premake/tests/config/test_links.lua

204 lines
4.1 KiB
Lua
Executable File

--
-- tests/config/test_links.lua
-- Test the list of linked objects retrieval function.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local suite = test.declare("config_links")
local config = premake.config
--
-- Setup and teardown
--
local sln, prj
function suite.setup()
_ACTION = "test"
_OS = "windows"
sln, prj = test.createsolution()
end
local function prepare(kind, part, linkage)
cfg = test.getconfig(prj, "Debug")
return config.getlinks(cfg, kind, part, linkage)
end
--
-- If no links are present, should return an empty table.
--
function suite.emptyResult_onNoLinks()
local r = prepare("all", "object")
test.isequal(0, #r)
end
--
-- System libraries which include path information are made project relative.
--
function suite.pathMadeRelative_onSystemLibWithPath()
location "build"
links { "../libs/z" }
local r = prepare("all", "fullpath")
test.isequal({ "../../libs/z.lib" }, r)
end
--
-- On Windows, system libraries get the ".lib" file extensions.
--
function suite.libAdded_onWindowsSystemLibs()
links { "user32" }
local r = prepare("all", "fullpath")
test.isequal({ "user32.lib" }, r)
end
--
-- Handle the case where the library extension has been explicitly
-- included in the link statement.
--
function suite.skipsExtension_onExplicitExtension()
system "windows"
links { "user32.lib" }
local r = prepare("all", "fullpath")
test.isequal({ "user32.lib" }, r)
end
--
-- Check handling of shell variables in library paths.
--
function suite.variableMaintained_onLeadingVariable()
system "windows"
location "build"
links { "$(SN_PS3_PATH)/sdk/lib/PS3TMAPI" }
local r = prepare("all", "fullpath")
test.isequal({ "$(SN_PS3_PATH)/sdk/lib/PS3TMAPI.lib" }, r)
end
function suite.variableMaintained_onQuotedVariable()
system "windows"
location "build"
links { '"$(SN_PS3_PATH)/sdk/lib/PS3TMAPI.lib"' }
local r = prepare("all", "fullpath")
test.isequal({ '"$(SN_PS3_PATH)/sdk/lib/PS3TMAPI.lib"' }, r)
end
--
-- If fetching directories, the libdirs should be included in the result.
--
function suite.includesLibDirs_onDirectories()
libdirs { "../libs" }
local r = prepare("all", "directory")
test.isequal({ "../libs" }, r)
end
--
-- Managed C++ projects should ignore links to managed assemblies, which
-- are designated with an explicit ".dll" extension.
--
function suite.skipsAssemblies_onManagedCpp()
system "windows"
flags { "Managed" }
links { "user32", "System.dll" }
local r = prepare("all", "fullpath")
test.isequal({ "user32.lib" }, r)
end
--
-- When explicitly requesting managed links, any unmanaged items in the
-- list should be ignored.
--
function suite.skipsUnmanagedLibs_onManagedLinkage()
system "windows"
flags { "Managed" }
links { "user32", "System.dll" }
local r = prepare("all", "fullpath", "managed")
test.isequal({ "System.dll" }, r)
end
--
-- Managed projects can link to other managed projects, and unmanaged
-- projects can link to unmanaged projects.
--
function suite.canLink_CppAndCpp()
links { "MyProject2" }
project "MyProject2"
kind "StaticLib"
language "C++"
local r = prepare("all", "fullpath")
test.isequal({ "MyProject2.lib" }, r)
end
function suite.canLink_CsAndCs()
language "C#"
links { "MyProject2" }
project "MyProject2"
kind "SharedLib"
language "C#"
local r = prepare("all", "fullpath")
test.isequal({ "MyProject2.dll" }, r)
end
function suite.canLink_ManagedCppAndManagedCpp()
flags { "Managed" }
links { "MyProject2" }
project "MyProject2"
kind "StaticLib"
language "C++"
flags { "Managed" }
local r = prepare("all", "fullpath")
test.isequal({ "MyProject2.lib" }, r)
end
function suite.canLink_ManagedCppAndCs()
flags { "Managed" }
links { "MyProject2" }
project "MyProject2"
kind "SharedLib"
language "C#"
local r = prepare("all", "fullpath")
test.isequal({ "MyProject2.dll" }, r)
end
--
-- Managed and unmanaged projects can not link to each other.
--
function suite.ignoreLink_CppAndCs()
links { "MyProject2" }
project "MyProject2"
kind "SharedLib"
language "C#"
local r = prepare("all", "fullpath")
test.isequal({}, r)
end