premake/tests/actions/vstudio/vc200x/test_compiler_block.lua
2017-04-25 16:41:30 +10:00

682 lines
13 KiB
Lua

--
-- tests/actions/vstudio/vc200x/test_compiler_block.lua
-- Validate generation the VCCLCompiler element in Visual Studio 200x C/C++ projects.
-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("vs200x_compiler_block")
local vc200x = p.vstudio.vc200x
--
-- Setup/teardown
--
local wks, prj
function suite.setup()
p.action.set("vs2008")
wks, prj = test.createWorkspace()
end
local function prepare()
local cfg = test.getconfig(prj, "Debug")
vc200x.VCCLCompilerTool(cfg)
end
--
-- Verify the basic structure of the compiler block with no flags or settings.
--
function suite.looksGood_onDefaultSettings()
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
--
-- If include directories are specified, the <AdditionalIncludeDirectories> should be added.
--
function suite.additionalIncludeDirs_onIncludeDirs()
includedirs { "include/lua", "include/zlib" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="include\lua;include\zlib"
]]
end
--
-- Ensure macros are not truncated (see issue #63)
--
function suite.additionalIncludeDirs_onIncludeDirs_with_vs_macros()
includedirs { "$(Macro1)/foo/bar/$(Macro2)/baz" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(Macro1)\foo\bar\$(Macro2)\baz"
]]
end
--
-- Verify the handling of the Symbols flag. The format must be set, and the
-- debug runtime library must be selected.
--
function suite.looksGood_onSymbolsFlag()
symbols "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
]]
end
--
-- Verify the handling of the Symbols in conjunction with the Optimize flag.
-- The release runtime library must be used.
--
function suite.looksGood_onSymbolsAndOptimizeFlags()
symbols "On"
optimize "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="3"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
]]
end
--
-- Verify the handling of the C7 debug information format.
--
function suite.looksGood_onC7DebugFormat()
symbols "On"
debugformat "C7"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="1"
/>
]]
end
---
-- Test precompiled header handling; the header should be treated as
-- a plain string value, with no path manipulation applied, since it
-- needs to match the value of the #include statement used in the
-- project code.
---
function suite.compilerBlock_OnPCH()
location "build"
pchheader "include/common.h"
pchsource "source/common.cpp"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="include/common.h"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
--
-- Floating point flag tests
--
function suite.compilerBlock_OnFpFast()
floatingpoint "Fast"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
function suite.compilerBlock_OnFpStrict()
floatingpoint "Strict"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
FloatingPointModel="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
--
-- Check that the "minimal rebuild" flag is applied correctly.
--
function suite.minimalRebuildFlagsSet_onMinimalRebuildAndSymbols()
flags { "NoMinimalRebuild" }
symbols "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
]]
end
--
-- Check that the "no buffer security check" flag is applied correctly.
--
function suite.noBufferSecurityFlagSet_onBufferSecurityCheck()
flags { "NoBufferSecurityCheck" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
BufferSecurityCheck="false"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
--
-- Check that the CompileAs value is set correctly for C language projects.
--
function suite.compileAsSet_onC()
language "C"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
CompileAs="1"
/>
]]
end
--
-- Verify the correct runtime library is used when symbols are enabled.
--
function suite.runtimeLibraryIsDebug_onSymbolsNoOptimize()
symbols "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
]]
end
--
-- Verify the correct warnings settings are used when extra warnings are enabled.
--
function suite.runtimeLibraryIsDebug_onExtraWarnings()
warnings "Extra"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="0"
/>
]]
end
--
-- Verify the correct warnings settings are used when FatalWarnings are enabled.
--
function suite.runtimeLibraryIsDebug_onFatalWarnings()
flags { "FatalWarnings" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
WarnAsError="true"
DebugInformationFormat="0"
/>
]]
end
--
-- Verify the correct warnings settings are used when no warnings are enabled.
--
function suite.runtimeLibraryIsDebug_onNoWarnings_whichDisablesAllOtherWarningsFlags()
flags { "FatalWarnings" }
warnings "Off"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="0"
DebugInformationFormat="0"
/>
]]
end
--
-- Verify the correct Detect64BitPortabilityProblems settings are used when _ACTION < "VS2008".
--
function suite._64BitPortabilityOn_onVS2005()
p.action.set("vs2005")
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
/>
]]
end
function suite._64BitPortabilityOff_onVS2005_andCLR()
p.action.set("vs2005")
clr "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
--
-- Verify the correct warnings settings are used when no warnings are enabled.
--
function suite.runtimeLibraryIsDebug_onVS2005_NoWarnings()
p.action.set("vs2005")
warnings "Off"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="0"
DebugInformationFormat="0"
/>
]]
end
--
-- Xbox 360 uses the same structure, but changes the element name.
--
function suite.looksGood_onXbox360()
system "Xbox360"
prepare()
test.capture [[
<Tool
Name="VCCLX360CompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
]]
end
--
-- Check handling of forced includes.
--
function suite.forcedIncludeFiles()
forceincludes { "stdafx.h", "include/sys.h" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
ForcedIncludeFiles="stdafx.h;include\sys.h"
]]
end
function suite.forcedUsingFiles()
forceusings { "stdafx.h", "include/sys.h" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
ForcedUsingFiles="stdafx.h;include\sys.h"
]]
end
--
-- Verify handling of the NoRuntimeChecks flag.
--
function suite.onNoRuntimeChecks()
flags { "NoRuntimeChecks" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
RuntimeLibrary="2"
]]
end
--
-- Check handling of the EnableMultiProcessorCompile flag.
--
function suite.onMultiProcessorCompile()
flags { "MultiProcessorCompile" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
BasicRuntimeChecks="3"
]]
end
--
-- Check handling of the ReleaseRuntime flag; should override the
-- default behavior of linking the debug runtime when symbols are
-- enabled with no optimizations.
--
function suite.releaseRuntime_onFlag()
flags { "ReleaseRuntime" }
symbols "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
]]
end
function suite.releaseRuntime_onStaticAndReleaseRuntime()
flags { "ReleaseRuntime", "StaticRuntime" }
symbols "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="0"
]]
end
--
-- Check the LinkTimeOptimization flag.
--
function suite.flags_onLinkTimeOptimization()
flags { "LinkTimeOptimization" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="true"
]]
end
--
-- Check the optimization flags.
--
function suite.optimization_onOptimize()
optimize "On"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="3"
StringPooling="true"
]]
end
function suite.optimization_onOptimizeSize()
optimize "Size"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="1"
StringPooling="true"
]]
end
function suite.optimization_onOptimizeSpeed()
optimize "Speed"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="2"
StringPooling="true"
]]
end
function suite.optimization_onOptimizeFull()
optimize "Full"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="3"
StringPooling="true"
]]
end
function suite.optimization_onOptimizeOff()
optimize "Off"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
]]
end
function suite.optimization_onOptimizeDebug()
optimize "Debug"
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
]]
end
--
-- Check handling of the OmitDefaultLibrary flag.
--
function suite.onOmitDefaultLibrary()
flags { "OmitDefaultLibrary" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
OmitDefaultLibName="true"
]]
end