-- -- gmake2_utility.lua -- Generate a C/C++ project makefile. -- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project -- local p = premake local gmake2 = p.modules.gmake2 gmake2.utility = {} local utility = gmake2.utility local project = p.project local config = p.config local fileconfig = p.fileconfig --- -- Add namespace for element definition lists for premake.callarray() --- utility.elements = {} -- -- Generate a GNU make utility project makefile -- utility.elements.makefile = function(prj) return { gmake2.header, gmake2.phonyRules, gmake2.shellType, utility.initialize, utility.createFileTable, utility.outputFilesSection, utility.outputRulesSection, utility.outputFileRuleSection, } end function utility.generate(prj) p.eol("\n") p.callArray(utility.elements.makefile, prj) -- allow the garbage collector to clean things up. for cfg in project.eachconfig(prj) do cfg._gmake = nil end prj._gmake = nil end function utility.initialize(prj) prj._gmake = prj._gmake or {} prj._gmake.rules = prj.rules prj._gmake.filesets = { } end function utility.createFileTable(prj) for cfg in project.eachconfig(prj) do cfg._gmake = cfg._gmake or {} cfg._gmake.filesets = {} cfg._gmake.fileRules = {} local files = table.shallowcopy(prj._.files) table.foreachi(files, function(node) utility.addFile(cfg, node, prj) end) for _, f in pairs(cfg._gmake.filesets) do table.sort(f) end cfg._gmake.kinds = table.keys(cfg._gmake.filesets) table.sort(cfg._gmake.kinds) prj._gmake.kinds = table.join(prj._gmake.kinds or {}, cfg._gmake.kinds) end prj._gmake.kinds = table.unique(prj._gmake.kinds) table.sort(prj._gmake.kinds) end function utility.addFile(cfg, node, prj) local filecfg = fileconfig.getconfig(node, cfg) if not filecfg or filecfg.flags.ExcludeFromBuild then return end -- skip generated files, since we try to figure it out manually below. if node.generated then return end -- process custom build commands. if fileconfig.hasCustomBuildRule(filecfg) then local env = table.shallowcopy(filecfg.environ) env.PathVars = { ["file.basename"] = { absolute = false, token = node.basename }, ["file.abspath"] = { absolute = true, token = node.abspath }, ["file.relpath"] = { absolute = false, token = node.relpath }, ["file.name"] = { absolute = false, token = node.name }, ["file.path"] = { absolute = true, token = node.path }, } local shadowContext = p.context.extent(filecfg, env) local buildoutputs = p.project.getrelative(cfg.project, shadowContext.buildoutputs) if buildoutputs and #buildoutputs > 0 then local file = { buildoutputs = buildoutputs, source = node.relpath, buildmessage = shadowContext.buildmessage, buildcommands = shadowContext.buildcommands, buildinputs = p.project.getrelative(cfg.project, shadowContext.buildinputs) } table.insert(cfg._gmake.fileRules, file) for _, output in ipairs(buildoutputs) do utility.addGeneratedFile(cfg, node, output) end end else utility.addRuleFile(cfg, node) end end function utility.addGeneratedFile(cfg, source, filename) -- mark that we have generated files. cfg.project.hasGeneratedFiles = true -- add generated file to the project. local files = cfg.project._.files local node = files[filename] if not node then node = fileconfig.new(filename, cfg.project) files[filename] = node table.insert(files, node) end -- always overwrite the dependency information. node.dependsOn = source node.generated = true -- add to config if not already added. if not fileconfig.getconfig(node, cfg) then fileconfig.addconfig(node, cfg) end -- add file to the fileset. local filesets = cfg.project._gmake.filesets local kind = "CUSTOM" local fileset = cfg._gmake.filesets[kind] or {} table.insert(fileset, filename) cfg._gmake.filesets[kind] = fileset -- recursively setup rules. utility.addRuleFile(cfg, node) end function utility.addRuleFile(cfg, node) local rules = cfg.project._gmake.rules local rule = rules[path.getextension(node.abspath):lower()] if rule then local filecfg = fileconfig.getconfig(node, cfg) local environ = table.shallowcopy(filecfg.environ) if rule.propertydefinition then p.rule.prepareEnvironment(rule, environ, "$(%s)") end local shadowContext = p.context.extent(rule, environ) local buildoutputs = shadowContext.buildoutputs local buildmessage = shadowContext.buildmessage local buildcommands = shadowContext.buildcommands local buildinputs = shadowContext.buildinputs buildoutputs = p.project.getrelative(cfg.project, buildoutputs) if buildoutputs and #buildoutputs > 0 then local file = { buildoutputs = buildoutputs, source = node.relpath, buildmessage = buildmessage, buildcommands = buildcommands, buildinputs = buildinputs } table.insert(cfg._gmake.fileRules, file) for _, output in ipairs(buildoutputs) do utility.addGeneratedFile(cfg, node, output) end end end end -- -- Write out the settings for a particular configuration. -- utility.elements.configuration = function(cfg) return { utility.ruleProperties, gmake2.settings, gmake2.preBuildCmds, gmake2.preLinkCmds, gmake2.postBuildCmds, } end function utility.ruleProperties(cfg, toolset) for i = 1, #cfg.rules do local rule = p.global.getRule(cfg.rules[i]) for prop in p.rule.eachProperty(rule) do local fld = p.rule.getPropertyField(rule, prop) local value = cfg[fld.name] if value ~= nil then if fld.kind == "path" then value = gmake2.path(cfg, value) elseif fld.kind == "list:path" then value = gmake2.path(cfg, value) end value = p.rule.expandString(rule, prop, value) if value ~= nil and #value > 0 then p.outln(prop.name .. ' = ' .. p.esc(value)) end end end end end -- -- Write out the file sets. -- utility.elements.filesets = function(cfg) local result = {} for _, kind in ipairs(cfg._gmake.kinds) do for _, f in ipairs(cfg._gmake.filesets[kind]) do table.insert(result, function(cfg, toolset) utility.outputFileset(cfg, kind, f) end) end end return result end function utility.outputFilesSection(prj) _p('# File sets') _p('# #############################################') _p('') for _, kind in ipairs(prj._gmake.kinds) do _x('%s :=', kind) end _x('') gmake2.outputSection(prj, utility.elements.filesets) end function utility.outputFileset(cfg, kind, file) _x('%s += %s', kind, file) end -- -- Write out the targets. -- utility.elements.rules = function(cfg) return { utility.allRules, utility.targetRules, gmake2.targetDirRules, utility.cleanRules, gmake2.preBuildRules, gmake2.preLinkRules, } end function utility.outputRulesSection(prj) _p('# Rules') _p('# #############################################') _p('') gmake2.outputSection(prj, utility.elements.rules) end function utility.allRules(cfg, toolset) local allTargets = 'all: $(TARGETDIR) prebuild prelink $(TARGET)' for _, kind in ipairs(cfg._gmake.kinds) do allTargets = allTargets .. ' $(' .. kind .. ')' end _p(allTargets) _p('\t@:') _p('') end function utility.targetRules(cfg, toolset) local targets = '' for _, kind in ipairs(cfg._gmake.kinds) do targets = targets .. '$(' .. kind .. ') ' end _p('$(TARGET): %s', targets) _p('\t$(POSTBUILDCMDS)') _p('') end function utility.cleanRules(cfg, toolset) _p('clean:') _p('\t@echo Cleaning %s', cfg.project.name) _p('') end -- -- Output the file compile targets. -- utility.elements.fileRules = function(cfg) local funcs = {} for _, fileRule in ipairs(cfg._gmake.fileRules) do table.insert(funcs, function(cfg, toolset) utility.outputFileRules(cfg, fileRule) end) end return funcs end function utility.outputFileRuleSection(prj) _p('# File Rules') _p('# #############################################') _p('') gmake2.outputSection(prj, utility.elements.fileRules) end function utility.outputFileRules(cfg, file) local outputs = table.concat(file.buildoutputs, ' ') local dependencies = file.source if file.buildinputs and #file.buildinputs > 0 then dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ") end _p('%s: %s', outputs, dependencies) if file.buildmessage then _p('\t@echo %s', file.buildmessage) end if file.buildcommands then local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location) for _, cmd in ipairs(cmds) do _p('\t$(SILENT) %s', cmd) end end end