29fa743f19
- move rule code from gmake2.lua to rule.lua - Add UTs - Fix enum case - uniformise code for list. - Add support of rules for Codelite.
387 lines
8.9 KiB
Lua
387 lines
8.9 KiB
Lua
--
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-- gmake2_utility.lua
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-- Generate a C/C++ project makefile.
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-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
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--
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local p = premake
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local gmake2 = p.modules.gmake2
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gmake2.utility = {}
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local utility = gmake2.utility
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local project = p.project
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local config = p.config
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local fileconfig = p.fileconfig
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---
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-- Add namespace for element definition lists for premake.callarray()
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---
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utility.elements = {}
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--
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-- Generate a GNU make utility project makefile
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--
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utility.elements.makefile = function(prj)
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return {
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gmake2.header,
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gmake2.phonyRules,
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gmake2.shellType,
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utility.initialize,
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utility.createFileTable,
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utility.outputConfigurationSection,
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utility.outputFilesSection,
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utility.outputRulesSection,
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utility.outputFileRuleSection,
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}
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end
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function utility.generate(prj)
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p.eol("\n")
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p.callArray(utility.elements.makefile, prj)
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-- allow the garbage collector to clean things up.
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for cfg in project.eachconfig(prj) do
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cfg._gmake = nil
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end
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prj._gmake = nil
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end
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function utility.initialize(prj)
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prj._gmake = prj._gmake or {}
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prj._gmake.rules = prj.rules
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prj._gmake.filesets = { }
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end
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function utility.createFileTable(prj)
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for cfg in project.eachconfig(prj) do
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cfg._gmake = cfg._gmake or {}
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cfg._gmake.filesets = {}
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cfg._gmake.fileRules = {}
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local files = table.shallowcopy(prj._.files)
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table.foreachi(files, function(node)
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utility.addFile(cfg, node, prj)
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end)
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for _, f in pairs(cfg._gmake.filesets) do
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table.sort(f)
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end
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cfg._gmake.kinds = table.keys(cfg._gmake.filesets)
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table.sort(cfg._gmake.kinds)
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prj._gmake.kinds = table.join(prj._gmake.kinds or {}, cfg._gmake.kinds)
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end
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prj._gmake.kinds = table.unique(prj._gmake.kinds)
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table.sort(prj._gmake.kinds)
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end
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function utility.addFile(cfg, node, prj)
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local filecfg = fileconfig.getconfig(node, cfg)
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if not filecfg or filecfg.flags.ExcludeFromBuild then
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return
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end
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-- skip generated files, since we try to figure it out manually below.
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if node.generated then
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return
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end
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-- process custom build commands.
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if fileconfig.hasCustomBuildRule(filecfg) then
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local env = table.shallowcopy(filecfg.environ)
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env.PathVars = {
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["file.basename"] = { absolute = false, token = node.basename },
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["file.abspath"] = { absolute = true, token = node.abspath },
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["file.relpath"] = { absolute = false, token = node.relpath },
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["file.name"] = { absolute = false, token = node.name },
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["file.path"] = { absolute = true, token = node.path },
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}
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local shadowContext = p.context.extent(filecfg, env)
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local buildoutputs = p.project.getrelative(cfg.project, shadowContext.buildoutputs)
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if buildoutputs and #buildoutputs > 0 then
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local file = {
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buildoutputs = buildoutputs,
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source = node.relpath,
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buildmessage = shadowContext.buildmessage,
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buildcommands = shadowContext.buildcommands,
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buildinputs = p.project.getrelative(cfg.project, shadowContext.buildinputs)
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}
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table.insert(cfg._gmake.fileRules, file)
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for _, output in ipairs(buildoutputs) do
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utility.addGeneratedFile(cfg, node, output)
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end
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end
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else
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utility.addRuleFile(cfg, node)
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end
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end
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function utility.addGeneratedFile(cfg, source, filename)
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-- mark that we have generated files.
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cfg.project.hasGeneratedFiles = true
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-- add generated file to the project.
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local files = cfg.project._.files
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local node = files[filename]
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if not node then
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node = fileconfig.new(filename, cfg.project)
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files[filename] = node
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table.insert(files, node)
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end
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-- always overwrite the dependency information.
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node.dependsOn = source
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node.generated = true
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-- add to config if not already added.
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if not fileconfig.getconfig(node, cfg) then
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fileconfig.addconfig(node, cfg)
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end
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-- add file to the fileset.
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local filesets = cfg.project._gmake.filesets
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local kind = "CUSTOM"
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local fileset = cfg._gmake.filesets[kind] or {}
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table.insert(fileset, filename)
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cfg._gmake.filesets[kind] = fileset
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-- recursively setup rules.
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utility.addRuleFile(cfg, node)
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end
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function utility.addRuleFile(cfg, node)
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local rules = cfg.project._gmake.rules
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local rule = rules[path.getextension(node.abspath):lower()]
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if rule then
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local filecfg = fileconfig.getconfig(node, cfg)
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local environ = table.shallowcopy(filecfg.environ)
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if rule.propertydefinition then
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p.rule.prepareEnvironment(rule, environ, cfg)
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p.rule.prepareEnvironment(rule, environ, filecfg)
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end
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local shadowContext = p.context.extent(rule, environ)
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local buildoutputs = shadowContext.buildoutputs
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local buildmessage = shadowContext.buildmessage
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local buildcommands = shadowContext.buildcommands
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local buildinputs = shadowContext.buildinputs
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buildoutputs = p.project.getrelative(cfg.project, buildoutputs)
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if buildoutputs and #buildoutputs > 0 then
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local file = {
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buildoutputs = buildoutputs,
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source = node.relpath,
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buildmessage = buildmessage,
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buildcommands = buildcommands,
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buildinputs = buildinputs
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}
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table.insert(cfg._gmake.fileRules, file)
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for _, output in ipairs(buildoutputs) do
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utility.addGeneratedFile(cfg, node, output)
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end
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end
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end
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end
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--
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-- Write out the settings for a particular configuration.
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--
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utility.elements.configuration = function(cfg)
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return {
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utility.bindirs,
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utility.exepaths,
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gmake2.settings,
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gmake2.preBuildCmds,
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gmake2.preLinkCmds,
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gmake2.postBuildCmds,
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}
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end
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function utility.outputConfigurationSection(prj)
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_p('# Configurations')
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_p('# #############################################')
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_p('')
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gmake2.outputSection(prj, utility.elements.configuration)
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end
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function utility.bindirs(cfg, toolset)
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local dirs = project.getrelative(cfg.project, cfg.bindirs)
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if #dirs > 0 then
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p.outln('EXECUTABLE_PATHS = "' .. table.concat(dirs, ":") .. '"')
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end
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end
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function utility.exepaths(cfg, toolset)
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local dirs = project.getrelative(cfg.project, cfg.bindirs)
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if #dirs > 0 then
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p.outln('EXE_PATHS = PATH=$(EXECUTABLE_PATHS):$$PATH;')
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end
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end
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--
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-- Write out the file sets.
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--
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utility.elements.filesets = function(cfg)
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local result = {}
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for _, kind in ipairs(cfg._gmake.kinds) do
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for _, f in ipairs(cfg._gmake.filesets[kind]) do
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table.insert(result, function(cfg, toolset)
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utility.outputFileset(cfg, kind, f)
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end)
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end
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end
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return result
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end
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function utility.outputFilesSection(prj)
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_p('# File sets')
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_p('# #############################################')
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_p('')
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for _, kind in ipairs(prj._gmake.kinds) do
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_x('%s :=', kind)
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end
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_x('')
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gmake2.outputSection(prj, utility.elements.filesets)
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end
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function utility.outputFileset(cfg, kind, file)
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_x('%s += %s', kind, file)
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end
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--
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-- Write out the targets.
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--
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utility.elements.rules = function(cfg)
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return {
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utility.allRules,
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utility.targetRules,
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gmake2.targetDirRules,
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utility.cleanRules,
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}
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end
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function utility.outputRulesSection(prj)
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_p('# Rules')
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_p('# #############################################')
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_p('')
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gmake2.outputSection(prj, utility.elements.rules)
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end
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function utility.allRules(cfg, toolset)
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local allTargets = 'all: $(TARGETDIR) $(TARGET)'
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for _, kind in ipairs(cfg._gmake.kinds) do
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allTargets = allTargets .. ' $(' .. kind .. ')'
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end
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_p(allTargets)
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_p('\t@:')
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_p('')
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end
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function utility.targetRules(cfg, toolset)
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local targets = ''
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for _, kind in ipairs(cfg._gmake.kinds) do
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targets = targets .. '$(' .. kind .. ') '
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end
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_p('$(TARGET): %s', targets)
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_p('\t$(PREBUILDCMDS)')
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_p('\t$(PRELINKCMDS)')
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_p('\t$(POSTBUILDCMDS)')
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_p('')
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end
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function utility.cleanRules(cfg, toolset)
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_p('clean:')
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_p('\t@echo Cleaning %s', cfg.project.name)
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_p('')
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end
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--
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-- Output the file compile targets.
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--
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utility.elements.fileRules = function(cfg)
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local funcs = {}
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for _, fileRule in ipairs(cfg._gmake.fileRules) do
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table.insert(funcs, function(cfg, toolset)
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utility.outputFileRules(cfg, fileRule)
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end)
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end
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return funcs
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end
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function utility.outputFileRuleSection(prj)
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_p('# File Rules')
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_p('# #############################################')
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_p('')
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gmake2.outputSection(prj, utility.elements.fileRules)
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end
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function utility.outputFileRules(cfg, file)
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local outputs = table.concat(file.buildoutputs, ' ')
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local dependencies = p.esc(file.source)
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if file.buildinputs and #file.buildinputs > 0 then
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dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ")
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end
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_p('%s: %s', outputs, dependencies)
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if file.buildmessage then
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_p('\t@echo %s', file.buildmessage)
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end
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if file.buildcommands then
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local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location)
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for _, cmd in ipairs(cmds) do
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if cfg.bindirs and #cfg.bindirs > 0 then
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_p('\t$(SILENT) $(EXE_PATHS) %s', cmd)
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else
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_p('\t$(SILENT) %s', cmd)
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end
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end
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end
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end
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