Make _SCRIPT global available during debug manifest loading
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e2055a24d0
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@ -279,9 +279,13 @@ int load_builtin_scripts(lua_State* L)
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return !OKAY;
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return !OKAY;
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}
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}
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/* load the manifest, which includes all the required scripts */
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/* set the _SCRIPTS variable for the manifest, so it can locate everything */
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scripts_path = lua_tostring(L, -1);
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scripts_path = lua_tostring(L, -1);
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filename = lua_pushfstring(L, "%s/_manifest.lua", scripts_path);
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filename = lua_pushfstring(L, "%s/_manifest.lua", scripts_path);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "_SCRIPT");
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/* load the manifest, which includes all the required scripts */
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if (luaL_dofile(L, filename))
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if (luaL_dofile(L, filename))
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{
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{
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printf(ERROR_MESSAGE, lua_tostring(L, -1));
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printf(ERROR_MESSAGE, lua_tostring(L, -1));
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