--
-- tests/actions/vstudio/vc2010/test_resource_compile.lua
-- Validate resource compiler settings in Visual Studio 2010 C/C++ projects.
-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
--
local suite = test.declare("vs2010_resource_compiler")
local vc2010 = premake.vstudio.vc2010
local project = premake5.project
--
-- Setup
--
local sln, prj, cfg
function suite.setup()
sln, prj = test.createsolution()
end
local function prepare()
cfg = project.getconfig(prj, "Debug")
vc2010.resourceCompile(cfg)
end
--
-- Check the basic element structure with default settings.
--
function suite.defaultSettings()
prepare()
test.capture [[
]]
end
--
-- If defines are specified, the element should be added.
--
function suite.preprocessorDefinitions_onDefines()
defines { "DEBUG" }
resdefines { "RESOURCES" }
prepare()
test.capture [[
DEBUG;RESOURCES;%(PreprocessorDefinitions)
]]
end
--
-- If include directories are specified, the should be added.
--
function suite.additionalIncludeDirs_onIncludeDirs()
includedirs { "include/lua" }
resincludedirs { "include/zlib" }
prepare()
test.capture [[
include\lua;include\zlib;%(AdditionalIncludeDirectories)
]]
end
--
-- Xbox 360 doesn't use the resource compiler.
--
function suite.skips_onXbox360()
system "Xbox360"
prepare()
test.isemptycapture()
end
--
-- Test special escaping for preprocessor definition with quotes.
--
function suite.preprocessorDefinitions_onDefinesEscaping()
defines { "VERSION_STRING=\"1.0.0 (testing)\"" }
prepare()
test.capture [[
VERSION_STRING=\"1.0.0 (testing)\";%(PreprocessorDefinitions)
]]
end