123 lines
3.9 KiB
Lua
Executable File
123 lines
3.9 KiB
Lua
Executable File
--
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-- tests/actions/vstudio/sln2005/test_project_platforms.lua
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-- Test the Visual Studio 2005-2010 ProjectConfigurationPlatforms block.
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-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
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--
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T.vstudio_sln2005_project_platforms = { }
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local suite = T.vstudio_sln2005_project_platforms
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local sln2005 = premake.vstudio.sln2005
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--
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-- Setup
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--
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local sln, prj
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function suite.setup()
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_ACTION = "vs2008"
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sln = solution("MySolution")
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configurations { "Debug", "Release" }
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end
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local function prepare()
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prj = project("MyProject")
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uuid "C9135098-6047-8142-B10E-D27E7F73FCB3"
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language "C++"
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sln2005.projectConfigurationPlatforms(sln)
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end
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--
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-- Check the basic form of C++ solution/project mapping: only the specified build
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-- configurations should be listed, and the architecture should default to Win32.
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--
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function suite.buildCfgAndWin32Used_onNoPlatformsSet()
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prepare()
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test.capture [[
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.ActiveCfg = Debug|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.Build.0 = Debug|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.ActiveCfg = Release|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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]]
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end
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--
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-- When a platform is specified, it should be listed instead of the default Win32
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-- in the solution platform. Solution platforms should map to the correct project
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-- platform. Win32 should be the default architecture.
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--
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function suite.buildCfgAndPlatformUsed_onPlatformsSet()
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platforms { "Static" }
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prepare()
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test.capture [[
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Static.ActiveCfg = Debug Static|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Static.Build.0 = Debug Static|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Static.ActiveCfg = Release Static|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Static.Build.0 = Release Static|Win32
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EndGlobalSection
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]]
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end
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--
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-- The x32 architecture should get mapped to "Win32".
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--
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function suite.buildCfgAndWin32Used_onNoPlatformsSet()
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platforms { "x32" }
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prepare()
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test.capture [[
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x32.ActiveCfg = Debug x32|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x32.Build.0 = Debug x32|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x32.ActiveCfg = Release x32|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x32.Build.0 = Release x32|Win32
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EndGlobalSection
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]]
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end
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--
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-- The x64 architecture should remain "x64".
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--
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function suite.buildCfgAndWin32Used_onNoPlatformsSet()
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platforms { "x64" }
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prepare()
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test.capture [[
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x64.ActiveCfg = Debug x64|x64
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|x64.Build.0 = Debug x64|x64
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x64.ActiveCfg = Release x64|x64
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|x64.Build.0 = Release x64|x64
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EndGlobalSection
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]]
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end
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--
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-- Verify that solution-project configuration maps are correctly applied.
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--
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function suite.configIsMapped_onProjectConfigMapping()
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configmap { ["Debug"] = "Development" }
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prepare()
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test.capture [[
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.ActiveCfg = Development|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Debug|Win32.Build.0 = Development|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.ActiveCfg = Release|Win32
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{C9135098-6047-8142-B10E-D27E7F73FCB3}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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]]
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end
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