142 lines
3.6 KiB
Lua
142 lines
3.6 KiB
Lua
--
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-- test_gmake2_file_rules.lua
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-- Validate the makefile source building rules.
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-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
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--
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local suite = test.declare("gmake2_file_rules")
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local p = premake
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local gmake2 = p.modules.gmake2
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--
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-- Setup
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--
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local wks, prj
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function suite.setup()
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p.escaper(gmake2.esc)
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gmake2.cpp.initialize()
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wks = test.createWorkspace()
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end
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local function prepare()
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prj = p.workspace.getproject(wks, 1)
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p.oven.bake()
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gmake2.cpp.createRuleTable(prj)
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gmake2.cpp.createFileTable(prj)
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gmake2.cpp.outputFileRuleSection(prj)
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end
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--
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-- Two files with the same base name should have different object files.
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--
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function suite.uniqueObjNames_onBaseNameCollision()
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files { "src/hello.cpp", "src/greetings/hello.cpp" }
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prepare()
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test.capture [[
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# File Rules
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# #############################################
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$(OBJDIR)/hello.o: src/greetings/hello.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/hello1.o: src/hello.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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]]
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end
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--
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-- C files in C++ projects should been compiled as c
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--
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function suite.cFilesGetsCompiledWithCCWhileInCppProject()
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files { "src/hello.c", "src/test.cpp" }
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prepare()
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test.capture [[
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# File Rules
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# #############################################
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$(OBJDIR)/hello.o: src/hello.c
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@echo $(notdir $<)
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$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/test.o: src/test.cpp
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@echo $(notdir $<)
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$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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]]
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end
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--
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-- If a custom build rule is supplied, it should be used.
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--
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function suite.customBuildRule()
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files { "hello.x" }
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filter "files:**.x"
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buildmessage "Compiling %{file.name}"
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buildcommands {
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'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
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'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
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}
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buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
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prepare()
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test.capture [[
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# File Rules
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# #############################################
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ifeq ($(config),debug)
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obj/Debug/hello.obj: hello.x
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@echo Compiling hello.x
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$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
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$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
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endif
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ifeq ($(config),release)
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obj/Release/hello.obj: hello.x
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@echo Compiling hello.x
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$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
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$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
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endif
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]]
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end
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function suite.customBuildRuleWithAdditionalInputs()
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files { "hello.x" }
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filter "files:**.x"
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buildmessage "Compiling %{file.name}"
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buildcommands {
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'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
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'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
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}
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buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
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buildinputs { "%{file.path}.inc", "%{file.path}.inc2" }
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prepare()
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test.capture [[
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# File Rules
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# #############################################
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ifeq ($(config),debug)
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obj/Debug/hello.obj: hello.x hello.x.inc hello.x.inc2
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@echo Compiling hello.x
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$(SILENT) cxc -c "hello.x" -o "obj/Debug/hello.xo"
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$(SILENT) c2o -c "obj/Debug/hello.xo" -o "obj/Debug/hello.obj"
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endif
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ifeq ($(config),release)
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obj/Release/hello.obj: hello.x hello.x.inc hello.x.inc2
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@echo Compiling hello.x
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$(SILENT) cxc -c "hello.x" -o "obj/Release/hello.xo"
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$(SILENT) c2o -c "obj/Release/hello.xo" -o "obj/Release/hello.obj"
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endif
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]]
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end
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