-- -- gmake2_csharp.lua -- Generate a C# project makefile. -- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project -- local p = premake local gmake2 = p.modules.gmake2 gmake2.cs = {} local cs = gmake2.cs local project = p.project local config = p.config local fileconfig = p.fileconfig -- -- Add namespace for element definition lists for p.callarray() -- cs.elements = {} -- -- Generate a GNU make C++ project makefile, with support for the new platforms API. -- cs.elements.makefile = function(prj) return { gmake2.header, gmake2.phonyRules, gmake2.csConfigs, gmake2.csProjectConfig, gmake2.csSources, gmake2.csEmbedFiles, gmake2.csCopyFiles, gmake2.csResponseFile, gmake2.shellType, gmake2.csAllRules, gmake2.csTargetRules, gmake2.targetDirRules, gmake2.csResponseRules, gmake2.objDirRules, gmake2.csCleanRules, gmake2.preBuildRules, gmake2.preLinkRules, gmake2.csFileRules, } end -- -- Generate a GNU make C# project makefile, with support for the new platforms API. -- function cs.generate(prj) p.eol("\n") local toolset = p.tools.dotnet p.callArray(cs.elements.makefile, prj, toolset) end -- -- Write out the settings for a particular configuration. -- cs.elements.configuration = function(cfg) return { gmake2.csTools, gmake2.target, gmake2.objdir, gmake2.csFlags, gmake2.csLinkCmd, gmake2.preBuildCmds, gmake2.preLinkCmds, gmake2.postBuildCmds, gmake2.settings, } end function gmake2.csConfigs(prj, toolset) for cfg in project.eachconfig(prj) do _x('ifeq ($(config),%s)', cfg.shortname) p.callArray(cs.elements.configuration, cfg, toolset) _p('endif') _p('') end end -- -- Given a .resx resource file, builds the path to corresponding .resource -- file, matching the behavior and naming of Visual Studio. -- function cs.getresourcefilename(cfg, fname) if path.getextension(fname) == ".resx" then local name = cfg.buildtarget.basename .. "." local dir = path.getdirectory(fname) if dir ~= "." then name = name .. path.translate(dir, ".") .. "." end return "$(OBJDIR)/" .. p.esc(name .. path.getbasename(fname)) .. ".resources" else return fname end end -- -- Iterate and output some selection of the source code files. -- function cs.listsources(prj, selector) local tr = project.getsourcetree(prj) p.tree.traverse(tr, { onleaf = function(node, depth) local value = selector(node) if value then _x('\t%s \\', value) end end }) end --------------------------------------------------------------------------- -- -- Handlers for individual makefile elements -- --------------------------------------------------------------------------- function gmake2.csAllRules(prj, toolset) _p('all: $(TARGETDIR) $(OBJDIR) prebuild $(EMBEDFILES) $(COPYFILES) prelink $(TARGET)') _p('') end function gmake2.csCleanRules(prj, toolset) --[[ -- porting from 4.x _p('clean:') _p('\t@echo Cleaning %s', prj.name) _p('ifeq (posix,$(SHELLTYPE))') _p('\t$(SILENT) rm -f $(TARGETDIR)/%s.* $(COPYFILES)', target.basename) _p('\t$(SILENT) rm -rf $(OBJDIR)') _p('else') _p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGETDIR)/%s) del $(subst /,\\\\,$(TARGETDIR)/%s.*)', target.name, target.basename) for target, source in pairs(cfgpairs[anycfg]) do _p('\t$(SILENT) if exist $(subst /,\\\\,%s) del $(subst /,\\\\,%s)', target, target) end for target, source in pairs(copypairs) do _p('\t$(SILENT) if exist $(subst /,\\\\,%s) del $(subst /,\\\\,%s)', target, target) end _p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))') _p('endif') _p('') --]] end function gmake2.csCopyFiles(prj, toolset) --[[ -- copied from 4.x; needs more porting _p('COPYFILES += \\') for target, source in pairs(cfgpairs[anycfg]) do _p('\t%s \\', target) end for target, source in pairs(copypairs) do _p('\t%s \\', target) end _p('') --]] end function cs.getresponsefilename(prj) return '$(OBJDIR)/' .. prj.filename .. '.rsp' end function gmake2.csResponseFile(prj, toolset) _x('RESPONSE += ' .. gmake2.cs.getresponsefilename(prj)) end function gmake2.csResponseRules(prj) local toolset = p.tools.dotnet local ext = gmake2.getmakefilename(prj, true) local makefile = path.getname(p.filename(prj, ext)) local response = gmake2.cs.getresponsefilename(prj) _p('$(RESPONSE): %s', makefile) _p('\t@echo Generating response file', prj.name) _p('ifeq (posix,$(SHELLTYPE))') _x('\t$(SILENT) rm -f $(RESPONSE)') _p('else') _x('\t$(SILENT) if exist $(RESPONSE) del %s', path.translate(response, '\\')) _p('endif') local sep = os.istarget("windows") and "\\" or "/" local tr = project.getsourcetree(prj) p.tree.traverse(tr, { onleaf = function(node, depth) if toolset.fileinfo(node).action == "Compile" then _x('\t@echo %s >> $(RESPONSE)', path.translate(node.relpath, sep)) end end }) _p('') end function gmake2.csEmbedFiles(prj, toolset) local cfg = project.getfirstconfig(prj) _p('EMBEDFILES += \\') cs.listsources(prj, function(node) local fcfg = fileconfig.getconfig(node, cfg) local info = toolset.fileinfo(fcfg) if info.action == "EmbeddedResource" then return cs.getresourcefilename(cfg, node.relpath) end end) _p('') end function gmake2.csFileRules(prj, toolset) --[[ -- porting from 4.x _p('# Per-configuration copied file rules') for cfg in p.eachconfig(prj) do _x('ifneq (,$(findstring %s,$(config)))', cfg.name:lower()) for target, source in pairs(cfgpairs[cfg]) do p.make_copyrule(source, target) end _p('endif') _p('') end _p('# Copied file rules') for target, source in pairs(copypairs) do p.make_copyrule(source, target) end _p('# Embedded file rules') for _, fname in ipairs(embedded) do if path.getextension(fname) == ".resx" then _x('%s: %s', getresourcefilename(prj, fname), fname) _p('\t$(SILENT) $(RESGEN) $^ $@') end _p('') end --]] end function gmake2.csFlags(cfg, toolset) _p(' FLAGS =%s', gmake2.list(toolset.getflags(cfg))) end function gmake2.csLinkCmd(cfg, toolset) local deps = p.esc(config.getlinks(cfg, "dependencies", "fullpath")) _p(' DEPENDS =%s', gmake2.list(deps)) _p(' REFERENCES = %s', table.implode(deps, "/r:", "", " ")) end function gmake2.csProjectConfig(prj, toolset) -- To maintain compatibility with Visual Studio, these values must -- be set on the project level, and not per-configuration. local cfg = project.getfirstconfig(prj) local kindflag = "/t:" .. toolset.getkind(cfg):lower() local libdirs = table.implode(p.esc(cfg.libdirs), "/lib:", "", " ") _p('FLAGS += %s', table.concat(table.join(kindflag, libdirs), " ")) local refs = p.esc(config.getlinks(cfg, "system", "fullpath")) _p('REFERENCES += %s', table.implode(refs, "/r:", "", " ")) _p('') end function gmake2.csSources(prj, toolset) local cfg = project.getfirstconfig(prj) _p('SOURCES += \\') cs.listsources(prj, function(node) local fcfg = fileconfig.getconfig(node, cfg) local info = toolset.fileinfo(fcfg) if info.action == "Compile" then return node.relpath end end) _p('') end function gmake2.csTargetRules(prj, toolset) _p('$(TARGET): $(SOURCES) $(EMBEDFILES) $(DEPENDS) $(RESPONSE)') _p('\t$(SILENT) $(CSC) /nologo /out:$@ $(FLAGS) $(REFERENCES) @$(RESPONSE) $(patsubst %%,/resource:%%,$(EMBEDFILES))') _p('\t$(POSTBUILDCMDS)') _p('') end function gmake2.csTools(cfg, toolset) _p(' CSC = %s', toolset.gettoolname(cfg, "csc")) _p(' RESGEN = %s', toolset.gettoolname(cfg, "resgen")) end