327 lines
6.9 KiB
Lua
327 lines
6.9 KiB
Lua
--
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-- tests/actions/vstudio/vc200x/test_compiler_block.lua
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-- Validate generation of filter blocks in Visual Studio 200x C/C++ projects.
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-- Copyright (c) 2011-2012 Jason Perkins and the Premake project
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--
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T.vs200x_compiler_block = { }
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local suite = T.vs200x_compiler_block
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local vc200x = premake.vstudio.vc200x
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--
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-- Setup/teardown
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--
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local sln, prj, cfg
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function suite.setup()
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_ACTION = "vs2008"
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sln, prj = test.createsolution()
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end
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local function prepare()
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cfg = premake5.project.getconfig(prj, "Debug")
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vc200x.VCCLCompilerTool_ng(cfg)
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end
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--
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-- Verify the basic structure of the compiler block with no flags or settings.
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--
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function suite.looksGood_onDefaultSettings()
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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--
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-- Verify the handling of the Symbols flag. The format must be set, and the
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-- debug runtime library must be selected.
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--
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function suite.looksGood_onSymbolsFlag()
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flags "Symbols"
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="4"
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/>
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]]
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end
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--
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-- Verify the handling of the Symbols in conjunction with the Optimize flag.
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-- The release runtime library must be used.
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--
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function suite.looksGood_onSymbolsAndOptimizeFlags()
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flags { "Symbols", "Optimize" }
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="3"
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/>
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]]
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end
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--
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-- Verify the handling of the C7 debug information format.
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--
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function suite.looksGood_onC7DebugFormat()
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flags "Symbols"
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debugformat "C7"
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="1"
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/>
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]]
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end
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--
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-- Verify the handling of precompiled headers.
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--
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function suite.compilerBlock_OnPCH()
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pchheader "source/common.h"
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pchsource "source/common.cpp"
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="common.h"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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--
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-- Floating point flag tests
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--
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function suite.compilerBlock_OnFpFast()
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flags { "FloatFast" }
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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FloatingPointModel="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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function suite.compilerBlock_OnFpStrict()
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flags { "FloatStrict" }
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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FloatingPointModel="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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--
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-- Verify that the PDB file uses the target name if specified.
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--
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function suite.pdfUsesTargetName_onTargetName()
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targetname "foob"
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\foob.pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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--
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-- Check that the "minimal rebuild" flag is applied correctly.
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--
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function suite.minimalRebuildFlagsSet_onMinimalRebuildAndSymbols()
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flags { "Symbols", "NoMinimalRebuild" }
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="4"
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/>
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]]
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end
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--
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-- Check that the CompileAs value is set correctly for C language projects.
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--
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function suite.compileAsSet_onC()
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language "C"
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="0"
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CompileAs="1"
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/>
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]]
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end
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--
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-- Verify the correct runtime library is used when symbols are enabled.
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--
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function suite.runtimeLibraryIsDebug_onSymbolsNoOptimize()
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flags { "Symbols" }
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="4"
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/>
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]]
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end
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--
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-- Verify the basic structure when targeting the Xbox360.
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--
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function suite.looksGood_onXbox360()
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system "Xbox360"
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prepare()
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test.capture [[
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<Tool
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Name="VCCLX360CompilerTool"
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Optimization="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="0"
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/>
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]]
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end
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--
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-- Verify the basic structure when targeting the PS3.
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--
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function suite.looksGood_onPS3()
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system "PS3"
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prepare()
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test.capture [[
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"
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AdditionalOptions=""
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ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
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DebugInformationFormat="0"
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CompileAs="0"
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/>
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]]
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end
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