premake/scripts/release.lua
2009-12-05 18:00:46 +00:00

225 lines
5.6 KiB
Lua

--
-- Prepare a new Premake release. This is still incomplete and some manual
-- work is needed to get everything packaged up.
--
function dorelease()
local z
local svnroot = "https://premake.svn.sourceforge.net/svnroot/premake"
--
-- Make sure a version was specified
--
if #_ARGS == 0 then
error("** You must specify a version number", 0)
end
--
-- Look for required utilities
--
local required = { "svn", "zip", "tar", "make", "gcc" }
for _, cmd in ipairs(required) do
z = os.executef("%s --version &> release.log", cmd)
if z ~= 0 then
error("** '" .. cmd .. "' not found", 0)
end
end
--
-- Pre-release checklist
--
print("")
print("Have you...")
print("* Updated the CHANGELOG?")
print("* Run tests on Windows and POSIX?")
print("* Updated the embedded scripts?")
print("* Checked in all changes?")
print("")
print("Press [Enter] to begin.")
io.read()
--
-- Create a directory to hold releases
--
os.mkdir("release")
os.chdir("release")
--
-- Look for a release branch in Subversion; create one if necessary
--
print("Checking for release branch...")
local branch = string.format("%s/branches/%s", svnroot, _ARGS[1])
z = os.executef("svn ls %s &> release.log", branch)
if z ~= 0 then
print("Creating release branch...")
z = os.executef('svn cp %s/trunk %s -m "Branched for %s release" > release.log', svnroot, branch, _ARGS[1])
if z ~= 0 then
error("** Failed to create release branch.", 0)
end
end
--
-- Check out the release branch
--
print("Checking out release branch...")
local branchdir = "premake-" .. _ARGS[1]
z = os.executef("svn co %s %s &> release.log", branch, branchdir)
if z ~= 0 then
error("** Failed to checkout release branch", 0)
end
os.chdir(branchdir)
--
-- Update the version number in premake.c
--
print("Updating version number...")
io.input("src/host/premake.c")
local text = io.read("*a")
text = text:gsub("SVN", _ARGS[1])
io.output("src/host/premake.c")
io.write(text)
io.close()
--
-- Make absolutely sure the embedded scripts have been updated
--
print("Updating embedded scripts...")
z = os.executef("premake4 embed &> ../release.log")
if z ~= 0 then
error("** Failed to update the embedded scripts", 0)
end
--
-- If anything changed in those last two steps, check it in to the branch
--
print("Committing changes...")
z = os.executef('svn commit -m "Updated version and scripts" &> ../release.log')
if z ~= 0 then
error("** Failed to commit changes", 0)
end
--
-- Right now I only generate the source packaging under Mac OS X
--
if os.is("macosx") then
--
-- Remove .svn, samples, and packages directories
--
print("Cleaning up the source tree...")
z = os.executef("rm -rf `find . -name .svn`")
if z ~= 0 then
error("** Failed to remove .svn directories", 0)
end
z = os.executef("rm -rf samples")
if z ~= 0 then
error("** Failed to remove samples directories", 0)
end
z = os.executef("rm -rf packages")
if z ~= 0 then
error("** Failed to remove samples directories", 0)
end
--
-- Generate project files to the build directory
--
print("Generating project files...")
os.executef("premake4 /to=build/vs2005 vs2005 &> ../release.log")
os.executef("premake4 /to=build/vs2008 vs2008 &> ../release.log")
os.executef("premake4 /to=build/gmake.windows /os=windows gmake &> ../release.log")
os.executef("premake4 /to=build/gmake.unix /os=linux gmake &> ../release.log")
os.executef("premake4 /to=build/gmake.macosx /os=macosx /platform=universal32 gmake &> ../release.log")
os.executef("premake4 /to=build/codeblocks.windows /os=windows codeblocks &> ../release.log")
os.executef("premake4 /to=build/codeblocks.unix /os=linux codeblocks &> ../release.log")
os.executef("premake4 /to=build/codeblocks.macosx /os=macosx /platform=universal32 codeblocks &> ../release.log")
os.executef("premake4 /to=build/codelite.windows /os=windows codelite &> ../release.log")
os.executef("premake4 /to=build/codelite.unix /os=linux codelite &> ../release.log")
os.executef("premake4 /to=build/codelite.macosx /os=macosx /platform=universal32 codelite &> ../release.log")
os.executef("premake4 /to=build/xcode3 /platform=universal32 xcode3 &> ../release.log")
--
-- Create source package
--
print("Creating source code package...")
os.chdir("..")
os.executef("zip -r9 %s-src.zip %s/* &> ../release.log", branchdir, branchdir)
os.chdir(branchdir)
end
--
-- Create a binary package for this platform. This step requires a working
-- GNU/Make/GCC environment. I use MinGW on Windows.
--
print("Building platform binary release...")
local fname = string.format("%s-%s", branchdir, os.get())
os.chdir("build/gmake." .. os.get())
os.executef("make config=%s &> ../../../release.log", iif(os.is("macosx"), "releaseuniv32", "release"))
os.chdir("../../bin/release")
if os.is("windows") then
os.executef("zip -9 %s.zip premake4.exe &> ../../../release.log", fname)
os.executef("move %s.zip ../../.. &> ../../../release.log", fname)
else
os.executef("tar czvf %s.tar.gz premake4 &> ../../../release.log", fname)
os.executef("mv %s.tar.gz ../../.. &> ../../../release.log", fname)
end
--
-- Upload files to SourceForge
--
os.chdir("../..")
--
-- Clean up
--
os.chdir("..")
os.remove("release.log")
--
-- Remind me of required next steps
--
print("")
print("Finished. Now...")
print("* Upload packages to SourceForge and create release")
print("* Write news post and publish to front page")
print("* Post to Twitter")
print("* Post to email list")
print("* Update Freshmeat")
print("* Post news item on SourceForge")
print("* Copy binaries to local path")
end