print("Compiling... ")
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for mi = 1, #manifests do
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local manifestName = manifests[mi]
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local manifestDir = path.getdirectory(manifestName)
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local baseDir = path.getdirectory(manifestDir)
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local manifestDir = path.getdirectory(manifestName)
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local baseDir = path.getdirectory(manifestDir)
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local files = dofile(manifests[mi])
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for fi = 1, #files do
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local filename = path.join(manifestDir, files[fi])
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filename = path.getrelative(baseDir, filename)
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table.insert(result, '\t"' .. filename .. '",')
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addScript(contentTable, filename, path.getrelative(baseDir, filename))
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end
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end
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table.insert(result, '\t"src/_premake_main.lua",')
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table.insert(result, '\t"src/_manifest.lua",')
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table.insert(result, '\t"src/_modules.lua",')
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table.insert(result, "\tNULL")
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table.insert(result, "};")
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table.insert(result, "")
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addScript(contentTable, path.join(_SCRIPT_DIR, "../src/_premake_main.lua"), "src/_premake_main.lua")
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addScript(contentTable, path.join(_SCRIPT_DIR, "../src/_manifest.lua"), "src/_manifest.lua")
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-- Embed the actual script contents
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table.insert(result, "const char* builtin_scripts[] = {")
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for mi = 1, #manifests do
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local manifestName = manifests[mi]
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local manifestDir = path.getdirectory(manifestName)
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local files = dofile(manifests[mi])
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for fi = 1, #files do
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local filename = path.join(manifestDir, files[fi])
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local scr = loadScript(filename)
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appendScript(result, scr)
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end
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end
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appendScript(result, loadScript(path.join(_SCRIPT_DIR, "../src/_premake_main.lua")))
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appendScript(result, loadScript(path.join(_SCRIPT_DIR, "../src/_manifest.lua")))
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-- Write the list of modules
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-- Add the list of modules
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local modules = dofile("../src/_modules.lua")
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for _, userModules in ipairs(userModuleFiles) do
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modules = table.join(modules, dofile(userModules))
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end
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appendScript(result, "return {" .. table.implode(modules, "\\\"", "\\\"", ",\\n") .. "}")
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table.insert(result, "\tNULL")
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table.insert(result, "};")
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table.insert(result, "")
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addScript(contentTable, "_modules.lua", "src/_modules.lua", "return {" .. table.implode(modules, '"', '"', ', ') .. "}")
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-- Embed the actual script contents
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print("Embedding...")
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for mi = 1, #contentTable do
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outputScript(result, contentTable[mi])
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end
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-- Generate an index of the script file names. Script names are stored
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-- relative to the directory containing the manifest, i.e. the main
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-- Xcode script, which is at $/modules/xcode/xcode.lua is stored as
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-- "xcode/xcode.lua".
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buffered.writeln(result, "const buildin_mapping builtin_scripts[] = {")
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for mi = 1, #contentTable do
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if contentTable[mi].table then
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buffered.writeln(result, string.format('\t{"%s", %s, sizeof(%s)},', contentTable[mi].name, contentTable[mi].table, contentTable[mi].table))
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else
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buffered.writeln(result, string.format('\t{"%s", NULL, 0},', contentTable[mi].name))
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end
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end
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buffered.writeln(result, "\t{NULL, NULL, 0}")
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buffered.writeln(result, "};")
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buffered.writeln(result, "")
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-- Write it all out. Check against the current contents of scripts.c first,
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-- and only overwrite it if there are actual changes.
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result = table.concat(result, "\n")
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print("Writing...")
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local scriptsFile = path.getabsolute(path.join(_SCRIPT_DIR, "../src/host/scripts.c"))
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local output = buffered.tostring(result)
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local oldVersion
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local file = io.open(scriptsFile, "r")
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if file then
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oldVersion = file:read("*a")
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file:close()
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end
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if oldVersion ~= result then
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print("Writing scripts.c")
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file = io.open(scriptsFile, "w+b")
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file:write(result)
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file:close()
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local f, err = os.writefile_ifnotequal(output, scriptsFile);
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if (f < 0) then
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error(err, 0)
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elseif (f > 0) then
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printf("Generated %s...", path.getrelative(os.getcwd(), scriptsFile))
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end
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@ -66,10 +66,11 @@ int buffered_write(lua_State* L)
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int buffered_writeln(lua_State* L)
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{
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size_t l;
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const char *s = luaL_checklstring(L, 2, &l);
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const char *s = luaL_optlstring(L, 2, NULL, &l);
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Buffer* b = (Buffer*)lua_touserdata(L, 1);
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do_write(b, s, l);
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if (s != NULL)
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do_write(b, s, l);
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do_write(b, "\r\n", 2);
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return 0;
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}
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57
src/host/os_compile.c
Normal file
57
src/host/os_compile.c
Normal file
@ -0,0 +1,57 @@
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/**
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* \file os_uuid.c
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* \brief Create a new UUID.
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* \author Copyright (c) 2002-2012 Jason Perkins and the Premake project
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*/
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#include "premake.h"
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#include "lua/src/lundump.h"
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#include "lua/src/lobject.h"
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#include "lua/src/lstate.h"
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extern int original_luaL_loadfile(lua_State* L, const char* filename);
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static int writer(lua_State* L, const void* p, size_t size, void* u)
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{
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UNUSED(L);
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return (fwrite(p, size, 1, (FILE*)u) != 1) && (size != 0);
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}
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int os_compile(lua_State* L)
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{
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const char* input = luaL_checkstring(L, 1);
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const char* output = luaL_checkstring(L, 2);
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lua_State* P = luaL_newstate();
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if (original_luaL_loadfile(P, input) != OKAY)
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{
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const char* msg = lua_tostring(P, -1);
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if (msg == NULL)
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msg = "(error with no message)";
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lua_pushnil(L);
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lua_pushfstring(L, "Unable to compile '%s': %s", input, msg);
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lua_close(P);
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return 2;
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}
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else
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{
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FILE* outputFile = (output == NULL) ? stdout : fopen(output, "wb");
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if (outputFile == NULL)
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{
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lua_close(P);
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lua_pushnil(L);
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lua_pushfstring(L, "unable to write to '%s'", output);
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return 2;
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}
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lua_dump(P, writer, outputFile);
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fclose(outputFile);
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lua_close(P);
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lua_pushboolean(L, 1);
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return 1;
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}
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}
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@ -76,6 +76,7 @@ static const luaL_Reg os_functions[] = {
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{ "stat", os_stat },
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{ "uuid", os_uuid },
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{ "writefile_ifnotequal", os_writefile_ifnotequal },
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{ "compile", os_compile },
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{ NULL, NULL }
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};
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@ -306,8 +307,6 @@ int premake_locate_executable(lua_State* L, const char* argv0)
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*/
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int premake_test_file(lua_State* L, const char* filename, int searchMask)
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{
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int i;
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if (searchMask & TEST_LOCAL) {
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if (do_isfile(filename)) {
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lua_pushcfunction(L, path_getabsolute);
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@ -329,13 +328,11 @@ int premake_test_file(lua_State* L, const char* filename, int searchMask)
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#if !defined(PREMAKE_NO_BUILTIN_SCRIPTS)
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if ((searchMask & TEST_EMBEDDED) != 0) {
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/* Try to locate a record matching the filename */
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for (i = 0; builtin_scripts_index[i] != NULL; ++i) {
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if (strcmp(builtin_scripts_index[i], filename) == 0) {
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lua_pushstring(L, "$/");
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lua_pushstring(L, filename);
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lua_concat(L, 2);
|
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return OKAY;
|
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}
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if (premake_find_embedded_script(filename) != NULL) {
|
||||
lua_pushstring(L, "$/");
|
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lua_pushstring(L, filename);
|
||||
lua_concat(L, 2);
|
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return OKAY;
|
||||
}
|
||||
}
|
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#endif
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@ -499,13 +496,13 @@ static int run_premake_main(lua_State* L, const char* script)
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||||
* contents of the file's script.
|
||||
*/
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||||
|
||||
const char* premake_find_embedded_script(const char* filename)
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||||
const buildin_mapping* premake_find_embedded_script(const char* filename)
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{
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#if !defined(PREMAKE_NO_BUILTIN_SCRIPTS)
|
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int i;
|
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for (i = 0; builtin_scripts_index[i] != NULL; ++i) {
|
||||
if (strcmp(builtin_scripts_index[i], filename) == 0) {
|
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return builtin_scripts[i];
|
||||
for (i = 0; builtin_scripts[i].name != NULL; ++i) {
|
||||
if (strcmp(builtin_scripts[i].name, filename) == 0) {
|
||||
return builtin_scripts + i;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -527,7 +524,7 @@ int premake_load_embedded_script(lua_State* L, const char* filename)
|
||||
static int warned = 0;
|
||||
#endif
|
||||
|
||||
const char* chunk = premake_find_embedded_script(filename);
|
||||
const buildin_mapping* chunk = premake_find_embedded_script(filename);
|
||||
if (chunk == NULL) {
|
||||
return !OKAY;
|
||||
}
|
||||
@ -546,5 +543,5 @@ int premake_load_embedded_script(lua_State* L, const char* filename)
|
||||
lua_concat(L, 2);
|
||||
|
||||
/* Load the chunk */
|
||||
return luaL_loadbuffer(L, chunk, strlen(chunk), filename);
|
||||
return luaL_loadbuffer(L, (const char*)chunk->bytecode, chunk->length, filename);
|
||||
}
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
|
||||
|
||||
/* Identify the current platform I'm not sure how to reliably detect
|
||||
* Windows but since it is the most common I use it as the default */
|
||||
#if defined(__linux__)
|
||||
@ -118,6 +117,7 @@ int os_rmdir(lua_State* L);
|
||||
int os_stat(lua_State* L);
|
||||
int os_uuid(lua_State* L);
|
||||
int os_writefile_ifnotequal(lua_State* L);
|
||||
int os_compile(lua_State* L);
|
||||
int string_endswith(lua_State* L);
|
||||
int string_hash(lua_State* L);
|
||||
int string_sha1(lua_State* L);
|
||||
@ -138,13 +138,21 @@ int zip_extract(lua_State* L);
|
||||
#endif
|
||||
|
||||
/* Engine interface */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const char* name;
|
||||
const unsigned char* bytecode;
|
||||
size_t length;
|
||||
} buildin_mapping;
|
||||
|
||||
extern const buildin_mapping builtin_scripts[];
|
||||
|
||||
|
||||
int premake_init(lua_State* L);
|
||||
int premake_execute(lua_State* L, int argc, const char** argv, const char* script);
|
||||
const char* premake_find_embedded_script(const char* filename);
|
||||
int premake_load_embedded_script(lua_State* L, const char* filename);
|
||||
const buildin_mapping* premake_find_embedded_script(const char* filename);
|
||||
|
||||
int premake_locate_executable(lua_State* L, const char* argv0);
|
||||
int premake_test_file(lua_State* L, const char* filename, int searchMask);
|
||||
|
||||
|
||||
extern const char* builtin_scripts_index[];
|
||||
extern const char* builtin_scripts[];
|
||||
|
Loading…
Reference in New Issue
Block a user