starkos
ecaebbad06
Fix #1411 : Remove "|" from Codelite config names
2020-03-30 15:57:52 -04:00
Chad Engler
92888e8c33
Add .c++ to a few spots it was missing
2020-03-27 18:50:41 -07:00
Mikhael Danilov
7c0c02acfd
Place all generated files in separate GENERATED list, so they all can be cleaned by clean target.
2020-03-17 22:21:13 +03:00
redorav
8c985b253a
Merge branch 'master' into master
2020-02-27 19:47:35 +00:00
Emilio López
4ca4a1d0a0
Add build steps to Visual Studio
2020-02-27 19:45:56 +00:00
yuyoyuppe
374618b908
Remove checkFunc from Resource files
2020-02-18 14:29:37 +03:00
starkos
ed92aba9c2
Remove commands optimization which breaks tokens
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When a build command contains a token which references a configuration, ex. `{cfg.platform}`, the platform optimizations removed by this commit would cause a crash: "Attempt to index a nil value (global 'cfg')".
Fixes #1013
2020-02-13 20:04:24 -05:00
Carl
148bd00268
Fixed test failures
2020-01-05 20:25:40 +00:00
Carl
33e5be812c
Initial netcore support ( #2 )
2020-01-05 19:59:51 +00:00
Samuel Surtees
09ee833493
Merge pull request #1362 from LORgames/ssurtees/androidTestFix
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Fixed inconsistencies in Android VS project test
2019-11-16 16:02:45 +10:00
Sam Surtees
448fb5c697
Fixed inconsistencies in Android VS project test
2019-11-07 02:34:38 +10:00
Sam Surtees
b976d2f178
Simplified unit test to resolve path issues
2019-11-07 00:53:52 +10:00
Skibbe
785c8452ee
add assemblyDebug
2019-10-31 13:24:29 +01:00
@starkos
b96bc35ba1
Merge pull request #1357 from starkos/deprecate-debuggerflavor
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Replace debuggerflavor with debugger (take #2 )
2019-10-23 17:16:09 -04:00
starkos
bffce3e4cb
Fix failing gmake2 unit test
2019-10-21 21:27:55 -04:00
@starkos
3da7869498
Merge pull request #1358 from zlnimda/master
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Added support for Dx11.3 shader model
2019-10-21 16:07:47 -04:00
@starkos
448b5cb3ee
Merge pull request #1229 from LORgames/ssurtees/gmake2Fix
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Generated makefiles no longer error when a configuration can be missing
2019-10-21 16:05:57 -04:00
Alexandre Boulet
95504b1c65
Added support for Dx11.3 shader model
2019-10-21 19:17:39 +02:00
starkos
da8054146f
Replace debuggerflavor with debugger (take #2 )
2019-10-21 11:47:07 -04:00
Samuel Surtees
c4e2dca65f
Merge pull request #1356 from starkos/xcodebuildresources-patterns
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Allow wildcards in xcodebuildresources
2019-10-21 22:19:14 +10:00
starkos
1692363fd9
Allow wildcards in xcodebuildresources
2019-10-21 07:20:06 -04:00
arcturus
983333eab3
Add shaderincludedirs to fxcompile configuration
2019-10-20 15:54:31 -04:00
@starkos
b02c495d02
Merge pull request #1352 from LORgames/ssurtees/testImprovement
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Improved test runner usage
2019-10-13 12:56:57 -04:00
Sam Surtees
c85e8203d0
Improved test runner usage
2019-10-14 02:36:31 +10:00
Sam Surtees
256e176eb1
Added support for vcxitems project generation for VS2013+
2019-10-14 01:13:59 +10:00
Paul
73805ea2db
On OSX, convert systemversion to MACOSX_DEPLOYMENT_TARGET
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Per the discussion in issue #1336 , if systemversion is set
output MACOSX_DEPLOYMENT_TARGET into the resulting xcode project.
This borrows a diff from the (unmerged) PR #1003 , applies it
in isolation, and adds a pair of unit tests to confirm that both
setting and not setting the systemversion results in correct
output.
Closes #1336
2019-09-22 08:06:19 -04:00
Ben Ratzlaff
ebbc6de2d8
Implement 'compileas' for vc2008
2019-09-13 21:05:49 -07:00
Ben Ratzlaff
5142230999
Account for filename collisions on systems with case-insensitive file systems
2019-09-11 22:39:07 -07:00
Paul Fox
5fbd357d3a
Updated mismatched android config to the value in the allowed stl table
2019-07-23 21:47:43 +10:00
Samuel Surtees
900e4b0d86
Merge pull request #1285 from ifarbod/vs16-compat-android
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Use correct values for MinimumVisualStudioVersion in Android projects
2019-06-08 08:34:30 +10:00
iFarbod
9506f1aae4
Test against VS15 and VS16 as pointed out by @samsinsane
2019-06-07 22:14:15 +04:30
Samuel Surtees
f930e7095c
Merge pull request #1275 from LORgames/ssurtees/codeliteFixes
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Fixed various issues with escaping in CodeLite generator
2019-06-07 13:54:45 +10:00
Manu Evans
f7416857a1
Update D module to VS2019 and latest D compiler options.
2019-06-02 03:10:41 -07:00
iFarbod
5f0b1ce005
Fix android test case for minVSversion
2019-05-24 16:07:21 +04:30
iFarbod
836cbfa96d
Use correct values for MinimumVisualStudioVersion in Android projects
2019-05-08 19:10:14 +04:30
iFarbod
7c5fd94601
Fix VS2019 solution icons
2019-05-07 20:11:05 +04:30
Sam Surtees
4531b0de4a
Fixed various issues with escaping in CodeLite generator
2019-05-03 02:03:13 +10:00
Sam Surtees
b6c9bc33d5
Added support for forceincludes in CodeLite
2019-05-03 00:13:17 +10:00
Thomas Desveaux
3b31b6f054
Codelite: Add tests for pre/postbuildcommands with escaped char
2019-04-30 21:10:14 +10:00
Sam Surtees
37f9a09c0d
Removed excessive escaping in CodeLite generator
2019-04-30 21:10:14 +10:00
iFarbod
a2b78332c5
Implement the 'visibility' API for Android projects
2019-04-08 12:42:01 +04:30
iFarbod
efb0a4e948
Merge branch 'master' into android-fixes-stage-1
2019-04-04 20:55:21 +04:30
iFarbod
feddca8a42
Android fixes, stage 1
2019-04-04 20:46:07 +04:30
Reynald Brassard
d152f0e5e4
Added support for Visual Studio 2019 solutions
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Added tests for new action
Changed how vs2019 aquires latest target Platform
Added optional userToolsVersion to vstudio
2019-03-30 12:25:08 -07:00
Ben Ratzlaff
b17b17a71d
Increase determinism by using relative paths as input to xcode.newid
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Update unit tests with hashcode instead of overridden xcode.newid implementation
2019-03-13 19:57:41 -07:00
Joshua Bodine
0d928d6093
Implemented the startproject option for xcode by copying the functionality from vs2005.
2019-02-06 21:02:26 -07:00
Reynald Brassard
fea2be1909
Added support for Dx12 shader models
2019-01-31 22:02:46 -08:00
Sam Surtees
ab02e3c4f8
Fixed issue with per-configuration build commands not returning errors correctly
2019-01-21 20:04:31 +10:00
Sam Surtees
8568b607ba
Generated makefiles no longer error when a configuration can be missing
2019-01-21 01:46:44 +10:00
WorldofBay
394f7667ca
add missing local
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fix #1210
2019-01-11 16:14:19 +01:00