premake/scripts/embed.lua

90 lines
2.1 KiB
Lua

--
-- Embed the Lua scripts into src/host/scripts.c as static data buffers.
-- I embed the actual scripts, rather than Lua bytecodes, because the
-- bytecodes are not portable to different architectures, which causes
-- issues in Mac OS X Universal builds.
--
local function stripfile(fname)
local f = io.open(fname)
local s = f:read("*a")
f:close()
-- strip tabs
s = s:gsub("[\t]", "")
-- strip any CRs
s = s:gsub("[\r]", "")
-- strip out comments
s = s:gsub("\n%-%-[^\n]*", "")
-- escape backslashes
s = s:gsub("\\", "\\\\")
-- strip duplicate line feeds
s = s:gsub("\n+", "\n")
-- strip out leading comments
s = s:gsub("^%-%-\n", "")
-- escape line feeds
s = s:gsub("\n", "\\n")
-- escape double quote marks
s = s:gsub("\"", "\\\"")
return s
end
local function writeline(out, s)
out:write("\t\"")
out:write(s)
out:write("\",\n")
end
local function writefile(out, fname, contents)
-- cut smaller than max, so I don't wind up with tiny strings at end of files
local cut = 8192
local max = 9216
-- break up large strings to fit in Visual Studio's string length limit
local start = 1
local len = contents:len()
while start <= len do
local n = len - start
if n > max then n = cut end
writeline(out, contents:sub(start, start + n))
start = start + n + 1
end
writeline(out, "EOF:" .. fname)
end
function doembed()
-- load the manifest of script files
scripts = dofile("src/_manifest.lua")
-- main script always goes at the end
table.insert(scripts, "_premake_main.lua")
-- open scripts.c and write the file header
local out = io.open("src/host/scripts.c", "w+b")
out:write("/* Premake's Lua scripts, as static data buffers for release mode builds */\n")
out:write("/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */\n")
out:write("/* To regenerate this file, run: premake4 embed */ \n\n")
out:write("const char* builtin_scripts[] = {\n")
for i,fn in ipairs(scripts) do
print(fn)
local s = stripfile("src/" .. fn)
writefile(out, fn, s)
end
out:write("\t0\n};\n");
out:close()
end