Move manifest loading to host executable
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985c58103c
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@ -14,18 +14,7 @@
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-- Script-side program entry point.
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--
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function _premake_main(scriptpath)
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-- if running off the disk (in debug mode), load everything
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-- listed in _manifest.lua; the list divisions make sure
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-- everything gets initialized in the proper order.
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if (scriptpath) then
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local scripts = dofile(scriptpath .. "/_manifest.lua")
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for _,v in ipairs(scripts) do
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dofile(scriptpath .. "/" .. v)
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end
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end
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function _premake_main()
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-- Seed the random number generator so actions don't have to do it themselves
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@ -322,8 +322,28 @@ int load_builtin_scripts(lua_State* L)
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return !OKAY;
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}
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/* run the bootstrapping script */
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/* load the manifest, which includes all the required scripts */
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scripts_path = lua_tostring(L, -1);
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filename = lua_pushfstring(L, "%s/_manifest.lua", scripts_path);
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if (luaL_dofile(L, filename))
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{
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printf(ERROR_MESSAGE, lua_tostring(L, -1));
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return !OKAY;
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}
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lua_pushnil(L);
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while (lua_next(L, -2))
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{
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filename = lua_pushfstring(L, "%s/%s", scripts_path, lua_tostring(L, -1));
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if (luaL_dofile(L, filename)) {
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printf(ERROR_MESSAGE, lua_tostring(L, -1));
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return !OKAY;
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}
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lua_pop(L, 2);
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}
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lua_pop(L, 1);
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/* run the bootstrapping script */
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filename = lua_pushfstring(L, "%s/_premake_main.lua", scripts_path);
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if (luaL_dofile(L, filename))
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{
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@ -337,8 +357,7 @@ int load_builtin_scripts(lua_State* L)
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/* hand off control to the scripts */
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lua_getglobal(L, "_premake_main");
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lua_pushstring(L, scripts_path);
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if (lua_pcall(L, 1, 1, -3) != OKAY)
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if (lua_pcall(L, 0, 1, -3) != OKAY)
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{
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printf(ERROR_MESSAGE, lua_tostring(L, -1));
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return !OKAY;
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