183 lines
5.4 KiB
Lua
183 lines
5.4 KiB
Lua
--
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-- Embed the Lua scripts into src/host/scripts.c as static data buffers.
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-- Embeds minified versions of the actual scripts by default, rather than
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-- bytecode, as bytecodes are not portable to different architectures. Use
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-- the `--bytecode` flag to override.
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--
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local scriptCount = 0
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local function loadScript(fname)
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fname = path.getabsolute(fname)
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local f = io.open(fname, "rb")
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local s = assert(f:read("*all"))
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f:close()
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return s
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end
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local function stripScript(s)
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-- strip tabs
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local result = s:gsub("[\t]", "")
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-- strip any CRs
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result = result:gsub("[\r]", "")
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-- strip out block comments
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result = result:gsub("[^\"']%-%-%[%[.-%]%]", "")
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result = result:gsub("[^\"']%-%-%[=%[.-%]=%]", "")
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result = result:gsub("[^\"']%-%-%[==%[.-%]==%]", "")
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-- strip out inline comments
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result = result:gsub("\n%-%-[^\n]*", "\n")
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-- strip duplicate line feeds
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result = result:gsub("\n+", "\n")
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-- strip out leading comments
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result = result:gsub("^%-%-[^\n]*\n", "")
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return result
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end
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local function outputScript(result, script)
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local data = script.data
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local length = #data
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if length > 0 then
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script.table = string.format("builtin_script_%d", scriptCount)
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scriptCount = scriptCount + 1
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buffered.writeln(result, "// ".. script.name)
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buffered.writeln(result, "static const unsigned char " .. script.table .. "[] = {")
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for i = 1, length do
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buffered.write(result, string.format("%3d, ", data:byte(i)))
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if (i % 32 == 0) then
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buffered.writeln(result)
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end
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end
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buffered.writeln(result, "};")
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buffered.writeln(result)
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end
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end
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local function addScript(result, filename, name, data)
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if not data then
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if _OPTIONS["bytecode"] then
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verbosef("Compiling... " .. filename)
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local output = path.replaceextension(filename, ".luac")
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local res, err = os.compile(filename, output);
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if res ~= nil then
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data = loadScript(output)
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os.remove(output)
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else
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print(err)
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print("Embedding source instead.")
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data = stripScript(loadScript(filename))
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end
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else
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data = stripScript(loadScript(filename))
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end
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end
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local script = {}
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script.filename = filename
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script.name = name
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script.data = data
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table.insert(result, script)
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end
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-- Prepare the file header
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local result = buffered.new()
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buffered.writeln(result, "/* Premake's Lua scripts, as static data buffers for release mode builds */")
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buffered.writeln(result, "/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */")
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buffered.writeln(result, "/* To regenerate this file, run: premake5 embed */")
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buffered.writeln(result, "")
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buffered.writeln(result, '#include "host/premake.h"')
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buffered.writeln(result, "")
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-- Find all of the _manifest.lua files within the project
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local mask = path.join(_MAIN_SCRIPT_DIR, "**/_manifest.lua")
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local manifests = os.matchfiles(mask)
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-- Find all of the _user_modules.lua files within the project
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local userModuleFiles = {}
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userModuleFiles = table.join(userModuleFiles, os.matchfiles(path.join(_MAIN_SCRIPT_DIR, "**/_user_modules.lua")))
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userModuleFiles = table.join(userModuleFiles, os.matchfiles(path.join(_MAIN_SCRIPT_DIR, "_user_modules.lua")))
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-- Generate table of embedded content.
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local contentTable = {}
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print("Compiling... ")
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for mi = 1, #manifests do
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local manifestName = manifests[mi]
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local manifestDir = path.getdirectory(manifestName)
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local baseDir = path.getdirectory(manifestDir)
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local files = dofile(manifests[mi])
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for fi = 1, #files do
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local filename = path.join(manifestDir, files[fi])
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addScript(contentTable, filename, path.getrelative(baseDir, filename))
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end
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end
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addScript(contentTable, path.join(_SCRIPT_DIR, "../src/_premake_main.lua"), "src/_premake_main.lua")
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addScript(contentTable, path.join(_SCRIPT_DIR, "../src/_manifest.lua"), "src/_manifest.lua")
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-- Add the list of modules
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local modules = dofile("../src/_modules.lua")
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for _, userModules in ipairs(userModuleFiles) do
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modules = table.join(modules, dofile(userModules))
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end
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addScript(contentTable, "_modules.lua", "src/_modules.lua", "return {" .. table.implode(modules, '"', '"', ', ') .. "}")
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-- Embed the actual script contents
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print("Embedding...")
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for mi = 1, #contentTable do
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outputScript(result, contentTable[mi])
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end
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-- Generate an index of the script file names. Script names are stored
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-- relative to the directory containing the manifest, i.e. the main
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-- Xcode script, which is at $/modules/xcode/xcode.lua is stored as
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-- "xcode/xcode.lua".
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buffered.writeln(result, "const buildin_mapping builtin_scripts[] = {")
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for mi = 1, #contentTable do
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if contentTable[mi].table then
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buffered.writeln(result, string.format('\t{"%s", %s, sizeof(%s)},', contentTable[mi].name, contentTable[mi].table, contentTable[mi].table))
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else
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buffered.writeln(result, string.format('\t{"%s", NULL, 0},', contentTable[mi].name))
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end
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end
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buffered.writeln(result, "\t{NULL, NULL, 0}")
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buffered.writeln(result, "};")
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buffered.writeln(result, "")
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-- Write it all out. Check against the current contents of scripts.c first,
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-- and only overwrite it if there are actual changes.
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print("Writing...")
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local scriptsFile = path.getabsolute(path.join(_SCRIPT_DIR, "../src/scripts.c"))
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local output = buffered.tostring(result)
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local f, err = os.writefile_ifnotequal(output, scriptsFile);
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if (f < 0) then
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error(err, 0)
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elseif (f > 0) then
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printf("Generated %s...", path.getrelative(os.getcwd(), scriptsFile))
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end
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