-- -- test_gmake2_objects.lua -- Validate the list of objects for a makefile. -- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project -- local suite = test.declare("gmake2_objects") local p = premake local gmake2 = p.modules.gmake2 -- -- Setup -- local wks, prj function suite.setup() gmake2.cpp.initialize() wks = test.createWorkspace() end local function prepare() prj = test.getproject(wks, 1) gmake2.cpp.createRuleTable(prj) gmake2.cpp.createFileTable(prj) gmake2.cpp.outputFilesSection(prj) end -- -- If a file is listed at the project level, it should get listed in -- the project level objects list. -- function suite.listFileInProjectObjects() files { "src/hello.cpp" } prepare() test.capture [[ # File sets # ############################################# OBJECTS := OBJECTS += $(OBJDIR)/hello.o ]] end -- -- Only buildable files should be listed. -- function suite.onlyListBuildableFiles() files { "include/gl.h", "src/hello.cpp" } prepare() test.capture [[ # File sets # ############################################# OBJECTS := OBJECTS += $(OBJDIR)/hello.o ]] end -- -- A file should only be listed in the configurations to which it belongs. -- function suite.configFilesAreConditioned() filter "Debug" files { "src/hello_debug.cpp" } filter "Release" files { "src/hello_release.cpp" } prepare() test.capture [[ # File sets # ############################################# OBJECTS := ifeq ($(config),debug) OBJECTS += $(OBJDIR)/hello_debug.o endif ifeq ($(config),release) OBJECTS += $(OBJDIR)/hello_release.o endif ]] end -- -- Two files with the same base name should have different object files. -- function suite.uniqueObjNames_onBaseNameCollision() files { "src/hello.cpp", "src/greetings/hello.cpp" } prepare() test.capture [[ # File sets # ############################################# OBJECTS := OBJECTS += $(OBJDIR)/hello.o OBJECTS += $(OBJDIR)/hello1.o ]] end -- -- If there's a custom rule for a non-C++ file extension, make sure that those -- files are included in the build. -- function suite.customBuildCommand_onCustomFileType() files { "hello.lua" } filter "files:**.lua" buildmessage "Compiling %{file.name}" buildcommands { 'luac "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.luac"', } buildoutputs { "%{cfg.objdir}/%{file.basename}.luac" } prepare() test.capture [[ # File sets # ############################################# CUSTOM := ifeq ($(config),debug) CUSTOM += obj/Debug/hello.luac endif ifeq ($(config),release) CUSTOM += obj/Release/hello.luac endif ]] end -- -- If a custom rule builds to an object file, include it in the -- link automatically to match the behavior of Visual Studio -- function suite.linkBuildOutputs_onNotSpecified() files { "hello.x" } filter "files:**.x" buildmessage "Compiling %{file.name}" buildcommands { 'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"', 'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"' } buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" } prepare() test.capture [[ # File sets # ############################################# OBJECTS := ifeq ($(config),debug) OBJECTS += obj/Debug/hello.obj endif ifeq ($(config),release) OBJECTS += obj/Release/hello.obj endif ]] end -- -- Also include it in the link step if we explicitly specified so with -- linkbuildoutputs. -- function suite.linkBuildOutputs_onOn() files { "hello.x" } filter "files:**.x" buildmessage "Compiling %{file.name}" buildcommands { 'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"', 'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"' } buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" } linkbuildoutputs "On" prepare() test.capture [[ # File sets # ############################################# OBJECTS := ifeq ($(config),debug) OBJECTS += obj/Debug/hello.obj endif ifeq ($(config),release) OBJECTS += obj/Release/hello.obj endif ]] end -- -- If linkbuildoutputs says that we shouldn't include it in the link however, -- don't do it. -- function suite.linkBuildOutputs_onOff() files { "hello.x" } filter "files:**.x" buildmessage "Compiling %{file.name}" buildcommands { 'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"', 'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"' } buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" } linkbuildoutputs "Off" prepare() test.capture [[ # File sets # ############################################# CUSTOM := ifeq ($(config),debug) CUSTOM += obj/Debug/hello.obj endif ifeq ($(config),release) CUSTOM += obj/Release/hello.obj endif ]] end -- -- If a file is excluded from a configuration, it should not be listed. -- function suite.excludedFromBuild_onExcludedFile() files { "hello.cpp" } filter "Debug" removefiles { "hello.cpp" } prepare() test.capture [[ # File sets # ############################################# OBJECTS := ifeq ($(config),release) OBJECTS += $(OBJDIR)/hello.o endif ]] end function suite.excludedFromBuild_onExcludeFlag() files { "hello.cpp" } filter { "Debug", "files:hello.cpp" } flags { "ExcludeFromBuild" } prepare() test.capture [[ # File sets # ############################################# OBJECTS := ifeq ($(config),release) OBJECTS += $(OBJDIR)/hello.o endif ]] end