premake/BUILD.txt

89 lines
3.1 KiB
Plaintext

PREMAKE BUILD INSTRUCTIONS
As of version 4.0, Premake is written in a mix of C and Lua. This mix
makes it smaller, enables the templating features, and easier the
whole thing easier to maintain. The trade-off is a couple of wrinkles
in the build process.
If you downloaded a source code package from SourceForge, you can just
build using the default "Release" configuration and go. The information
in this file is primarily for people who got the code from Subversion,
or developers who want to make changes to the Premake code.
GENERATING THE PROJECT FILES
If you downloaded a source code package from SourceForge, the project
files are already included and you can skip ahead to the next section.
If you downloaded the sources from Subversion, you'll need to generate
new projects files before you can build.
In order to generate the project files, you need a working version of
Premake, either 3.x or 4.x versions, installed on your system. You can
get it as source code or a prebuilt binary from the SourceForge
download page.
Once you have a working Premake installed, generate the project files
in the normal way. For Premake 4.x, type a command like:
premake4 gmake -- for GNU makefiles using GCC
premake4 vs2005 -- for a Visual Studio 2005 solution
For Premake 3.x, use the old command line format:
premake --target gnu
premake --target vs2005
Use the "--help" option to see all available targets.
RELEASE AND DEBUG BUILDS
Premake can be built in either "release" or "debug" modes. You can
choose which configuration to build with the CONFIG argument:
make CONFIG=Debug -- build in debug mode
make CONFIG=Release -- build in release mode
(IDEs like Visual Studio provide their own mechanism for switching
build configurations).
In release mode (the default) you can build and run Premake like any
other C application. In debug mode, Premake reads the Lua scripts from
the disk at runtime, enabling compile-less code/test iterations. But
it needs some help to find the scripts.
You can specify the location of the scripts in one of two ways. You
can use the /scripts command line argument, like so:
premake4 /scripts=~/Code/premake4/src gmake
Or by setting a PREMAKE_PATH environment variable.
PREMAKE_PATH=~/Code/premake4/src
As you can see, you need to specify the location of the Premake "src"
directory, the one containing "_premake_main.lua".
COMPILING SCRIPTS
If you make changes to the core Lua scripts, you can integrate them
into the release build using the "compile" command:
premake4 compile -- for Premake 4.x
premake --compile -- for Premake 3.x
This command compiles all of the scripts listed in _manifest.lua into
bytecode and embeds them into src/host/bytecode.c. The next release
build will include the updated scripts.
CONFUSED?
I'll be glad to help you out. Stop by the main project website where
you leave a note in the forums (the preferred approach), join the
mailing list, or contact me directly.
http://industriousone.com/premake