premake/modules/android/vsandroid_vcxproj.lua
2018-04-18 00:55:59 +01:00

550 lines
14 KiB
Lua

--
-- android/vsandroid_vcxproj.lua
-- vs-android integration for vstudio.
-- Copyright (c) 2012-2015 Manu Evans and the Premake project
--
local p = premake
p.modules.vsandroid = { }
local android = p.modules.android
local vsandroid = p.modules.vsandroid
local vc2010 = p.vstudio.vc2010
local vstudio = p.vstudio
local project = p.project
local config = p.config
--
-- Add android tools to vstudio actions.
--
if vstudio.vs2010_architectures ~= nil then
if _ACTION >= "vs2015" then
vstudio.vs2010_architectures.arm = "ARM"
else
vstudio.vs2010_architectures.android = "Android"
end
end
--
-- Extend global properties
--
premake.override(vc2010.elements, "globals", function (oldfn, prj)
local elements = oldfn(prj)
if prj.system == premake.ANDROID and prj.kind ~= premake.ANDROIDPROJ then
-- Remove "IgnoreWarnCompileDuplicatedFilename".
local pos = table.indexof(elements, vc2010.ignoreWarnDuplicateFilename)
table.remove(elements, pos)
elements = table.join(elements, {
android.androidApplicationType
})
end
return elements
end)
premake.override(vc2010.elements, "globalsCondition", function (oldfn, prj, cfg)
local elements = oldfn(prj, cfg)
if cfg.system == premake.ANDROID and cfg.system ~= prj.system and cfg.kind ~= premake.ANDROIDPROJ then
elements = table.join(elements, {
android.androidApplicationType
})
end
return elements
end)
function android.androidApplicationType(cfg)
_p(2, "<Keyword>Android</Keyword>")
_p(2, "<RootNamespace>%s</RootNamespace>", cfg.project.name)
_p(2, "<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>")
_p(2, "<ApplicationType>Android</ApplicationType>")
if _ACTION >= "vs2017" then
_p(2, "<ApplicationTypeRevision>3.0</ApplicationTypeRevision>")
elseif _ACTION >= "vs2015" then
_p(2, "<ApplicationTypeRevision>2.0</ApplicationTypeRevision>")
else
_p(2, "<ApplicationTypeRevision>1.0</ApplicationTypeRevision>")
end
end
--
-- Extend configurationProperties.
--
premake.override(vc2010.elements, "configurationProperties", function(oldfn, cfg)
local elements = oldfn(cfg)
if cfg.kind ~= p.UTILITY and cfg.kind ~= p.ANDROIDPROJ and cfg.system == premake.ANDROID then
elements = table.join(elements, {
android.androidAPILevel,
android.androidStlType,
})
if _ACTION >= "vs2015" then
elements = table.join(elements, {
android.thumbMode,
})
end
end
return elements
end)
function android.androidAPILevel(cfg)
if cfg.androidapilevel ~= nil then
_p(2,'<AndroidAPILevel>android-%d</AndroidAPILevel>', cfg.androidapilevel)
end
end
function android.androidStlType(cfg)
if cfg.stl ~= nil then
local stlType = {
["none"] = "none",
["minimal c++ (system)"] = "system",
["c++ static"] = "gabi++_static",
["c++ shared"] = "gabi++_shared",
["stlport static"] = "stlport_static",
["stlport shared"] = "stlport_shared",
["gnu stl static"] = "gnustl_static",
["gnu stl shared"] = "gnustl_shared",
["llvm libc++ static"] = "c++_static",
["llvm libc++ shared"] = "c++_shared",
}
if _ACTION >= "vs2015" then
_p(2,'<UseOfStl>%s</UseOfStl>', stlType[cfg.stl])
else
_p(2,'<AndroidStlType>%s</AndroidStlType>', stlType[cfg.stl])
end
end
end
function android.thumbMode(cfg)
if cfg.thumbmode then
local thumbMode =
{
thumb = "Thumb",
arm = "ARM",
disabled = "Disabled",
}
_p(2,"<ThumbMode>%s</ThumbMode>", thumbMode[cfg.thumbmode])
end
end
-- Note: this function is already patched in by vs2012...
premake.override(vc2010, "platformToolset", function(oldfn, cfg)
if cfg.system ~= premake.ANDROID then
return oldfn(cfg)
end
if _ACTION >= "vs2015" then
local gcc_map = {
["_"] = "GCC_4_9", -- default
["4.6"] = "GCC_4_6",
["4.8"] = "GCC_4_8",
["4.9"] = "GCC_4_9",
}
local clang_map = {
["_"] = "Clang_3_8", -- default
["3.4"] = "Clang_3_4",
["3.5"] = "Clang_3_5",
["3.6"] = "Clang_3_6",
["3.8"] = "Clang_3_8",
}
local map = iif(cfg.toolset == "gcc", gcc_map, clang_map)
local ts = map[cfg.toolchainversion or "_"]
if ts == nil then
p.error('Invalid toolchainversion for the selected toolset (%s).', cfg.toolset or "clang")
end
_p(2, "<PlatformToolset>%s</PlatformToolset>", ts)
else
local archMap = {
arm = "armv5te", -- should arm5 be default? vs-android thinks so...
arm5 = "armv5te",
arm7 = "armv7-a",
mips = "mips",
x86 = "x86",
}
local arch = cfg.architecture or "arm"
if (cfg.architecture ~= nil or cfg.toolchainversion ~= nil) and archMap[arch] ~= nil then
local defaultToolsetMap = {
arm = "arm-linux-androideabi-",
armv5 = "arm-linux-androideabi-",
armv7 = "arm-linux-androideabi-",
aarch64 = "aarch64-linux-android-",
mips = "mipsel-linux-android-",
mips64 = "mips64el-linux-android-",
x86 = "x86-",
x86_64 = "x86_64-",
}
local toolset = defaultToolsetMap[arch]
if cfg.toolset == "clang" then
error("The clang toolset is not yet supported by vs-android", 2)
toolset = toolset .. "clang"
elseif cfg.toolset and cfg.toolset ~= "gcc" then
error("Toolset not supported by the android NDK: " .. cfg.toolset, 2)
end
local version = cfg.toolchainversion or iif(cfg.toolset == "clang", "3.5", "4.9")
_p(2,'<PlatformToolset>%s</PlatformToolset>', toolset .. version)
_p(2,'<AndroidArch>%s</AndroidArch>', archMap[arch])
end
end
end)
--
-- Extend clCompile.
--
premake.override(vc2010.elements, "clCompile", function(oldfn, cfg)
local elements = oldfn(cfg)
if cfg.system == premake.ANDROID then
elements = table.join(elements, {
android.debugInformation,
android.strictAliasing,
android.thumbMode,
android.fpu,
android.pic,
-- android.ShortEnums,
})
if _ACTION >= "vs2015" then
table.remove(elements, table.indexof(elements, vc2010.debugInformationFormat))
table.remove(elements, table.indexof(elements, android.thumbMode))
end
end
return elements
end)
function android.debugInformation(cfg)
if cfg.flags.Symbols then
_p(3,'<GenerateDebugInformation>true</GenerateDebugInformation>')
end
end
function android.strictAliasing(cfg)
if cfg.strictaliasing ~= nil then
_p(3,'<StrictAliasing>%s</StrictAliasing>', iif(cfg.strictaliasing == "Off", "false", "true"))
end
end
function android.thumbMode(cfg)
if cfg.flags.Thumb then
_p(3,'<ThumbMode>true</ThumbMode>')
end
end
function android.fpu(cfg)
if cfg.fpu ~= nil then
_p(3,'<SoftFloat>true</SoftFloat>', iif(cfg.fpu == "Software", "true", "false"))
end
end
function android.pic(cfg)
-- TODO: We only have a flag to turn it on, but android is on by default
-- it seems we would rather have a flag to turn it off...
-- if cfg.pic ~= nil then
-- _p(3,'<PositionIndependentCode>%s</PositionIndependentCode>', iif(cfg.pic == "On", "true", "false"))
-- end
end
p.override(vc2010, "languageStandard", function(oldfn, cfg)
if cfg.system == p.ANDROID then
local cpp_langmap = {
["C++98"] = "c++98",
["C++11"] = "c++11",
["C++14"] = "c++1y",
["gnu++98"] = "gnu++98",
["gnu++11"] = "gnu++11",
["gnu++14"] = "gnu++1y",
}
if cpp_langmap[cfg.cppdialect] ~= nil then
vc2010.element("CppLanguageStandard", nil, cpp_langmap[cfg.cppdialect])
end
else
oldfn(cfg)
end
end)
p.override(vc2010, "additionalCompileOptions", function(oldfn, cfg, condition)
if cfg.system == p.ANDROID then
local opts = cfg.buildoptions
local cpp_langmap = {
["C++17"] = "-std=c++1z",
["gnu++17"] = "-std=gnu++1z",
}
if cpp_langmap[cfg.cppdialect] ~= nil then
table.insert(opts, cpp_langmap[cfg.cppdialect])
end
if #opts > 0 then
opts = table.concat(opts, " ")
vc2010.element("AdditionalOptions", condition, '%s %%(AdditionalOptions)', opts)
end
else
oldfn(cfg, condition)
end
end)
p.override(p.vstudio.vc2010, "warningLevel", function(oldfn, cfg)
if _ACTION >= "vs2015" and cfg.system == p.ANDROID and cfg.warnings and cfg.warnings ~= "Off" then
p.vstudio.vc2010.element("WarningLevel", nil, "EnableAllWarnings")
elseif (_ACTION >= "vs2015" and cfg.system == p.ANDROID and cfg.warnings) or not (_ACTION >= "vs2015" and cfg.system == p.ANDROID) then
oldfn(cfg)
end
end)
premake.override(vc2010, "clCompilePreprocessorDefinitions", function(oldfn, cfg, condition)
if cfg.system == p.ANDROID then
vc2010.preprocessorDefinitions(cfg, cfg.defines, false, condition)
else
oldfn(cfg, condition)
end
end)
premake.override(vc2010, "exceptionHandling", function(oldfn, cfg, condition)
if cfg.system == p.ANDROID then
-- Note: Android defaults to 'off'
if cfg.exceptionhandling then
if _ACTION >= "vs2015" then
vc2010.element("ExceptionHandling", condition, "Enabled")
else
vc2010.element("GccExceptionHandling", condition, "true")
end
end
else
oldfn(cfg, condition)
end
end)
premake.override(vc2010, "runtimeTypeInfo", function(oldfn, cfg, condition)
if cfg.system == premake.ANDROID then
-- Note: Android defaults to 'off'
if cfg.rtti then
vc2010.element("RuntimeTypeInfo", condition, "true")
end
else
oldfn(cfg, condition)
end
end)
--
-- Extend Link.
--
premake.override(vc2010, "generateDebugInformation", function(oldfn, cfg)
-- Note: Android specifies the debug info in the clCompile section
if cfg.system ~= premake.ANDROID then
oldfn(cfg)
end
end)
--
-- Add android tools to vstudio actions.
--
premake.override(vc2010.elements, "itemDefinitionGroup", function(oldfn, cfg)
local elements = oldfn(cfg)
if cfg.system == premake.ANDROID and _ACTION < "vs2015" then
elements = table.join(elements, {
android.antBuild,
})
end
return elements
end)
function android.antPackage(cfg)
p.push('<AntPackage>')
if cfg.androidapplibname ~= nil then
vc2010.element("AndroidAppLibName", nil, cfg.androidapplibname)
else
vc2010.element("AndroidAppLibName", nil, "$(RootNamespace)")
end
p.pop('</AntPackage>')
end
function android.antBuild(cfg)
if cfg.kind == premake.STATICLIB or cfg.kind == premake.SHAREDLIB then
return
end
_p(2,'<AntBuild>')
_p(3,'<AntBuildType>%s</AntBuildType>', iif(premake.config.isDebugBuild(cfg), "Debug", "Release"))
_p(2,'</AntBuild>')
end
premake.override(vc2010, "additionalCompileOptions", function(oldfn, cfg, condition)
if cfg.system == premake.ANDROID then
vsandroid.additionalOptions(cfg, condition)
end
return oldfn(cfg, condition)
end)
premake.override(vc2010.elements, "user", function(oldfn, cfg)
if cfg.system == p.ANDROID then
return {}
else
return oldfn(cfg)
end
end)
--
-- Add options unsupported by vs-android UI to <AdvancedOptions>.
--
function vsandroid.additionalOptions(cfg)
if _ACTION >= "vs2015" then
else
local function alreadyHas(t, key)
for _, k in ipairs(t) do
if string.find(k, key) then
return true
end
end
return false
end
if not cfg.architecture or string.startswith(cfg.architecture, "arm") then
-- we might want to define the arch to generate better code
-- if not alreadyHas(cfg.buildoptions, "-march=") then
-- if cfg.architecture == "armv6" then
-- table.insert(cfg.buildoptions, "-march=armv6")
-- elseif cfg.architecture == "armv7" then
-- table.insert(cfg.buildoptions, "-march=armv7")
-- end
-- end
-- ARM has a comprehensive set of floating point options
if cfg.fpu ~= "Software" and cfg.floatabi ~= "soft" then
if cfg.architecture == "armv7" then
-- armv7 always has VFP, may not have NEON
if not alreadyHas(cfg.buildoptions, "-mfpu=") then
if cfg.vectorextensions == "NEON" then
table.insert(cfg.buildoptions, "-mfpu=neon")
elseif cfg.fpu == "Hardware" or cfg.floatabi == "softfp" or cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfpu=vfpv3-d16") -- d16 is the lowest common denominator
end
end
if not alreadyHas(cfg.buildoptions, "-mfloat-abi=") then
if cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfloat-abi=hard")
else
-- Android should probably use softfp by default for compatibility
table.insert(cfg.buildoptions, "-mfloat-abi=softfp")
end
end
else
-- armv5/6 may not have VFP
if not alreadyHas(cfg.buildoptions, "-mfpu=") then
if cfg.fpu == "Hardware" or cfg.floatabi == "softfp" or cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfpu=vfp")
end
end
if not alreadyHas(cfg.buildoptions, "-mfloat-abi=") then
if cfg.floatabi == "softfp" then
table.insert(cfg.buildoptions, "-mfloat-abi=softfp")
elseif cfg.floatabi == "hard" then
table.insert(cfg.buildoptions, "-mfloat-abi=hard")
end
end
end
elseif cfg.floatabi == "soft" then
table.insert(cfg.buildoptions, "-mfloat-abi=soft")
end
if cfg.endian == "Little" then
table.insert(cfg.buildoptions, "-mlittle-endian")
elseif cfg.endian == "Big" then
table.insert(cfg.buildoptions, "-mbig-endian")
end
elseif cfg.architecture == "mips" then
-- TODO...
if cfg.vectorextensions == "MXU" then
table.insert(cfg.buildoptions, "-mmxu")
end
elseif cfg.architecture == "x86" then
-- TODO...
end
end
end
--
-- Disable subsystem.
--
p.override(vc2010, "subSystem", function(oldfn, cfg)
if cfg.system ~= p.ANDROID then
return oldfn(cfg)
end
end)
--
-- Remove .lib and list in LibraryDependencies instead of AdditionalDependencies.
--
p.override(vc2010, "additionalDependencies", function(oldfn, cfg, explicit)
if cfg.system == p.ANDROID then
local links = {}
-- If we need sibling projects to be listed explicitly, grab them first
if explicit then
links = config.getlinks(cfg, "siblings", "fullpath")
end
-- Then the system libraries, which come undecorated
local system = config.getlinks(cfg, "system", "name")
for i = 1, #system do
local link = system[i]
table.insert(links, link)
end
-- TODO: When to use LibraryDependencies vs AdditionalDependencies
if #links > 0 then
links = path.translate(table.concat(links, ";"))
vc2010.element("LibraryDependencies", nil, "%%(LibraryDependencies);%s", links)
end
else
return oldfn(cfg, explicit)
end
end)
--
-- Disable override of OutDir. This is breaking deployment.
--
p.override(vc2010, "outDir", function(oldfn, cfg)
if cfg.system ~= p.ANDROID then
return oldfn(cfg)
end
end)