-- -- tests/actions/vstudio/vc2010/test_resource_compile.lua -- Validate resource compiler settings in Visual Studio 2010 C/C++ projects. -- Copyright (c) 2011-2013 Jason Perkins and the Premake project -- local suite = test.declare("vs2010_resource_compiler") local vc2010 = premake.vstudio.vc2010 local project = premake5.project -- -- Setup -- local sln, prj, cfg function suite.setup() sln, prj = test.createsolution() end local function prepare() cfg = project.getconfig(prj, "Debug") vc2010.resourceCompile(cfg) end -- -- Check the basic element structure with default settings. -- function suite.defaultSettings() prepare() test.capture [[ ]] end -- -- If defines are specified, the element should be added. -- function suite.preprocessorDefinitions_onDefines() defines { "DEBUG" } resdefines { "RESOURCES" } prepare() test.capture [[ DEBUG;RESOURCES;%(PreprocessorDefinitions) ]] end -- -- If include directories are specified, the should be added. -- function suite.additionalIncludeDirs_onIncludeDirs() includedirs { "include/lua" } resincludedirs { "include/zlib" } prepare() test.capture [[ include\lua;include\zlib;%(AdditionalIncludeDirectories) ]] end -- -- Xbox 360 doesn't use the resource compiler. -- function suite.skips_onXbox360() system "Xbox360" prepare() test.isemptycapture() end -- -- Test special escaping for preprocessor definition with quotes. -- function suite.preprocessorDefinitions_onDefinesEscaping() defines { "VERSION_STRING=\"1.0.0 (testing)\"" } prepare() test.capture [[ VERSION_STRING=\"1.0.0 (testing)\";%(PreprocessorDefinitions) ]] end